FOnline 2

General => General Discussion => Topic started by: Babylon on June 24, 2013, 22:41

Title: Questions and Answers
Post by: Babylon on June 24, 2013, 22:41
There u can ask and answer
Title: Re: Questions and Answers
Post by: Babylon on June 24, 2013, 22:42
So my first question be :
what is max level
epical guns like vindicator , gauss rifle etc can be crafted , looted , find ?
Title: Re: Questions and Answers
Post by: Gimper on June 25, 2013, 00:08
I'm sure they will give us all these details with the actual release.
Title: Re: Questions and Answers
Post by: Wesan on June 25, 2013, 00:09
Yes as we said, we spilled a lot of coffe but for a lot of stuff you will need to wait till the first of june.
Title: Re: Questions and Answers
Post by: Revv on June 25, 2013, 00:11
So my first question be :
what is max level
epical guns like vindicator , gauss rifle etc can be crafted , looted , find ?

I did see some of those in the video, i'm guessing it might be possible but also might just too test. I personally wouldn't like those in the game cause they're too OP but a little nerf and i'm guessing they'll be just fine.

On a side note. Will we have same HP increases like 5 HP per level with 10 Endurance or 10 HP per level with 10 endurance like TLA Mk2?
Title: Re: Questions and Answers
Post by: Gimper on June 25, 2013, 00:17
So my first question be :
what is max level
epical guns like vindicator , gauss rifle etc can be crafted , looted , find ?

I did see some of those in the video.....
They are more than likely only devs and GM guns. Hehe don't get your hopes up.
Title: Re: Questions and Answers
Post by: BradSmalls on June 25, 2013, 02:29
how long to max level?
Title: Re: Questions and Answers
Post by: BLDYMSS on June 25, 2013, 02:31
First of all.. after witnessing a sad ending, I'm glad to see a new beginning – looking forward to play, perfect timing since I got vacation right at the release day!


So, my questions:

On 2238 forum some dynamic quest generation system was mentioned.. What's thaaat? :D
Will "lesser skills" like barter, speech and co. have more use?

Also... BABYLON! YOU HAVE MY OLD SHOP SIGN FROM 2238 AS AVATAR ;D ;D ;D ;D ;D ;D ;D
Where did you get that from and who said that you're allowed to use it?? -joking ofc :P, I kinda got a very nostalgic feeling when I saw it, reminds me of the best time I had on 2238 :'(-
Title: Re: Questions and Answers
Post by: Revv on June 25, 2013, 04:24
First of all.. after witnessing a sad ending, I'm glad to see a new beginning – looking forward to play, perfect timing since I got vacation right at the release day!


So, my questions:

On 2238 forum some dynamic quest generation system was mentioned.. What's thaaat? :D
Will "lesser skills" like barter, speech and co. have more use?

Also... BABYLON! YOU HAVE MY OLD SHOP SIGN FROM 2238 AS AVATAR ;D ;D ;D ;D ;D ;D ;D
Where did you get that from and who said that you're allowed to use it?? -joking ofc :P, I kinda got a very nostalgic feeling when I saw it, reminds me of the best time I had on 2238 :'(-


Mind if I ask who you were in 2238?
Title: Re: Questions and Answers
Post by: S.T.A.L.K.E.R on June 25, 2013, 04:41
Are there gonna be companions in this one? like the recruitable travellers in 2238?

Also mercs too?
Title: Re: Questions and Answers
Post by: BLDYMSS on June 25, 2013, 04:43
Mind if I ask who you were in 2238?

Made a post in the introduction thread.
Title: Re: Questions and Answers
Post by: Revv on June 25, 2013, 06:05
Mind if I ask who you were in 2238?

Made a post in the introduction thread.

Okay, I replied.
Title: Re: Questions and Answers
Post by: Alejandro on June 25, 2013, 07:24
Ok I have many questions.

1. Is this going to be like 2238 with fallout1/2 towns or is it going to be more like the life after, reqiuem servers where its just fallout 2 locations.

2. Well there be PvP like 2238 where its town control, or well it be a capture sierra? On side question about pvp well new reno be a pvp place?

3. Well there be plenty of fun quests to do get to max level or well we have to grind NPCs for hours?

4. A quick answer to a quick question please. Is this going to be more like 2238 or more like the life after?
Title: Re: Questions and Answers
Post by: Rascal on June 25, 2013, 07:45
Quote
gr1m
1.  Fallout 1/2 world combined like on 2238.
2. There will be TC towns, there will be sierra control, there will be New Reno and SF as unguarded PvP hot spots zones withuout TC in them.
3. Our idea about quests and rewards from them is to make them worth to actually complete. So quests will be alternative or support way of leveling with satysfying and paying off rewards. The only matter is how many of them can we deliver atm.
4. Both servers have positives and negatives, we are trying to pick those first. For sure general feeling will be much closer to 2238.

Quote
epical guns like vindicator , gauss rifle etc can be crafted , looted , find ?
Those will be accessable but they will be expensive/rare/valuable items. Wont gona give like OP advantages.
You wont be able to craft them etc.., rather find in difficult dungeon etc.


Quote
Are there gonna be companions in this one? like the recruitable travellers in 2238?
Also mercs too?
There wont be mercs like on 2238. In beta wont be any kind of such feature. Later we are thinking about NPC follower characters playing similar role to F1/F2 npc companions, so with some background story and character, not just souless robots shooting at command. Those should be usefull only for loners, begginers etc. to aid in some farming and leveling, or give some initial protection in wasteland. Its not figured out yet or designed - just some first thougths.
Title: Re: Questions and Answers
Post by: LagMaster on June 25, 2013, 08:57
1)is there an alt support / alt discourage system?

2)will allways be houses available?

3)is there a banner to advertize the game to, let's say, my guild?
Title: Re: Questions and Answers
Post by: Nivek on June 25, 2013, 09:36
#1; Is it gonna be working on mac as in Fonline 2238 (Wineskin) Or have someone from the Alpha tried

#2; Will it be same soulution as F2238 when it comes to tent & bases

#3; And how long have you guys been working on Fonline 2

#4; Whats the first main focus in the beta for you developers

#(5); Lets start a new era!
Title: Re: Questions and Answers
Post by: Babylon on June 25, 2013, 09:37
I think its very good , but i see the video and i still dont know what is max lvl
Title: Re: Questions and Answers
Post by: skycast on June 25, 2013, 10:15
#1; Is it gonna be working on mac as in Fonline 2238 (Wineskin) Or have someone from the Alpha tried

#2; Will it be same soulution as F2238 when it comes to tent & bases

#3; And how long have you guys been working on Fonline 2

#4; Whats the first main focus in the beta for you developers

#(5); Lets start a new era!
1) Will be tested before beta
2) Not same but tents and bases presented
3) More than year
4) Provide fun, receive feedback
Title: Re: Questions and Answers
Post by: Nivek on June 25, 2013, 10:32
(http://img707.imageshack.us/img707/7363/yo2e.gif)Thanks for a quick answer! Looking even more forward to it now
Bonus Q; What has been the biggest problem this far ?
Title: Re: Questions and Answers
Post by: Strike on June 25, 2013, 10:59
I got some things to ask... 1: Wiki will come? 2: How we report bugs? Is there 2238 like report place, at the forums or ingame reports? 3: Are there many quests done so far? 4: Are there same amount perks/traits than on 2238? Only readjusted?
Title: Re: Questions and Answers
Post by: greenthumb on June 25, 2013, 11:04
@Babylon: Level cap should be 26, but from what i read it should be just "soft cap" so additional leveling will keep bringing some lesser benefits to your stats.

Question 1:
What about weapons and armors deterioration? What model you gona use for this? If you got certain furmula, it would be realy nice to know it :)

Question 2:
Is there any feateure/s to encourage activities inside Unguarded towns? I mean something else than PVP shooting,so players will actualy stay inside town, prolonging they presence.
Title: Re: Questions and Answers
Post by: skycast on June 25, 2013, 11:11
Question 1:
What about weapons and armors deterioration? What model you gona use for this? If you got certain furmula, it would be realy nice to know it :)
Question 2:
Is there any feateure/s to encourage activities inside Unguarded towns? I mean something else than PVP shooting,so players will actualy stay inside town, prolonging they presence.
1: For armor - deterioration depends from received dmg, dead type not affects. For weapons it is skill dependent.
2: Quests, craft,events, gathering resouces. And forgot main thing - safe trading for some places*)
Title: Re: Questions and Answers
Post by: Wesan on June 25, 2013, 11:38
Unguarded towns are very beneficial. The trader prices are lower and special buyer's will buy rare tech from you, also hq crafting stuff will be cheaper than in protected towns.
Title: Re: Questions and Answers
Post by: greenthumb on June 25, 2013, 11:59
@armor deterioration:
Sounds pretty good, but 2000 damage bypasses will cause extra damage to armors...
But "bypass" is more likely hitting gaps in armor , what should cause very low deterioration. Not important at all :D.
So logicaly deterioration should be related not to "taken damage to armor wearer" but to "damage taken to armor", which is actualy dependent from armor resitances and armor durability IMHO.

@wesan:
Iam looking forward all these benefits from unsafe towns activities.
Title: Re: Questions and Answers
Post by: skycast on June 25, 2013, 12:35
So logicaly deterioration should be related not to "taken damage to armor wearer" but to "damage taken to armor",
Logicaly some armors not defend hands and legs, also crit eye shot logicaly must affect head but not body like it is in animation *))) so dont think we must go so deep with logic.
Title: Re: Questions and Answers
Post by: Babylon on June 25, 2013, 14:03
Yes it's really important to know , how we can  craft vechicles? :DD hah its just idea :D
Title: Re: Questions and Answers
Post by: Babylon on June 25, 2013, 14:06
And what about , wiki ? it's possible to make a browser like 2238 wiki ?
Title: Re: Questions and Answers
Post by: T-888 on June 25, 2013, 14:15
Hey there Babylon, it's not a bid deal currently, but just like on any forum use the post edit function whenever possible and please don't double post. Thanks.
Title: Re: Questions and Answers
Post by: Merle on June 25, 2013, 14:15
Some ramblings (from a loner's perspective):

- I’m interested in your thoughts about the “Cautious Nature” perk and the “Outdoorsman” skill. What would be (imo) extremely useful to loners (who have invested more than 100 SP into outdoorsman) is when you hear the encounter signal, the generic map would pop out (in this style, only a desert one)

(http://www.nma-fallout.com/fallout2/maps/klamath/index.gif)

You would then be given 5 or so seconds to select one of the possible spawn locations (which depend on your outdoors skill) before you are thrown into the encounter. For example, 75% outdoors would allow you to spawn on the far west/east, closer to exit grid; 100% adds north & south; 125% adds SW & NE; 150% SE & NW. The reason for this is to be able to get at least some scouting advantage on those builds whose outdoorsman almost always stays below 50%. Finally, the “Cautious Nature” perk would allow you to skip the encounter altogether (perk obtainable via outdoors % or some crazy-ass difficult quest).

- IF there are special encounters such as or similar to "hidden bomb shelter" (with lockers, containers etc.), will the player be able to have them visible on his world map; i.e. to keep and use them as his new hideout… since they are a real bitch to find and a real gem as well; and it is impossible to overstate the loner's joy once he runs into something like that and the disappointment once he realizes that he must part with it.

- are you guys thinking about creating different more aggressive NPC threats to factions and loners? For example, let's say that when you get back to your tent/safe house, there's a small pack of animals, or a small gang of raiders, or a rogue super mutant awaiting you (their toughness based on your level progression or skill % if possible?). If you lose the fight, they loot some of the items you have scavenged (preferably drugs, guns & ammo; animals loot nothing but food… maybe drugs). The similar principle would work for the faction as well, the only difference being that bases would have a scout tower that would contact the faction members via radio whenever the enemy movement was in the vicinity and give them a 1 day timer or so to organize their defenses. However, this NPC raid on PC faction bases would only occur if 50-75% of the faction members were online at that moment (if this is even possible by scripting? I’m a complete idiot regarding any programming, so please forgive me in advance for any ignorance that I may present you with). The general idea is to add some danger into the wasteland in order to prevent the bases from becoming a dragon’s lair of endless items. The chance and frequency of getting raided would also depend on where your base is located on the worldmap (the further away from the civilization you are, the less the chance that you’ll get raided).

All in all, these are just some ramblings of a brain damaged psycho addict, so don’t think of them as my “suggestions”, but more like “imagine if…” thingies.

Lookin’ forward to the beta testing!

