Author Topic: FOnline 2 Website Character Planner (stateless)  (Read 80958 times)

Feather

  • Hero Member
  • *****
  • Posts: 1479
  • Don't Panic!
    • View Profile
Re: Stateless Character Planner
« Reply #15 on: July 13, 2014, 23:50 »
Dynamic! Well arranged! FAST! An absolute masterpiece (when it's finished), MANY thanks!

Quote
Well, THIS would have been good to have at the beginning of the goddamn game.

Dequ

  • Hero Member
  • *****
  • Posts: 1561
    • View Profile
Re: Stateless Character Planner
« Reply #16 on: July 14, 2014, 00:05 »
Something is not right when counting Hit Points,
1ST 9EN 2Lifegiver HP should be 399, planned gives 400.

Why toggling implants on/off, dont have any effect on character stats?

GlowTrotter

  • Hero Member
  • *****
  • Posts: 678
    • View Profile
Re: Stateless Character Planner
« Reply #17 on: July 14, 2014, 00:33 »
if character has odd endurance, he recieve less hitpoints on even levels(2,4...) and more on odd levels(3,5...)
So for example ST1, EN9,:
lvl 1 = 74  hp
lvl 2 = 80  hp
lvl 3 = 87  hp
lvl 4 = 93  hp
lvl 5 =100  hp
lvl 5 =106  hp
.
.
.
Buying fire gecko pelts 175caps each, reasonable amounts.

Spoiler

paragon

  • Full Member
  • ***
  • Posts: 220
  • Haters gonna hate
    • View Profile
Re: Stateless Character Planner
« Reply #18 on: July 14, 2014, 07:05 »
if character has odd endurance, he recieve less hitpoints on even levels(2,4...) and more on odd levels(3,5...)

Thanks, fixed

Balthasar

  • Developer
  • Sr. Member
  • *****
  • Posts: 293
  • .:
    • View Profile
Re: Stateless Character Planner
« Reply #19 on: July 14, 2014, 11:13 »
Nice work!

I do like the "stateless" behaviour of this planner and ofc the fact, that it's web based. If everything is fixed and works out as intended this will be a good piece of work, i think. 

Rascal

  • Developer
  • Hero Member
  • *****
  • Posts: 2863
    • View Profile
Re: Stateless Character Planner
« Reply #20 on: July 14, 2014, 11:25 »
dont worry Balthasar we have some plans about your calc. too :) we appreciate your work!
   

   

Xsarq

  • Guest
Re: Stateless Character Planner
« Reply #21 on: July 14, 2014, 11:26 »
yeah i woud just add it to the client zip folder so everyone will have it.

Rascal

  • Developer
  • Hero Member
  • *****
  • Posts: 2863
    • View Profile
Re: Stateless Character Planner
« Reply #22 on: July 14, 2014, 11:33 »
thats the plan
   

   

Embrace Despair

  • Hero Member
  • *****
  • Posts: 669
  • 2/3
    • View Profile
Re: Stateless Character Planner
« Reply #23 on: July 14, 2014, 12:24 »
Baltha just needs to implement 24-99 one click option. Or just make it default. Other than that, his planner is complete :D
Cock my suck

Balthasar

  • Developer
  • Sr. Member
  • *****
  • Posts: 293
  • .:
    • View Profile
Re: Stateless Character Planner
« Reply #24 on: July 14, 2014, 12:35 »
thats the plan

Sounds good :).

Just three notes on that topic:

1) Even if it wouldn't be planned to have it within zip folder or whatever later on it wouldn't be a problem for me and i'm really glad, that someone made this whole thing as online option because i couldn't have made this myself and now people are able to use a planner without the need to download it. So, keep it up paragon :)

2)
Baltha just needs to implement 24-99 one click option. Or just make it default. Other than that, his planner is complete :D

This is actually what i'm working on beside the save/load thing. I can't promise anything but as i wrote in my topic i'm on a good way to complete the next version. Maybe within this week or at the weekend. I think this option should be implemented and bug-fixed before it possibly will be included within the client zip folder.

3) Now let's not talk about my planner in paragons topic anymore :).

Greets B.

paragon

  • Full Member
  • ***
  • Posts: 220
  • Haters gonna hate
    • View Profile
Re: Stateless Character Planner
« Reply #25 on: July 14, 2014, 16:22 »
Balthasar, your planner was the starting-point just as web-base one (: Your work was harder, I just stole the idea and changed it a little

paragon

  • Full Member
  • ***
  • Posts: 220
  • Haters gonna hate
    • View Profile
Re: Stateless Character Planner
« Reply #26 on: July 14, 2014, 20:06 »
Added half-finished ability to save/restore builds.

After you press "Save" the link with information about build is saved and could be stored/exchanged.
You can access saved build by saved link, just press restore after you opened it.

Example of the link

Test required, please check if all stats are restored. Currently implants has no effect and do not memorized.

Later it will be more handful.
« Last Edit: July 14, 2014, 20:09 by paragon »

Rascal

  • Developer
  • Hero Member
  • *****
  • Posts: 2863
    • View Profile
Re: Stateless Character Planner
« Reply #27 on: July 14, 2014, 20:15 »
exchange this ugly graphic  :F I sent you link yesterday :F
   

   

Embrace Despair

  • Hero Member
  • *****
  • Posts: 669
  • 2/3
    • View Profile
Re: Stateless Character Planner
« Reply #28 on: July 14, 2014, 21:26 »
exchange this ugly graphic  :F I sent you link yesterday :F
you mum ugly  :'( :'(
its the game we play lol
Cock my suck

paragon

  • Full Member
  • ***
  • Posts: 220
  • Haters gonna hate
    • View Profile
Re: Stateless Character Planner
« Reply #29 on: July 14, 2014, 21:27 »
it's about the "2" in the name xD I stole it from side and changed color a little.
Gotta replace it with special designed version. The problem I will need to repaint implants button background again.