Author Topic: Changelog 08/02/2020  (Read 13983 times)


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Changelog 08/02/2020
« on: February 08, 2020, 17:34 »
In this update, various features have been radically improved and new content has been made available. In-game contributors have collectively gathered suggestions from the Fonline2 community. Alongside with the developers, these peculiar suggestions have been implemented for this final update.

- New Blueprint Buyer in Gun Runners:
The Gun Runners trader is buying Pre-War Blueprints for 500 caps each. The Gun Runners are in permanent need of these schematics for their factories, as they need to deliver high-end weaponry throughout the wasteland.  The Gun Runners is located in Adytum, Boneyard.

- Weapon Stat Rerolling in Gun Runners:
The Gun Runners are proud to announce their services to the wasteland. For a fee, they are taking weapons from wastelanders and upgrading them to become even deadlier. They guarantee that your weapons will be at least Enhanced quality, go to the Gun Runners today and find out!

This the list of weapons they have provided to upgrade in exchange for bottle caps:

Tier 3:
H&K CAWS, .223 Pistol, HK P90c, XL70E3, Sniper Rifle, Improved Flamer, Rocket Launcher, Light Support Weapon, Avenger Minigun, YK32 Pulse Pistol, Laser Rifle Ext. Capacity, Plasma Rifle, Mega Power Fist, Super Cattle Prod, Super Sledge.

Tier 4:
H&K G11, H&K G11e, PPK12 Gauss Pistol, M72 Gauss Rifle, Bozar, Vindicator Minigun, YK42B Pulse Rifle, Gatling Laser.

- New Hostile Random Encounters:
Enclave and Brotherhood of Steel patrols have made their appearance in the wasteland. The Enclave are hostile and aggressive towards wastelanders who oppose their salvage missions; equipped with Tier 3 weaponry, they are a force to be reckoned with. The Brotherhood maintains their neutrality with the wasteland, so long no one dares to attack them first.
The following NPC's may appear in each respective encounter:
Brotherhood of Steel: Brotherhood Initiate, Brotherhood Knight, Brotherhood Paladin.
The Enclave: Enclave Recruit, Enclave Trooper, Enclave Veteran Trooper.

Each group of NPC's have the chance to drop Tier 3 weaponry and bottle caps.

- New Worldmap Events:
As the years have progressed, wastelanders have found new areas to explore, some of them have been reported to be dangerous to those inexperienced in survival.
Toxic Dump
A desolate irradiated place. This area is riddled by pits of toxic goop and Radioactive Geckos. Many who have ventured here have been decimated by the likes of these creatures, or have succumbed to the radiation. Can you find the way out of this hell hole?
Suspicious Tunnel
Ruins of a pre-war Highway Tunnel. Various raiders have taken a liking to making these areas as deathtraps for unsuspecting prospectors. Kill the raiders who have lured you into this area and show them who's boss. Reap the rewards of their labor and escape.

- New Town Event:
Cathedral Event
Something suspicious is happening in Cathedral. An Enclave Scout patrol has appeared. You can't help but feel something ominous is going to happen, it's best if you prepare for the worst...

- Navy Combat Armor and Desert Combat Armor unlocked:
After some time, there have been rumors of these armors appearing throughout the wasteland. Navy Armor has been sighted in the Necropolis Vault. Desert Combat Armor has been reported to be found in Ares, Sierra, and Mariposa. In addition to this, these armors had some slight upgrades made to them.

Desert Combat Armor
- Increased Anticritical  from 20% to 30%
- Increased durability from 200% to 300%

Navy Armor
- Electric Resistance Increased from 40% to 50%

- New Playerbases:
New bases have been found by prospectors and they have a Pre-War era theme. They appear to be in seemingly good condition despite many years of inactivity...
Engine Bay
Engine Bay can be found in Glow, Ares, Sierra, and Mariposa.

Undeground Outpost
Underground Outposts can be found in Toxic Caves, Cathedral, Glow and Ares.

- Pancor Jackhammer unlocked:
The Pancor Jackhammer is now available to be found in the wasteland. Wastelanders reports that it appears from Sierra Control. Also, this weapon has been rebalanced to make its mark as a Tier 4 Shotgun.
- 6 Ammo per shot instead of 5
- Clip size increased from 15 to 30
- Range Increased from 18 to 20
- It cannot be bonused.