Cheers!
Title: Re: Questions and Answers
Post by: Babylon on June 25, 2013, 14:24
No problem my lady ;))
Title: Re: Questions and Answers
Post by: T-888 on June 25, 2013, 14:36
;D

I'm male.
Title: Re: Questions and Answers
Post by: skycast on June 25, 2013, 14:53
No problem my lady ;))
I'm male.

(http://clip2net.com/clip/m172035/thumb640/1372164768-clip-47kb.jpg) (http://clip2net.com/s/5hQFet)
Title: Re: Questions and Answers
Post by: LagMaster on June 25, 2013, 14:59
1)is there an alt support / alt discourage system?

2)will allways be houses available?

3)is there a banner to advertize the game to, let's say, my guild?
Title: Re: Questions and Answers
Post by: skycast on June 25, 2013, 15:05
1)is there an alt support / alt discourage system?

2)will allways be houses available?

3)is there a banner to advertize the game to, let's say, my guild?
1)We have designed anti duallogging features, antifast reloggin featuers - they wont be tested in 1st beta.
There are two kinds of alting.
First - bad one - is the bad game designed mechanics which are forcing alting.
Those we are trying to avoid in every design/concept step we take.
Second - good one - is the ability for player to play just different character, so have fun in other way.
We want to achieve big diversity in this area.
2) There will be big ammount buyable houses but limited
3) http://pastebin.com/EN3EbTvX   ,   http://pastebin.com/54uNnYSs
Title: Re: Questions and Answers
Post by: Strike on June 25, 2013, 15:06
Are weapon dmg/armor stats same as on default fallout or modified like on 2238?
Title: Re: Questions and Answers
Post by: LagMaster on June 25, 2013, 15:07
ty, so when we will get wiki with stats?
also, OBT1 will start in the night of 5-6 or 6-7?
Title: Re: Questions and Answers
Post by: UrukhaiMK2 on June 25, 2013, 15:28
What about the perk system ? Is it modified like on 2238 or is it a "default" system ? (by default I mean 6 luck needed for brd, 3 wasted perks for thougness and 3 for more critical etc.)
Title: Re: Questions and Answers
Post by: skycast on June 25, 2013, 15:33
What about the perk system ? Is it modified like on 2238 or is it a "default" system ? (by default I mean 6 luck needed for brd, 3 wasted perks for thougness and 3 for more critical etc.)
Modified but not like on 2238
Title: Re: Questions and Answers
Post by: Revv on June 25, 2013, 15:35
Are houses limited in towns are as soon as you open the door does it opens a specific session for you?
Title: Re: Questions and Answers
Post by: Revv on June 25, 2013, 15:41
What about the perk system ? Is it modified like on 2238 or is it a "default" system ? (by default I mean 6 luck needed for brd, 3 wasted perks for thougness and 3 for more critical etc.)
Modified but not like on 2238

Is unarmed  going too being able too compare too some classes I always liked TLA Mk2s idea of "running speed" perhaps you should put this in or if you have it already so unarmed actually has a chance too fight some BG and Snipers!
Title: Re: Questions and Answers
Post by: Strike on June 25, 2013, 15:53
What about server? How much would be donation per month? Latest sdk etc used? How powerful is server?
Title: Re: Questions and Answers
Post by: skycast on June 25, 2013, 16:02
What about server? How much would be donation per month? Latest sdk etc used? How powerful is server?
Used latest sdk , server is HP 2 x 4cores Xeon, it is free test platform so will see in future if we need another.   
Title: Re: Questions and Answers
Post by: Wesan on June 25, 2013, 16:03
Are houses limited in towns are as soon as you open the door does it opens a specific session for you?

Limited, there are around 24 houses in game. They are more for show and cost alot.

Title: Re: Questions and Answers
Post by: drot on June 25, 2013, 16:30
Is unarmed  going too being able too compare too some classes I always liked TLA Mk2s idea of "running speed" perhaps you should put this in or if you have it already so unarmed actually has a chance too fight some BG and Snipers!

So you run up to them only to get killed (1 hexed) faster? A better question would be if there is some equivalent to the In Your Face Perk! in Fonline 2, which is my question to the developers.
Title: Re: Questions and Answers
Post by: Wesan on June 25, 2013, 16:38
I have one question how will be crafting system?

Crafting system is simple, all you have seen in teaser, there is one workbench type and 4 professions with 3 level's
Professions are:
Gunsmith - SG, BG Crafter
Armorer
Scientist - EW, Explosives
Chemist - Medicine, Drugs.

There are no restriction's, you can have all profession's if you want to. Skill needed isn't high also.
Title: Re: Questions and Answers
Post by: Hoot on June 25, 2013, 16:44
Thx for answer
Title: Re: Questions and Answers
Post by: Hoot on June 25, 2013, 16:53
Another question ;) I need to play master.dat and critter.dat files?
Title: Re: Questions and Answers
Post by: Wesan on June 25, 2013, 16:58
You could use them Or use Fallout.dat. Will the fallout.dat be in client files is still in discussion.
Title: Re: Questions and Answers
Post by: Revv on June 25, 2013, 18:05
All looking good so very far! but mind yet few more questions.

Is there an in your face perk equivalent?


Is there Heavy Handed?


Is there a combat speed skill?


How long do you expect time between wipes?


Will there be new traits now from 2238 but from TLA MK2 night person, etc...?


Are the houses permanent the entire time and what are the costs?


Can people break into your houses with breaking down the door and steal all your st00f.







Title: Re: Questions and Answers
Post by: skycast on June 25, 2013, 18:27
Is there an in your face perk equivalent?
Is there Heavy Handed?
All i can say now that unarmed/melee wont be troll class

Can people break into your houses with breaking down the door and steal all your st00f.
Nope
Title: Re: Questions and Answers
Post by: Glumer on June 25, 2013, 18:37
Hello, will be some perk list? And will be there possibility to gain specials?
Title: Re: Questions and Answers
Post by: skycast on June 25, 2013, 18:45
Hello, will be some perk list? And will be there possibility to gain specials?
For sure
Title: Re: Questions and Answers
Post by: avv on June 25, 2013, 19:34
I watched the introduction and read the this thread. I've got some questions out of curiosity. They are based on problems I encountered in 2238 and wondered if you have found solution to them or if you even find them as problems. But have no fear, I didn't come here to argue.

1. Players who entered unsafe areas were extremely vulnerable to scouting and surprise attacks, thus resulting in ghost towns where players entered only with sneak, with incredible caution or with hopes for pvp. Do you consider this as problem and will anything be done about it?

2. Pvp has extremely high skill demand and only strongest and most numerous can win. Able leaders and dedicated members of team are required in addition to no-nonsense attitude. Going againts stronger team is generally a bad idea and it's better not to go at all because participating in pvp isn't rewarded, only winning. Weaker teams are put against strongest teams right away. Same question: is this a problem to you?

3. There was basically no reason to not to kill someone you meet in unsafe location. Anything to discourage this?

4. There was no penalty for death, allowing bluesuits to operate without risk.

5. Is something done about guarded town trolling like stealing or suicidebombing/bursting? Problem was you couldn't kill the troll before he had done the damage even though you knew perfectly what he was going to do.

+ Why SHOULDN'T I make swarm of one-task alts?
Title: Re: Questions and Answers
Post by: Akhodo on June 25, 2013, 19:38
where can download that game? :(
Title: Re: Questions and Answers
Post by: Wesan on June 25, 2013, 19:48
where can download that game? :(

The game isn't open yet ;P It will be accesible for download at 4th and server will open at 6th.
Title: Re: Questions and Answers
Post by: LagMaster on June 25, 2013, 19:55
how come there are ppl with over 500 posts? i barely see your posts
Title: Re: Questions and Answers
Post by: Rascal on June 25, 2013, 19:57
closed dev section
Title: Re: Questions and Answers
Post by: Wichura on June 25, 2013, 20:00
... and over a year of development. We don't share p0rn in closed section. Well, not only this.
Title: Re: Questions and Answers
Post by: skycast on June 25, 2013, 20:19
I watched the introduction and read the this thread. I've got some questions out of curiosity. They are based on problems I encountered in 2238 and wondered if you have found solution to them or if you even find them as problems.
Yes we have solution for this, it is good or not time will show  8)
Title: Re: Questions and Answers
Post by: DocAN on June 25, 2013, 20:22
Hello

Will You introduce some of the One Alt Crusade ideas?

What with books are they any usefull?

Are You planning something similar to DJ radio quest?

Will there be any options to get some SP points or other stats in other way then lvling? (quest,special books,implants etc)

Will there be some private farm locations?

Are You planing to make some dungeons, base locations where players can get top loot?



Title: Re: Questions and Answers
Post by: Rascal on June 25, 2013, 20:29
yo!

Will You introduce some of the One Alt Crusade ideas? - YES

What with books are they any usefull? - YES

Are You planning something similar to DJ radio quest? - need to check it out

Will there be any options to get some SP points or other stats in other way then lvling? (quest,special books,implants etc) - YES

Will there be some private farm locations? - No plans for that but could be changed in future we arent saying no to new ideas.

Are You planing to make some dungeons, base locations where players can get top loot? - YES
Title: Re: Questions and Answers
Post by: T-888 on June 25, 2013, 20:31
1. Players who entered unsafe areas were extremely vulnerable to scouting and surprise attacks, thus resulting in ghost towns where players entered only with sneak, with incredible caution or with hopes for pvp. Do you consider this as problem and will anything be done about it?

One answer to that might be the anti-cheat system which is not going to be tested in the first session. That would put a serious dent in cheap scouting with expendable characters what could be considered an improvement in that department.

Anyway, what's wrong with players hanging around in a city looking for trouble? :)

Weaker teams are put against strongest teams right away. Same question: is this a problem to you?

Naturally any game which requires more or less "skill" develops better and worse players by principle, so what exactly would you want us to fix in that regard?

3. There was basically no reason to not to kill someone you meet in unsafe location. Anything to discourage this?

I am not working on this, but I know that some sort of Global Karma is planned. What's the current progress on it, well someone else might provide a better answer.

4. There was no penalty for death, allowing bluesuits to operate without risk.

Well, I think this is an open subject to discuss later.

5. Is something done about guarded town trolling like stealing or suicidebombing/bursting? Problem was you couldn't kill the troll before he had done the damage even though you knew perfectly what he was going to do.

Jail system, improved AI of guards who, for example, remembers attackers and more details you will have to test, check for yourself.

+ Why SHOULDN'T I make swarm of one-task alts?

People who are developing the project will do their utmost best in order to prevent that, don't expect perfection at start, don't expect us to have all the answers to all the problems right away, but expect steady development and progress for the priorities that are set.

I'm just a contributor writing dialogs, but I also see what is happening with the project so I can give some answers also.
Title: Re: Questions and Answers
Post by: Strike on June 25, 2013, 20:44
More questions! 1: talking to shopkeepers/quest givers need 3ch? 2: shopkeepers buy your all stuff or like on last 2238 session? 3: friendlist or any new way to contact players ingame? 4: does crafting need skill like on Tla mk2 or like on 2238 most items didnt need skills, only professions and blueprints? 5: can you find random stuff on wastes, like on 2238 there was footlockers?
Title: Re: Questions and Answers
Post by: LagMaster on June 25, 2013, 20:47
will repost my unanswered questions

1. when wiki?

2. OBT1 will start in the night of 5-6 or 6-7?

and now new questions

3. will there be a faction system, if yes a free for all friend base or like in 2238?

4. can you ask Opera to make a FOnline2 caracter planer and Encounter Finder on nitue.net ?

