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Topics - Feather

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Sell / Hintbooks.
« on: December 17, 2017, 23:21 »
896.923 XP - Lv. 42 -> 60k sold.
1.183.013 XP - Lv. 48 -> 85k sold.

Also accept pulse grenades as payment at 4k/grenade.
PM for trade.

Bugs / Sorting robot bugs
« on: July 25, 2016, 19:19 »
At some point in time the robot seems to "forget" what container an item category was assigned to and just goes for another empty container if available.
This happened a few times, mostly with melee weapons, but other item categories as well.
In my case it's in a Depot base. I have 12 crates set up in front of the building where the robot is supposed to stash everything in, but as described above at some point he goes into the building and stashes stuff in the wokbench or on the tables and I keep wondering where the f that loot from the last days is gone to. I was able to stop that by blocking off the entire building with a barrel in the door and completely resetting the setup (Empty all containers, put one of each category in desired container, setup robot from inventory again and start it).
Edit 2: Welp that doesn't work after all, the robot tries to get into the house now and gets stuck in front of the barrel.

Perhaps this has something to do with the container's capacity. If so, why not just completely remove any container volume limits altogether? Yes it's somewhat unrealistic, but it's not like it would break the game... or would it? :D

Edit: Fuck, didn't see this topic, sry.
If box contains 99% or 100% of loot(or maybe if there are no enough place for one item), robot won't add more. If box contain 80% or 70%, robot can add over 100% without problems.

The robot also sometimes (as in seemingly totally random times) just completely ignores certain items and leaves them on the floor, which are:
Glow keycards
Temple keys
Which is just weird and I can't really replicate a certain situation when this happens...

Suggestions / SIMgestions
« on: July 09, 2016, 17:39 »
Yeah I know, the wit of the title is an outburst of overwelming intellect.

My 2 cents on the Simulator feature in F2 so far and starting a collect thread for anything sim related that pops up in your minds.

So far it seems some of the "Hinkley-Prophecies" are coming true, mainly the noticable draw of PvP oriented players from the regular game.
I don't have any numbers, nor have I played the game much since the update, but this is the general vibe I'm getting from it so far.

I think that this will be temporary, not only because it will start to bore the shit out of certain players, but because this simulator system is capable of much more.
The most useful application I can see from dev side would be using sim as test ground for new maps. (Putting up maps for 1-2 weeks for players to check out = Free testers influx and some new stuff and distraction for players.)
Then there's also great possiblity to have some PvE scenarios in there. Or create RP-only environment with specific rulesets.

I'm pretty sure no matter what we say there are changes and upgrades for the sim coming, but no reason not to give input on it from community side.
Be it just your opinion on the current state or suggestions for future installments and maps, whatever floats your boat.
Except bugs, take bugs to the bugs section, they're gross and crawly little shits and need to be contained.

Sell / Ammo blowout
« on: April 16, 2016, 12:34 »
Some ammo piled up in my base and it's just gathering dust. Buy it!

4,7mm Caseless - 470 available - 5 caps per bullet
Slug Shells - 1.300 available - 1,5 caps per bullet
.50 Cal - 160 available - 3 caps per bullet
Needler AP - 8.300 available - 1 cap per bullet
.223 FMJ - 80.000 available - 0,5 caps per bullet
Micro Fusion Cells - 17.000 available - 1 cap per cell
5mm AP - 200.000 available - 0,5 caps per bullet

PM for setting up a transaction.

Sell / Hi-flo hydraulic systems
« on: February 28, 2016, 15:04 »
PM an offer.

Closed Bugs / [interface?] Spawns missing on preview.
« on: February 27, 2016, 14:15 »
So yeah this is what I got when trying to preview warehouse today...

Happened only once. Was not related to fast relog, that char was online for hours before it happened.
Forced me to spawn south while the rest of the team spawned west. Kinda sucked but no big deal if it doesn't happen again I guess.
Still thought I should post it here, I'm curious what could have caused it..

