FOnline 2

Development => Tasks => Topic started by: Ermac on September 04, 2018, 03:40

Title: GRAPHITE INTERFACE (PUBLIC VERSION 1.7)
Post by: Ermac on September 04, 2018, 03:40
Q: What is it?
A: Pure Interface based on PEIOSv4 interface by drot/Odijsuppi in black n white variant. It's only for FOnline2. Comes in red, green, blue and white flavour.

Q: Which version is actual?
A: Actual version is 1.7.

Q: Does it come in conjunction with Lil'MoD/redhex?
A: Yes, it's expansion of LilModV13. It is expansion from ordinary mod to complex interface.

Q: What's the modification?
A: Goal is to make the interface with sharp fonts, white borders, black outlines, translucent (around 67%) and to be black and white. Also theatrical ambiance effect done by OpenGL shaders.

Q: Is it finished?
A: Negative, it's still in development. This is the third alpha what're you about to see.
     It's in public release  state so people can use it.

Q: What resolutions are supported?
Supported resolutions are 800x600(minimal), 1024x768, 1280x1024, 1366x768, 1680x1050, 1920x1080, 2560x1440 and 3840x2160.

Q: May I join the development of it?
A: I would rather prefer to work alone on it..

Q: How do I install this?
A: There're two ways:
1. Extracting the zip archive in FOnline2S3en/data folder, running the CleanCache.bat and then running the game.
2. Putting file in FOnline2S3en/data folder, including it in DataFiles.cfg with data/<archive_example.zip> (as a last line preferrably), running the CleanCache.bat and then running the game.

Q: Who's involved in making of this?
A: Wesan provided me the latest FOnline2 logo and screenshot of Glow appearing in the Main Menu. PEIOSv4 is work of DoctorEex/Odijsuppi. Then in the end I will mention myself.

Download link (Version 1.7- Last Update: 2020-12-19 02:25 PM):
GRAPHITE_V1.7_RED : https://www.mediafire.com/file/ocui9t0c77tllee/GRAPHITE_V1.7_RED.zip/file
GRAPHITE_V1.7_GREEN : https://www.mediafire.com/file/idp1i4jvqhbhwlb/GRAPHITE_V1.7_GREEN.zip/file
GRAPHITE_V1.7_BLUE : https://www.mediafire.com/file/i23rdeth7x8oxqh/GRAPHITE_V1.7_BLUE.zip/file
GRAPHITE_V1.7_WHITE : https://www.mediafire.com/file/ej2we4aopiapkug/GRAPHITE_V1.7_WHITE.zip/file

Crosshairs and cursors (icon background is transparent):
(https://i.postimg.cc/FsHFsc92/Graphite-V1-6-CMP.png)

Screenshots (DONE FOR RED VERSION and for 1920x1080 resolution):
1. Main Menu
(https://i.postimg.cc/Fddkx1kJ/01-Main-Menu.jpg) (https://postimg.cc/Fddkx1kJ)

2. Character Sheet
(https://i.postimg.cc/BX3MZ3r3/02-Character-Sheet.jpg) (https://postimg.cc/BX3MZ3r3)

3. Barter
(https://i.postimg.cc/3kJ1pBrb/03-Barter.jpg) (https://postimg.cc/3kJ1pBrb)

4. Fixboy
(https://i.postimg.cc/BXCNXy3K/04-Fixboy.jpg) (https://postimg.cc/BXCNXy3K)

5. Pipboy
(https://i.postimg.cc/LqJVQ81t/05-Pipboy.jpg) (https://postimg.cc/LqJVQ81t)

6. Skilldex
(https://i.postimg.cc/Z9XxGz81/06-Skilldex.jpg) (https://postimg.cc/Z9XxGz81)

7. Inventory
(https://i.postimg.cc/k68v9YwD/07-Inventory.jpg) (https://postimg.cc/k68v9YwD)

8. World Map
(https://i.postimg.cc/SnTrGMJQ/08-World-Map.jpg) (https://postimg.cc/SnTrGMJQ)
Title: Re: GRAPHITE INTERFACE (ALPHA)
Post by: Mauret on September 04, 2018, 04:20
(https://s15.postimg.cc/a7ks8inkb/Screen_Shot_20180903231347.png) (https://postimages.org/)upload pic (https://postimages.org/es/)