5.will there be bonuses(like perks) in combat for non-combat skills?(f.e. a nerd rage perk or field doctor)

6. vice-versa on 5(gun user, Blunt Heal)

7. will there be traps?

sudgestion for perks and traps
Nerd Rage(req sciance=x; when you are under x% HP you deal x% more dmg)
Field Doctor(FA+Doc=x;after you heal someone you gain x% reduced dmg for a few seconds)
Gun User(gun skill=x;you repair guns for for more det and max det deteriorates lower)
Blunt Heal(melle=x; you can heal for more HP when using FA(Far Cry 2 when you use the knive to take bullet out of your leg when at 1 bar HP)
traps: Frag mine, bear trap, plazma mine, hole...
Title: Re: Questions and Answers
Post by: skycast on June 25, 2013, 20:53
Will You introduce some of the One Alt Crusade ideas?
Yes we have ideas about antialt mechanics, not only fighting against alters but do alts less necessary

What with books are they any usefull?
Books will be ingame

Are You planning something similar to DJ radio quest?
Quest generation system

Will there be any options to get some SP points or other stats in other way then lvling? (quest,special books,implants etc)
For sure

Are You planing to make some dungeons, base locations where players can get top loot?
Ye it was planned even before it appeared on tlamk2.
"Dungeons" will be much more interesting with FOV *)
Title: Re: Questions and Answers
Post by: Jon Die on June 25, 2013, 20:55
Hello guys i have 1 guestion wher i dowlnoad the FoOnline 2 ?? Thanx you :)
Title: Re: Questions and Answers
Post by: T-888 on June 25, 2013, 20:56
4th July dude, 4th July!
Title: Re: Questions and Answers
Post by: Jon Die on June 25, 2013, 20:58
Thanx man :)
Title: Re: Questions and Answers
Post by: Ganado on June 25, 2013, 21:13
I saw that you have the drug system in the video, as we know, the final session in 2238 made actually crafting drugs a bitch, otherwise the TC chest was the place to get them except Psycho. but how hard or grindy is it going to be to get drugs? Will they be more or less necessary than they were in 2238, and how will addiction work?

Also, do you expect build planning will be less unforgiving than 2238, or about the same?

Not sure how I feel about books being in-game, seems like it will just be something people will need to grind from what I remember of TLA (not mk2, haven't tried that).
Title: Re: Questions and Answers
Post by: Elmehdi on June 25, 2013, 21:47
Hello!

I must admit you have made a great surprise to the community with this Project.

Secretly creating a Fonline game for 14 months and releasing it in EXACLY the moment 2238  shuts down..  just amazing. This seems to be really promising when you see and recognize the members of the dev team… Thank you a lot for that  :) !

My question:

Are you going to release (or maybe you have already released , but I have missed it??):

1.   Full perk table (exact values – character requirements + profits)
2.   Traits table (exact profits & losses statements)
3.   Critical hits table (Critical hits rolls values with the effects it does)
4.   Critical hit chance formulas (for example: I have luck stat on 8 and I am aiming legs – what exactly critical chance I get in this situation?)

I seriously apologize for asking for such details, but these are very important when planning a character for a Fonline game you don’t know.

Thank you a lot in advance and I am really looking forward for Fonline 2  :).
Title: Re: Questions and Answers
Post by: Babylon on June 25, 2013, 21:49
I still dont know when wiki run ....
Title: Re: Questions and Answers
Post by: skycast on June 25, 2013, 21:56
All details after 01.07.2013, wiki also will be presented asap.

P.S I hope you will undestand that we have game in priority but info also be presented. 
Title: Re: Questions and Answers
Post by: -Support- on June 25, 2013, 22:02
can not be unbounded level !!!

max 26 lvl please
Title: Re: Questions and Answers
Post by: T-888 on June 25, 2013, 22:05
Hello!

I must admit you have made a great surprise to the community with this Project.

Hey, welcome.

Your questions are spot on and everything. We understand some players might be hyped, excited, a lot questions and curiosity in the air, but keep in mind that this time is quite pressuring and demanding to meet the expectations of the players the best we can. Obviously questions take up time which currently is necessary elsewhere, furthermore a lot of questions here is just unsatisfied curiosity which you will be able to satisfy when the 6th July hits the calendar.

Remember to read the topic before asking something, thanks.
Title: Re: Questions and Answers
Post by: Wichura on June 25, 2013, 22:05
can not be unbounded level !!!

max 26 lvl please
Why?
Title: Re: Questions and Answers
Post by: vedaras on June 25, 2013, 22:15
Hello guys, big respect for this project, hope it to be successful to the end, and now a couple of questions of course:

1. Perks - will they be more or less similar to fallout 2, or will they be like in last 2238 session, strongly changed, new invented etc.
2. Will HQ stuff be in game? Like APA MK2, Pulse rifle, Bozar?
3. What about the repair system, how will you repair items?
4. I read you were talking about role variety in this game, so kudos to that, what about merc leaders? i think its one of strong roles, dont you plan to implement it ?
5. Crafting question, in that teaser video, in random encounter, rock pile contained 2 iron ore, an then it was depleted, dont you think its too harsh?
6. Do you plan to implement good features from 2238, like shared tents, craftable lockers?
7. will it be possible to tune or improve your tent in any way? Like paying some npc, so that he could add "still", "workbench", "well" or any random stuff?
8. Do you have plan, how simple Town control will look like? Will it have "gear check", how many people will be able to start town control, will we have time control windows, what i personally think was a good feature?
9. what about fast shot trait? will it be a good trait again?
10. what about character customization? Will skins be available for players?
11. What about "negative" activities, stealing, suicide bursting, suicide bombing? i personally liked these features, they were great, will they be in game ?
12. I remember turn based or even rt car/caravans traps as a great feature in former 2238 sessions, will it be possible to make such things in this server?
13.  This is not like a question, more like a remark:  but I really hope, you guys will make combat successful for all types, o not listen to players when they say nerf this or that, they are overpowered, we need strong unarmed, we need strong grenadiers, strong throwers, strong snipers, strong big gunners, variety for RP.  Good luck with developing devs, community is counting on you :)
Title: Re: Questions and Answers
Post by: Revv on June 25, 2013, 22:20
I take the privilege for the 3 non dev person with the highest forum count!
Title: Re: Questions and Answers
Post by: skycast on June 25, 2013, 22:22
can not be unbounded level !!!

max 26 lvl please
After 26 there will be no perks, and other OP bonuses like additional hp/etc. You will see *)
Title: Re: Questions and Answers
Post by: SmallGreg on June 25, 2013, 22:29
Yes, soft lvl cap. It sounds great :)
Title: Re: Questions and Answers
Post by: Stribe on June 25, 2013, 22:31
Is there a character planner?
Title: Re: Questions and Answers
Post by: Revv on June 25, 2013, 23:02
Is there a character planner?

no.
Title: Re: Questions and Answers
Post by: Guage on June 25, 2013, 23:28
This game looks like a dream come true. Count me in. I hope it works. I'll help if I can.
Title: Re: Questions and Answers
Post by: LagMaster on June 25, 2013, 23:31
no.
t yet
I take the privilege for the 3 non dev person with the highest forum count!
how about the devs will correct your double posts?


and to keep in tread: new question, what is the level cap?(or you go no level cap like on 2155?)
Title: Re: Questions and Answers
Post by: Ganado on June 25, 2013, 23:32
Read the thread, man. It's 26.

I take the privilege for the 3 non dev person with the highest forum count!
Congrats on shitposting the most... ???
Title: Re: Questions and Answers
Post by: LagMaster on June 25, 2013, 23:38
Read the thread, man. It's 26.

After 26 there will be no perks, and other OP bonuses like additional hp/etc. You will see *)
this sounds like Kilgore's feat on 2155

and sorry, didn;t notice text under quote(consecuences of TL;FR)
Title: Re: Questions and Answers
Post by: Strike on June 25, 2013, 23:47
Hmm.. So we get total of 9 perks? Or last perk at lvl 24?
Title: Re: Questions and Answers
Post by: T-888 on June 25, 2013, 23:49
Yes, last 2 levels before reaching soft-cap purely as bonus for skill points/health.
Title: Re: Questions and Answers
Post by: LagMaster on June 25, 2013, 23:57
reposing my questions again with new ones( so you don't have to read them again)
will repost my unanswered questions

1. when wiki?

2. OBT1 will start in the night of 5-6 or 6-7?

and now new questions

3. will there be a faction system, if yes a free for all friend base or like in 2238?

4. can you ask Opera to make a FOnline2 caracter planer and Encounter Finder on nitue.net ?

5.will there be bonuses(like perks) in combat for non-combat skills?(f.e. a nerd rage perk or field doctor)

6. vice-versa on 5(gun user, Blunt Heal)

7. will there be traps?

sudgestion for perks and traps
Nerd Rage(req sciance=x; when you are under x% HP you deal x% more dmg)
Field Doctor(FA+Doc=x;after you heal someone you gain x% reduced dmg for a few seconds)
Gun User(gun skill=x;you repair guns for for more det and max det deteriorates lower)
Blunt Heal(melle=x; you can heal for more HP when using FA(Far Cry 2 when you use the knive to take bullet out of your leg when at 1 bar HP)
traps: Frag mine, bear trap, plazma mine, hole...

also new ones:
8) will humans be the only playeble race?(or can we play ghoul/SM/animal)

9)is Carisma going to be a big role in caracter stats?

10) will we have an IRC chanell, or should i uninstal Ice Chat?
Title: Re: Questions and Answers
Post by: Wichura on June 26, 2013, 00:22
10) will we have an IRC chanell, or should i uninstal Ice Chat?
Server the same as for #2238, join #fo2 channel.
Title: Re: Questions and Answers
Post by: Revv on June 26, 2013, 08:06
Read the thread, man. It's 26.

I take the privilege for the 3 non dev person with the highest forum count!
Congrats on shitposting the most... ???
no.
t yet
I take the privilege for the 3 non dev person with the highest forum count!
how about the devs will correct your double posts?


and to keep in tread: new question, what is the level cap?(or you go no level cap like on 2155?)

Hmm, alright I checked out my posts and it seems I would have 33 if i didn't double post (feel free check yourself). no need for the hate prefer too keep it hate free on this game.
Title: Re: Questions and Answers
Post by: Mike Wall on June 26, 2013, 08:09
Hello guys, big respect for this project, hope it to be successful to the end, and now a couple of questions of course:

1. Perks - will they be more or less similar to fallout 2, or will they be like in last 2238 session, strongly changed, new invented etc.
2. Will HQ stuff be in game? Like APA MK2, Pulse rifle, Bozar?
3. What about the repair system, how will you repair items?
4. I read you were talking about role variety in this game, so kudos to that, what about merc leaders? i think its one of strong roles, dont you plan to implement it ?
5. Crafting question, in that teaser video, in random encounter, rock pile contained 2 iron ore, an then it was depleted, dont you think its too harsh?
6. Do you plan to implement good features from 2238, like shared tents, craftable lockers?
7. will it be possible to tune or improve your tent in any way? Like paying some npc, so that he could add "still", "workbench", "well" or any random stuff?
8. Do you have plan, how simple Town control will look like? Will it have "gear check", how many people will be able to start town control, will we have time control windows, what i personally think was a good feature?
9. what about fast shot trait? will it be a good trait again?
10. what about character customization? Will skins be available for players?
11. What about "negative" activities, stealing, suicide bursting, suicide bombing? i personally liked these features, they were great, will they be in game ?
12. I remember turn based or even rt car/caravans traps as a great feature in former 2238 sessions, will it be possible to make such things in this server?
13.  This is not like a question, more like a remark:  but I really hope, you guys will make combat successful for all types, o not listen to players when they say nerf this or that, they are overpowered, we need strong unarmed, we need strong grenadiers, strong throwers, strong snipers, strong big gunners, variety for RP.  Good luck with developing devs, community is counting on you :)
First of all, lots of your questions are made from troll's point of view. :P

1. Just wait couple of days and you will see.
2. It will be.
3. Basically the old system like seen in previous 2238 session.
5. No, I think it is too easy. You just have to jump out of the map and then back again, so you basically have unlimited amount of resources?
7. I like the idea, so maybe. ;)
9. What is your idea of good, here?
10. If it fits to your roleplay, I see no reason why.
11. Ah, trolls. I personally hate it. :P There will be places where you can and can't do it, so something for everyone.
12. Trolls again. You will have to try that for yourself.
13. We need troll classes, you say? Hm, I don't think Skycast would have like that. :P
Title: Re: Questions and Answers
Post by: Black Rainbow on June 26, 2013, 08:49
Hello guys. :)

As I have not asked any questions yet, and I have so many of them, I guess I'll try my hand.

1. Have you guys thought about implementing other playable races in the game if you have not already? I know that Mutants ect are popular among the Roleplay gangs.

2. Have you guys designed any new weapons/items? (I'm going to assume yes, but I know everyone loves to see the weaponry people come up with).

3. One thing that concerns a lot of people and developers themselves is the money situation. No not caps, real life $$$, how do you guys plan to deal with this straight out of pocket?

If these are to direct, and need to be kept secret until release, please pass them by with ease. :)

These are it for now, stay tuned. :)

Title: Re: Questions and Answers
Post by: toxjtib on June 26, 2013, 09:28
i have question :
did you find a system for small teams that do not make swarmer by large teams?

