FOnline 2

Development => Suggestions => Topic started by: Reaven1911 on June 16, 2018, 20:10

Title: Adding people to tents
Post by: Reaven1911 on June 16, 2018, 20:10
A couple other FOnline servers had the ability to add people to your tent via fireplace. Would make a lot of world maps neater and would be really useful with the re-roll books.
Title: Re: Adding people to tents
Post by: Lucek666 on June 16, 2018, 20:49
Tent is most cheap and basic kind of shelter and of course have some limitations, but generally it is good balanced with rest of bases. It is similiar to vehicles, basically not all can take same ammount of ppl or loot into trunk.

https://forum.fonline2.com/index.php?topic=3265.msg33945#msg33945 kek
Title: Re: Adding people to tents
Post by: Reaven1911 on June 16, 2018, 22:55
https://forum.fonline2.com/index.php?topic=3265.msg33945#msg33945 kek

What a smart lad making that post all the way back in 2014
Title: Re: Adding people to tents
Post by: druto on June 17, 2018, 11:24
devs could just rip the tent system from 2238 (or reloaded) source, it has everything already. u can make a map item and give it to players and they will see the location from then (until tent is deleted).

people opposing this suggestion can't come up with valid arguments so ignore them.
Title: Re: Adding people to tents
Post by: Lucek666 on June 17, 2018, 14:53
Thing is that devs had few years to listen suggestions like that and borrow or invent something similiar to tents from 2238, but they didnt. Instead of that they maked system with bigger role of bases and with tents as something really basic and limited. And thats work ok, even if is different than on other servers.
If you want to improve that then you need something more than just "lets rip 2238". Biggest problem of this suggestion is exactly lack of valid arguments, but thats not about opposition, just about these who making and support it.
Title: Re: Adding people to tents
Post by: Brightside on June 17, 2018, 15:36
devs could just rip the tent system from 2238 (or reloaded) source, it has everything already. u can make a map item and give it to players and they will see the location from then (until tent is deleted).

people opposing this suggestion can't come up with valid arguments so ignore them.
Ye, let's rip all systems from 2238, it has everything already. We can also rename server from FOnline 2 to FOnline: 2238 and give client download URL to players and they will play it (until wipe)

people opposing this suggestion can't come up with valid arguments so ignore them.
Title: Re: Adding people to tents
Post by: csab3sz on June 17, 2018, 16:52
don't mind the man above me, he has severe case of autism.

let me start with one valid arguement why this suggestion would be good:

Tents that were FULLY EMPTY (Not a single item) and weren't visited for more than a year and a half were deleted to empty up server's memory.
Title: Re: Adding people to tents
Post by: Brightside on June 17, 2018, 17:27
don't mind the man above me, he has severe case of autism.
May be may be. But I hope my case is not more severe than your.

let me start with one valid arguement why this suggestion would be good:

Tents that were FULLY EMPTY (Not a single item) and weren't visited for more than a year and a half were deleted to empty up server's memory.
It's not an argument. I'm sure players (including me) would prefer to have tent as safe place which they can use to store and to share stuff across chars and which doesn't require any multi-window gameplay. It could work same as bases but be like light version of base (without many parking lots and without possibility to add a lot of chars and so on).
Title: Re: Adding people to tents
Post by: druto on June 17, 2018, 18:00
Ye, let's rip all systems from 2238, it has everything already.
finally
Title: Re: Adding people to tents
Post by: 邪悪 on June 17, 2018, 18:24
I agree with Brightside, fo2 devs shoulds delete tents, bases, TC, locations on worldmap and worldmap itself, XP, levels, SPECIAL system, skills, traits, perks, inventory, items, full drop, trading, ability to do PvP and PvE, tagging, exit grids and all combat mechanics, because FOnline: 2238 had it all.
Title: Re: Adding people to tents
Post by: Alexander on June 17, 2018, 18:40
What the fuck are you guys even on about this quote?;


Quote
Tents that were FULLY EMPTY (Not a single item) and weren't visited for more than a year and a half were deleted to empty up server's memory


The server was crashing constantly, this was a dev decision to remove them because they were of no value.


