Author Topic: PRE - WIPE Madness test server launched  (Read 30017 times)

skycast

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PRE - WIPE Madness test server launched
« on: January 08, 2014, 20:04 »
To join test server run FOconfig.exe and in Net tab set server and port.
Server: game.fonline2.com Port: 8000

To get free loot/exp type in chat ~obt(not working on world map, not working while dead/ko)

Automatic Pre-Wipe madness script launched - we have still some stuff to do :)

Features/Changes to test:
  • Added ability to play as a Mutant from start - trait Mutated
  • First Aid self limited to 150hp in combat and not limited while not in combat
  • Worldmap changes: adjusted some chances
  • Encounters AI
  • Added ability to find already created enc by just clicking on map
  • Pyromaniac now have only 1 level and adds +50 dmg and moved to achievements
  • Awareness moved to achievements
  • 223 pistol boosted - 35 range, higher dmg
  • HKG11 and HKG11E  boosted
  • +4 to critroll for Sniper Rifles added
  • Removed To Hit penalty from low STR and from One hander trait
Instead:
  • Added additional roll to be crippled or weapon dropped while not enough STR to carry weapon
  • Added additional roll to avoid cripple or weapon drop while more than enough STR to carry weapon

Every madness has its end - test server will be turned off in few hours - approximately at 08:00 GMT + 1 tomorrow morning.
« Last Edit: January 08, 2014, 20:44 by Rascal »
   

   

skycast

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Re: PRE - WIPE Madness test server launched
« Reply #1 on: January 08, 2014, 20:21 »
BUMP!
   

   

sraka na ryj

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Re: PRE - WIPE Madness test server launched
« Reply #2 on: January 08, 2014, 20:30 »
 8)

BLDYMSS

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Re: PRE - WIPE Madness test server launched
« Reply #3 on: January 08, 2014, 20:35 »
    • Added additional roll to be crippled or weapon dropped while not enough STR to carry weapon
    • Added additional roll to avoid cripple or weapon drop while more than enough STR to carry weapon
    this could work.
    • First Aid self limited to 150hp in combat and not limited while not in combat
    Love you! :*
    « Last Edit: January 08, 2014, 20:37 by BLDYMSS »

    Stribe

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    Re: PRE - WIPE Madness test server launched
    « Reply #4 on: January 08, 2014, 20:50 »
    RELEASE THE KRAKEN!
    No end to punishment

    DrapiChrust

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    Re: PRE - WIPE Madness test server launched
    « Reply #5 on: January 08, 2014, 20:57 »
    Overall - looking good.

    Features/Changes to test:
    • Added ability to play as a Mutant from start - trait Mutated
    This one sucks tbh. Mutants get -1 trait, which makes them even more crippled compared to other chars than they were before. I see it gives some resistances, but I'm not sure it will be enough.

    Mutie pros:
    +damage resistance
    mutie cons:
    -few weapons to use
    -no running, ideal onehex victim
    -one trait less
    -can't wear any armor above metal armor

    This trait makes muties sucks ass even harder than they did before.   :-\
    « Last Edit: January 08, 2014, 20:59 by DrapiChrust »

    skycast

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    Re: PRE - WIPE Madness test server launched
    « Reply #6 on: January 08, 2014, 20:59 »
    This trait makes muties sucks ass even harder than they did before.   :-\
    We know, mutant class still in developing.
       

       

    DrapiChrust

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    Re: PRE - WIPE Madness test server launched
    « Reply #7 on: January 08, 2014, 21:01 »
    Good to know, but please, don't release it this way, many newbies will want to play as a mutant, and they will get fucked up from the start. Not the best idea to attract new people.

    skycast

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    Re: PRE - WIPE Madness test server launched
    « Reply #8 on: January 08, 2014, 21:04 »
    Good to know, but please, don't release it this way, many newbies will want to play as a mutant, and they will get fucked up from the start. Not the best idea to attract new people.
    Will be written that yet it is only for experienced players, even if buff them much still low speed is huge penalty for new players.
       