The crafting system is still complicated than in 2238? have you thought about the player plays alone or two?
 (for crafting  in 2238  we need all bleuprint ) in your server we need bleuprint or its possible the craft not bleuprint ?
Title: Re: Questions and Answers
Post by: skycast on June 26, 2013, 09:35
1. Have you guys thought about implementing other playable races in the game if you have not already? I know that Mutants ect are popular among the Roleplay gangs.
Was some idea about this, we will suggest this with community later

2. Have you guys designed any new weapons/items? (I'm going to assume yes, but I know everyone loves to see the weaponry people come up with).
We want balance already existing items and make them usefull first

3. One thing that concerns a lot of people and developers themselves is the money situation. No not caps, real life $$$, how do you guys plan to deal with this straight out of pocket?
We dont need money to run server now.
Title: Re: Questions and Answers
Post by: Mike Wall on June 26, 2013, 09:57
i have question :
did you find a system for small teams that do not make swarmer by large teams?

The crafting system is still complicated than in 2238? have you thought about the player plays alone or two?
Could you be more specific with your questions, please?
Title: Re: Questions and Answers
Post by: skycast on June 26, 2013, 10:14
did you find a system for small teams that do not make swarmer by large teams?
Will be different features for different team types also for loners. But if small teams want dominate against bigger teams they must use some smart tactics and devs from their side will give them this ability. 
Title: Re: Questions and Answers
Post by: Mike Wall on June 26, 2013, 10:28
The crafting system is still complicated than in 2238? have you thought about the player plays alone or two?
 (for crafting  in 2238  we need all bleuprint ) in your server we need bleuprint or its possible the craft not bleuprint ?
I think crafting system is pretty awesome. IMO, crafters will like that a lot and with the possibility to safely sell their stuff via Shopkeepers, it will make sense to do nothing else than craft for fun (and money). ;)
Title: Re: Questions and Answers
Post by: LagMaster on June 26, 2013, 10:45
what i said here
can anyone please answer my questions? or at least reason why they are not answering
Title: Re: Questions and Answers
Post by: T-888 on June 26, 2013, 11:09
Patience, on 1st July there will be additional information provided on perks and other things amongst that.
Title: Re: Questions and Answers
Post by: Mike Wall on June 26, 2013, 11:12
1. when wiki?

2. OBT1 will start in the night of 5-6 or 6-7?

and now new questions

3. will there be a faction system, if yes a free for all friend base or like in 2238?

4. can you ask Opera to make a FOnline2 caracter planer and Encounter Finder on nitue.net ?

5.will there be bonuses(like perks) in combat for non-combat skills?(f.e. a nerd rage perk or field doctor)

6. vice-versa on 5(gun user, Blunt Heal)

7. will there be traps?

also new ones:
8) will humans be the only playeble race?(or can we play ghoul/SM/animal)

9)is Carisma going to be a big role in caracter stats?

10) will we have an IRC chanell, or should i uninstal Ice Chat?

2. at the beginning of 6th July day - so 5-6
3. I guess this was answered few times already, "free for all friend" means how management will be done?
4. Everyone can ask him to do it. But the question is if he has time to do it.
5. Not a bad idea what you suggested, but please don't wanna know everything. What will you do in the game then? ;)
8. Skins could be available for roleplay purposes.
9. Big role? I guess not.
10. Please, do not uninstall anything, what if you delete something that Windows uses? ;)
Title: Re: Questions and Answers
Post by: skycast on June 26, 2013, 11:15
7. will there be traps?
Yes
Title: Re: Questions and Answers
Post by: DocAN on June 26, 2013, 12:37
Which option of Name Colorising You have used?
Title: Re: Questions and Answers
Post by: avv on June 26, 2013, 13:26
Anyway, what's wrong with players hanging around in a city looking for trouble? :)

Naturally any game which requires more or less "skill" develops better and worse players by principle, so what exactly would you want us to fix in that regard?

Basically the question is how will you prevent unsafe towns becoming ghost towns where nobody enters and how will you prevent playerbase splitting into apes and nessies?
Title: Re: Questions and Answers
Post by: Wesan on June 26, 2013, 13:30
Basically the question is how will you prevent unsafe towns becoming ghost towns where nobody enters and how will you prevent playerbase splitting into apes and nessies?

Unguarded towns are very beneficial. The trader prices are lower and special buyer's will buy rare tech from you, also hq crafting stuff will be cheaper than in protected towns.

Why would we prevent splitting community into "apes and nessies"? Player becomes who he want's to be, we won't limit that in any way.
Title: Re: Questions and Answers
Post by: Rascal on June 26, 2013, 13:39
no.

Its important to create enviorment promoting players activities in unsafe cities in order to prevent them being ghost towns, and we have it on mind.
I cant write much here im at work now but all will be explained later, be sure.
Title: Re: Questions and Answers
Post by: skycast on June 26, 2013, 13:46
Which option of Name Colorising You have used?
Will be 3 options:
1)Namecolorising.txt - player can edit youself also client wirting there info when player color someone ingame using karma
2)Faction colorising - faction leader can set colors
3)Game colorising - no info will be published yet *)))
Player will be able to turn on/off any of this colorisings or choose priority
Title: Re: Questions and Answers
Post by: toxjtib on June 26, 2013, 14:34
go do something against the big gun critical?
Title: Re: Questions and Answers
Post by: Babylon on June 26, 2013, 15:18
Something about Special Encos?
Title: Re: Questions and Answers
Post by: Glumer on June 26, 2013, 16:08
only few things: pls no more blueprints :D its pain on all servers, and did you think about some kind of militia or helping npc during holding city? TC can by something more like real conquere the city then staying and dying on varicose veins - only my small suggestion (i know its questions and answers, if its part of info from 1st july sorry)
Title: Re: Questions and Answers
Post by: greenthumb on June 26, 2013, 16:21
Is there planned any modification in superstiming? Or just good old one? If you planned not modified one, i would welcome cutting off drawback effects.
Title: Re: Questions and Answers
Post by: BradSmalls on June 26, 2013, 16:27
If this server has BG crits i wont play it makes FO a game of chance and its boring getting one hit KO from a lucky crit
Title: Re: Questions and Answers
Post by: toxjtib on June 26, 2013, 17:02
yes  me too  its shit bg crit
Title: Re: Questions and Answers
Post by: Revv on June 26, 2013, 17:28
If this server has BG crits i wont play it makes FO a game of chance and its boring getting one hit KO from a lucky crit

Yep this, only one that needs too nerf happens almost 24/7 just no.
Title: Re: Questions and Answers
Post by: Raidon on June 26, 2013, 17:47
First I wanted to share my joy that it is not over yet, but from the ashes of 2238 came out something new which no one would have expected.

So my question here would be: it was mentioned something that the BoS and the Enclave would have had a serious setback and now recruit experienced wastelanders(Players?).

Would that mean that there are NPC driven factions again?And would hereby also a real history will also be inserted, or just a boring quest line as in 2238?

Thanks in advance.
Title: Re: Questions and Answers
Post by: BradSmalls on June 26, 2013, 17:51
I want a answer on BG crits all servers but Requiem and Goon Haven have it and its bull shit op gay annoying ruins snipers (why i quit 2238) ruins balance
Title: Re: Questions and Answers
Post by: Ganado on June 26, 2013, 17:55
Would that mean that there are NPC driven factions again? And would hereby also a real history will also be inserted, or just a boring quest line as in 2238?
What kind of a "real history" are you expecting that doesn't just turn into a "boring quest line"? What kinds of activities would you want an NPC faction to be able to do, without making NPC factions useless, but also without making them a necessity, for example, for crafting?
Title: Re: Questions and Answers
Post by: Raidon on June 26, 2013, 18:11
Would that mean that there are NPC driven factions again? And would hereby also a real history will also be inserted, or just a boring quest line as in 2238?
What kind of a "real history" are you expecting that doesn't just turn into a "boring quest line"? What kinds of activities would you want an NPC faction to be able to do, without making NPC factions useless, but also without making them a necessity, for example, for crafting?
You already mentioned it.
Title: Re: Questions and Answers
Post by: Ganado on June 26, 2013, 18:16
So basically you want NPC factions to be like old 2238 system where you would have your alt join the faction as means to an end just to learn the profession? That seems like taking a step back.
Title: Re: Questions and Answers
Post by: Wesan on June 26, 2013, 18:23
So basically you want NPC factions to be like old 2238 system where you would have your alt join the faction as means to an end just to learn the profession? That seems like taking a step back.

There is nothing like that, how it work's will be explained at 1st of june.
Title: Re: Questions and Answers
Post by: Ganado on June 26, 2013, 18:24
Good to hear, I just wasn't sure what Raidon meant by his reply.
Title: Re: Questions and Answers
Post by: Raidon on June 26, 2013, 18:28
So basically you want NPC factions to be like old 2238 system where you would have your alt join the faction as means to an end just to learn the profession? That seems like taking a step back.

There is nothing like that, how it work's will be explained at 1st of june.
all I want is a solid story with interesting characters and events. ;)
Title: Re: Questions and Answers
Post by: Strike on June 26, 2013, 20:46
Are character or enemy models 3d?
Title: Re: Questions and Answers
Post by: Wesan on June 26, 2013, 20:57
Are character or enemy models 3d?

Nope.
Title: Re: Questions and Answers
Post by: S.T.A.L.K.E.R on June 26, 2013, 21:46
Will armor be lootable from NPC's?
Title: Re: Questions and Answers
Post by: Babylon on June 26, 2013, 22:22
What about the Special Enco ?!!!!
Title: Re: Questions and Answers
Post by: Wichura on June 26, 2013, 22:32
Go search 32:42 square to get Gauss Dildo.

Oh, wait ...
Title: Re: Questions and Answers
Post by: Guage on June 27, 2013, 00:54
1. Will there be special ways to get caps, like selling spears in JT and selling Gecko pelts in Klamath?
2. In general, how will Barter work? Like NPC merchants will have so many caps and it regenerates each day?
3. Ditto what last guy asked: what is dev's ideas about Special Encounters? More is better? Less is better?
Title: Re: Questions and Answers
Post by: Wesan on June 27, 2013, 01:30
Quote
1. Will there be special ways to get caps, like selling spears in JT and selling Gecko pelts in Klamath?

Yup

Quote
2. In general, how will Barter work? Like NPC merchants will have so many caps and it regenerates each day?

Not so many caps, but enough, and item/caps respawn time is randomized.
Title: Re: Questions and Answers
Post by: Gimper on June 27, 2013, 01:42
Will caps be common like in the 2011 season of 2238, or will they be mercilessly hard to grind like in the 2012/2013 season?

Also, will Opera's FCP (http://nitue.net/#fcp/index) work for Fonline 2?
(Shout out to Opera for putting so much work into such a great tool)
Title: Re: Questions and Answers
Post by: Ganado on June 27, 2013, 02:01
That's up to Opera, not devs.
Title: Re: Questions and Answers
Post by: Wesan on June 27, 2013, 02:03
Will caps be common like in the 2011 season of 2238, or will they be mercilessly hard to grind like in the 2012/2013 season?

Refering to amount of trader's, time of caps respawn, it should be just enough. But we will see in OBT, that's where we will get information from test's to balance stuff.
Title: Re: Questions and Answers
Post by: T-888 on June 27, 2013, 02:13
Will caps be common like in the 2011 season of 2238, or will they be mercilessly hard to grind like in the 2012/2013 season?

That's a matter of perspective, when there are different ways on how you can obtain caps it's better to formulate a question which is relevant to your style of play.

A. Player who on 2238 was a part of some faction and sucked caps from TC box will say that caps were quite easy to get and related to some activity like TC itself what he will not perceive as grind. (getting much caps)
B. Player who gathered spears, sold gecko hides, did trading for caps might give an opposite answer. (in comparison to player A, is not getting that much caps for the same time player A is spending in order to obtain them even if both relate obtaining caps to an enjoyable activity)
Title: Re: Questions and Answers
Post by: Gimper on June 27, 2013, 02:21
Will caps be common like in the 2011 season of 2238, or will they be mercilessly hard to grind like in the 2012/2013 season?

That's a matter of perspective, when there are different ways on how you can obtain caps it's better to formulate a question which is relevant to your style of play.

A. Player who on 2238 was a part of some faction and sucked caps from TC box will say that caps were quite easy to get and related to some activity what he will not perceive as grind.
B. Player who gathered spears, sold gecko hides, did trading for caps might give an opposite answer.