- Free Rerolls:
- You get a reroll, he gets a reroll, EVERYONE, GETS FREE REROLLS! You have to be level 26 to get a free to reroll. Free rerolls have been enabled to celebrate the 5-year long session. The period to get a reroll will be at least 2 months long.

- Double XP:
- You get double experience UNTIL Level 26. After that, you get the normal XP-Ratio again. Good for new players and new builds to happen!

- Weapon Rebalances:
Overall the weapon system has been relatively balanced, but there is always room for improvement. There have been some minor nerfs/buffs to represent more diversity in the metagame of build planning. However, if such changes are not desirable, then they can always be reverted. These changes give underused weapons more versatility; let it be more range to match other weapons, more critical chance to give higher probabilities for wanted situational effects like crippling/weapon drops, or a damage increase to separate the use for similar type weapons; i.e(Frag/Plasma Grenades). The main purpose was to increase weapon viability and make them usable on different builds.
Few very contradictory weapons did gain a lot of different opinions from one side to another: Plasma Rifle, Avenger Minigun, Light Support Weapon. Balancing these was not an easy task, so we chose the safest step, which was not to change these weapons.

Small Guns

- Weight increased from 2267 grams to 5443 grams.

Needler Pistol:
- Critical chance added +5.

.223 Pistol:
- Critical chance added +5.

14mm Pistol:
- Range increased from 24 to 29.

HK P90c:
- Damage increased from 16-21 to 17-22.
- Weight decreased from 3628 grams to 2267 grams.

- The single-shot range increased from 40 to 45.

H&K G11:
- The burst range increased from 30 to 34.

H&K G11E:
- Burst Range increased from 35 to 38.

Big Guns

Improved Flamer:
- Range increased from 7 to 8.

Vindicator Minigun:
- The range increased from 30 to 35.

- The single-shot range increased from 50 to 55.

Energy Weapons

Solar Scorcher:
- Added burst attack mode (Straight line burst, 3 bullet burst)
- Range increased from 20 to 26.

YK32B Pulse Pistol:
- Range increased from 18 to 22.
- Critical chance added +5.

YK32B Pulse Rifle:
- Projectile added.
- Range increased from 30 to 35

Close Combat Weapons

Spear and Sharpened Spear:
- Range increased from 2 to 3.

- AP cost reduced from 3 to 2.
- Damage reduced from 25-46 to 25-40.

Cattle Prod &  Super Cattle Prod:
- Critical chance added +5.

Lil' Jesus:
- Crit roll increased from 8 to 16.

Wakizashi Blade:
- Critical chance added +10.
- The swing attack mode range increased to 2.
- Minimal damage increased from 30 to 40.

Throwable Weapons

Throwing Knife:
- Critical chance added +5.
- Weight lowered from 453 grams to 113 grams.

Grenades (Plasma):
- Increased damage from 80-100 to 90-100.


- Explode radius increased by 2 hexes.
- Damage lowered.


Power Armor:
- The electric threshold decreased from 12 to 10.
- Electric resistance decreased from 40 to 35.

Advanced Power Armor:
- The electric threshold decreased from 13 to 11.
- Electric resistance decreased from 50 to 45.


14mm ammo:
- Ammo DR mod from -50% to -60%.

Explosive Rockets:
- Blast radius increased by 1 hex.

- Misc. & Loot Rebalances:
Various existing features have been reworked to better represent the demands of players, either it be loot, locations, quest improvements, etc. All these have been taken into account.

- Town Control:
- Town control time reduced from 15 minutes to 12 minutes.
- Minimum player requirement to start TC increased to 4 players.

- Karma:
- Daily positive karma gain limit removed.

- Quests:
I Smell a Rat
Before: 100 positive karma, 2000 exp, 500 caps.
After: 150 positive karma, 2500 exp, 750 caps.

The strong arm of the Law
Before: 100 positive karma, 3500 exp, 1000 caps.
After: 200 positive karma, 4000 exp, 1200 caps.

Kill them while They're Small
Before: 100 positive karma, 8000 exp, 750 caps.
After: 200 positive karma, 9000 exp, 1000 caps.

-The Sniper and the Cave
-The Sniper:
- Action points lowered from 18 to 12
- 2 Bonus Rate of Damage perks removed.

- 2 Bonus Rate of Damage perks removed.
- Better criticals perk removed.

- Sierra Caves Complex:
- Ammo spawn changed in level 2:
- 7.62mm, .45 Cal, 14mm AP have been removed from the loot pool.
- Flamer Fuel MkII added.