Tents are useless without parking lots, and for the sake of just dropping loot and regearing, you usually always end up at a base. Sure, it’s nice to have tents because then you can park at the random red dot and have a safe place, or even be right next to a dungeon, but such feature is limiting.
Title: Re: Adding people to tents
Post by: Brightside on June 17, 2018, 19:10
Tents are useless without parking lots, and for the sake of just dropping loot and regearing, you usually always end up at a base. Sure, it’s nice to have tents because then you can park at the random red dot and have a safe place, or even be right next to a dungeon, but such feature is limiting.
Sure, you live in a top elite PK paradigm, but tents are important for newcomers, who even doesn't know nothing about base and where it can be found. Some of them know nothing about bases even after 1-2 months of playing  :)
Title: Re: Adding people to tents
Post by: Alexander on June 17, 2018, 20:43
When people want to know something, they ask questions.

Newbie:

Can I make a tent into a shared hideout?


Veteran:

Yes, but bases already do that better.


Tents have nothing to improve on the base system.
Title: Re: Adding people to tents
Post by: druto on June 17, 2018, 21:33
can someone explain how does this limited tent system help new players? whats exactly your point here Brightside?

ps:
please remove terminal from bases so only the base creator can see it. IT HELPS NEW PLAYERS CUZ ITS SAFE
Title: Re: Adding people to tents
Post by: Brightside on June 17, 2018, 21:45
can someone explain how does this limited tent system help new players? whats exactly your point here Brightside?

ps:
please remove terminal from bases so only the base creator can see it. IT HELPS NEW PLAYERS CUZ ITS SAFE
My point is +1 to author of topic. I would implement possibility to add limited amount of chars using fireplace
Title: Re: Adding people to tents
Post by: gladwin on June 17, 2018, 21:48
New players in majority of cases have NOTHING to even share among characters. True, even stupid deagle is priceless for them BUT, everything you are going put in game will affect ALL players.
Newbies, RP players, PK APES. Trust me, tents are important part of of PvP if you want to have atleast average time of regear and regroup. So in this case it could be small revolt.

It doest have to help new players? I don't know if you noticed but fonline in general doesn't help players. Wastelands aren't merciful. And trust me, someone who would help them to be self-sufficient. Or even help them with simple build give few tips etc WOULD DO MUCH BETTER than stupid tent sharing.

BUT ANYWAY, if such change would appear it wouldn't be in current session anyway.
Lucek explained it the best i think.
Tent - two sticks and bunch of leather. ( like idk 400caps )
Basic base 30k
Title: Re: Adding people to tents
Post by: xsarq on June 17, 2018, 21:59
Huh? Experencied players if they are masochists like me already have tents visible for all their alts. It's pain in the ass but's its doable so why not accept the reality and make it easier so everyone can have them not just autistic people (like me)


1. You equip all alts you have with Radio (select custom frequency)
2. Move all alts that are going to share tent in same square.
3. Enter desired location, send rescue signal using radio to generate the red dot. All alts must be online (on off status, doable with fast relog), all alts must have radio in hand. to see the dot.
4. Enter one by one with each alt to red dot. Tag the tent maker with every alt. Make sure they all are close to tent maker.
5. Log on the tent maker, create a tent. If you receive: "can't place tent here" try going into another encounter.

Takes shitload of time and patience. Did it with every location with 5 ats. Usually takes around 4 hours to set things properly. Even if you disable this particular way of doing this - people will find another way anyway.  Why not just give support to shared tent so everyone can use it, not just masochists?

Title: Re: Adding people to tents
Post by: gladwin on June 17, 2018, 22:28
Xsarq you won xD

I just used separate tent for each char. I use them just as parking spot nothing more. Works perfectly fine.
4 hours xD you are maniac xD
Title: Re: Adding people to tents
Post by: xsarq on June 17, 2018, 22:50
I had to do it twice so far. First time I did it like few years ago, but since I keep my tents clear they dissapeared after one of clearings. Then I redid it again few weeks ago. Just to get them all erased during rollback. Next week after work I'll do it again.

