Author Topic: Open beta 2.5 test server launched.  (Read 40655 times)

Eclair

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Re: Open beta 2.5 test server launched.
« Reply #75 on: December 24, 2013, 15:53 »
Another suggestion:

All skills have progressive skill system. Weapon skills are growing according to exp gain from the enemy. Big thing is that you Devs could change this rate without any harm to characters on the main game session.

Steal, lockpick, doctor, fa, traps, repair, science - according to the number of attempts. Outdoorsman - based on time travelled. Sneak is tricky - could grow according to successful killing from the sneak mode.

INT controls how fast your skills grow up.

Pros:
No alts
More action

Cons?
« Last Edit: December 24, 2013, 15:57 by Eclair »

MajinCry

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Re: Open beta 2.5 test server launched.
« Reply #76 on: December 24, 2013, 16:36 »
Cons are that people don't want to actually practice a skill to be good at it. They want to be able to blast things away in order to be good at lockpicking.

I'd say make the skills only able to be increased once they've progressed to 100% or so, and you then put skill points in to increase it further. Strikes a nice balance and keeps the whiners at bay.
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avv

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Re: Open beta 2.5 test server launched.
« Reply #77 on: December 24, 2013, 17:49 »
Cons are that people don't want to actually practice a skill to be good at it. They want to be able to blast things away in order to be good at lockpicking.

We do?

For example barter is an excellent example of a succesful progressive skill.

Making support skills progressive would be much much better than grinding for xp. It's because there are only few best ways to get xp, but if we can raise skills by doing different task it means more variety to gameplay. Mostly grind, but at least not the same grind.

MajinCry

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Re: Open beta 2.5 test server launched.
« Reply #78 on: December 24, 2013, 19:08 »
There was quite the outcry over making more skills progressive. Me? I'd love it because it would spur teamwork; no more gangs killing raiders to become better at science >:D

Don't think it will happen though. If I remember correctly, it was either Wesan or Skycast that said Barter is the only vanilla skill that will be progressive.
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avv

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Re: Open beta 2.5 test server launched.
« Reply #79 on: December 24, 2013, 21:18 »
Doesn't matter who stated something if there's no credit to it. Intelligence will quite frankly become a dumpster stat for builds that don't plan on taking the perks that require it. Then we got people grinding their fingers off to level up int1 powerbuilds that need high FA, gunskill and whatever else. That's already the case in reloaded and one of the reasons I'm not playing there.

In my mind this is just natural processing of gaming data. Something doesn't work -> change it. Being stuck in old plans for the sake of time and planning invested in them is just irrational thought process. I'm not making demands, this is just my opinion after leveling several chars by doing nothing but killing mutants and mass-crafting since it was the fastest way. 

ScarabParamit

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Re: Open beta 2.5 test server launched.
« Reply #80 on: December 26, 2013, 12:27 »
...Mayhaps add a penalty to maximum hit chance when target is close?

Fallout Tactics has that kind of mechanics...and i still don't know why Fonline 2 hasn't. It was obvious evolution of Fallout 2 mechanics from oryginal developers and was heavily tested it that game with good effect. It gives real chance for all Melee Fighters. Lets say Flat - 33% to hit (so even with 300% SG/BG chance to hit is still 95%-33% = 62%), so we force Range Fighters to difficult choice...either take chance to deal massive damage (that is still lowered by 1/3 "hex burst line" so there is no OP in this regard either) or...as in real life...back up away from Your oponent.
You are with Friends? Back up and let them cut him down!
You are alone? Take Your chance and shoot!
Maybe he will bounce Your minigun with his hammer or dodge out...maybe not? You still have more than 50% to hit so common! Dont be a BG pussy! >=P

As for Melee criticals...flat 33% boost ONLY TO EFFECT and NOT TO DAMAGE and ONLY IF AIMED is also good idea...because players are not only enemies of this game.
Just look how few Melee players we have right now...wasn't it be great also for Tanker builds to switch from SG to Close Combat?
As far as i recall Melee fights are core of any Post-apocalyptic movie like Mad Max for example...its silly Close Combat players take BG perk to stand a chance against other players.