Suggestions / Remove fade-to-black when reading books
« on: January 28, 2016, 06:37 »
In the old Fallout games that screen effect stood for passing time when reading a book, but in FOn no time passes really and it's just annoying af. Remove pls&thx.

General Discussion / MAN HUNT WEEKEND!
« on: January 21, 2016, 15:12 »

THIS WEEKEND, every evening –just before the main PvP events– everyone is invited to join a round of man hunt.
Rules are simple: Frag the Greased-up Deaf Guy as many times as possible!!

  • He will be found in the so called "Top loot area" south of San Francisco (Zones 6:14 and 7:14).
  • He'll be not wearing armor.
  • He will always immediately enter a new encounter, should he manage to escape.
  • Combat mode will be Real-Time always.
  • The player who scores most kills gets the prize of the day.
  • The player who scored most kills over the whole weekend gets a secret grand prize!
  • Only direct kills that register in my log ("got killed by player XY") can and will be counted.


Friday, 22/01/2016
17:15-18:45h (GMT+1)


Score board – day 1
Baba Yaga - 10
Doom Drum - 2
Queen Elizabeth - 2
Marina Usnavy - 1
Hellhound - 1
Endorphine - 1

Saturday, 23/01/2016
18:15-19:45h (GMT+1)


Score board – day 2
hexl - 4
Endorphine - 3
Ghostbuster - 2
snak - 1
gargancjan - 1
jAck Dude - 1
Rock-n-Rolla - 1
Doom Drum - 1

Sunday, 24/01/2016
18:15-19:45h (GMT+1)


Score board – day 3
Baba Yaga - 5
Ghostbuster - 3
El Chupacabra - 2
Chrissy.Snow - 2
Uciekjcie - 1
Ciperka - 1
brzydki - 1
Goose - 1
jAck Dude - 1
Doom Drum - 1
barabbas - 1



Speed Implant – Courtesy of SuperPolite.

Overall score
Baba Yaga - 15
Ghostbuster - 5
hexl - 4
Endorphine - 4
Doom Drum - 4
Ghostbuster - 2
Queen Elizabeth - 2
El Chupacabra - 2
jAck Dude - 2
Chrissy.Snow - 2
Marina Usnavy - 1
Hellhound - 1
snak - 1
gargancjan - 1
Uciekjcie - 1
Ciperka - 1
brzydki - 1
Goose - 1
Rock-n-Rolla - 1
barabbas - 1

Sell / [Sold] WTS Speed Implant
« on: January 18, 2016, 19:16 »
As auction:

Start: 950.000 caps
Min. bid increment: 50.000 caps

Accepting buyout offers, looking for Scout Implant.

Ends on 21/01/2016 at 0:00h (GMT+1) or 5 hours after the last bid on that day.

Sell / [SOLD] Hub Residence
« on: January 18, 2016, 05:51 »
Prestigious and spacious villa with easy road access, just a stroll away from the water merchants market and the Hub's medical services.
Comes with its own caretaker. ("Owner-alt")
This house is for sale now. If you want it, make an offer per PM.


Sell / 2 ranger armors
« on: January 11, 2016, 07:06 »

Set of 2 decent ranger armors. Not sold separately.

Start: 60.000 caps
Min. bid increment: 5.000 caps

Ends 5hrs after the last bid on 12/01/2016. (0:00 GMT+1)

Sell / Another shitty-but-free-reroll-alts auction
« on: January 11, 2016, 04:18 »
Seems some people have their means of making use of such characters, I can well imagine how, but I'm way too lazy to use them myself.^^
So here's my batch of old base manager alts, all with free reroll:


May the sellout begin.

Sell / [done] WTS some vehicles
« on: January 10, 2016, 09:07 »
All with T3 engine and fuel converter

Bike - 5k

Buggy - 10k sold

Highwayman Classic - 60k sold

Highwayman Classic - 60k sold

Highwayman GT - 75k sold

Highwayman GT - 75k sold

Sell / WTS hintbooks
« on: January 10, 2016, 08:59 »
2x level 99 - 490.000 caps each.

Also 1 level 43 - 95k

and 1 level 72 - 260k

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