What's still with the whine (yes it's starting to resemble whine) about unarmed not being good enough? It's already the best 1v1 build. What else does it need to do?
or...as in real life...back up away from Your oponent.
Can't because melee fighters run faster.
Melee fighter can't kill You with "one shot" like BG can, he might try to brake your leg or knockback You, but its a matter of 32% max for critical with 10 luck and Marksman Implant or 42% with finese (broken perk either way so i doubt anyone will take it) and some more if aimed properly in the head...still sucessful knockback for looooong is not warranted, so BG'unner still has more chance to hit him hard than Melee fighter to brake his legs or arms...what would give him a win if BG is ALONE -.-
In most occasions even with most drastic scenario damage wise BG would be hit for 50HP and would run away a little to be hited once more for 50HP...then melee fighter has no more AP to attack and while running AP don't regenerate. Also BG can fire 2 burst or heal with S-SP or broken FA.
Also we may add penalty for hit chance if target moves...?
One basic mistake. HTH chars don't go for criticals. In fact, best (sadly only one viable, AFAIK) HTH build goes for knockDOWN. How? 1: Heavy handed trait - greatly increases kd chance (it doesn't have to ba a critical hit!) 2. 10 strength - again, for maxed out kd chance. 3. Proper weapon - maga power fist is the best as far as I remember. Mix these three and you'll have
90% knockdown chance not dependant on crital chance. Mix this with low ap cost and faster movement speed = you can stunlock everybody 1vs1. First hit knocks enemy down, others prevent him from standing up, so you can beat him senslessly until he's dead. This is why 'oldboys' keep nagging that hth builds are so good 1vs1. Because this build is. The problem here may be an enemy with stonewall that will reduce your kd chance to 45%. Before it wasn't a big problem - 6 strength si minimum for stonewall, and nobody had 6 strength. Now it is harder to make a 'weak' build that will work in pvp, so we'll se more builds with 6 strength, so there might be more guys with stonewall out there...
I doubt if you could mix this hth build and try to add some critical chance to it.
Either way its funny how plenty speak of "1hex tricky skillful combat of driving other player into wasteful RANGE combat" ... -.-
Thats all what wrong ...stupid players who think range guns are 1hex weapons...because they deal more damage this way. I can...realy...understand SMG's...they are handy and less usefull than assault rifles do to low range.
Thats why game mechanics must prevent this...THIS IS BROKEN AND UNBALANCED!
I know BG might be "balanced" some way around...but are not for any other gun in the game or clas other than BG'unner, even my CC friend was forced to take BG as alt skill for PvP. We should not be forced for such things to stand a chance with generic player -> BG'unner =/
Mechanics isn't broken. It's just very specific. Not really realistic, and still not balanced enough, but it works. Some may like it, some not, but you can't say it's broken. CC chars can do pvp, bursters can do pvp, snipers and energy snipers can do pvp. Hell, even a flamer boy can do pvp. All you need is getting a grasp of what works and what not. If your friend made a CC char and went for critical chance, then yeah, his build was broken and bursting was the only thing to fix it. But it was fault of not understanding the game mechanics.
Finally - yes, onehexing requires skill, or agile fingers if you prefer. Ever saw two bg guys trying to onehex one another and not get onehexed themselves? That's the sight to see

P.S. Don't listen to Maijin, he's the most machanics-ignorant player I've ever seen. Dunno how he achieved it.