- Event Rewards:
- Increased spawn of Tier 4 ammo per refresh in Reno Ammo Delivery. The chance of T4 ammo appearing remains the same.
- Haywire Robots: Chance of Tier 3 recipes added. Also added chance for Pulse Grenades to spawn. T4 chance spawn remains the same.
- Convoys: loot resource gain increased. T4 spawn chance remains the same.
- Book Sale in San Francisco: Tier 4 recipes added to the loot pool.

- Sierra Control:
- Wave time changed from 8 minutes to 4 minutes.
- Added 5 to 10 Super Stimpacks per wave to upkeep for healing teammates.
- Increased recipe spawn.

- Caravans:
Hub - NCR
Before: 1000 exp, 800 caps.
After: 1500 exp, 1100 caps.

NCR - Vault City
Before: 2000 exp, 1000 caps.
After: 2500 exp, 1300 caps.

Hub - Vault City
Before: 3000 exp, 2000 caps.
After: 3500 exp, 2500 caps.

Hub - San Francisco
Before: 4000 exp, 3000 caps
After: 4500 exp, 3500 caps.

Before: 16000 exp, 5000 caps.
After: 17000 exp, 6000 caps.

Random T3 recipe will be rewarded upon completing a caravan run.

- Random Caves:
- Loot pool rebalanced to be similar but not identical to that of the Top Loot area below San Fransisco.

- Top Loot Area (Below SF):
- Junk items removed from the loot table

- Town Lockers:
- Town lockers (NOT Town Control locker) now spawn various T1-T2 weaponry.

- Faction Icons:
- Newest faction icons added.

- Implants:
- Speed Implant walk speed now increased to 12%. Works for Mutants as well.

- Crafting Bonus:
- Crafting Bonus increased to 10% for 2 at least months.

- Token Shop:
- All reflected items have been adjusted in comparison to the token: caps ratio, and it will always be cheaper to purchase with caps than to use tokens.
- Prices in the Token shop have been readjusted.

- Vault City:
- Vault City map was redone. Vault City is finally not blocked around the vault entrance when moving the mouse around.
- Some scenery was moved or replaced for easier interactions with objects or NPCs.
- Housing now available in Vault City, houses will take the format of available housing as in Hub and NCR. Caps are taken from your bank account in real-time to upkeep monthly payment.
- Inner-city spawn enabled.
- Box lifting location moved for easier accessibility

- NCR:
- Town map is refreshed, some town landmarks have changed.
- Box lifting quest moved closer to the main town spawn, next to the caravan office
- Player will get an explanatory message in chatlog when spawning to NCR
- Lighting/lag fps drop fixed.
- Original NCR ambient soundtrack readded.

- Hunger games items will be deleted after the server crash
- Homes in protected towns deny you to enter with a car and will instead spawn you on the main entrance
- Some Russian translations
- Some map fixes


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Re: Changelog 08/02/2020
« Reply #1 on: February 08, 2020, 17:38 »
 N I C E!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111111111111111111111111111111111


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Re: Changelog 08/02/2020
« Reply #2 on: February 08, 2020, 17:44 »
Wonderful update! So much new stuffs! So much balancing! Wonder what will prevail and what not. Great job! ;3
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Re: Changelog 08/02/2020
« Reply #3 on: February 08, 2020, 18:26 »
Have no issue with the rest of the update, but a little puzzled (dismayed?) about many of the weapon changes. Some are a long time coming and much needed (CAWs weight, Pulse Rifle range boost) while many of the rest seem either unnecessary or promoting a particular style of gameplay. For example, do we really need more silent death sneakers running around by providing a boost to cattle prod, which is something I never even heard anyone clamor for, nor do I see anyone wish for more throwing knife cripplers running around warehouse, cause gosh that's so fun. And as to why many cripple-type weapons received +5% critical chance? How was this number derived, as it seems it was picked arbitrarily as almost all the critical chance boosts are exactly +5 (and not +2 for this weapon, +4 for this one, etc). For so many weapons to be modified, the implication is that these weapons were broken to begin with which - - as this is the longest running Fallout server in due part to how relatively balanced it is - - makes me question if such weapon rebalancing is needed.
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Re: Changelog 08/02/2020
« Reply #4 on: February 08, 2020, 21:45 »
Hi, with wakizashi blade is a bit different..


