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Messages - Ermac

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1
Tasks / Re: FOnline Interface Editor
« on: April 11, 2021, 00:38 »
To get started you download & launch the app, you open the default.ini (or .ini located in art > intrface). Then feel free to view & edit the way you like.

Regards Ermac.

2
Tasks / Re: Lil' Mod (hexagons, crosshairs, cursors and shaders)
« on: February 19, 2021, 09:40 »
Quarantine Version V18 Changelog:
- Crucial change -> Shader code optimized in favor of better performance (Check effects files in Notepad++).
- Full body (contour) colorizing intensity is lowered; check on the image.

Download links:
LilModV18Red: http://www.mediafire.com/file/he1mpxl79bbw4bn/LilModV18Red.zip/file
LilModV18White: http://www.mediafire.com/file/bhfgjweqrrvd5fv/LilModV18White.zip/file

Two ways of installing them are (concisely):
1. Extract zip archive into FOnline2S3en/data folder, run CleanCache.bat and then run the game.
2. Put zip archive (without extracting) into FOnline2S3en/data and include it in DataFiles.cfg with data/LilModV18Red (which is red) or data/LilModV18White (which is white), run CleanCache.bat and then run the game.

Screenshots (cursors and egg on the left with contour shader on the right):


3
Tasks / Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.8)
« on: February 16, 2021, 14:18 »
Yo guys; changelog for quarantine 1.8 subrealease (Last Update: 2021-02-16 02:10 PM):

- Crucial change -> Shader code optimized in favor of better performance (Check effects files in Notepad++).
- Ground Pickup reworked from vanilla and adapted to PURE interface.
- Global Map Clock is now painted in the same colour of the interface, RED/GREEN/BLUE/WHITE.

4
Tasks / Re: FOnline Interface Editor
« on: January 19, 2021, 17:59 »
I am looking forward to this mate, lovely that you exist and you do this :)

5
Tasks / FO2 INTRFACE EDITOR (BETA 1 RELEASE)
« on: January 04, 2021, 10:30 »
Q: What is it?
A: Program written in Java which serves as the linker for interface images and text. It's not an image editor.

Q: Which version is actual?
A: Actual version is 1.0 - GOTHS.
    This is BETA1 Release.

Q: What's required to run it?
A: Java 1.8 (or later) is required.

Q: If it's in Java what technology or libraries is this based on?
A: Java OpenGL Library abbreviated as JOGL.

Q: What's the purpose of this program?
A: This program has purpose to build and edit the interface similar to the one in the game (to the some extent). You're only modifying the default.ini of it.

Q: How do I get to the game files?
A: After downloading the client, in data folder are located all the ingame files apart from fallout.dat. Target directory is art > intrface where default.ini is.

Q: What FOnline Engines are supported?
A: Designated primarily for FOnline2 but can be modified and distributed with FOnline Reloaded and other FOnlines.

Q: How do I use this?
A: Once you download the program in the menu "Info > How to use" you will get instructions how to use.
    Briefly, I can say is you can do many things with this one apart from editing images.

Q: Who's involved in making of this?
A: Solely I. For now. But I may recruit someone to help me with these.
 
Q: What's the deal about license and this program, is it free?
A: Absolutely it's free. And it's Open Source. You're welcome to make it even better. Licenced under General Public License v3.0.

Program download: https://www.mediafire.com/file/uk8niwtr0zkn3tv/FO2_INTRFACE_EDITOR_GOTHS_BIN.zip/file
Source code repo: https://github.com/ErmacMKIII/FO2_INTRFACE_EDITOR

Screenshots (click on the image to open it in new tab):


Youtube demonstration videos:

6
Tasks / Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.7)
« on: December 13, 2020, 23:01 »
Yo guys; changelog for quarantine 1.7 subrealease (Last Update: 2020-12-19 02:25 PM):

- Enhanced support for resolutions 2560x1440 (QHD) and 3840x2160 (UHD aka 4K).
- Full body (contour) colorizing intensity is lowered; check comparison on following images:


Before:




After:



7
Tasks / FO2 HIGLIGHTER PROGRAM (MOD CREATOR)
« on: October 12, 2020, 22:25 »
Q: What is it?
A: Program written in Java for making item highlighter mods.

Q: Which version is actual?
A: Actual version is 1.4 - JAPANESE.

Q: What's required to run it?
A: Java 1.8 (or later) is required.

Q: What's the purpose of this program?
A: This program has purpose to make highlighter mods by modifying original game files. It's designed to replace GIMP and Photoshop use.
   
Q: So how can I get to original game files?
A: Extract fallout.dat, data01.zip, data03.zip, and data04.zip (in that order) to a single location, replace when prompted.
    You will need a tool like DatExplorer to extract fallout.dat [Randall]

Q: What FOnline Engines are supported?
A: Designated primarily for FOnline2 but can be modified and distributed with FOnline Reloaded and other FOnlines.