Also I was never true maniac. Dequ and Acosta are all way above my level... at least this is what I keep telling myself :)
Title: Re: Adding people to tents
Post by: gladwin on June 17, 2018, 23:01
Also I was never true maniac. Dequ and Acosta are all way above my level... at least this is what I keep telling myself :)

We all do that xD
I know almost every hex of cathedral, when, which npc start to agro you etc
So yea, we all are a bit of maniacs here :D
Title: Re: Adding people to tents
Post by: Brightside on June 18, 2018, 02:25
New players in majority of cases have NOTHING to even share among characters. True, even stupid deagle is priceless for them BUT, everything you are going put in game will affect ALL players.
Newbies, RP players, PK APES. Trust me, tents are important part of of PvP if you want to have atleast average time of regear and regroup. So in this case it could be small revolt.
What do you mean? Faction tents instead of faction bases for regear? No it won't. There can be a limitation like 3 chars max and also there not so much parking lots. Or how do you consider it could affect pvp in negative way?

Or even help them with simple build give few tips etc WOULD DO MUCH BETTER than stupid tent sharing.
Agreed, but regardless of how much you will help them, there will always be those who just started to play and exploring the world. Also there are players who just wants to play alone. It's their choice. Such circumstances. The only thing you can do with this is give everyone from them a base map.

I don't know if you noticed but fonline in general doesn't help players. Wastelands aren't merciful. And trust me, someone who would help them to be self-sufficient.
You are not noob, you're elite top PK player and some from elite top PK players not able to imagine or remember, that if someone is playing for a week and just created second char, he can't even take his stimpaks with m60 and metal armor from his tent without sandboxie. Such gameplay obstacles are stupid and it does not matter you noob or not, because such things are just stupid. Wastelands aren't merciful, but such things in gameplay like playing by several chars it's like a forced reality and ability to share items among those chars is a very basic feature that could be available for everyone. And it doesn't matter, you noob or only elite blyad.
Title: Re: Adding people to tents
Post by: gladwin on June 18, 2018, 12:58
Spoiler
New players in majority of cases have NOTHING to even share among characters. True, even stupid deagle is priceless for them BUT, everything you are going put in game will affect ALL players.
Newbies, RP players, PK APES. Trust me, tents are important part of of PvP if you want to have atleast average time of regear and regroup. So in this case it could be small revolt.
What do you mean? Faction tents instead of faction bases for regear? No it won't. There can be a limitation like 3 chars max and also there not so much parking lots. Or how do you consider it could affect pvp in negative way?
1
Spoiler
Or even help them with simple build give few tips etc WOULD DO MUCH BETTER than stupid tent sharing.
Agreed, but regardless of how much you will help them, there will always be those who just started to play and exploring the world. Also there are players who just wants to play alone. It's their choice. Such circumstances. The only thing you can do with this is give everyone from them a base map.
2

Spoiler
I don't know if you noticed but fonline in general doesn't help players. Wastelands aren't merciful. And trust me, someone who would help them to be self-sufficient.
You are not noob, you're elite top PK player and some from elite top PK players not able to imagine or remember, that if someone is playing for a week and just created second char, he can't even take his stimpaks with m60 and metal armor from his tent without sandboxie. Such gameplay obstacles are stupid and it does not matter you noob or not, because such things are just stupid. Wastelands aren't merciful, but such things in gameplay like playing by several chars it's like a forced reality and ability to share items among those chars is a very basic feature that could be available for everyone. And it doesn't matter, you noob or only elite blyad.
3
[/quote]
1 Give feature and fortifide if with restriction? Nah, won't do. How affect. Tent -> closer to location -> faster regear. Obvious.
2 They have base map but i will come back to this point later.
3 Your whole point, ALL OF YOU, can be fixed by one thing. Give new player posibility to addting players to kenny' tent. Idea with maps for this base. Sure 3 for joining base  and we have it. This would help new players to have basic start base, and would not affect tents like we know them. (btw we have a lot of stupid gameplays obstacles but we still deal with this shit so i don't see the problem here)

