Author Topic: Questions and Answers  (Read 520284 times)

Boon

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Re: Questions and Answers
« Reply #4860 on: April 29, 2018, 21:42 »
You could probably change your keyboard settings to type in Cyrillic.
Wasteland is still harsh.
Plasma Rifle is overpowered.
H&K CAWS is overpowered.

SEGA_RUS

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Re: Questions and Answers
« Reply #4861 on: April 29, 2018, 23:19 »
How can I add russian nickname to faction? I can't copypaste Cyrillic unfortunately.
Use Player ID via ~myinfo command.
You can find me only in Unofficial FO 2 Discord

Fantastic

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Re: Questions and Answers
« Reply #4862 on: April 30, 2018, 14:58 »
You could probably change your keyboard settings to type in Cyrillic.

Yes, this works. Add an option to toggle your keyboard from English to Cyrillic and you can copy and paste it fine. Or just do what Sega said.

Szelus

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Re: Questions and Answers
« Reply #4863 on: June 12, 2018, 12:14 »
Can anyone please share working way to launch Fonline2 on macOS High Sierra? Reloaded has dedicated port, old ways with wine etc. doesn't work anymore due to High Sierra High Security issues.

I wish to resign from old bucket that I use only to fonline now and play on normal computer ;(

What I was able to do was to make updater run and update, foconfig also ran ok, but main file ends with black screen, IMO because of files localisation

Spoiler
Starting FOnline (version 0438-F8)...
Engine initialization...
Sprite manager initialization...
OpenGL extension 'ARB_vertex_array_object' not supported. Not critical.
OpenGL extension 'ARB_texture_multisample' not supported. Not critical.
OpenGL extension 'ARB_get_program_binary' not supported. Not critical.
Sprite manager initialization complete.
Sound manager initialization...
Sound manager initialization complete.
LanguagePack::LoadAll - Unable to load MSG<FOTEXT.MSG>.
LanguagePack::LoadAll - Unable to load MSG<FODLG.MSG>.
LanguagePack::LoadAll - Unable to load MSG<FOOBJ.MSG>.
LanguagePack::LoadAll - Unable to load MSG<FOGAME.MSG>.
LanguagePack::LoadAll - Unable to load MSG<FOGM.MSG>.
LanguagePack::LoadAll - Unable to load MSG<FOCOMBAT.MSG>.
LanguagePack::LoadAll - Unable to load MSG<FOQUEST.MSG>.
LanguagePack::LoadAll - Unable to load MSG<FOHOLO.MSG>.
LanguagePack::LoadAll - Unable to load MSG<FOCRAFT.MSG>.
LanguagePack::LoadAll - Unable to load MSG<FOINTERNAL.MSG>.
CritType::InitFromMsg - Default zero type not loaded.
Load scripts...
Main script section not found in MSG.
Interface initialization.
Load data.
Load sprites.
File<login_singleplayer.png> not found.
Interface initialization complete.
Item manager initialization...
Item manager initialization complete.
Hex field initialization...
Hex field initialization complete.
Engine initialization complete.
Script::PrepareContext - Invalid bind id<0>. Context info<Game>.
Script::PrepareContext - Invalid bind id<0>. Context info<Game>.
Script::PrepareContext - Invalid bind id<0>. Context info<Game>.
Network init...
Connecting to server<game.fonline2.com:4000>.
Connecting successful.
Network init successful.
Script::PrepareContext - Invalid bind id<0>. Context info<Game>.
THAT COMES LIKE MILION TIMES
FOClient::NetInput - Socket error.
Loaded<386> critter types.
Load scripts...
Bind reserved functions...
Bind reserved functions complete.
Load scripts complete.
Interface initialization.
Load data.
Load sprites.
File<login_singleplayer.png> not found.
Interface initialization complete.
FOClient::NetInput - Socket error.
FOClient::NetInput - Socket is closed.
Disconnect.
Traffic: send<391>, receive<1229935>, whole<1230326>, receive real<3536004>.
Disconnect success.
« Last Edit: June 12, 2018, 17:38 by Szelus »

Szelus

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Re: Questions and Answers
« Reply #4864 on: June 13, 2018, 09:59 »
I did chmod  777 on data folder, game starts have intro music but still

Starting FOnline (version 0438-F8)...
Engine initialization...
Sprite manager initialization...
OpenGL extension 'ARB_vertex_array_object' not supported. Not critical.
OpenGL extension 'ARB_texture_multisample' not supported. Not critical.
OpenGL extension 'ARB_get_program_binary' not supported. Not critical.
Sprite manager initialization complete.
Sound manager initialization...
Sound manager initialization complete.
Loaded<386> critter types.
Load scripts...
Bind reserved functions...
Bind reserved functions complete.
Load scripts complete.
Interface initialization.
Load data.
Load sprites.
File<login_singleplayer.png> not found.
Interface initialization complete.
Item manager initialization...
Item manager initialization complete.
Hex field initialization...
Hex field initialization complete.
Engine initialization complete.
Engine finish...
Disconnect.
Traffic: send<0>, receive<0>, whole<0>, receive real<0>.
Disconnect success.
Resource manager finish...
Resource manager finish complete.
Hex field finish...
Hex field finish complete.
Sprite manager finish...
Sprite manager finish complete.
Sound manager finish.
Sound manager finish complete.
Engine finish complete.
FOnline finished.

any help?

