Author Topic: Houston we've got a problem  (Read 2864 times)

Pedro

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Houston we've got a problem
« on: July 29, 2013, 22:55 »

LagMaster

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Re: Houston we've got a problem
« Reply #1 on: July 29, 2013, 22:57 »
i will buy all those hides for 2k
Remember skycast and Rascal, abusing power never ends well.

Merle

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Re: Houston we've got a problem
« Reply #2 on: July 29, 2013, 22:59 »
Now that's what I call "a herd of brahmin". Nice!

Marszauke

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Re: Houston we've got a problem
« Reply #3 on: July 29, 2013, 23:00 »
I've seen 12 mutants in one encounter, on SF caravan. We need moar rewards !
Zgadnijcie kto trafiƂ do pierdla
Quote
<BlondieTheStranger> 6 guys made TB trap near Junktown and PK everyone
<BlondieTheStranger> Ofc. Marszauke is the leader of those monkeys

Lodowaty

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Re: Houston we've got a problem
« Reply #4 on: July 30, 2013, 00:21 »
yeah we meet about 30 deathclaws but i was running to the grid so i captured a few of them




it's imposibble to run caravan devs WTF !?

LagMaster

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Re: Houston we've got a problem
« Reply #5 on: July 30, 2013, 02:37 »
Oh, cmon guys, don't post a river of cry

I wanted to post this on the other tread, but it got junked:

BGs are suposed to be EXPENSIVE they actualy fire a shitload of ammo

SGs and EW are much cost eficient, well they do not deal the same amount of dmg but THEY ARE CHEAP TO USE

Next time when you think "OMG, BG OP, TONS OF DAMAGE AND NO TRI-FORCE" think about the cost.





But srly, the scaling must be reajusted
« Last Edit: July 30, 2013, 02:43 by LagMaster »
Remember skycast and Rascal, abusing power never ends well.

UltraRapidFire

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Re: Houston we've got a problem
« Reply #6 on: July 30, 2013, 02:51 »


2 fucking person caravan...

skycast

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Re: Houston we've got a problem
« Reply #7 on: July 30, 2013, 02:54 »

2 fucking person caravan...
Rly? Scaling starting from 4.
   

   

UltraRapidFire

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Re: Houston we've got a problem
« Reply #8 on: July 30, 2013, 02:55 »
what does chuck count as person and a person dropped out before we went, does that matter?  ???

skycast

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Re: Houston we've got a problem
« Reply #9 on: July 30, 2013, 02:59 »
Chuck is fighting so he counts, counts only ppl which was on wm group before enc creation.
   

   

HanPolo

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Re: Houston we've got a problem
« Reply #10 on: July 30, 2013, 10:37 »
I have met few funny encounters on caravan/party runs, looks like this version is unplayable atm.

waiting for fix.

Lodowaty

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Re: Houston we've got a problem
« Reply #11 on: July 30, 2013, 11:31 »
Its impossible to kill deathclaws on caravans , and i don't even wana think what will happen if the caravan will meet muties :(