PROBLEM WITH THIS SOLUTION. New players often doesn't even check anything, they will pick all maps leading to base AND WILL GO STRAIGHT TO WH OR OTHER PLACE WHERE EVERYONE WILL KILL THEM. Because this is how new players behave.
I am up for idea with one ( i suggest kenny's tent ) base for newbies which would help them if they have multiple chars BUT i am totaly against changing tents.
We can even have special quest which would end in getting base mape https://wiki.fonline2.com/Old_Shack for example, This base would be already placed on world map in some shitty are for others players to not abuse this. Second idea.
Title: Re: Adding people to tents
Post by: Brightside on June 18, 2018, 18:52
PROBLEM WITH THIS SOLUTION. New players often doesn't even check anything, they will pick all maps leading to base AND WILL GO STRAIGHT TO WH OR OTHER PLACE WHERE EVERYONE WILL KILL THEM. Because this is how new players behave.
I am up for idea with one ( i suggest kenny's tent ) base for newbies which would help them if they have multiple chars BUT i am totaly against changing tents.
We can even have special quest which would end in getting base mape https://wiki.fonline2.com/Old_Shack for example, This base would be already placed on world map in some shitty are for others players to not abuse this. Second idea.
Well. Great ideas. To implement it or not, or how to implement - it depends from admins. I just described my point  :)
Title: Re: Adding people to tents
Post by: Gabr1el on June 18, 2018, 23:54
Maybe not a bad idea , if a faction has 3 players buying base for all locations
needed would be too much of a burden.Large factions will still have their
bases and not tents so I don't see any problem there unless its wipe start
which would actually help.As for Kenny tent you seem to forget it can disappear
which would lead to a word of hurt for a new player so i would support idea
as long as tent will stay forever in future regardless of kenny quest.

Builds are bigger problem for new players.It's likely 1st ones won't be that good
and it would be really nice if some standard builds like RL for Tc or Big Gun
Burster etc were set as template so when player clicks register he could choose
among 2-3 variations given by default or experiment on his own risk.While
everyone has preference in this aspect they will more or less be 90 % same.
Leveling another character really takes time and reroll doesn't solve that issue in a good way.Also char planner that was online is no longer there but you can google it and find it after some time which would again be 0 help to new player.

Putting them on forum as sticky might work just as good with no need for
extra coding work.Kenny giving new player some books (maybe just those
most needed) would probably be ok too while at the topic (i don't think
wasteland will be less harsh this way because new player going solo will
still be killed by all human or npc).This would probably reduce profit of
selling some books to 0 so I can already see why nobody who posts would agree (hint : make new player aware of forum by putting link on register
screen).

Also it might be worth considering that if you make new players play sandbox
and allow legal duallogging you are basicly making 1st step to illegal duallogging
and teaching people how to do it so anything that prevents that would be ok.
Title: Re: Adding people to tents
Post by: gladwin on June 19, 2018, 01:56
Spoiler
Maybe not a bad idea , if a faction has 3 players buying base for all locations
needed would be too much of a burden.Large factions will still have their
bases and not tents so I don't see any problem there unless its wipe start
which would actually help.As for Kenny tent you seem to forget it can disappear
which would lead to a word of hurt for a new player so i would support idea
as long as tent will stay forever in future regardless of kenny quest
.
You are able to affor 500k but can’t afford 100k for few bases. This isnt helping new players it is aiding stupidity. And sorry to dissapoint you but not all faction have whole map covered in bases. The truth js we relly mainly on tent and bases are just as stop for respawn car. Depend on situation etc. If you want to be first to event you are never using base. Out of nowhere Wipe Whining i will nkr answer and problem with kenny tent wouldnt be real problem. I know how it works So it is Ok.
 
Spoiler
Builds are bigger problem for new players.It's likely 1st ones won't be that good
and it would be really nice if some standard builds like RL for Tc or Big Gun
Burster etc were set as template so when player clicks register he could choose
among 2-3 variations given by default or experiment on his own risk.While
everyone has preference in this aspect they will more or less be 90 % same.
Leveling another character really takes time and reroll doesn't solve that issue in a good way.Also char planner that was online is no longer there but you can google it and find it after some time which would again be 0 help to new player.
this stuff in unrelated to main point of this topic. Builds you suggested are shit for begginers + you assume They will play RT, planer is avaible Idk What are you talking about.

Spoiler
Putting them on forum as sticky might work just as good with no need for
extra coding work
jts are helping new players ( basicly ONLY at night i thought They are dead, no they just play at night shift. During day being JTS is useless. I have written a guide so all basic stuff you mentioned are already here ( Yea builds Also) it is up to new player IF THEY WANT to search for build and tips. If no, They will die.