Well in TC boxes, small-mid amounts of caps spawned, and it took hours of alt idling to get good amounts. In my opinion, that's grinding. On the other hand, I also solo-played for a huge part of my gameplay life. During that time, I mostly got caps from bartering with other players rather than merchants. Either way, caps for me (and a  lot of my friends) was very hard BORING to get. That is why I am curious.

Onto another subject, might there be a nice great big bartering/exchanging place? Where as suggested on the 2238 forum, you can do totally safe trades (possibly for a small fee). This is on most other MMO games; for example, Runescape's Grand Exchange.
Title: Re: Questions and Answers
Post by: Guage on June 27, 2013, 02:26
I was talking at length to a player from "season 5" who said back then he could craft tons of tier 1 stuff, and go trade to NPC vendors for sometimes huge amounts of caps. He said that option was all but removed from season 6 as only tiny amounts of caps were ever seen on the merchants.

So my question is from a solo-crafter trying to trade honest hard work to NPCs perspective. I am hoping sometimes (randomly is fine) large amounts of caps appear to make trading large batches possible.
Title: Re: Questions and Answers
Post by: Ganado on June 27, 2013, 02:31
Guys, I wouldn't worry about caps for right now, especially it hasn't even started yet. 2238 devs succeeded in making it immensely harsh to get caps through NPCs, the base TLA {SDK} barter scripts are much less harsh, and I doubt FOnline2 devs made them much harder. Remember, they said one of their goals is to NOT make this game a total grind.

Onto another subject, might there be a nice great big bartering/exchanging place? Where as suggested on the 2238 forum, you can do totally safe trades (possibly for a small fee). This is on most other MMO games; for example, Runescape's Grand Exchange.
The teaser video (at around 6:30)  shows that the Water Merchant map was turned into a place where players can set up stands that lists the prices they want for items to sell and trade, though I doubt it's 100% safe unless they have nopvp on...
Title: Re: Questions and Answers
Post by: Gimper on June 27, 2013, 03:00
I must be totally blind because I haven't seen a teaser video.. where is it? hehe
Title: Re: Questions and Answers
Post by: Ganado on June 27, 2013, 03:09
http://forum.fonline2.com/index.php?topic=332, and scroll down.
Title: Re: Questions and Answers
Post by: Gimper on June 27, 2013, 03:22
Thank you good sir.
Title: Re: Questions and Answers
Post by: Strike on June 27, 2013, 07:28
And more Qs! 1: Possible to play on mac/linux like other fonline servers throught wine? 2: Where is server located and how is ping to europe? 3: Possible to get skins/special things with 'extra' donations? 4: Does server have more weapon perks or something special abilities to weapons? 5: Does we need charisma to lead people, or possible to 1ch > able to lead 1 player? (not mercenaries or slaves)
Title: Re: Questions and Answers
Post by: Gimper on June 27, 2013, 07:49
Also, do we need the fallout 2 master and critter data, or are you devs so kind enough to supply it in the download?
Title: Re: Questions and Answers
Post by: Babylon on June 27, 2013, 08:03
MAster and Critter dat. are very easy to get
I think u can download fallout from Pirate Bay and you will have master and critter dat. :)


Promoting Piracy on this forum is forbidden
Title: Re: Questions and Answers
Post by: greenthumb on June 27, 2013, 08:04
a lot of asked questions here were been alredy answered, please read the thread first, we dont wana discourage devs communication with playerbase in so early state of game.

Hehe, do we? :D
Title: Re: Questions and Answers
Post by: Gimper on June 27, 2013, 08:05
Yes I know, but my friends who also want to play, don't like doing the whole torrent jazz. No matter, I'll get it for them :D
Title: Re: Questions and Answers
Post by: Babylon on June 27, 2013, 08:36
Shit fuck torrent are good ;)
Title: Re: Questions and Answers
Post by: BLDYMSS on June 27, 2013, 10:12
Careful with torrents tho, some are tracked and then you're fucked. I currently got a f*ckin lawsuit on my ass, just because of one episode of The Walking Dead ::). And, yes that torrent was from Pirate Bay, so no, they aren't always safe like everybode says! Alternatives are usenet, or you can buy fallout pretty cheap. Don't have a link right now, but google should help.
Title: Re: Questions and Answers
Post by: Wichura on June 27, 2013, 10:44
you can buy fallout pretty cheap
Yeah, for like two beers, so I wouldn't even bother trying to find these on some Torrents or whatever.
Title: Re: Questions and Answers
Post by: Babylon on June 27, 2013, 11:04
i can upload master,critter for a someone ;) VEry Easy :P
i have original version of Fallout 1 Fallout 2 And 3 New Vegas Etc ... ;D



Promoting Piracy on this forum is still forbidden
Title: Re: Questions and Answers
Post by: LagMaster on June 27, 2013, 11:25
i liked fallout so much, i got 2 original copys of the games F1 F2 and FoT, also i got F3 original, wanna buy full DLC F:NV when i can
Title: Re: Questions and Answers
Post by: Babylon on June 27, 2013, 12:56
ahha i think we missed the topic
Title: Re: Questions and Answers
Post by: LagMaster on June 27, 2013, 13:25
ok, back to questioning:

will you include the fallout 2 companion armors mod?(in case we get lenny or vic skins)
Title: Re: Questions and Answers
Post by: Babylon on June 27, 2013, 13:29
1.And we need to make jet ,:D with my best firend Myron ofc ;)
2.Did we have more town or so ?
Title: Re: Questions and Answers
Post by: LagMaster on June 27, 2013, 13:31
Babylon, i can't understand question, did you mean:
1. Can we make jet?(ofc. with Myron NPC)
2. Are there more towns?
Title: Re: Questions and Answers
Post by: Babylon on June 27, 2013, 13:39
Yes ofc you under so :D
Title: Re: Questions and Answers
Post by: avv on June 27, 2013, 14:42
1. How will small guns burst weapons find themselves useful compared to big guns burst weapons?

2. Is the focus on keeping your character alive or not losing important items?
Practical example: if you die 10 times with cheap pistol but finally kill your opponent once and loot his expensive weapon it can be considered a victory for you if there is no penalty for death.

3. Are you going to "force" players to teamwork or can a single player obtain everything necessary to defend himself without having to abuse?
Title: Re: Questions and Answers
Post by: skycast on June 27, 2013, 15:03
3. Are you going to "force" players to teamwork or can a single player obtain everything necessary to defend himself without having to abuse?
As i already said loner can obtain some middle loot, but almost impossible alone gain TOP stuff.
Title: Re: Questions and Answers
Post by: drot on June 27, 2013, 15:32
2. Is the focus on keeping your character alive or not losing important items?
Practical example: if you die 10 times with cheap pistol but finally kill your opponent once and loot his expensive weapon it can be considered a victory for you if there is no penalty for death.

You can always beg a GM to buff your chars like you did on 2238.
Title: Re: Questions and Answers
Post by: LagMaster on June 27, 2013, 15:56
2. Is the focus on keeping your character alive or not losing important items?
Practical example: if you die 10 times with cheap pistol but finally kill your opponent once and loot his expensive weapon it can be considered a victory for you if there is no penalty for death.

You can always beg a GM to buff your chars like you did on 2238.
his question was if death brings aditional penaltys exept the loss of the items you had on yourself
Title: Re: Questions and Answers
Post by: Merle on June 27, 2013, 16:12
As i already said loner can obtain some middle loot, but almost impossible alone gain TOP stuff.

This is most excellent news, 'cause there's nothing that I love more than an almost impossible challenge. :)

Off-topic (a question for any good-natured dev out there. Those who are not devs, please don't give opinions; I am only interested if it can be done, not if people like the idea or not. Thank you). Feel free to PM me with the answer.

Spoiler
I intend to begin a little project of my own and see how it goes, and right now, the only way to see if it's even possible to implement one of the things is to ask one of you (since I don't have much free time on my hands nor the required knowledge to test it):

Is it possible (technically speaking) to make the skill growth of the leveling system OUT of the player's control, but based on his SPECIFIC in-game actions? The idea behind this is to try to completely remove the XP and gained SP per level, and focus the development of your character on the time you invest ingame doing things you prefer (as in rl).

For example, you know how when (in F1 or F2) you reach a certain number of karma points you get a certain "karma title"; well, this leveling that I have in mind would work on the similar principle.

SOME EXAMPLES:
Remember those "top player Pip-boy statistics in FOnline 2238? (Most melee damage dealt/best sniper/doctor/thief etc.) Well, in this case, a player would gain, let's say small guns skill % by constantly using small guns (but not if he misses; more aimed shots would respectively increase your critical chance, to a certain limit of course; burst mode would even add a bonus to your bg); doctor by healing crippled NPC caravan runners or other players, science or repair by disassembling different items/drugs etc. (it's difficult to say how many weapon shots/healing attempts/disassemblies would take to increase a skill by 1%, but it would have to be A LOT, and it would take even more attempts the higher you go).

Perks would still be an available option to obtain, but they would either "appear" under your perk table once a certain action has been successfully done a certain amount of times, or via a quest once you had a required skill % to embark on it, BUT some of the perk availability would still depend on your S.P.E.C.I.A.L.s as well as on you skill %. Also, your max skill percentage would as well depend on the S.P.E.C.I.A.L.s (low intelligence character, eg. 3 cannot go over 50% science etc.). This would, hopefully, decrease the amount of alting, since theoretically, you would be able to max all of your skills to a certain degree (be-all-that-you-can-be-style), but only by playing the game more.

I fully understand that this undertaking would require an immense amount of time for "class branching research" in order to adjust all the "gained perk scenarios", but once again, I'm only interested in the possibility.

Thank you for your time.
Title: Re: Questions and Answers
Post by: Mike Wall on June 27, 2013, 16:19
Spoiler
I intend to begin a little project of my own and see how it goes, and right now, the only way to see if it's even possible to implement one of the things is to ask one of you (since I don't have much free time on my hands nor the required knowledge to test it):

Is it possible (technically speaking) to make the skill growth of the leveling system OUT of the player's control, but based on his SPECIFIC in-game actions? The idea behind this is to try to completely remove the XP and gained SP per level, and focus the development of your character on the time you invest ingame doing things you prefer (as in rl).

For example, you know how when (in F1 or F2) you reach a certain number of karma points you get a certain "karma title"; well, this leveling that I have in mind would work on the similar principle.

SOME EXAMPLES:
Remember those "top player Pip-boy statistics in FOnline 2238? (Most melee damage dealt/best sniper/doctor/thief etc.) Well, in this case, a player would gain, let's say small guns skill % by constantly using small guns (but not if he misses; more aimed shots would respectively increase your critical chance, to a certain limit of course; burst mode would even add a bonus to your bg); doctor by healing crippled NPC caravan runners or other players, science or repair by disassembling different items/drugs etc. (it's difficult to say how many weapon shots/healing attempts/disassemblies would take to increase a skill by 1%, but it would have to be A LOT, and it would take even more attempts the higher you go).

Perks would still be an available option to obtain, but they would either "appear" under your perk table once a certain action has been successfully done a certain amount of times, or via a quest once you had a required skill % to embark on it, BUT some of the perk availability would still depend on your S.P.E.C.I.A.L.s as well as on you skill %. Also, your max skill percentage would as well depend on the S.P.E.C.I.A.L.s (low intelligence character, eg. 3 cannot go over 50% science etc.). This would, hopefully, decrease the amount of alting, since theoretically, you would be able to max all of your skills to a certain degree (be-all-that-you-can-be-style), but only by playing the game more.

I fully understand that this undertaking would require an immense amount of time for "class branching research" in order to adjust all the "gained perk scenarios", but once again, I'm only interested in the possibility.

Thank you for your time.
It would be possible and even not that hard to implement.
Title: Re: Questions and Answers
Post by: Merle on June 27, 2013, 16:22
Spoiler
I intend to begin a little project of my own and see how it goes, and right now, the only way to see if it's even possible to implement one of the things is to ask one of you (since I don't have much free time on my hands nor the required knowledge to test it):

Is it possible (technically speaking) to make the skill growth of the leveling system OUT of the player's control, but based on his SPECIFIC in-game actions? The idea behind this is to try to completely remove the XP and gained SP per level, and focus the development of your character on the time you invest ingame doing things you prefer (as in rl).

For example, you know how when (in F1 or F2) you reach a certain number of karma points you get a certain "karma title"; well, this leveling that I have in mind would work on the similar principle.