As for FA ...its a joke from beggining with. This game is a Fallout or some generic Wow clone? We almost never use Healing Powders or Stimpacks...rearly SuperStimpacks and mostly because we are force to. FA is kind of "must have" super healing magick power.
I like the fact that we can FA others even in combat, but no self-FA in fights should be allowed...
...Or maybe Rise AP Cost of FA from 2 to 4? That would change alot, making healing in combat more balanced without bugging it outside of fight.
We probably also need flat HP limit of: FA% / 2 if those cooldowns remain as they are now. So at 100% Fa we heal 50HP, with 200% 100HP, and 150Hp with 300%...
...Or we can make FA heal only UP to 150 HP and another heals with FA don't give any HP above this value.
Its "FIRST AID" ...not "COMPLEX AID".
Realy people...when last time did You used normal stimpacks?
Normal Stimpacks...need to give two times HP they give now and almost everything have sense.
P.S. Can we be raplicated with 100% of health...or at least with no cooldown on FA?

You need mathematics for script help? i can do it. Or even write it if its similar to C++ / Lua.
Regards.
« Last Edit: December 26, 2013, 13:09 by ScarabParamit »

MajinCry

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Re: Open beta 2.5 test server launched.
« Reply #81 on: December 26, 2013, 12:28 »
Scarab's got the right idea.
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purplestain

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Re: Open beta 2.5 test server launched.
« Reply #82 on: December 26, 2013, 14:52 »
Totally, 110% agreed with Scarab!

Struan

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Re: Open beta 2.5 test server launched.
« Reply #83 on: December 26, 2013, 14:54 »
Scarab's post sounds reasonable. I fully agree with him.

Gammorin33

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Re: Open beta 2.5 test server launched.
« Reply #84 on: December 26, 2013, 17:05 »
Scarab's idea is the way to do it. This should be a top priority modification!

Dequ

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Re: Open beta 2.5 test server launched.
« Reply #85 on: December 26, 2013, 17:21 »
All you Non-PVP people think he´s Idea is good.

He´s Idea basically removes "PvP Skill" Requirement for having pvp, Forced to just attack enemy soon as you seen them. BGs are forced to be range bursters, No more "Skillfull"1hex playing, no more tricking enemy to waste APs for range burst etc.

Why HtH need to be dominant weapon in 1 HEX, whyy?
What do you think will be more effective:
Blast away 40 bullet in your face from 1 inch Or Hit ur enemy once with your weak noodle arm??

My Opinion is that He´s Suggestions sucks and would ruin the game.

MajinCry

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Re: Open beta 2.5 test server launched.
« Reply #86 on: December 26, 2013, 17:31 »
Would ruin the game for the big gunners whom want to be the end-all be-all, sure.

But for gameplay, melee should be stronger than ranged. Since you have to get close and risk a fuckload of danger.
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drot

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Re: Open beta 2.5 test server launched.
« Reply #87 on: December 26, 2013, 19:18 »
No more "Skillfull"1hex playing
Stop trying to find skill where there is none.
#rawhide on ForestNet

avv

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Re: Open beta 2.5 test server launched.
« Reply #88 on: December 26, 2013, 19:24 »
What's still with the whine (yes it's starting to resemble whine) about unarmed not being good enough? It's already the best 1v1 build. What else does it need to do?

or...as in real life...back up away from Your oponent.

Can't because melee fighters run faster.

No more "Skillfull"1hex playing
Stop trying to find skill where there is none.

1 hexing with burst weapons is based on skill and reflexes.
« Last Edit: December 26, 2013, 19:27 by avv »

Kharon

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Re: Open beta 2.5 test server launched.
« Reply #89 on: December 26, 2013, 19:26 »
1 hexing with burst weapons is based on skill and reflexes.
Ping, lag and FPS. You can be one of the best FOnline players, but if you have a bad ping and low FPS all you can do is moonwalking.
« Last Edit: December 26, 2013, 19:28 by Dark. »