- The swing attack mode range increased to 2.

but Thrust attack mode range increased


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Re: Changelog 08/02/2020
« Reply #5 on: February 08, 2020, 22:01 »
Impressive list of changes. It's great to see Fonline 2 still going strong thanks to the efforts of excellent Devteam.
I especially love the new WM events and Playerbases. Makes me wanna create a char again:)


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Re: Changelog 08/02/2020
« Reply #6 on: February 08, 2020, 22:35 »
Few items missing from upgraded weapon list:
Lil Jesus, Eli´s Knife, Wakizashi Blade, Louisville Slugger

Some minor bugs has occured, but will be fixed shortly. Keep reporting if find more.
« Last Edit: February 09, 2020, 10:43 by Dequ »


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Re: Changelog 08/02/2020
« Reply #7 on: February 09, 2020, 03:35 »
Very big patch. Well done Dev Team.

As for the Item changes - it's about variety and different playstyles. Perhaps with enough testing and enthusiasm we might have melee users in actual teamfights or TC if they become useful.

Who knows. Give it a try and see how it goes, theres always skeptical at the start.


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Re: Changelog 08/02/2020
« Reply #8 on: February 09, 2020, 13:05 »
Throwing Knife:
- Critical chance added +5.
i dont think throwing knifes cripplers should have place in t3/t4 fights, throwing knifes is t1 weapon which doesnt cost almost anything

- The single-shot range increased from 50 to 55.
this might be a bit too much, especially combined with upgrading T4 for caps now
most of snipers now have 55 FoV (some have 58), that means Bozar sniper with +range upgrade can shoot them before they can even see him
52 or 53 hexes would be enough i believe, maybe with some other bonus instead but lets see first how it will look in PvP
Bozar also recieved Long Range weapon perk which is not mentioned in changelog
edit : nvm.. i see it already got changed to 54

overall nice update, good job
« Last Edit: February 09, 2020, 13:18 by Seki »


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Re: Changelog 08/02/2020
« Reply #9 on: February 09, 2020, 16:53 »
Kudos to Wesan and his hard work! :)



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Re: Changelog 08/02/2020
« Reply #10 on: February 09, 2020, 20:27 »
plasma rifle ghey
It's too early to comment on alot of this stuff, but I do partially agree with Richard.
Some of these balance changes are questionable.

Cattle Prod/Super Cattle Prod +5 chance - Diversity is good, but the only build that uses these are Silent Death sneaks, which we certainly don't need to see more of.
Imp. Flamer +1 range - Because this needs more range apparently?  Just need to edit the graphic and add a scope.
Jinxed exists - This trait needs to die.
Red Ryder BB Gun LE - No roll buff? No ability for Gun Runners to upgrade it? Enclave Patrol doesn't have it? BLEH
Bozar 54/55 range - Don't know who would use it still but this is cool. Made you think I was complaining about it huh xDddDD funny

Plasma Rifle - Unchanged.

For a long time I have believed that Plasma Rifle deserved no crit roll, and still even now!

I care not for the guys with their fancy charts and numbers!

I care not for plasma tard boomers!

I care not for certain NCR members who thinks it's balanced!

Few very contradictory weapons did gain a lot of different opinions from one side to another: Plasma Rifle (…) we chose the safest step, which was not to change these weapons.

You've heard their side of the story - and we've lived it - for 5 years! 5 YEARS!

However, if such changes are not desirable, then they can always be reverted.

If ever there was a chance to prove us wrong, now is that time!

Remove crit roll from Plasma Rifle and observe not Marina's tears, but instead how the beloved Plasma Rifle still makes its way onto the battlefield, and maybe some other weapons too!
Wasteland is still harsh.
Plasma Rifle is overpowered.
H&K CAWS is overpowered.


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Re: Changelog 08/02/2020
« Reply #11 on: February 09, 2020, 23:07 »
I barely recognize ya'al.
Remember skycast and Rascal, abusing power never ends well.


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Re: Changelog 08/02/2020
« Reply #12 on: February 10, 2020, 06:22 »
Some more in depth information about update


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Re: Changelog 08/02/2020
« Reply #13 on: February 10, 2020, 10:44 »
Love the vid, still subbed to you!
Remember skycast and Rascal, abusing power never ends well.

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Re: Changelog 08/02/2020
« Reply #14 on: February 12, 2020, 12:03 »
Beautifull work! Tnx!
an action comitted in anger is an action doomed to failure.
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