SOME EXAMPLES:
Remember those "top player Pip-boy statistics in FOnline 2238? (Most melee damage dealt/best sniper/doctor/thief etc.) Well, in this case, a player would gain, let's say small guns skill % by constantly using small guns (but not if he misses; more aimed shots would respectively increase your critical chance, to a certain limit of course; burst mode would even add a bonus to your bg); doctor by healing crippled NPC caravan runners or other players, science or repair by disassembling different items/drugs etc. (it's difficult to say how many weapon shots/healing attempts/disassemblies would take to increase a skill by 1%, but it would have to be A LOT, and it would take even more attempts the higher you go).

Perks would still be an available option to obtain, but they would either "appear" under your perk table once a certain action has been successfully done a certain amount of times, or via a quest once you had a required skill % to embark on it, BUT some of the perk availability would still depend on your S.P.E.C.I.A.L.s as well as on you skill %. Also, your max skill percentage would as well depend on the S.P.E.C.I.A.L.s (low intelligence character, eg. 3 cannot go over 50% science etc.). This would, hopefully, decrease the amount of alting, since theoretically, you would be able to max all of your skills to a certain degree (be-all-that-you-can-be-style), but only by playing the game more.

I fully understand that this undertaking would require an immense amount of time for "class branching research" in order to adjust all the "gained perk scenarios", but once again, I'm only interested in the possibility.

Thank you for your time.
It would be possible and even not that hard to implement.

Thank you so much for the quick answer.  :)

EDIT: another goal behind this is to prevent players to reach 100% of science/repair/doctor or any other skill for that matter, by killing mole rats all day in the middle of the desert and spending their SP as they please.
Title: Re: Questions and Answers
Post by: greenthumb on June 27, 2013, 16:43
Good example for such game is Runescape or Ultima online, It works quite good, and if you wana be a miner you simply has to dig in mine to improve your skills. But variety of builds is quite limited and its totaly difrent game at all, so me personaly prefer old fallout Character Evolve system with all its flaws.
Title: Re: Questions and Answers
Post by: LagMaster on June 27, 2013, 17:00
or skyrim double skill sistem: you gain SP per level and you can use them only on the trees you actualy use
Title: Re: Questions and Answers
Post by: skycast on June 27, 2013, 17:01
Spoiler
I intend to begin a little project of my own and see how it goes, and right now, the only way to see if it's even possible to implement one of the things is to ask one of you (since I don't have much free time on my hands nor the required knowledge to test it):

Is it possible (technically speaking) to make the skill growth of the leveling system OUT of the player's control, but based on his SPECIFIC in-game actions? The idea behind this is to try to completely remove the XP and gained SP per level, and focus the development of your character on the time you invest ingame doing things you prefer (as in rl).

For example, you know how when (in F1 or F2) you reach a certain number of karma points you get a certain "karma title"; well, this leveling that I have in mind would work on the similar principle.

SOME EXAMPLES:
Remember those "top player Pip-boy statistics in FOnline 2238? (Most melee damage dealt/best sniper/doctor/thief etc.) Well, in this case, a player would gain, let's say small guns skill % by constantly using small guns (but not if he misses; more aimed shots would respectively increase your critical chance, to a certain limit of course; burst mode would even add a bonus to your bg); doctor by healing crippled NPC caravan runners or other players, science or repair by disassembling different items/drugs etc. (it's difficult to say how many weapon shots/healing attempts/disassemblies would take to increase a skill by 1%, but it would have to be A LOT, and it would take even more attempts the higher you go).

Perks would still be an available option to obtain, but they would either "appear" under your perk table once a certain action has been successfully done a certain amount of times, or via a quest once you had a required skill % to embark on it, BUT some of the perk availability would still depend on your S.P.E.C.I.A.L.s as well as on you skill %. Also, your max skill percentage would as well depend on the S.P.E.C.I.A.L.s (low intelligence character, eg. 3 cannot go over 50% science etc.). This would, hopefully, decrease the amount of alting, since theoretically, you would be able to max all of your skills to a certain degree (be-all-that-you-can-be-style), but only by playing the game more.

I fully understand that this undertaking would require an immense amount of time for "class branching research" in order to adjust all the "gained perk scenarios", but once again, I'm only interested in the possibility.

Thank you for your time.

All i can say not only you thought about this  ;)
Title: Re: Questions and Answers
Post by: LagMaster on June 27, 2013, 17:10
actualy, i got an ideea
Spoiler
you can make new variables with ech weapon(if you want you can make them share variables) so whenever you have x amount(it can also be a F.E. current skill*10) it will drain the entire value and give a boost to a specific skill, like reading a skill book, you can also disable xp gaining or making 30000...000 xp needed for level 2 and all the perks can be support perks like on 2238. i have no ideea what you can do for HP gain, probably all caracters have a fixed amount of HP
Title: Re: Questions and Answers
Post by: Merle on June 27, 2013, 17:27
[...] i have no ideea what you can do for HP gain, probably all caracters have a fixed amount of HP [...]
Spoiler
Well, I don't know if it's the right approach or not, but for HP, I was thinking in the lines that it's initial values should depend purely on STR, END and AG, while HP gain would depend on the progression of your unarmed/melee/outdoorsman skills (since those are the skills that requires the most physical activity). Still thinking about it though.

EDIT: that would also kind of give the slight buff to the HtH builds (at least in the "HP department"). :)
Title: Re: Questions and Answers
Post by: Guage on June 27, 2013, 18:51
I like skycast's idea of developing skills by using them, rather than getting xp from anything and then using the sp in totally unrelated ways. How would, for example, fighting floaters help my gambling skill? It wouldn't.

So yes, an activity-related skill boost sounds great, but I suggest a hybrid: allow some amount of custom skill boosting. Having that choice each level is fun. Same with perks.
Title: Re: Questions and Answers
Post by: vedaras on June 27, 2013, 19:24
yes i am for hybri myself, since this is really attractive in only those skills, which are not so called main skills, if the skills will work like in f2, so people taking for example gun skill + fa + doc, then these 3 shouldnt be increased by using them, just atlernative skills like repair/science should be increased by using them.
what i mean from that in short: skills which can grant good life in game like combat skills, steal/lockpick, shouldnt be raised by using them, only real support skills should be increased by usage, this is my opinion :)
Title: Re: Questions and Answers
Post by: Guage on June 27, 2013, 19:32
But would you not get better at shooting a pistol if you shoot a pistol more?
Title: Re: Questions and Answers
Post by: Rascal on June 27, 2013, 19:38
The goal is to achieve situation that 1 char is able to deal with most needed activites, and all ur other chars are the chars that ur making only because u want it - such as for example specific PvP build u like to play etc.
There is no fun in leveling 1 task "toilet" char because u must to -> use it then flush the water :F
Title: Re: Questions and Answers
Post by: vedaras on June 27, 2013, 20:02
but doesnt that counter your other statement that you want to increase number of available roles in this roleplaying game ?:)
Title: Re: Questions and Answers
Post by: LagMaster on June 27, 2013, 20:20
Rascal is saying that you can make a caracter you like to use, but if you want to change game style from, doc free hugger to 70 range sniper you can make a new char, but not 1 char for 1 role(fe. 4 crafters, 2 miners, 3 PvE farmers)
Title: Re: Questions and Answers
Post by: Wichura on June 27, 2013, 20:25
Being a toilet alt isn't playing a role.
Title: Re: Questions and Answers
Post by: Revv on June 27, 2013, 20:53
We should get 1.5x more skills points and 1 more taggable so we can have 4 tags and get 1.5 skills this will drastically cut down on the use of alts.
Title: Re: Questions and Answers
Post by: Pti4ka on June 27, 2013, 20:54
Role isn't depending by skill-points. It's in your mind   ;)
Title: Re: Questions and Answers
Post by: Gimper on June 27, 2013, 21:14
We should get 1.5x more skills points and 1 more taggable so we can have 4 tags and get 1.5 skills this will drastically cut down on the use of alts.

This is a great idea. I support this. By the way, hopefully when the server starts, they will make a suggestions thread  ;D
Title: Re: Questions and Answers
Post by: LagMaster on June 27, 2013, 21:23
we should move the section from here:

Off-topic (a question for any good-natured dev out there. Those who are not devs, please don't give opinions; I am only interested if it can be done, not if people like the idea or not. Thank you). Feel free to PM me with the answer.

Spoiler
I intend to begin a little project of my own and see how it goes, and right now, the only way to see if it's even possible to implement one of the things is to ask one of you (since I don't have much free time on my hands nor the required knowledge to test it):

Is it possible (technically speaking) to make the skill growth of the leveling system OUT of the player's control, but based on his SPECIFIC in-game actions? The idea behind this is to try to completely remove the XP and gained SP per level, and focus the development of your character on the time you invest ingame doing things you prefer (as in rl).

For example, you know how when (in F1 or F2) you reach a certain number of karma points you get a certain "karma title"; well, this leveling that I have in mind would work on the similar principle.

SOME EXAMPLES:
Remember those "top player Pip-boy statistics in FOnline 2238? (Most melee damage dealt/best sniper/doctor/thief etc.) Well, in this case, a player would gain, let's say small guns skill % by constantly using small guns (but not if he misses; more aimed shots would respectively increase your critical chance, to a certain limit of course; burst mode would even add a bonus to your bg); doctor by healing crippled NPC caravan runners or other players, science or repair by disassembling different items/drugs etc. (it's difficult to say how many weapon shots/healing attempts/disassemblies would take to increase a skill by 1%, but it would have to be A LOT, and it would take even more attempts the higher you go).

Perks would still be an available option to obtain, but they would either "appear" under your perk table once a certain action has been successfully done a certain amount of times, or via a quest once you had a required skill % to embark on it, BUT some of the perk availability would still depend on your S.P.E.C.I.A.L.s as well as on you skill %. Also, your max skill percentage would as well depend on the S.P.E.C.I.A.L.s (low intelligence character, eg. 3 cannot go over 50% science etc.). This would, hopefully, decrease the amount of alting, since theoretically, you would be able to max all of your skills to a certain degree (be-all-that-you-can-be-style), but only by playing the game more.

I fully understand that this undertaking would require an immense amount of time for "class branching research" in order to adjust all the "gained perk scenarios", but once again, I'm only interested in the possibility.

Thank you for your time.
to last message to a new tread, don't you think?
Title: Re: Questions and Answers
Post by: Revv on June 27, 2013, 21:46
we should move the section from here:

Off-topic (a question for any good-natured dev out there. Those who are not devs, please don't give opinions; I am only interested if it can be done, not if people like the idea or not. Thank you). Feel free to PM me with the answer.

Spoiler
I intend to begin a little project of my own and see how it goes, and right now, the only way to see if it's even possible to implement one of the things is to ask one of you (since I don't have much free time on my hands nor the required knowledge to test it):

Is it possible (technically speaking) to make the skill growth of the leveling system OUT of the player's control, but based on his SPECIFIC in-game actions? The idea behind this is to try to completely remove the XP and gained SP per level, and focus the development of your character on the time you invest ingame doing things you prefer (as in rl).

For example, you know how when (in F1 or F2) you reach a certain number of karma points you get a certain "karma title"; well, this leveling that I have in mind would work on the similar principle.

SOME EXAMPLES:
Remember those "top player Pip-boy statistics in FOnline 2238? (Most melee damage dealt/best sniper/doctor/thief etc.) Well, in this case, a player would gain, let's say small guns skill % by constantly using small guns (but not if he misses; more aimed shots would respectively increase your critical chance, to a certain limit of course; burst mode would even add a bonus to your bg); doctor by healing crippled NPC caravan runners or other players, science or repair by disassembling different items/drugs etc. (it's difficult to say how many weapon shots/healing attempts/disassemblies would take to increase a skill by 1%, but it would have to be A LOT, and it would take even more attempts the higher you go).

Perks would still be an available option to obtain, but they would either "appear" under your perk table once a certain action has been successfully done a certain amount of times, or via a quest once you had a required skill % to embark on it, BUT some of the perk availability would still depend on your S.P.E.C.I.A.L.s as well as on you skill %. Also, your max skill percentage would as well depend on the S.P.E.C.I.A.L.s (low intelligence character, eg. 3 cannot go over 50% science etc.). This would, hopefully, decrease the amount of alting, since theoretically, you would be able to max all of your skills to a certain degree (be-all-that-you-can-be-style), but only by playing the game more.

I fully understand that this undertaking would require an immense amount of time for "class branching research" in order to adjust all the "gained perk scenarios", but once again, I'm only interested in the possibility.