       

    DrapiChrust

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    Re: PRE - WIPE Madness test server launched
    « Reply #9 on: January 08, 2014, 21:18 »
    Good to know, but please, don't release it this way, many newbies will want to play as a mutant, and they will get fucked up from the start. Not the best idea to attract new people.
    Will be written that yet it is only for experienced players, even if buff them much still low speed is huge penalty for new players.

    Blocked trait is another huge penalty. Some builds require 2 traits... how to make HTH build without bruiser AND heavy handed? Can you make mutant not count in trait limit?

    umaksharmoota

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    Re: PRE - WIPE Madness test server launched
    « Reply #10 on: January 08, 2014, 21:19 »
    Quote
        Encounters AI
        Added ability to find already created enc by just clicking on map
    What does this mean? How is it different from before?
       
    Quote
      Awareness moved to achievements
    What does this mean? How do we get awareness now?
       
    Quote
    Removed To Hit penalty from low STR and from One hander trait
    So one-hander now has no drawpacks, only bonuses?

    Quote
           Added additional roll to avoid cripple or weapon drop while more than enough STR to carry weapon

    Are we to expect more weapon drop/cripples in general?

    avv

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    Re: PRE - WIPE Madness test server launched
    « Reply #11 on: January 08, 2014, 21:31 »
    How exactly does the armdrop chance work? Does it add to arm crit power or add to the strength roll malus in arm cripples?

    skycast

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    Re: PRE - WIPE Madness test server launched
    « Reply #12 on: January 08, 2014, 21:47 »
    About find enc ability: means you can find other player encounter in radius half square with big chance.
    One hander drawback is about adfitional roll to be crippled\weapon drop
    Awareness gets each player at 26lvl
    For pyroman you must burn many ppl
    About drop/cripple/avoid chance:
    It works only when someone crit you in arms and not connected anyhow to crit talbe, per STR bonus/penalty is 5%.
    So weapon require 7 str and you have 3, you will get chance to be crippled while crit 20%, affects only crits to hands. For one hander bonus to avoid cripple/drop is 10 while wearing one handed weapon and additional chance to get crippled 20% when using two handed.
       

       

    zuhardu

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    Re: PRE - WIPE Madness test server launched
    « Reply #13 on: January 08, 2014, 22:01 »
    To join test server run FOconfig.exe and in Net tab set server and port.
    Server: game.fonline2.com Port: 8000

    To get free loot/exp type in chat ~obt(not working on world map, not working while dead/ko)

    Automatic Pre-Wipe madness script launched - we have still some stuff to do :)

    Features/Changes to test:
    • Added ability to play as a Mutant from start - trait Mutated
    • First Aid self limited to 150hp in combat and not limited while not in combat
    • Worldmap changes: adjusted some chances
    • Encounters AI
    • Added ability to find already created enc by just clicking on map
    • Pyromaniac now have only 1 level and adds +50 dmg and moved to achievements
    • Awareness moved to achievements
    • 223 pistol boosted - 35 range, higher dmg
    • HKG11 and HKG11E  boosted
    • +4 to critroll for Sniper Rifles added
    • Removed To Hit penalty from low STR and from One hander trait
    Instead:
    • Added additional roll to be crippled or weapon dropped while not enough STR to carry weapon
    • Added additional roll to avoid cripple or weapon drop while more than enough STR to carry weapon

    Every madness has its end - test server will be turned off in few hours - approximately at 08:00 GMT + 1 tomorrow morning.

    Very good changes, the ideea with cripple when you don't meet wep req is by far the best you guys had regarding penalty, congrats for the guy that came up with that. I also dig sniper/cripple weapons buff, I still think it won't be enough but (specially now that all tanks will have stonewall) but is a step in the right direction, it will take a lot of testing with upgraded weapons+marksman implant and we'll se how good they really are now. Also, awarness should be a sg achievement trait imo but I will settle with this, at least you don't force snipers to lose one more perk anymore. Per total, I love the changes, great job, guys!

    Tracy Baker

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    Re: PRE - WIPE Madness test server launched
    « Reply #14 on: January 08, 2014, 22:04 »
    hi , will be awareness used as achivement in new seasson too ?