Q: How do I use this?
A: Once you download the program in the menu "Info > How to use" you will get instructions how to use.
    Briefly, I can say is choose input and output directory, choose colors and click go. Rarely alter Dictionary.txt (case insensitive plaintext file).

Q: Who's involved in making of this?
A: Solely I. But, but Lucek has done something similar before with perhaps manually putting green outlines to all the items and sceneries.
 
Q: What's the deal about license and this program, is it free?
A: Absolutely it's free. And it's Open Source. You're welcome to make it even better. Licenced under General Public License v3.0.

Program download: https://www.mediafire.com/file/breasr0on1e01xc/FO2_HIGHLIGHTER_JAPANESE_BIN.zip/file
Source code repo: https://github.com/ErmacMKIII/FO2_HIGHLIGHTHER

Screenshots (click on the image to open it in new tab):


Youtube videos:






8
Tasks / Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.6)
« on: July 28, 2020, 17:15 »
Yo guys; changelog for quarantine 1.6 subrealease (Last Update: 2020-07-28 05:10 PM):

- Nothing was left untouched - interfaces were submitted through the private Java program of my own to paint them.
- Added blue and green flavour.
- Fixed ammo display number when count is over > 999 not displayed. [Firewall]

9
Version V15 Changelog:
- Crosshairs are changed. Crosshair for attack is animated.
- New egg which is 2000x2000 in size.
- Theatrical ambiance OpenGL shaders.

Download links:
LilModV15Red: http://www.mediafire.com/file/auu2l9oa0ukgfgy/LilModV15Red.zip/file
LilModV15White: http://www.mediafire.com/file/vftfc3rwill6jgp/LilModV15White.zip/file

Two ways of installing them are (concisely):
1. Extract zip archive into FOnline2S3en/data folder, run CleanCache.bat and then run the game.
2. Put zip archive (without extracting) into FOnline2S3en/data and include it in DataFiles.cfg with data/LilModV15Red (which is red) or data/LilModV15White (which is white), run CleanCache.bat and then run the game.

Screenshots (cursors and egg on the left with contour shader on the right):


10
Tasks / Re: [Modification] Interface - PEIOS
« on: April 17, 2020, 05:00 »
Thanks to drot, OdijSuppi and DoctorEex for making such a good interface.
I was using this interface for 4 years before I started making my own and it is based on this interface, in particular.
Authors did the great job, this is exactly what people needed for so long time.

Meanwhile, my goal is also link you to working last version,
PEIOSv4
Download link:
http://www.mediafire.com/file/7o1nb2e87np8j5w/PEIOSv4.zip/file

11
Tasks / Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.5)
« on: April 14, 2020, 13:44 »
Yo guys; changelog for quarantine 1.5 subrealease (Last Update: 2020-04-16):

- Added numpad image for electronic lock.
- Sierra caves ladders included (check Better Ladders post).
- Theatrical (movie) ambiance done by OpenGL shaders.

12
Tasks / Re: Better Ladder
« on: April 10, 2020, 06:01 »
Ladders for Sierra Caves, which i already shared on Discord;
How they look like:

Ladders Entrance (entrance to level 2):


Ladders Exit (exit from level 2):


Download link:
http://www.mediafire.com/file/1qoqcf2mi3hdoni/ladders.zip/file

13
Tasks / Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.4)
« on: March 05, 2020, 12:53 »
Yo guys; in changelog for this 1.4 subrelease:

- Some fixes for resolution 800x600. It use now separate images and things are not cut out.
- Modified Crosshair ACTTOHIT.FRM is animated (4 FRAMES at 125ms). Also Modified Crosshair CROSSUS.FRM is golden non-animated.

14
Tasks / Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.3)
« on: November 26, 2019, 01:24 »
Yo guys; in changelog for this 1.3 subrelease:

- Fixed worldmap wrong interface displacement for resolution 1280x1024.
- Crosshair ACTTOHIT.FRM is animated (3 FRAMES at 150ms). Crosshair CROSSUS.FRM is golden non-animated.
- Egg is enlarged to 2000x2000 pixels with noticeable different white circle.
- Shaders are changed to be more appealing.
- Contour Shader is taken from prior topic FULLBODY and slightly changed.

15
Tasks / Re: HUD Colorizer (incomplete)
« on: October 02, 2019, 14:42 »
Yes you're pretty close Alex you just need conjuction (operator &&) of check for red and green and blue colour.
I put an orange Colour as substitution of a green one. User defined one can be different.

This is how it looks like in the game:


Download link (both OpenGL and Direct3D):
http://www.mediafire.com/file/4ttc8d87m22pf8y/FONTS_TST.zip/file

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