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Messages - Dequ

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1
Bugs / Re: Marksman gives 8 roll
« on: June 08, 2018, 19:44 »
I believe this is because simple human error called forgot.

Marksman used to give +8roll on previous season if I remember right, in description it got changed but the person forgot to change actual roll bonus.

2
Bugs / Re: Marksman gives 8 roll
« on: June 08, 2018, 11:24 »
Nice found. This is reason why marksman seems to have so huge effect on KOs. Implant giving two times bonus from what it suppose to give. How many shot you made to find this?

3
Survival Guides / Game Help / Re: KO duration
« on: May 28, 2018, 06:33 »
You can test it. If remember right it was ko time =1d3 turn - unused action points. Quick recovery make the it last only half, havent test that is is total half of whole duration or KO duration 1d3 is halved to 0,5-1,5 turns. 1 turn is 5second. 1 turn means full regen of your char APs, does not matter if ur max AP is 12 or 16 the duration is same. Hope that helps.

4
Survival Guides / Game Help / Re: Guide for new players.
« on: May 27, 2018, 17:02 »
good guide and lots of work put in it, gj Gladwinman  :)

5
Survival Guides / Game Help / Re: Game crash on alt tab
« on: May 14, 2018, 20:50 »
Do you play fullscreen?  Try using windowed Mode

6
Gangs / Re: PvP Movies & Screens discussion
« on: May 01, 2018, 17:34 »
Any action right now?  I want some drunken action now! Pm me

7
General Discussion / Re: NCR
« on: April 27, 2018, 07:26 »
This happened:
Spoiler

8
Suggestions / Re: granade in lockers
« on: April 05, 2018, 15:06 »
I dont get it? So when you gearing yourself with nades you take them out from locker 1 by 1? Which locker you mean?

Use ctrl or numpad to write amount to take.

9
YEES BIIG +++++11111
 :)

10
Survival Guides / Game Help / Re: Interactive WorldMap Tool
« on: March 29, 2018, 14:08 »
NEW version v.2.0
This version you can actually navigate on worldmap and inside dungeons and towns. Click point of interest at map to get information about it. All the shops/quests are marked on the maps.
Download link: https://ufile.io/rrpra

11
General Discussion / Re: Aggroing traiders and town majors
« on: March 28, 2018, 12:11 »
That is gay and should be bananable.

In long term solution is to make traders & sherifs ignore all dmg and only standing still, but it takes our precious devs times again for to fix bad players stupid action consequences.

12
Gangs / Re: Im BACK
« on: March 26, 2018, 20:29 »
Kicked from army?

13
Bugs / Minor bug with APs after falling
« on: March 26, 2018, 11:49 »
When you drop down a hole and regen some APs and use ss/fa, then you lose way too many APs than you should. Dont have exact number right now, but it was something like from 8APs to 1AP after one ss/fa usage. I have record on this and it is repeatable.

14
Gangs / Re: PvP Gallery [SCREENS ONLY]
« on: March 24, 2018, 12:58 »
https://clip2net.com/s/3SUaY1Z
Muhos/zerg player didnt get how he died

After that swarm came, I but took down many of them.

15
Survival Guides / Game Help / Re: Sneak formula
« on: March 23, 2018, 15:56 »
Made small calculator. Dequ's link sadly didn't work. Well if you need one here you have one.

Also, since it is not known if and how the Motion sensor removes sneak value, I only implemented the cap of 14 Hexes.

http://uralez.de/talon/SneakCalculation.xlsx

Nice work. Motion sensor remove direction penalty, so it is like a target is always front.

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