I used but cant see ammo in menu zone
Title: Re: GRAPHITE INTERFACE (ALPHA)
Post by: Ermac on September 04, 2018, 04:26
Please try with CleanCache.bat so these effects take place.
Title: Re: GRAPHITE INTERFACE (ALPHA)
Post by: Mauret on September 04, 2018, 05:01
Fixed. I was used pure interface, was desactivated, and now work fine. Thx
Title: Re: GRAPHITE INTERFACE (ALPHA)
Post by: shekel_goblin on September 04, 2018, 11:39
really great, another brand new conception. the edges of literally everything are way too sharp to look good though.
Title: Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.1)
Post by: Ermac on March 07, 2019, 20:30
Updated to catch up with the recent auto-cursor updates.
The newest version is 1.1. Download it from main post.

This is how the spinning sample should look like (approximately):
(https://i.postimg.cc/ZRCw8xNz/autocursor.gif)
when the auto-cursor is enabled.
Title: Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.1)
Post by: Deicide on March 10, 2019, 02:39
How can I fix my HP? It's still showing vanilla Fallout interface as the HP number font.
Title: Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.1)
Post by: Lucek666 on March 10, 2019, 10:03
How can I fix my HP? It's still showing vanilla Fallout interface as the HP number font.
delete cache folder (...\Fonline2\data\cache)
Title: Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.2)
Post by: Ermac on May 02, 2019, 10:57
New subrelease V1.2. Immediately noticeable two-coloured crosshair to match hexagon red and white pattern. Also did anti-alias on interface labels where I could. Shaders are updated to be the same as from LilMod, they're better now, less harsher but sharpness is noticeable.
Title: Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.3)
Post by: Ermac on November 26, 2019, 01:24
Yo guys; in changelog for this 1.3 subrelease:

- Fixed worldmap wrong interface displacement for resolution 1280x1024.
- Crosshair ACTTOHIT.FRM is animated (3 FRAMES at 150ms). Crosshair CROSSUS.FRM is golden non-animated.
- Egg is enlarged to 2000x2000 pixels with noticeable different white circle.
- Shaders are changed to be more appealing.
- Contour Shader is taken from prior topic FULLBODY and slightly changed.
Title: Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.4)
Post by: Ermac on March 05, 2020, 12:53
Yo guys; in changelog for this 1.4 subrelease:

- Some fixes for resolution 800x600. It use now separate images and things are not cut out.
- Modified Crosshair ACTTOHIT.FRM is animated (4 FRAMES at 125ms). Also Modified Crosshair CROSSUS.FRM is golden non-animated.
Title: Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.5)
Post by: Ermac on April 14, 2020, 13:44
Yo guys; changelog for quarantine 1.5 subrealease (Last Update: 2020-04-16):

- Added numpad image for electronic lock.
- Sierra caves ladders included (check Better Ladders post).
- Theatrical (movie) ambiance done by OpenGL shaders.
Title: Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.6)
Post by: Ermac on July 28, 2020, 17:15
Yo guys; changelog for quarantine 1.6 subrealease (Last Update: 2020-07-28 05:10 PM):

- Nothing was left untouched - interfaces were submitted through the private Java program of my own to paint them.
- Added blue and green flavour.
- Fixed ammo display number when count is over > 999 not displayed. [Firewall]
Title: Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.7)
Post by: Ermac on December 13, 2020, 23:01
Yo guys; changelog for quarantine 1.7 subrealease (Last Update: 2020-12-19 02:25 PM):

- Enhanced support for resolutions 2560x1440 (QHD) and 3840x2160 (UHD aka 4K).
- Full body (contour) colorizing intensity is lowered; check comparison on following images:


Before:

(https://i.postimg.cc/RJzHbbWw/02-Contour-A.jpg) (https://postimg.cc/RJzHbbWw)


After:

(https://i.postimg.cc/pyD8nxSC/03-Contour-B.jpg) (https://postimg.cc/pyD8nxSC)