Thank you for your time.
to last message to a new tread, don't you think?


aaand..... a baby died.
Title: Re: Questions and Answers
Post by: LagMaster on June 27, 2013, 22:19
aaand..... a baby died.
nope, this is FOnline engine related question, and IMO this tread should be about FO2 related question
Title: Re: Questions and Answers
Post by: Strike on June 28, 2013, 09:30
Is it possible to enslave animals?
I mean something like dogs mostly :P
Title: Re: Questions and Answers
Post by: Merle on June 28, 2013, 11:13
Is it possible to enslave animals?
I mean something like dogs mostly :P

The only way to win a dog's trust and loyalty is through unconditional love! Indians and black people on the other hand...
Title: Re: Questions and Answers
Post by: Strike on June 28, 2013, 16:46
Will there be FOnline2 webpage or only this forum remains?
Title: Re: Questions and Answers
Post by: skycast on June 28, 2013, 16:49
Will there be FOnline2 webpage or only this forum remains?
Web page under construction and not in priority now.
Title: Re: Questions and Answers
Post by: Admiral Zombie on June 28, 2013, 20:50
I'm wondering how freely the devs will tell the playerbase about in game formulas and such.

I don't mean to ask now what they are, but when you do start releasing information how freely will you tell us things like the code for sneak detection, chance to hit, encounter rates if there are unique encounters, etc.

If you are going to hide any information and rely on the players to determine it, what sort of information would you hide and let players determine for themselves?
Title: Re: Questions and Answers
Post by: T-888 on June 28, 2013, 20:58
Eventually, I think such information should be provided, but not in early stages of the game.
Title: Re: Questions and Answers
Post by: Strike on June 29, 2013, 13:52
Maybe you could add link to forestnet webchat -> #fo2 channel, I bet not everyone knows that and still would like come to discuss/report bugs later when game is on.
Title: Re: Questions and Answers
Post by: Alvarez on June 29, 2013, 14:26
Will you release infos on 1.07 at midnight or at the next morning?
Title: Re: Questions and Answers
Post by: Strike on June 29, 2013, 14:29
Will you release infos on 1.07 at midnight or at the next morning?
Let's hope soon as they can :)
Title: Re: Questions and Answers
Post by: LagMaster on June 29, 2013, 15:10
i have a 3 day exam(1th 3th and 5th) so the fac that it will start at 6th of july is epic
Title: Re: Questions and Answers
Post by: T-888 on June 29, 2013, 16:16
Will you release infos on 1.07 at midnight or at the next morning?

Does it really matter? There is still going to be five days in between for everyone to read until beta.
Title: Re: Questions and Answers
Post by: S.T.A.L.K.E.R on June 29, 2013, 18:59
i have a 3 day exam(1th 3th and 5th) so the fac that it will start at 6th of july is epic
Where the hell do you live? I'm out of school already! :D (summer)
Title: Re: Questions and Answers
Post by: Gimper on June 29, 2013, 20:44
i have a 3 day exam(1th 3th and 5th) so the fac that it will start at 6th of july is epic
Where the hell do you live? I'm out of school already! :D (summer)
Probably college my friend.
Title: Re: Questions and Answers
Post by: LagMaster on June 29, 2013, 21:09
i have a 3 day exam(1th 3th and 5th) so the fac that it will start at 6th of july is epic
Where the hell do you live? I'm out of school already! :D (summer)
i am also you of school, but this is the final exam in my country, w.o it you cannot get hired on good post and cannot go to colage
Title: Re: Questions and Answers
Post by: Strike on June 29, 2013, 22:52
More questions!

1: I heard discussion about dungeons, I think they aren't ingame yet right... well anyway wanted to ask, any idea will there be something harder NPC enemy than these normally what we kill easily, something like boss etc?

2: Will there be events, something like raiders/bandits would trying to take control of some smaller town. Or for low level Tribals attacking Geckos etc animals?

3: Is there possible to get repair help from NPC to get items repaired for caps?
(+ Possible to upgrade guns, by talking NPC and giving caps?)

4: Can players heal/weaken radiated status of other players/NPCs?

5: Is Karma on important place on FOnline2? (Reputation is important, but none other server offers important things for Karma)

6: NPCs are normal stats or buffed like on 2238?
(Stronger, more HP etc...)
Title: Re: Questions and Answers
Post by: Gimper on June 30, 2013, 00:19
Another question, in the teaser video, it talks about special stats on crafted items. Can we have all the details on that subject please?
Title: Re: Questions and Answers
Post by: skycast on June 30, 2013, 03:24
More questions!

2: Will there be events, something like raiders/bandits would trying to take control of some smaller town. Or for low level Tribals attacking Geckos etc animals?
Yes

3: Is there possible to get repair help from NPC to get items repaired for caps?
(+ Possible to upgrade guns, by talking NPC and giving caps?)
Yes

4: Can players heal/weaken radiated status of other players/NPCs?
No

5: Is Karma on important place on FOnline2? (Reputation is important, but none other server offers important things for Karma)
Yes

Another question, in the teaser video, it talks about special stats on crafted items. Can we have all the details on that subject please?
Later, for now i can say that crafters have ability to craft items with special stats like: weapons with additional dmg,range, toHit bonus, armors with additional resists, armor class etc...
Title: Re: Questions and Answers
Post by: Gimper on June 30, 2013, 03:31
Later, for now i can say that crafters have ability to craft items with special stats like: weapons with additional dmg,range, toHit bonus, armors with additional resists, armor class etc...
Well obviously we seen all this in the teaser  ::) But i just wondered what skill(s) factor this?
Title: Re: Questions and Answers
Post by: Raidon on June 30, 2013, 17:57
Well obviously we seen all this in the teaser  ::) But i just wondered what skill(s) factor this?
Probably repair and the associated weapon skill.
Title: Re: Questions and Answers
Post by: Gimper on June 30, 2013, 18:46
Well if that's the case, then alts will indeed be a necessity. I doubt it will be based solely on tag skills, but if it is, then there will probably be tons of new support perks. They have been making it a point to NOT encourage alting so they gotta have something up their sleeves. I can't wait to find out what it is. HURRY UP 6th!!!
Title: Re: Questions and Answers
Post by: T-888 on June 30, 2013, 19:51
Later, for now i can say that crafters have ability to craft items with special stats like: weapons with additional dmg,range, toHit bonus, armors with additional resists, armor class etc...
Well obviously we seen all this in the teaser  ::) But i just wondered what skill(s) factor this?

What do you mean? Having higher some skill equals better chance of getting bonuses for items? Hell no, everyone has the same chance to get bonuses by crafting items, at least for start. The chance increases individually for each item when you are simply crafting it. All you need is just professions and there is no limit how many you can learn, neither the requirements are high.
Title: Re: Questions and Answers
Post by: Gimper on June 30, 2013, 20:08
What do you mean? Having higher some skill equals better chance of getting bonuses for items? Hell no, everyone has the same chance to get bonuses by crafting items, at least for start. The chance increases individually for each item when you are simply crafting it. All you need is just professions and there is no limit how many you can learn, neither the requirements are high.

I was asking what contributes to the type of bonus. Are the bonus' random, or is there specific things that affect the amount or usefulness of the bonuses?
Title: Re: Questions and Answers
Post by: T-888 on June 30, 2013, 21:16
Like I said, only the amount you have already crafted the item. More times crafting an item gives better chance for more bonuses.
Title: Re: Questions and Answers
Post by: Strike on June 30, 2013, 21:52
Is server ping good around worldwide?
Title: Re: Questions and Answers
Post by: UrukhaiMK2 on June 30, 2013, 22:11
Thats fucking cool the way we'll craft now. I think I'll stop pvp  ;D
Title: Re: Questions and Answers
Post by: Nivek on June 30, 2013, 22:19
Indeed the new crafting system sounds amazing  ;D
Title: Re: Questions and Answers
Post by: Gimper on June 30, 2013, 22:26
Like I said, only the amount you have already crafted the item. More times crafting an item gives better chance for more bonuses.
No no no no... I'm asking about the quality, not the quantity. What determines how GOOD the bonus will be? Is it just random luck?
Title: Re: Questions and Answers
Post by: Merle on June 30, 2013, 22:40
Like I said, only the amount you have already crafted the item. More times crafting an item gives better chance for more bonuses.
No no no no... I'm asking about the quality, not the quantity. What determines how GOOD the bonus will be? Is it just random luck?

The way I understood it: hypothetically, let's say you are able to receive SG level 1 training after you reach 50% sg (as before, in 2238; to make things more familiar in this example). You will then be able to craft certain guns. But the QUALITY (i.e. the bonuses) of those crafted weapons will depend on the number (QUANTITY) of times you have actually crafted them. So the principle would be "from practice to perfection". I believe that is what T888 meant when he said that having the profession itself (or your skill%) will not affect the quality. So, the factor that affects the bonuses is your crafting persistence, I guess (as it should be). Just a random brainless example: you craft hunting rifle 40 times, you get a +10% accuracy or whatever the hell whenever you craft it from then on.

Please correct me if I'm wrong so that I can delete the shit I posted in time.
Title: Re: Questions and Answers
Post by: Gimper on July 01, 2013, 00:47
Oooohhhhhh I get it now. (I think)
Title: Re: Questions and Answers
Post by: T-888 on July 01, 2013, 00:52
Merle is correct, the bonuses assigned are random, the quantity of crafted items will grant a better chance of creating items with more than the usual number of bonuses.

I really don't know how to explain it differently, I hope this is clear.
Title: Re: Questions and Answers
Post by: Kharon on July 01, 2013, 00:58
Good job guys. Will definitively check it out.
Title: Re: Questions and Answers
Post by: T-888 on July 01, 2013, 01:01
Hey Dark, thanks for support.

Be sure to check additional information about the project tomorrow as we promised, it will give you a better insight on our plans and the current picture of the server.
Title: Re: Questions and Answers
Post by: Kharon on July 01, 2013, 01:10
Hey Dark, thanks for support.

Be sure to check additional information about the project tomorrow as we promised, it will give you a better insight on our plans and the current picture of the server.
Of course. I had a talk with Wesan, he gave me some clearer information which made this project really more interesting to me and my clan mates. Also he was very kind and helpfully; and such developers are the key to a successful and well-managed server.

Count us, the Crazy88, in.
Title: Re: Questions and Answers
Post by: Nivek on July 01, 2013, 01:29
One more Q on the Mac Wrapper topic; Have you tried it yet(need someone.?), is it gonna be released the same day and what kinda wrapper are used?
Title: Re: Questions and Answers
Post by: Gimper on July 01, 2013, 04:14
Merle is correct, the bonuses assigned are random, the quantity of crafted items will grant a better chance of creating items with more than the usual number of bonuses.

I really don't know how to explain it differently, I hope this is clear.
Yep, plenty clear  ;)

On to another question, will this work fine on Windows 8?
Title: Re: Questions and Answers
Post by: Ox-Skull on July 01, 2013, 09:00
If this server has BG crits i wont play it makes FO a game of chance and its boring getting one hit KO from a lucky crit

I find criticals in general (KO's,KD's and weapon drops) ruin the fun of combat, its bad enough to cop a High dmg critical and to also be knocked out till u are dead, even if death is assured, itd be nice to get a shot or 2 off.

I think High DMG crits and limb cripples should be the only type of criticals.So as to not make LCK more useless.

Also indication for crippled body parts needs to be more noticable than a tiny rectangle in the corner, especillay for players who use large resolutions. An on screen display of Vault boy, so if u get  crippled, his arm, legs etc becomes red, would be nice. something that will catch your eye.

If crits were removed, I believe SPECIAL would come into play more, not just the the Critical chance stat and gun skill, as it is now.

IMHO.
Title: Re: Questions and Answers
Post by: toxjtib on July 01, 2013, 10:25
do you have a wiki accessible ?
Title: Re: Questions and Answers
Post by: jacky on July 01, 2013, 10:34
If you dont like crit bursters you can add cirt protection to armors, but crit bursters are normal builds and they arent op. they are wery soft but they can generate lots of damage.
Title: Re: Questions and Answers
Post by: Ox-Skull on July 01, 2013, 10:48
If you dont like crit bursters you can add cirt protection to armors, but crit bursters are normal builds and they arent op. they are wery soft but they can generate lots of damage.

You can add crit protection? so i can make a leather jacket and 'choose' to add crit protection.

Soft they may be, but BG crit bursters are usually a fire and forget and unless u have a powerful weapon and a boring min/maxed char, u are dead. Then add the fact they get the critical chance to evry bullet not to mention BRD.
 
9/10 times the BG will win. regardless of how 'soft' he is.