Spoiler
Kenny giving new player some books (maybe just those
most needed) would probably be ok too while at the topic (i don't think
wasteland will be less harsh this way because new player going solo will
still be killed by all human or npc).This would probably reduce profit of
selling some books to 0 so I can already see why nobody who posts would agree (hint : make new player aware of forum by putting link on register
screen).
you already answered Why this is shit idea. New players are aware of forum? You have fucking forum button on the main Page( from where tou know, you have just downloaded the game) + forum is a bit dead, discord is place where you can easly get help

Spoiler
Also it might be worth considering that if you make new players play sandbox
and allow legal duallogging you are basicly making 1st step to illegal duallogging
and teaching people how to do it so anything that prevents that would be ok.
Rules of duallog are simple and clear, i don’t see any reason to not ban them like we ban players for not following the game rules. I don’t get your point here
Title: Re: Adding people to tents
Post by: Blobfish on June 19, 2018, 02:29
jts are helping new players ( basicly ONLY at night i thought They are dead, no they just play at night shift. During day being JTS is useless.

This will be off topic for a bit, but statement like that is completely untrue, as you was member of jts you should have better information about jts activity.
I can now try to explain to you that misinformation like this can only hurt game in general, but Ill try to be more brief. jts has eu players as well, though you cant expect that ppl will be every day in game, regarding rl obligations. We are showing game to eu time zone members, that are playing during "day", in same manner as it is shown to any other.
Also here on first post you have a list of players that joined jts as newcomers to server and moved after overcomig basics:
https://forum.fonline2.com/index.php?topic=17726.0
There are 9 eu based players of 15 listed. List was not updated for some time, but you get the point.
If you have any more question about jts itself feel free to ask me, current jts member/s or ex jts member/s, and actually you have one ex jts in your gang atm, so shouldnt be a problem to get more detailed info about that. And Im sure Richard will be glad to explain to you about jts structure if some things are still mystery for you. You can also check jts forum subsection.

As it wouldnt have much sense to yap only about how wrong glawdin is, Ill come to current topic itself.
It could be beneficial to new players to have option to add few more chars to kennys tent location. Like in 2238, where campfire could produce tent maps, in this case it would be up to 3 that could be "produced" after kenny is gone and with char that woke up in there. After reading map with other char, map would disappear and location would be visible. All of that can be explained to players in kennys dialogue.
To new guys deagle can be more worth than apa is to long term players, remember that, as everyone was noob at some point, as well as some players are around just to keep it casual and are not interested in becoming pvp ape champions of the sim.
It would (greatly) benefit to new players that are mainly making 2nd char before they can afford base. Regular tents should stay the way they are.
Title: Re: Adding people to tents
Post by: Gabr1el on June 19, 2018, 07:17
One of my chars can no longer see Kenny tent.Maybe I reached tent maximum
or I did / said something with quest but it's GONE.Even if I chose some wrong
dialogue at some point it shouldn't be place for new players to put stuff if it
can be gone from WM.

Builds and char planner are unrelated (while being part of getting base process
as you need some order in that and I think it should be build/books/car/base/gear) so let me skip my suggested builds (where did I even say their specs and you are assuming Bg Burster or TC Rocket build is used for RT only or just for pvp
but I named those two because they might become needed in the long run ,
farming build that uses only nuka / cigs might be better example in that case ,
but you need build to get anything even that base quest suggested).

I applaud your effort to help new player but 90 % of those that just came into
game don't go forum.To avoid saying yes for sake of no how about allowing
Kenny to give link to wiki instead of saying go Junktown Scout and maybe some
outdorsman books so he can make it to Hub / Junktown and back in one piece.

And only working char planner is downloadable one , one coded on site which
was on google docs lately is no longer there so try searching forum to find it.

EDIT : I read your guide for new players just to be objective and working
link for Fonline 2 Char Planner is there but old non working one is on forum
last time I checked not long ago.I don't really want to argue with anyone but
about your recommended build for new players , while I like it very much I
would only change 1 thing and that is adding Quick Recovery as while you
can shoot 3 times and reload in one turn it won't mean much if you get KO
and NPCs actually give more KOs then players when you do the math.

