Impressive update, but I have two BUTS: 1. Improved flamer was already overpowered in close range fights, considering it's a tier 2 weapon which needs no recipe to craft; there was no need to buff it even more. 2. Ghouls with spears (and possibly other spearmen) started going for the hex, instead of thrusting from range. I'm guessing it might be connected to increasing spear's range from 2 to 3.
This delay is definetely noticeable even with ping around 40ms. I have no doubt that this is a change for worse for everyone, but I'm guessing that this change was required to implement the ~ocd sorting system. It checks in which direction you're looking to perform operations on the containers (like mark / repair contents / etc.). Chosing between ~ocd and no-lag-when-turning would be hard, because ~ocd is a very cool, time-saving feature.
I forgot to put this quote here back then, but I think it deserves to be here, since it's probably the most badass FOnline speech I've ever heard and a memento to all Fonline players that winning isn't the most important thing, but enjoying the game is. And that you can be a winner even if you lose the fight.
backstory: John Name speaking to a new player who wasn't used to suicide-playstyle and was complaining about frequent loses because of spawning first versus more numerous enemies (back when the most popular tactic were sneak wars, camping on worldmap and backstabbing)
Quote
Don't do that, man. I brought an enclave armor and ap reduced avenger, two hypos which I never got to use. I ain't complaining - it was my bad. Okay, we play like this - The Wu-Tang, The Midnight Riders - we play like this. We also DO NOT COMPLAIN ABOUT IT. We like doing this. Winning like this is awesome. Losing like this can be super-fun too. Playing this way is more action. Playing this way is a lot more loses too - I know that. But I just don't care.
John Name, september 2016
The Speech
Spoiler
the fights added after the speech are older than the speech itself - they are from january 2016