Lucek666

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Re: Questions and Answers
« Reply #4865 on: June 13, 2018, 10:12 »
If compare similiar parts of your log:
...
Interface initialization complete.
Item manager initialization...
Item manager initialization complete.
Hex field initialization...
Hex field initialization complete.
Engine initialization complete.
Engine finish...
Disconnect.

and my:
...
Interface initialization complete.
Item manager initialization...
Item manager initialization complete.
Hex field initialization...
Hex field initialization complete.
Engine initialization complete.
Network init...
Connecting to server<game.fonline2.com:4000>.
Connecting successful.
Network init successful.

then you will see that you failed on network init. can be that something on your side blocking connection and game loading cant proceed.

Szelus

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Re: Questions and Answers
« Reply #4866 on: June 13, 2018, 10:34 »
Previously I had network but lot other errors :) but thanks, I thought that I am solving one problem at the time but I am making another with solving previous...

Tonight I will try to build wine for fonline dedicated, we will see about that.

Dequ

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Re: Questions and Answers
« Reply #4867 on: July 01, 2018, 11:03 »
Why Floaters have most higest electric resistance in game? I remember when I was using pulse rifle to clear sf tanker and had lots of difficulties. It is remnant from fallout2.
Spoiler
http://fallout.wikia.com/wiki/Alien_blaster_(Fallout)
This is due to the fact that floaters, which are encountered quite commonly in both games, were made extremely resistant to electrical damage in Fallout 2. As a result, the alien blaster and the other pulse weapons do very little non-critical damage against them

Szelus

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Re: Questions and Answers
« Reply #4868 on: July 02, 2018, 15:40 »
Why Floaters have most higest electric resistance in game? I remember when I was using pulse rifle to clear sf tanker and had lots of difficulties. It is remnant from fallout2.
Spoiler
http://fallout.wikia.com/wiki/Alien_blaster_(Fallout)
This is due to the fact that floaters, which are encountered quite commonly in both games, were made extremely resistant to electrical damage in Fallout 2. As a result, the alien blaster and the other pulse weapons do very little non-critical damage against them

It is because they are "grounded" :D

Dame Elena

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Re: Questions and Answers
« Reply #4869 on: July 25, 2018, 12:04 »
Could you be so kind to clarify few points for me. Thx in advance
1. One Hander trait: is it working for grenades (target/hex throwing)?
2. Fast shot trait: is it working for grenades (target/hex throwing) in case on damage?
is it working for trhowing knives in case of ap reduce/damage?
3. Bonus rate of fire perk: is it cumulative with Fast shot for knives in case of AP reduce?
4. Living anatomy perk: is it working for grenades (target/hex throwing) in case on damage?
5. Kamikaze trait: 10% damage increase calculating to end damage or to pure weapon damage?

Dequ

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Re: Questions and Answers
« Reply #4870 on: July 25, 2018, 12:30 »
Havent throw much knives lately
1. Yes
2. Yes for dmg yes and (Yes for AP reduce if remember right)
3. (Yes if remember right)
4. Yes
5 End of calc, but (no effect on flat dmg bonus if remember right)

Dame Elena

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Re: Questions and Answers
« Reply #4871 on: July 25, 2018, 12:35 »
Havent throw much knives lately
1. Yes
2. Yes for dmg yes and (Yes for AP reduce if remember right)
3. (Yes if remember right)
4. Yes
5 End of calc, but (no effect on flat dmg bonus if remember right)
Thx a lot, guru
One more question. To be sure.
CC borken if SG >109 BGand EW>100 or >99?
« Last Edit: July 25, 2018, 12:39 by Dame Elena »

Dequ

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Re: Questions and Answers
« Reply #4872 on: July 25, 2018, 12:56 »
Thx a lot, guru
One more question. To be sure.
CC borken if SG >109 BGand EW>100 or >99?

109 or 110
~resetsg
command can be used to lower sg skill to that threshold valua that u can run

Dame Elena

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Re: Questions and Answers
« Reply #4873 on: July 25, 2018, 13:40 »
moslty intersted about bg, coz 1 of my chars got 108 and i dont want to rerrol it. any way to fix this?

Dequ

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Re: Questions and Answers
« Reply #4874 on: July 25, 2018, 13:47 »
moslty intersted about bg, coz 1 of my chars got 108 and i dont want to rerrol it. any way to fix this?

I dont remember there was any command to lower down bg skill to 99
then you can either reroll using ~deletelself or ~requesthelp