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Messages - Dequ

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Gangs / Re: PvP Movies & Screens discussion
« on: Today at 20:15 »
i try to put all win or lose, Good hard fight is goal,,, some of my ally teamate say its wrong, but i think different

Thats good, I also think same. Loses also nice to watch unless you die instant at start and there is nothing to show.

Suggestions / Re: 5mm JHP crafting change from metal parts to junk
« on: February 21, 2018, 12:45 »
And i wanna open secret for every Top Elite Pk on wasteland about power of range critical burst with jhp ammo in chamber - one burst and no more Khan!
Thats Top Elite pve, not PK (Unless you meant The Khans).

JHP is superious when farming/doing caravans in tems of dmg.

In pvp it is also good vs special kind of sneaks for 1shoting them.

So I will say +1. Also I would change jhp ammo stats a bit, which already suggested some time ago.

Gangs / Re: PvP Movies & Screens discussion
« on: February 21, 2018, 07:41 »
Editing was very good. Did not like that part which involved APA. Also every scenes Gilgamesh was in front and tanking dmg too severe  ;D

Survival Guides / Game Help / Re: Guide for new players.
« on: February 20, 2018, 10:55 »
Good job and lots of work made.

I see this version as very raw like a uncooked piece of iguana-on-the-stick. While I read I started to made list of few basics things new players should know to add on this guide.

Page numbers (PDF version)
Table of contents (PDF version)
Basics keys to use. F1 help
Why only 100science and 100repair and 60traps? need 130 for professionals, 100traps to see mines 2hexes away (1pe)
How to equip axe
Hot to use healing powder
How to end combat TB
Combat tutorial?
Waterbag fill quest in JunkTown?
How to open craftmenu?
Skillmenu S, quick keys 1-8

Gangs / Re: PvP Movies & Screens discussion
« on: February 20, 2018, 07:45 »
Good movie, gg.
Very top pk video. High skilled player.

General Discussion / Re: Questions and Answers
« on: February 19, 2018, 10:45 »
Have not made enought tests to be 100sure, but looks like evader trait has no effect on burst dmg you take unless you have taken jinxed. Also AC is capped, was it 90? So 40 (dodger) + 10 (ag) + 25 (camk2) + 30 (scout implant) = 105AC, goes lot above cap so wasted 15AC. Armor can also have +15AC bonus as upgrade.

Anyway these things are fun to try and going to run some comprehensive tests some points. I have noticed that I spend much more time testings than actually playing this game.

Yes it helps against burst but only for at max distances. 5 hexes closer its almost 95% again.

Suggestions / Re: Reroll for real money
« on: February 18, 2018, 11:24 »
Bethesda´s lawsuits.

General Discussion / Re: Questions and Answers
« on: February 18, 2018, 08:24 »
Ahh ty dequ. Was also wonderful if amour class is useful(dodger perk) or it is useless

Well overall not very good. It only helps in max range distances if enemy weaponskill is optimiced. Usually player have too many skillpoints in weapon skill, because they have no idea how much they need. Then when does we are in situations where we are at max range? Mostly only in TCs before the fight has started, or initial push in TC. Example if enemy sniper shoot you to eyes on max distance he could have 70% hit, but if you get 4 hexes closer he got 95% hit. In other hand he could shoot your groin/arms 95% hit at max distance even if you have combined dodger+scout Implant. And you are not stayin in max distance and let enemies to shoot you. Then another weapon you get shot is Rocketlaucher. Well they dont actually shoot you, they aim ground so armor class effect is zero. Time frame when dodger is useful is very minimal.

General Discussion / Re: Questions and Answers
« on: February 18, 2018, 07:13 »
Someone tell me: is 15% crit chance good enough for a 1pe burster? Like can anyone confirm I’ll critcally hit my enemy often?

Check few previous pages and you find answer.

Nice joB

Target without psicho?

Target have any implant and two toughnest?

6/56 so camk2 no spycho

Gangs / Re: Simulator Time
« on: February 15, 2018, 19:26 »
Sim still on, join

Hyde Park / Re: How do you look like?
« on: February 14, 2018, 14:39 »
What color my shirt is in Black&White picture? I see pink

Buy / Re: WTB Combat Armors +10anticrit
« on: February 13, 2018, 14:05 »
Yes 10anticrit max, only anticrit matter. Need just 3 armors, how much you like to sell those?

General Discussion / Re: Questions and Answers
« on: February 13, 2018, 09:28 »
Why you need it? I can tell you how it works.

First I say that never can be 100% sure unless have access on server files to check, which I dont.

Each bullet chance to crit is calculated separately. For example if you have 26% cc, you use lsw range burst, 4 bullet hits, chance for each bullet crit is 26%. Chance for all bullet crits is 0,26*0,26*0,26*0,26 which is about 0,5% chance. So if you shoot 200times, you get 1 time 4/4 bullet crit.

If any bullet crit on burst it is critical burst. Like for example if avenger hex (40bullet) 1 bullet crit, it is critical burst.

Lower the bullet hit is higher the variations are. For example lsw u can crit all bullet with 0,5% chance, but for avenger you can never get it, chance is 0,26^14. So avenger has really stable crit dmg compared to lsw.

Critical roll is determined by each shot, not individually bullets. So basic roll is 1d100. Otherwise you could get multiple random cripples by single burst. Critical roll on burst you torso table. Higher the roll is, higher chance to get better dmg out of those critically hit bullets its. Dmg modifier for critically hit bullets goes like this:
Rolls are roll above 100, so 1 means that you have max critical roll 101.  Modifiers are calculated by avg. So higher the roll is chance to get 2,5 x dmg s higher. For example if u get roll 111+ then your crits do 2,5x dmg on those bullets that crit. If you roll 0-10 your critically hit bullets do 1x dmg only.

Also when you burst, some bullet might not hit target.

All above matters when its about critburting. If you want exact formula for specific thing you can download my Weapon dmg calculator on my signature and dig it there, or critical hit chance calculator

Then Bruiser is another matter, which seems not to work exactly how people think. Havent tested yet myself, but have few theories: 1. Critical chance minimun = 1, cant be any lower.   2. Bruiser lowers critchance by multiplying it by x 0,3. So that could explaing why bruiser chars still shoot critburts. Also high anticrit not affecting that much for the bursts, Effect of anticrit is higher when shooter has high critchance like for eye shots. Also stacked anticrit overall increase the effectiveness more than just taking perk and not stack it with other anticrit bonuses.

Gangs / Re: PvP Movies & Screens discussion
« on: February 13, 2018, 08:38 »
Good video, we had many nice fight that evening until some niggers wanted to ruin good pvp possibilities

Do you mean, power armors ? :)

Yes, using power armors run to overrun enemies when chance to lose is 0 is most boring thing ever. Doing solo with power armors and high chance to lose it is more fun ;). Well anyway this how this game is and if people can play safe they usually play safe which is also wise when its matter of worthy pixels. Also I was not sure about situation because did not participate previous fights, not the numbers or how strong wm team you had ready to spawn.

I see many KOs, is that +13roll rifle with 4 range?
Dont really remember, 10+ roll for sure - there is no point of playing sniper without critll roll bonuses.
Rolls stronk

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