Author Topic: WIPE CHANGELOG!  (Read 104290 times)

Besmrtnik

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Re: WIPE CHANGELOG!
« Reply #15 on: October 26, 2014, 05:57 »
is it posseble to take last perk at level 32?
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Pti4ka

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Re: WIPE CHANGELOG!
« Reply #16 on: October 26, 2014, 06:26 »
Epic changelog, yea   ;)
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Flre

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Re: WIPE CHANGELOG!
« Reply #17 on: October 26, 2014, 06:37 »
Definitely will give it a try.
Didn't play fonline for a last year though, thx for posting additional session 2 changelog.

T-888

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Re: WIPE CHANGELOG!
« Reply #18 on: October 26, 2014, 09:01 »
I still dont know is duallog allowed or not?

It's alright, same rules still apply.

Merle

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Re: WIPE CHANGELOG!
« Reply #19 on: October 26, 2014, 10:19 »
Hello. I have a couple of questions about crafting, just to avoid any future confusion:

After fixed numbers of Players dicovers specific numbers of blueprints for that single item - its getting blocked for all other players to craft. (knowledge gots spread thru world)

1. So, the ability to craft such item gets blocked (when it reaches certain quantity), but players will still be able to find blueprints, right? BPs don't get blocked? Or is it that those who are the fastest in finding them will be the only ones who are able to craft and then expensively sell these items?

But only those who has Blueprints can benefit from crafting that item with a chance for crafting statistic bonuses.

2. Umm, is the BP then needed when you're on workbench? Or once you use it, that item is forever in your fixboy? Or do you first need to use it to have it in the fixboy, and then find it again and use it while crafting that item to get a bonus?

Sorry for confusion, but that's how I roll.  :(

Just one more thing: will you tell us the minimum efficient Trap skill for removing those bear traps and explosives around containers? Will tools maybe give a %bonus to disarming them (i.e. to the trap skill)?

Thank you!

EDIT: does LUCK have any effect on BP hunting?
« Last Edit: October 26, 2014, 10:31 by Merle »

Rascal

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Re: WIPE CHANGELOG!
« Reply #20 on: October 26, 2014, 10:34 »
After fixed numbers of Players dicovers specific numbers of blueprints for that single item - its getting UN!blocked for all other players to craft. (knowledge gots spread thru world)

1. So, the ability to craft such item gets UN!blocked for all players (when it reaches certain quantity), -  players will still be able to find blueprints. - YES 
 BPs don't get blocked. - YES
Or is it that those who are the fastest in finding them will be the only ones who are able to craft and then expensively sell these items? - NO

But only those who has Blueprints can benefit from crafting that item with a chance for crafting statistic bonuses.

2. Umm, is the BP then needed when you're on workbench? - NO
Or once you use it, that item is forever in your fixboy? - YES

You "consume" it, and after that u can craft this item with bonuses.


Just one more thing: will you tell us the minimum efficient Trap skill for removing those bear traps and explosives around containers? Will tools maybe give a %bonus to disarming them (i.e. to the trap skill)?

Something around 80 traps should be totally enough, + expanded lockpick set and u should be good to go.
   

   

Merle

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Re: WIPE CHANGELOG!
« Reply #21 on: October 26, 2014, 10:55 »
Thanks! I thought it was a typo in the changelog, where it said ublocked (so, in my own ignorance, I removed it).

Everything's crystal clear now!  ;)

Smiling Jack

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Re: WIPE CHANGELOG!
« Reply #22 on: October 26, 2014, 11:31 »
About disarming traps. Assume I don't have neither lockpicks, not epanded ones, and I have 74% in traps. What are my odds at succeeding in disabling an explosive trap in an encounter?
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wazzaup

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Re: WIPE CHANGELOG!
« Reply #23 on: October 26, 2014, 11:51 »
Just giving a quick shout out to the dev team. Good work guys!  I can really tell that your focus was on keeping the playerbase large throughout the entire session. Hopefull it will work.

Cant play today but hopefully tomorrow.
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Xtreme

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Re: WIPE CHANGELOG!
« Reply #24 on: October 26, 2014, 20:16 »
Quote
3. Reworked Turn Base System
There was a big problem with having ability to have 2 turns in a row in turn-base.
We manage to fix that. Que order is different now. If turn-base is already started - player who will enter encounter as a new person - will be forced in next que on the top of the players list. By this Player who spawn during already existing tb que - will have at least a chance to find some cover or try to escape in his first round in next tb que which will be before turn of players who were present in encounter before and took good position.
Also there is no option by this to have 2 turns in a row which was causing insta kills.


xD

skycast

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Re: WIPE CHANGELOG!
« Reply #25 on: October 26, 2014, 20:46 »
You know pictures not in spoilers are not allowed in this subforum but i must do exception for your *)
   

   

vaultloner94

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Re: WIPE CHANGELOG!
« Reply #26 on: October 27, 2014, 05:33 »
I sense the wiki is going to need a huge update now. By the way the devs have out done themselves.It feels like refreshed and not stale anymore to play fonline2. The world does seem more alive. :)
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Re: WIPE CHANGELOG!
« Reply #27 on: October 27, 2014, 23:23 »
Nice work, guys. Really interesting to play. One fail i found: flares should be more rare, i think.

The Ellis Family

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Re: WIPE CHANGELOG!
« Reply #28 on: October 29, 2014, 03:55 »
Amazing improvements!
You guys have made an INCREDIBLE update to this GREAT game!

From the bottom of my heart - thank you!
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zuhardu

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Re: WIPE CHANGELOG!
« Reply #29 on: October 29, 2014, 11:53 »
Crongrats for the huge amount of work you invested in this game, the changes are more complex than any of us could of hoped for when you announced the launch of FO2. It's the first time in 2 years when I am seriously considering returning to Fonline 2.

Respect for developing the project to this point!