Author Topic: Changelog 27/07/2013  (Read 11081 times)

skycast

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Changelog 27/07/2013
« on: July 27, 2013, 20:01 »
FIXES:
-Fixed some body types and runaway/stuck wolfs/coyotes
-Fixed addiction removal in SF/HUB/VC.
-Russian text fix.
-Junktown waterbag quest fix.
-Dialog/Description/Map fixes.
-Reduced price for Yk pistol (exploit)
-Fixed disassembling stackable items


FEATURES:
-Stealth Boy when activated give +100 to sneak skill, can be ever 300,
Stealth Boy deteriorates 0,1% each second if noone see you and 0,5% * number of players see you.

-Added ability to colorise any faction and yourself using namecolorising.txt
For color yourself just add line @ mycolor R G B in Colors section
For color faction add line @ faction(number) R G B in Colors section
You can count faction number by counting in faction interface(K)
Example http://clip2net.com/clip/m172035/1374947283-clip-8kb.png
You can use http://www.colorspire.com/rgb-color-wheel/ to pick needed color.
Before editing NameColorizing.txt better backup it.


CHANGES:
-Personal base terminal dialog with more style now.
-Fire gecko price fix for tanner in Modoc, back to 350 caps per one hide.
-Warehouse map reworked (Realism+Rascal mapping)
-Cat's Paw magazine sciencable, you can obtain torn papers
-Ropes sciencable, you can obtain cords
-Perk ghost now adding +30 skill over 300 (working only at night)
-When faction gain control of town all faction members on this map receive message.
« Last Edit: July 27, 2013, 20:07 by skycast »
   

   

avv

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Re: Changelog 27/07/2013
« Reply #1 on: July 27, 2013, 20:07 »
Few questions.

-Fixed disassembling stackable items -> How?

And where do we get stealth boys?

skycast

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Re: Changelog 27/07/2013
« Reply #2 on: July 27, 2013, 20:11 »
-Fixed disassembling stackable items -> How?
For now they will disassembled one by one, later will be by pack with chance calculation per item.
And where do we get stealth boys?
Dungeons,caves,TC,Sierra, later will be added to craft maybe.
   

   

ErAuS

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Re: Changelog 27/07/2013
« Reply #3 on: July 27, 2013, 20:45 »

Stealth Boy deteriorates 0,1% each second if noone see you and 0,5% * number of players see you.


This is kinda strange to me that people stares damaging your equipment :D

Back for more...

Alejandro

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Re: Changelog 27/07/2013
« Reply #4 on: July 27, 2013, 20:58 »
-Fixed disassembling stackable items -> How?
For now they will disassembled one by one, later will be by pack with chance calculation per item.
And where do we get stealth boys?
Dungeons,caves,TC,Sierra, later will be added to craft maybe.

Yes crafting these would be great. I think all the rare guns should be craftable also. All these TC battles are fast paced and die fast anyways why not allow some higher tier small guns to be crafted or have pulse rifles. Only thing that seems viable is snipers and big gunners so far. Just face it nobody going to win vs the dual logger and the fast reloggers so why not just make rare stuff craftable so can at least have so fun using stealth boys g11e and guass pistols without worrying about spending 50 hours trying to find one of these items.

Alvarez

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Re: Changelog 27/07/2013
« Reply #5 on: July 27, 2013, 21:04 »
This is kinda strange to me that people stares damaging your equipment :D

Perhaps StealthBoys actually messes with people's brainwaves and not light physics. Must explain why the users go shizophrenic.

Good update, thanks, devs.

Malice Song

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Re: Changelog 27/07/2013
« Reply #6 on: July 27, 2013, 21:12 »

Stealth Boy deteriorates 0,1% each second if noone see you and 0,5% * number of players see you.


This is kinda strange to me that people stares damaging your equipment :D

Quantum physics sort of approves

T-888

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Re: Changelog 27/07/2013
« Reply #7 on: July 27, 2013, 21:23 »
Quote
Stealth boy is integrated with an advanced motion sensor system, the device increases or decreases the stealth field intensity on multiple angles depending on the position of potential nearby observers to conserve power.

Is that good enough?

Alejandro

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Re: Changelog 27/07/2013
« Reply #8 on: July 27, 2013, 21:28 »

Stealth Boy deteriorates 0,1% each second if noone see you and 0,5% * number of players see you.


This is kinda strange to me that people stares damaging your equipment :D

Quantum physics sort of approves


skycast

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Re: Changelog 27/07/2013
« Reply #9 on: July 27, 2013, 21:35 »
Yes crafting these would be great. I think all the rare guns should be craftable also. All these TC battles are fast paced and die fast anyways why not allow some higher tier small guns to be crafted or have pulse rifles. Only thing that seems viable is snipers and big gunners so far. Just face it nobody going to win vs the dual logger and the fast reloggers so why not just make rare stuff craftable so can at least have so fun using stealth boys g11e and guass pistols without worrying about spending 50 hours trying to find one of these items.
All top ammunition will be added to craft, but will require rare mats and wont be easy to craft.
   

   

Reaven1911

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Re: Changelog 27/07/2013
« Reply #10 on: July 27, 2013, 21:42 »
Cords AND torn paper? best update 2013.

vedaras

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Re: Changelog 27/07/2013
« Reply #11 on: July 27, 2013, 21:42 »
Well talking about sneak:  so against sniper with 10pe + sharpshooter vs 300% sneak.

now seeing distance is 36 hexes, with stealh boy it is 20 hexes. And this is the range if the sneaker has absolutely nothing on him!!!!! Basically as scouts are scouting, so they are in other players fov, so lets assume that at least one player will see you and most probably not even one, but for now lets assume only one, so you have 200 seconds to sneak on 20 hexes range, in other sneak topics devs told, that you will get huge bonuses with special stealth items, so i wonder, is being seen from 20 hexes, with 300% item skill and stealh item is really right? it sounds for me like sniper having 300% small guns skill, and best long range weapon with some additions, for example better chance to hit, and still being able to shoot enemy for 95% only from 20 hexes or shorter range. This guys just isnt fair, neither it is balanced :)

BioGitanus

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Re: Changelog 27/07/2013
« Reply #12 on: July 27, 2013, 22:51 »
Quote
-Cat's Paw magazine sciencable, you can obtain torn papers
-Ropes sciencable, you can obtain cords
Cool, specially the torn paper  ;)

LagMaster

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Re: Changelog 27/07/2013
« Reply #13 on: July 27, 2013, 23:29 »
awesome
Remember skycast and Rascal, abusing power never ends well.

SmallGreg

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Re: Changelog 27/07/2013
« Reply #14 on: July 27, 2013, 23:38 »
good update