Author Topic: Wipe Changelog  (Read 62867 times)

SaintHell

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Re: Wipe Changelog
« Reply #15 on: November 03, 2013, 16:31 »
Ossum! One dose only makes sense. It was silly to be more agile with full belly of nuka colas... or more perceptive with 2 burning cigaretes in mouth  ;D

Or applies to hard drugs only?
Anyway, what is use of mentants now?
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LittleBoy

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Re: Wipe Changelog
« Reply #16 on: November 03, 2013, 16:35 »
There is something I don't understand about healing rate.
You say we will be able to heal critters. Will it be in the same way as first aid? If yes, why ?
Healing rate is automatic process you can have +hp per some time (forumla in changelog). "Can heal critter in combat(not in TB)."  mean can heal person who have some healing rate :) (automatic)

SmallGreg

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Re: Wipe Changelog
« Reply #17 on: November 03, 2013, 16:36 »
I've read 3 times but haven't noticed it, so I'll just ask. Will there be any HP gaining after 27 level or you go Reloaded pvp 100% and stop any HP gaining after 27 also?

Yes, good question. There was long disscussion about it (see http://forum.fonline2.com/index.php?topic=2342.60)
     

Eclair

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Re: Wipe Changelog
« Reply #18 on: November 03, 2013, 16:38 »
Skills limit formula 200+INT*10. Example: with 6 Int skill limit is 260, with 10 Int skill limit is 300.
Please review, as there is no balance for combat skills (4 Int = 40% sg/bg/etc. AND 4 ST = 80%) I mean difference in hit chance...

snailbeast

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Re: Wipe Changelog
« Reply #19 on: November 03, 2013, 16:41 »
Skills limit formula 200+INT*10. Example: with 6 Int skill limit is 260, with 10 Int skill limit is 300.
Please review, as there is no balance for combat skills (4 Int = 40% sg/bg/etc. AND 4 ST = 80%) I mean difference in hit chance...
why not to make some ST 3+ build with Weapon Handling?
3+2+3=8 - enough for any BG

skycast

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Re: Wipe Changelog
« Reply #20 on: November 03, 2013, 16:45 »
Hp gain after 26 is 1hp per lvl.
Heleang rate is automated proccess of gaining hp each x seconds working always except tb.
Yes will be med modules which will give skills and stats.
Fa changes need to introduce medic class. For example medics will be able to heal ko/kd.
Skill limit is only limits max skills you can have.
« Last Edit: November 03, 2013, 16:47 by skycast »
   

   

the dude

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Re: Wipe Changelog
« Reply #21 on: November 03, 2013, 16:52 »
what is this crit per bullet system going to be like for bursters can you give an explanation of this?

skycast

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Re: Wipe Changelog
« Reply #22 on: November 03, 2013, 17:01 »
what is this crit per bullet system going to be like for bursters can you give an explanation of this?
For example player have 10%crit and he hit other players with 10 bullets. Each bullet have 10% chance to be critical. Each bullet which become critical have own dmg multiplier depends from roll.
   

   

snailbeast

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Re: Wipe Changelog
« Reply #23 on: November 03, 2013, 17:02 »
what is this crit per bullet system going to be like for bursters can you give an explanation of this?

for example you have burst of 4 bullets.
1st 1 isn`t critical, second critical with bypass x2, third simple 1.5x critical and fourth is simple hi
 
assuming damage of each is 10 DT=0 and DR=50 damage will be
10*(1-0.01*50)+10*2*(1-0.01*50/5)+10*2*(1-0.01*50)+10*(1-0.01*50)=5+18+10+5=38

Tracy Baker

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Re: Wipe Changelog
« Reply #24 on: November 03, 2013, 17:04 »
omg ! whyyyy !
•First Aid can't be used on yourself in combat.

SaintHell

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Re: Wipe Changelog
« Reply #25 on: November 03, 2013, 17:08 »
Bump
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Ossum! One dose only makes sense. It was silly to be more agile with full belly of nuka colas... or more perceptive with 2 burning cigaretes in mouth  ;D

Or applies to hard drugs only?
Anyway, what is use of mentants now?
One dose for all drugs or hard only?
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snailbeast

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Re: Wipe Changelog
« Reply #26 on: November 03, 2013, 17:10 »
b/c 300 FA BG psycho tank is IMBA.

Now one more question.
Avenger shoots 40 bullets, does each bullet still have chance of KD, was it removed or reduced somehow?
40 tryes to critical hit with 36% chance will proc way often. I know we can decide it after Critical Hit Table will be published bus is there`s something to protect player from it? Avenger Minigun was already designed so it deals insane amounts of damage, if it will KD too often it just will be too imba

zuhardu

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Re: Wipe Changelog
« Reply #27 on: November 03, 2013, 17:11 »
Also, after buffing the pvp builds, is there something done with mobs also? Now there is no chance in hell a player could solo a instance like warehouse or Necro Vault for example. Sierra, which was duable with 5-6 guys brfore now will require double the numbers. Only 3-4 gangs will be able to do it.


 

kowal2300

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Re: Wipe Changelog
« Reply #28 on: November 03, 2013, 17:11 »
No more fa based build as it requires 10int + 10 luck to be effective and no combat to make use of it - big disadvantage for close combat builds (ye, psychos but also mele). Summing up, era of long range fighters incomes.

No 2x buffout means we need to invest more and more points in skills - not enought to make one universal character for crafting / lockpicking etc = moar alts..

AP regeneration time lowered to 4 seconds. -> Id also check it in practice - less ap regen = less attacks = less hp lost = longer fights but.. no fa :D

LF tested crippler build for next ladder.. :)
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skycast

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Re: Wipe Changelog
« Reply #29 on: November 03, 2013, 17:18 »
Ap regen time lowered means that ap will regen 1,5 times faster than now.
About crit bursts please read carefuly, effect calculated to burst(so no change).
Fa formula changed, will be posted also.