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Messages - paragon

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1
Hello guys.
https://github.com/Paragonid/Fonline-2-Char-Planner

I heard some people were interested to update it and working on it now. Hope you'll have it again one day.

2
Gangs / Re: Midnight Riders MC
« on: April 09, 2015, 14:16 »
q folks,
when you have time, come visit me at Ashes Of Phoenix, I have couple of spare chars and many equipment to lose.
we are not absolutely stable on pvp, mostly evenings (and not every day) and hardly team-work dependent.
and we don't have too much pve, although couple new places you've never been from hard to ultra difficulty.
if you have 6-7 people, you can organize a separated team even providing pretty stable 3 sides pvp in evenings.

Would love to have you there, Nero (: Watched vids from you channel lately, not impressed by current combat system in Fo2, are you sure you still prefer it? (: Anyway, was cool to hear your voice.

Some of aop videos in my channel (added one today) and on the forum.

Kisses and hugs.

P.S. my people certainly gonna respect mighty members of Midnight Riders I came from ^^

3
i am pretty sure "save" and "link it" isnt working properly in some cases(implants??). If i ll manage to repeat it i ll post screen.

Also several times bug with perks occured, where i am unable to tag perk with certain level requirements even if 6+ perks alredy used and all requirements matched. I ll try bring details.

Ops, # problem came in different way. I see it

4
Fixed all known bugs, thanks for reports everyone.

5
General Discussion / Re: Some Topics of interest.
« on: August 09, 2014, 09:03 »
These days the 10 people killing 2 guys is because no one is playing at all only the aotn/bos/ncr/midnight riders who are all allied and call those 10 to 1 dungeon to kill some loner. Its true for now because no one else playing.

Tell me more, who is playing from aotn/midnight riders/bos and how exactly they are working together with ncr, please (:

6
oh, interesting.
there's missing # after index.html in the url.
you can walk around it by pressing save then link it for now, gonna fix it soon
fixed link

7
Suggestions / Re: Remove map preview (say what??)
« on: August 02, 2014, 18:45 »
Also don't forget about people with high ping / slow downloading ability.

8
When creating character with 8 AG after taking "Gain Agility" perk it showed that character is impossible(most likely becose after taking perk SPECIAL stats stoped to be compatible with perk.

Oh, right. I was to narrow-minded hating those limits (: Thanks, fix in new release

9
1 world / town кнопка на глобальном интерфейсе
2 http://wiki.fonline2.com/wiki/The_Hub
2 Christopher. He works as a Water Merchants Bazaar Manager, and is connected to the "Get Heartpills for Christopher" quest and the "Necropolis Vault" quest.
http://wiki.fonline2.com/wiki/File:27xpf7d.jpg
цифра 2

10
Tasks / Re: [Community Task] Wikipedia
« on: July 30, 2014, 14:05 »
Skillpoints investment described by Glow is correct.... or my character planner is not xD

11
Update. Upload in 5 mins. Google seems to need at least 10-15 mins for updating the page.

- If you see something red, the build is not possible to create (SPECIAL, perks in perk list)
- Glow Trotter's list fixed

Things to check:
- Bonehead. I'm confused again.
- Enhancement implant.
- Does anyone experience slow work of it?

WIP: element dependencies
- strength more than 10 bug by bruiser still up.

UPD: Someone who visited it with Android and resolution 1024x720 on 27 Jul. Did it fit the screen well? (:

12
GlowTrotter:

"If player pick this implant in combination with perk Living anatomy, Perk Living anatomy should stay in perk list but should be untagged and 1 perk point should be acquired back. Also perk option should be disabled for Living anatomy."

Do you mean in case of player pick Living Anatomy after he has taken med implant?
So it's not possible to have Living Anatomy perk taken in same time as med implant, and game really gives you ability to pick different perk?

"i suggest to implement perk points counter same as Trait or Tagskill counters exists"

It's not that easy, cuz you can take perks only corresponding required level. So if it's just counter, you'd be able to skip perk on level 3.

"Btw i suggest to rename counter Char points into SPECIAL points"

It seems to be original name, but I actually don't care how to call it.

"10. Chem control implant basicaly provides chem reliant trait, so it wouldnt hurt anyone if this trait would  get tagged, unable to untag while using chem control implant. If trait Chem reliant is tagged previously you obtain reduced chance to become addict, what btw isnt realy worth to mention."

