Recent Posts

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Sell / Re: WTA CHARACTER
« Last post by Severnain on Today at 15:52 »
That guy who buys that is idiot,cause he loose a lot of money tho, just 900k for rerollin that char and buyin it from you.. lol.. better reroll his own char or exp some and reroll for 450k,and buy scout for 200 or even 300k.. and it's still better then buy it for your price

Ps: Maybe show build you sellin tho?


UP Price lowered.
Spoiler
As I said, build is unplayable so reroll is needed for it.

Also he will get lvl 99 hintbook by rerolling, and 900k price u are talking about is overpriced or you are really bad at math. Keep opinion to yourself please, if you dont want to buy
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Suggestions / Re: Remove Worldmap - Completely Open World
« Last post by Szelus on Today at 15:08 »


Yellow dots: Pure PvE – First person/group to enter gets to do it. As soon as someone entered it the dot vanishes from the map for others.
Orange dots: PvE/PvP – First person/group gets a time limit to solve the encounter, after the time is up a second person/team can try enter and hunt the first, but only one team (dot vanishes for the rest of players) and only the chars that originally were involved can re-enter it. The first group also determines the allowed max player size for the following group (So if 2 players entered only 2 can follow)
Light red dots: Same as orange with no initial grace period timer and one-life only (no fast respawn-regear-re-enter circlejerking), but possibly allowing more than 2 parties fighting.
Red dots: like current red dots with no limitations.

This would make traveling in groups on the WM fun I think. (And leader-alts something that is useful beyond swarming convoys :D )

Nice
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Sell / Re: WTA CHARACTER
« Last post by The Sheep on Today at 12:35 »
That guy who buys that is idiot,cause he loose a lot of money tho, just 900k for rerollin that char and buyin it from you.. lol.. better reroll his own char or exp some and reroll for 450k,and buy scout for 200 or even 300k.. and it's still better then buy it for your price

Ps: Maybe show build you sellin tho?
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Bugs / Spawning points on desert ruins encounter
« Last post by The Sheep on Today at 12:26 »
Some time ago my friends and i gone for tb fight in one desert encounter(trap), in desert ruins map.

screen
Spoiler

In corner behind wall with boxes,there is two hexes you can move,i was stucked inside one and my friend in another,we spawned in group like 5 ppl to enc,and two of us got stucked in there,i tryed even kill that friend in front of me.. but no,still could move only two hexes,left up and right down and i couldn't help to my friends,luckly we won and i got out by my friend by taggin' him and leaving map with him.. Is there any way how to fix it? You can't move to right tho,so make it possible go there?
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Buy / WTB Defence Implant
« Last post by Antonv on Today at 08:18 »
Offer  :)
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Hyde Park / Re: Share Music Thread
« Last post by Vick Rockstar on Today at 00:30 »
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up changed
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Suggestions / Re: Remove Worldmap - Completely Open World
« Last post by jammaplaya on August 19, 2017, 02:38 »
I agree that the current WM could be enhanced with more red dots etc and that would be effective, for some time.

However I have to disagree that it's the best option.

Over-specialization of the current worldmap setup is a slow death, one that we've all been witnessing since the birth of fallout online. Slowly but surely, people are less and less involved. 3rd party cheat programs nestle in to the gaps that this overspecialization produces, and we end up dying slowly in terms of population growth.

Open world maps are popular, but that isn't the point. The truth is that Fallout 1/2 are much more tactical games than the newest fallout 4, and so there is potential for a new audience who would prefer a more tactical experience but in an open world setting.

I understand that there are limits with the engine, and thanks Lucek for the information. 10kx10k map size isn't that bad, especially if the entire map was broken into four large quadrants with multiple teleporters to each one. In other words, a sewer system, trains, vertibird etc. Many ways to teleport from one grid to the next will eliminate the potential for camping PKs on the other end.

So I guess all I'm saying is that we can be satisfied with what we have refined, which is excellent and thriving rather well as it is, or we can be bold and put in the effort to make something bigger and better. Always innovating is the only way to survive in the long run.

If I wanted to take school to get to learn what I need to know to help improve fallout online, what courses would I take? Just C++ or is there more?
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Hyde Park / Re: Share Music Thread
« Last post by sraka na ryj on August 18, 2017, 17:33 »
Spoiler
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Fan Art / Re: Iyeswideshot Propaganda $!$ ONLY TRUE VERIFIED FACTS $!$
« Last post by The Sheep on August 18, 2017, 17:23 »
Poop ?

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