Lets say someone used that build and now for some reason want to reroll
while he is at low level and cost is not out of his reach.SO HE GOES TENT.
AND HE REROLLS.Bye character , bye all.Reroll deletes all tents made by
that character.I heard 3 cases of this so far one being person rerolling in
Hub probably thinking that only he can use that book.

So why not add a vote on this.Maybe it's hard or impossible to implement
anyway so no use to bother.Peace.
Title: Re: Adding people to tents
Post by: gladwin on June 19, 2018, 11:12
Spoiler
jts are helping new players ( basicly ONLY at night i thought They are dead, no they just play at night shift. During day being JTS is useless.

This will be off topic for a bit, but statement like that is completely untrue, as you was member of jts you should have better information about jts activity.
I can now try to explain to you that misinformation like this can only hurt game in general, but Ill try to be more brief. jts has eu players as well, though you cant expect that ppl will be every day in game, regarding rl obligations. We are showing game to eu time zone members, that are playing during "day", in same manner as it is shown to any other.
Also here on first post you have a list of players that joined jts as newcomers to server and moved after overcomig basics:
https://forum.fonline2.com/index.php?topic=17726.0
There are 9 eu based players of 15 listed. List was not updated for some time, but you get the point.
If you have any more question about jts itself feel free to ask me, current jts member/s or ex jts member/s, and actually you have one ex jts in your gang atm, so shouldnt be a problem to get more detailed info about that. And Im sure Richard will be glad to explain to you about jts structure if some things are still mystery for you. You can also check jts forum subsection.


Answer to offtop
Spoiler
I have very good informations about JTS organisation and activity, ATLEAST most recent idk how it worked in past. I AM NOT SPEAKING OF JTS BEING UNACTIVE, because this is obviously not true, BUT. JTS can be as active as NCR is, and NCR is most active during night.
I could give you list of players which i trained during my BoS days, you know it and i know it that ending training isn't staying in game. European players will not stay till 24 00 server time to start doing something. BUT THIS ISN"T MY MAIN OBJECTIVE, because it isn't main objective of JTS either. You atleast as supporting faction for Newbies are doing pretty good job and i have to admit it. But as i said your members are active mainly at night. And this is one of reason why some european players decided to just leave it. In case of asking and getting answer even discord can work.
If i didn't made it clear i will put it simple
+1 to JTS BUT they are not active during day due to how NCR works. That is my point.

OFFtop to gabr1el
Spoiler
Bonehead>Quickrecovery
TC rocket need BG and new players can't afford it, you are using either SG or grenades. Cheapest and most effective for new players.
This is problem of those 90%
New chars can easly go to any location and this problem, i don't even see problem here. You are entering encoutner, you are running out of encoutner, done.
Even if you are new, you should use brain. Noone will force them to use it.
Title: Re: Adding people to tents
Post by: Mike Torello on June 19, 2018, 12:06
One wise man said: if u want help a guy dont give him fish, teach him fishing  ;D
Title: Re: Adding people to tents
Post by: xsarq on June 19, 2018, 15:17
You guys are so cute.

Want to help new players? Make them do Ares Run with you and show them every team actitivity the game has to offer. 
Title: Re: Adding people to tents
Post by: Darlain on June 20, 2018, 04:35
Hah good times xsarq. oh all those new players you sent to the meat grinder xD one of the best times i had in the good ol' JTS
Title: Re: Adding people to tents
Post by: Napalm on June 25, 2018, 22:26
For sure I would like to see it working here. But I just see some problems:

1) It makes some bases be useless;
2) As a simple tent, it must be a primite resource in game with limitations;
3) Have colision with required distance between bases and dungeons/towns;
4) Risk for noobs lose their maps.

For me they should:

1) Leave bases be next towns as before;
2) Could have a option to buy a strong robot to kill no invited ppl in bases (to avoid tent and base rape);
3) Add 3min limit to return for pvp area, then no problems about bases be next dungeons and all;
4) About tents, could ppl buy a computer for tent or something like this, and it open the possibility to add limited number of players (2-4)