Author Topic: Changelog 15/01/2014  (Read 20733 times)

Boom

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Re: Changelog 15/01/2014
« Reply #15 on: January 16, 2014, 01:41 »
ctrl+N is very nice, most Players dont look to Forum and complain, i hope the new feature make end it... :D

I cant tell something about sierra, dont tested it yet :)
I write about it tomorow :D

umaksharmoota

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Re: Changelog 15/01/2014
« Reply #16 on: January 16, 2014, 01:51 »
Nice changes, thanks for the work! News idea is very good one, since many players don't come to forums.

Perteks

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Re: Changelog 15/01/2014
« Reply #17 on: January 16, 2014, 09:06 »
Eh now Far go is only good for exp. Sadly I think better solution would be if add SF to list but like somebody said now its good only for newbie help

LittleBoy

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Re: Changelog 15/01/2014
« Reply #18 on: January 16, 2014, 09:48 »
Far Go caravan changed caps reward to 5000 caps
ohh  nefring? :-\ I thought this game must to be fun, not 2238 again!

then change to 27k exp,
« Last Edit: January 16, 2014, 09:51 by LittleBoy »

skycast

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Re: Changelog 15/01/2014
« Reply #19 on: January 16, 2014, 09:52 »
Far Go caravan changed caps reward to 5000 caps
ohh  nefring? :-\ I thought this game must to be fun, not 2238 again!

then change to 27k exp,
Route will be changed and reward also.
   

   

Marshu

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Re: Changelog 15/01/2014
« Reply #20 on: January 16, 2014, 15:57 »
Myabe you could add some new shopkeepers to Hub or Junktown to align chances of new players and veterans?
PS. Good update :)
I will rape your bases. And butts.

LittleBoy

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Re: Changelog 15/01/2014
« Reply #21 on: January 16, 2014, 16:54 »
Myabe you could add some new shopkeepers to Hub or Junktown to align chances of new players and veterans?
PS. Good update :)
More shopkeepers? Already shopkeepers have 80% population in towns ;D you are crazy. You think every person must have one? There must be some sort of open trade market in game , but it is suggested somewhere....
« Last Edit: January 16, 2014, 16:57 by LittleBoy »

Marshu

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Re: Changelog 15/01/2014
« Reply #22 on: January 16, 2014, 16:57 »
I'm just sharing my idea, not being sure it's the good idea, ok? :)
I will rape your bases. And butts.

vedaras

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Re: Changelog 15/01/2014
« Reply #23 on: January 16, 2014, 17:26 »
12 k caps were not too much, since it took like one houre to complete it, difficulty is the other thing, but still, difficulty doesnt count here, since players are strong enough to pass any of current encounter difficulties available... :) i do not really like the change, now sf caravan is just better, what i dont like about it, thats it contains too much animals, so you need to take a lot of ammo with you, since you loot very little.

Xsarq

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Re: Changelog 15/01/2014
« Reply #24 on: January 16, 2014, 17:31 »
12 k caps were not too much, since it took like one houre to complete it, difficulty is the other thing, but still, difficulty doesnt count here, since players are strong enough to pass any of current encounter difficulties available... :) i do not really like the change, now sf caravan is just better, what i dont like about it, thats it contains too much animals, so you need to take a lot of ammo with you, since you loot very little.

I tested Far go in rt with 2 players and it takes up to 20 minutes, once i did it with like 10 players group. It took us about 35 minutes but most of that time were spended on waiting for killed guys.

Dont say bullshit please - unless you actually checked it in-game.

zipoo

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Re: Changelog 15/01/2014
« Reply #25 on: January 16, 2014, 19:12 »
But Vedaras have some right. You need take a lot of ammo and you have only 5k caps for it this is unfair... And now SF caravan  is more profitable. I think that nerf was too big :)

Bluetech

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Re: Changelog 15/01/2014
« Reply #26 on: January 16, 2014, 19:22 »
But Vedaras have some right. You need take a lot of ammo and you have only 5k caps for it this is unfair... And now SF caravan  is more profitable. I think that nerf was too big :)

You don't need that much ammo since you can always pick up some on rogues and khans, 2 times at this route actually. And yes, 12k was too much, if you guys just wanna free millions of caps doing nothing but punching rats and brahmins — you're lame. Do something else instead.

scarletdevilist

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Re: Changelog 15/01/2014
« Reply #27 on: January 16, 2014, 20:48 »
Pfft, you guys worry too much about ammo. (I say as I use throwing knives)

Boom

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Re: Changelog 15/01/2014
« Reply #28 on: January 16, 2014, 20:56 »
But Vedaras have some right. You need take a lot of ammo and you have only 5k caps for it this is unfair... And now SF caravan  is more profitable. I think that nerf was too big :)

You don't need that much ammo since you can always pick up some on rogues and khans, 2 times at this route actually. And yes, 12k was too much, if you guys just wanna free millions of caps doing nothing but punching rats and brahmins — you're lame. Do something else instead.

For the Encounters on the way 12k caps ar much, but for the Time the Caravan need 12k arent that much, i did 2 times SF and back solo in the same time 3 ppl from faction (maybe 4 or 5) did 1 Time Far go...

i could has done 3 to sf and 2 back to hub in same Time, so let me calculate...

5*4k exp=20k exp
5*3k caps= 15k caps

i got drasticly more Exp from Muttie Encounters, so that it is fine for me like it was in the beginning, skilled Players will never make far go permanent on a point SF begin to be better (should be lvl 18 with drugs and gear)

Maybe the reward should be between 8-10k that is fair for so a long caravan, may some roboters around New Reno and the Route can stay like it is.
« Last Edit: January 16, 2014, 20:58 by Boom »

fonline2curious

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Re: Changelog 15/01/2014
« Reply #29 on: January 16, 2014, 21:38 »
12 k caps were not too much, since it took like one houre to complete it, difficulty is the other thing, but still, difficulty doesnt count here, since players are strong enough to pass any of current encounter difficulties available... :) i do not really like the change, now sf caravan is just better, what i dont like about it, thats it contains too much animals, so you need to take a lot of ammo with you, since you loot very little.

I tested Far go in rt with 2 players and it takes up to 20 minutes, once i did it with like 10 players group. It took us about 35 minutes but most of that time were spended on waiting for killed guys.

Dont say bullshit please - unless you actually checked it in-game.

Success rate, noone factors in the fucking success rate, are you successful 100% of the time in far go runs? or do people die, and lose their gear, and caps?
Sure, caravan runs are easy, UNTIL YOU DIE.