It's unclear behavior, I'll leave it as it is for now.

13
drot, you know, you can just give a link, right? (:

btw, if it tells you "the link is broken", I just come up with idea how to give backwards comparability for links made before implants were implemented. Nobody asked about it, so I thought nobody saved anything anyway

14
GlowTrotter's list
1.Weapon handling description not working
All level 12,15 and 18 perks description needs reassign

2.I am not sure, but where did you get information that doctor over 200 doesnt affect anything, since i know cooldown formula for both doctor and Fa are same. 9000(4500 if medic perk)/skill.

3.If you tag bruiser with 9/10 ST, trait doesnt get white letter graphic, also all other changes to graphics of traits got stucked.

4.Sharpshooter increas Sight by 6, adds +8% chance to hit same as Optic operation.

5.Also i would appreciate if i could use this planner by some easy googlable or writeable link instead of
https://664383fce0d46c89264b79ef4917041e69117de3.googledrive.com/host/0BwKvNDBh2sirY2JLcEdUWm4wRUE/index.html

EDIT:
6.with Small frame you cant have AG1, also message "SPECIALs must be more than 0 and less  than 10 11!" is not accurate since you may have 10 of any stat.

7.Chess game bonus should be untagged automaticaly if you lower IN under 6

8.Medical implant should add perk Living Anatomy to your perk list, thus add all bonuses related to this perk(20 instead of 10). If player pick this implant in combination with perk Living anatomy, Perk Living anatomy should stay in perk list but should be untagged and 1 perk point should be acquired back. Also perk option should be disabled for Living anatomy.

9.Enhancement implant should allow to choose another perk, also i suggest to implement perk points counter same as Trait or Tagskill counters exists. Btw i suggest to rename counter Char points into SPECIAL points

10. Chem control implant basicaly provides chem reliant trait, so it wouldnt hurt anyone if this trait would  get tagged, unable to untag while using chem control implant. If trait Chem reliant is tagged previously you obtain reduced chance to become addict, what btw isnt realy worth to mention.

11. Reading books should be removable by pressing button again(calculation remade for IN -2, 0 books), also reading books is capped at 10 so maximum 80 skill points with IN8+. Currently IN10 allows read 12 books whats wrong and should be fixed

Great work, thank you a lot, I'll fix it today.

> Also i would appreciate if i could use this planner by some easy googlable or writeable link instead of https://664383fce0d46c89264b79ef4917041e69117de3.googledrive.com/host/0BwKvNDBh2sirY2JLcEdUWm4wRUE/index.html
It will be changed later, currently it's not a bug (:

15
Этим персонажем я играл полсессии - он делает любые данжи (кроме сиерры) в одиночку (при наличии большого количества стимпаков), хотя с теми, кто валит на землю, могут быть проблемы (когти смерти, ракетометы), при этом хуже парней с ТО только если у них сильно улучшенное оружие (мстители +4 к мин и макс урону) либо топ пухи.
Он и толстый и стреляет так, что мало не покажется. Большинство монстров ложится с 1 очереди с 1 хекса (но это относится ко всем 1 хексникам)

тут на вики в правой колонке перечислены данжи и их прохождение: http://wiki.fonline2.com/wiki/Locations
Тебя интересует:
- Vault 15
- Necropolis
- Glow
- Warehouse
- Mariposa
- Tanker

книги равноценны 8 очкам навыка, но не накапливаются. Таким образом, если ты читаешь книги, когда твой навык в диапазоне 126-176 и 201-300 -- ты теряешь очки (т.е. читать надо пока до 126 или между 126-201.
Не забуть про квест в джанктауне (принести супер рем набор, можно купить за 2к денег), который дает +20 к ремонту если твой навый меньше или равен 80.
Это позволит вкачать очки более эффективно.
Первая помощь - очень важный навык, который позволяет дешево выживать. Он должен быть у всех боевых персонажей. При 300 ПП ты можешь лечить по 150 хп каждые 15 секунд. При 275 - где-то каждые 17 секунд.

Персонажи с ТО для 1 хекса жрут больше патронов и используют более дорогое оружие.
Хотя тебе можно взять персонажа для ЛЛП, постараюсь дать в ближайшее время.

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