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Topics - SpongeBob

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1
Bugs / Reloading
« on: September 07, 2014, 21:54 »
In recent time it happens quite often and i don't remember having this bug earlier. I encountered it while wielding XL. When i try to reload with R button it just switches from burst to single. It works again normaly only when I reload the gun in inventory by dragging ammo to a gun.

2
Bugs / doc at Junkyrd
« on: August 12, 2014, 20:55 »
just reporting a dynamic economy bug

Spoiler

doc at Junkyard asks for 330 for healing wounds but you need to have 385 to heal (as 350 on screen wasn't enough I checked the right price).
obviously text doesn't match the current price.

3
Suggestions / Taking items while overweight
« on: August 03, 2014, 11:29 »
how about Alt+click makes you take item from locker/body/ground... regardles of your carryweight (up to double your carryweight ofcourse)
its to avoid annoying throwing on the ground and Ctrl+l

4
Hyde Park / Quoting
« on: July 14, 2014, 18:45 »
quoting the previous post
quoting the screenshots
quoting of the quotes of the quotes of the quote

why does 90% of members of this forum doesn't know how to use quotes?
just asking, no big deal ;)


quoting of this post beggins in 5, 4, 3....

5
Suggestions / G11/G11E strength requrement
« on: June 10, 2014, 15:22 »
there is really no reason why those guns have high str requirement. i can understand str requirements for .44 magnum because of high recoil, but H&K G11 is actually experimental SMG with delayed recoil that doesn't affect burst firing mode (i think it's the only one in the world). weight can't be a reason either because it has average SMG weight (actually fallout description states that it's lighter than average).
the reason why i'm telling this is because pure p90 builds should be able to use those weapons without any weapon drop penalty which at the moment isn't the case.

6
Survival Guides / Game Help / Plasma build
« on: June 06, 2014, 10:22 »
Plasma build for short to medium range pvp

Spoiler

300 EW for max chance with pulse rifle on psycho
able to 1 hex with SG

Dilemma:

EN7 + bonehead (360 HP + bonehead) or EN8 + fast metabolism (375 HP + fast metabolism)?
2 toughness or 1 toughness + medic?

7
After you determined your chance to hit the target it is time to determine whether your hit will be critical or just lame normal one so I give you:

FOnline 2 Critical hit chance calculator

DOWNLOAD LINK  (you need to enable macro in Excel to run it properly)


Screenshot:





Also, I wil appreciate all bugreports and testing results

8
General Discussion / Psycho build not blind as fuck
« on: April 07, 2014, 09:38 »
i'm trying to figure out how to make psycho build so i have few questions

if, for example you have 5 PE and accuracy implant, does psycho negate implant FoV bonus?
same questions for the cigarettes and sharpshooter perk. actually for sharpshooter you need PE 7 so i assume psycho doesn't interfere with it.
any other suggestions on how to make psycho build not so blind so you could efficiently use P90 for example.

9
Suggestions / Bases addons
« on: March 28, 2014, 08:22 »
Why, instead dumping this thread up to the sky, not make one about feature(s) for bases only. And when/if it gets in, go back to this one. Once argument "but bases would be useless then!1" will be no longer valid, we could expect more some love for tents~

Well, I agree with that. so what would you like to see implemented in bases?
as for me, it would be nice to have things like in 2238. working water pump, maybe adding trees with fruit, gardens (with few brocs/xanders/tobacco), lootable junk.... of course, only in bases where it would be appropriate.

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