EDIT: Nothing against High dmg crits or crippled limbs, its just the KOs, KDs, and weapon drops that suck.
Title: Re: Questions and Answers
Post by: Babylon on July 01, 2013, 11:04
Hah JAcky you dont know what is good
Title: Re: Questions and Answers
Post by: Strike on July 01, 2013, 11:23
do you have a wiki accessible ?
They do have, but it's outdated/copy and paste thing :/
Maybe later this day or in this week we can read good wiki.
Title: Re: Questions and Answers
Post by: UrukhaiMK2 on July 01, 2013, 11:36
I thought that they will paste all info about the server today. It's the first of july
Title: Re: Questions and Answers
Post by: Strike on July 01, 2013, 11:38
I thought that they will paste all info about the server today. It's the first of july
Yeah, they will paste new info to wiki etc...
Title: Re: Questions and Answers
Post by: T-888 on July 01, 2013, 11:39
If this server has BG crits i wont play it makes FO a game of chance and its boring getting one hit KO from a lucky crit

There is. I made sure first of all, that no bypasses are possible for critbursts and low damage modifiers are set and if it still won't be enough then it is just one update to scrap them entirely till we reach our future plans to the more universal "each bullet has own chance to critically hit", not the whole burst making balance flaws impossible. Just saying, but it won't come to scraping them entirely and they won't cause any serious balance issues since we want a variety of playable classes balanced with each other.

I find criticals in general (KO's,KD's and weapon drops) ruin the fun of combat, its bad enough to cop a High dmg critical and to also be knocked out till u are dead, even if death is assured, itd be nice to get a shot or 2 off.

I hear you. There is a solution also for that, so don't worry.

This problem just goes away only with a correct design of the critical table. It just has to do with more evenly distributed damage modifiers amongst the possible rolls, the same thing with the chance of applying critical effects. That means in the end you will get a sniper who will do more consistent, reliable damage and also make it less frustrating to play against them since they won't have the same ability to do such over-powered hits on an irregular basis.

In other words closing the gap between the power of critical hits.
Title: Re: Questions and Answers
Post by: LagMaster on July 01, 2013, 11:49
will there be unaimed shot random criples?
(i do not see if i am shooting on a dude i should hit in 1% of the cases in his arms)
or it will be aimed torso more hit chance?
(i do not see the point of spending 1 more AP for nothing, aiming for the torso should increase hit chance)
Title: Re: Questions and Answers
Post by: Ox-Skull on July 01, 2013, 13:26
Isn't the torso aimed at by default? also has lowest increase in critical chance.
Title: Re: Questions and Answers
Post by: jacky on July 01, 2013, 13:44
not aimed and crit shoots? well i dont think so, i would prefer to have low chance of leg/arm criplling with explosive weapons instead of not aimed single shoots. becasue if you want to add this, every burst weapons would have higher chance to criple someone like avenger with 40bullets avenger
Title: Re: Questions and Answers
Post by: Kharon on July 01, 2013, 16:29
Also, will be travelling on WM as slow as TLA with high chances to encounter other players? Or something more similar to 2238, with less chances and higher speed?
Title: Re: Questions and Answers
Post by: Strike on July 01, 2013, 17:19
Also, will be travelling on WM as slow as TLA with high chances to encounter other players? Or something more similar to 2238, with less chances and higher speed?
Yeah, was wondering this also.
Title: Re: Questions and Answers
Post by: Pti4ka on July 01, 2013, 17:56
Also, will be travelling on WM as slow as TLA with high chances to encounter other players? Or something more similar to 2238, with less chances and higher speed?

For now speed will be faster with better chance to meet players on enc.
Title: Re: Questions and Answers
Post by: Gimper on July 01, 2013, 18:51
I said, how will fonline 2 work on windows 8?
Title: Re: Questions and Answers
Post by: Wind_Drift on July 01, 2013, 18:52
This sounds better every time I see new info.

It's still a bit early for me to say for sure, but it's sounding great. I'm sure it will be.
Title: Re: Questions and Answers
Post by: Gimper on July 01, 2013, 18:56
What wiki are you guys talking about? I can't find the fonline 2 wiki.
Title: Re: Questions and Answers
Post by: Strike on July 01, 2013, 18:58
What wiki are you guys talking about? I can't find the fonline 2 wiki.
Outdated -> http://wiki.fonline2.com/index.php/Main_Page
Title: Re: Questions and Answers
Post by: BLDYMSS on July 01, 2013, 20:03
Soooo...?
Where's the new info you promised for 1st July? Yet to come? Or am I just blind and don't find it?
Sorry for my impatient behaviour :P
Title: Re: Questions and Answers
Post by: Nivek on July 01, 2013, 20:04
Soooo...?
Where's the new info you promised for 1st July? Yet to come? Or am I just blind and don't find it?
Sorry for my impatient behaviour :P
Just have to wait for a little while more i guess  :o
Title: Re: Questions and Answers
Post by: T-888 on July 01, 2013, 20:31
Maybe some hour or a bit more, then information will be fed. released.
Title: Re: Questions and Answers
Post by: LagMaster on July 01, 2013, 21:50
a small question, if i have a skin will i be able to wear armor?(at least robes)
Title: Re: Questions and Answers
Post by: Glumer on July 01, 2013, 22:02
will be some info about sneak?  :) thanks for response
Title: Re: Questions and Answers
Post by: LittleBoy on July 01, 2013, 22:12
What about SS/healing. It will be like 2238 with a lot of SS or like TLA with faster healing perks?
(or maybe FA system)

Title: Re: Questions and Answers
Post by: LagMaster on July 01, 2013, 22:22
will there be more perk for healers? only perks are Healer and Living anatomy
Edit: can you please put some more data oh vehicles, like space, durability, fuel consumption?
Title: Re: Questions and Answers
Post by: Kharon on July 01, 2013, 22:46
Can you lead at least 2 people with less than 3CH?
Title: Re: Questions and Answers
Post by: skycast on July 01, 2013, 23:15
Can you lead at least 2 people with less than 3CH?
Yes, with 1 cha you can lead 2ppl and yurself so 3ppl group. With car you dont need any cha,you can lead group which fits to car size.
Title: Re: Questions and Answers
Post by: Nivek on July 01, 2013, 23:17
Can you lead at least 2 people with less than 3CH?
Yes, with 1 cha you can lead 2ppl and yurself so 3ppl group.

F#$% yeeeah!

Update on the Vehicles spec & Crafting mechanics before Open Beta starts.?
Title: Re: Questions and Answers
Post by: jacky on July 01, 2013, 23:23
how are you maneg to set crafting system. please do not make it so complicated like we have this in tla mk2. and 2nd question is, can we cratf all top armors/weapons? and if yes did they need some special materials?
Title: Re: Questions and Answers
Post by: Wesan on July 01, 2013, 23:37
how are you maneg to set crafting system.

As shown in trailer

Quote
and 2nd question is, can we cratf all top armors/weapons?

highest tier craftable armor is CA mk2 and all weapon's (Except rare like gauss, vindicator gatling.) are craftable

Quote
and if yes did they need some special materials?

Yes, special material is needed for better stuff.
Title: Re: Questions and Answers
Post by: Wichura on July 01, 2013, 23:39
Three levels of four professions with reasonable requirements (I'm sick of limits forcing to make crafter-alts), top-tier items requiring top-tier materials (obtainable in few ways), really tasty candies available not by crafting, but rare enough to not flood Wastes with them. Yeah, all to be tested, rebalanced and tweaked if needed.
Title: Re: Questions and Answers
Post by: jacky on July 01, 2013, 23:43
so how i can get ba/black ca/pa/apa vindi/turbo/purrifer/elephant gun? will they will be avalible and if yes how? and please do not make 70 kinds of materials...
Title: Re: Questions and Answers
Post by: Beret on July 01, 2013, 23:58
Bozar will be craftable?  ;D
Title: Re: Questions and Answers
Post by: Strike on July 02, 2013, 00:00
Any info coming about HP gain per lvl?
Title: Re: Questions and Answers
Post by: skycast on July 02, 2013, 00:04
so how i can get ba/black ca/pa/apa vindi/turbo/purrifer/elephant gun? will they will be avalible and if yes how? and please do not make 70 kinds of materials...
Only canon weapons, no purrifier or elephant gun.
TOP items will be aviable but hard to obtain, also will be craftable but will require also rare resources. There wont be huge ammount of different resources, not even close to 70 i think  ;D
Title: Re: Questions and Answers
Post by: Wichura on July 02, 2013, 00:05
and please do not make 70 kinds of materials...
If I remember crafting tables correctly now, there's approximately 20 resources and materials total. I might be wrong tho, did this long time ago.
Title: Re: Questions and Answers
Post by: Beret on July 02, 2013, 00:10
Any info coming about HP gain per lvl?
I know only that "Each level after 26th will gain the player 1-2 health points randomly"
Title: Re: Questions and Answers
Post by: Strike on July 02, 2013, 00:13
I know only that "Each level after 26th will gain the player 1-2 health points randomly"
Yeah heard about that few times... on teaser video I did saw build with ->

Lvl 18, 5ST, 10EN and 2x lifegivers (total of +80hp)  = 279hp
Hmm... :D
Title: Re: Questions and Answers
Post by: skycast on July 02, 2013, 00:26
Any info coming about HP gain per lvl?
Base hp 55+ST+EN*2
Each level gain 2 + EN / 2, if EN is odd 1hp per 2 levels
Title: Re: Questions and Answers
Post by: Strike on July 02, 2013, 00:36
Base hp 55+ST+EN*2
Each level gain 2 + EN / 2, if EN is odd 1hp per 2 levels
Thank you.

Edit: Could this be added to "Character" info?
Title: Re: Questions and Answers
Post by: skycast on July 02, 2013, 00:45
Edit: Could this be added to "Character" info?
It is not for sure end formula, can be added some changes before obt.
Title: Re: Questions and Answers
Post by: jacky on July 02, 2013, 00:54
Back to crafting system. Can you correct me if I am wrong. I can craft max ca mk2 with out any others special requiments, but to get better stuff I have to farm in special location/special enco/quest to get it or materials to craft it? And you are planning to use bp system?
Title: Re: Questions and Answers
Post by: skycast on July 02, 2013, 01:02
Back to crafting system. Can you correct me if I am wrong. I can craft max ca mk2 with out any others special requiments, but to get better stuff I have to farm in special location/special enco/quest to get it or materials to craft it? And you are planning to use bp system?
Something like this, we not planning yet to use bp's - just rare mats to craft instead.
Title: Re: Questions and Answers
Post by: Wesan on July 02, 2013, 01:03
Special material's are also just buyable, you can pay more in protected town or go to unsafe town and get it cheaper.
Title: Re: Questions and Answers
Post by: Black Rainbow on July 02, 2013, 05:18
Special material's are also just buyable, you can pay more in protected town or go to unsafe town and get it cheaper.

Just from this post I'm going to assume the Barter skill will actually have a place in this game? Unlike many other Fonline variants.
Title: Re: Questions and Answers
Post by: Ox-Skull on July 02, 2013, 08:04
Only canon weapons, no purrifier or elephant gun.
TOP items will be aviable but hard to obtain, also will be craftable but will require also rare resources. There wont be huge ammount of different resources, not even close to 70 i think  ;D

In a world (fallout) with P90's, FN FALS, HK CAWS, Pancor JH's, Grease guns, desert eagles, i dont see how, say an elephant gun couldnt exsit in fallout even if it wasnt in any of the games.

MG42's...STG's.....MP4's, or weapons manufactured by Fabrique Nationale (Belgium)would have exsited in fallout.

I find the default weapon selection abit boring after 4yrs of Fonline love.
Title: Re: Questions and Answers
Post by: skycast on July 02, 2013, 08:13
I find the default weapon selection abit boring after 4yrs of Fonline love.
We want first to make balanced and usefull all existing weapons/armors.
Also will be few new armors.
Title: Re: Questions and Answers
Post by: Black Rainbow on July 02, 2013, 08:18
Only canon weapons, no purrifier or elephant gun.
TOP items will be aviable but hard to obtain, also will be craftable but will require also rare resources. There wont be huge ammount of different resources, not even close to 70 i think  ;D

In a world (fallout) with P90's, FN FALS, HK CAWS, Pancor JH's, Grease guns, desert eagles, i dont see how, say an elephant gun couldnt exsit in fallout even if it wasnt in any of the games.

MG42's...STG's.....MP4's, or weapons manufactured by Fabrique Nationale (Belgium)would have exsited in fallout.

I find the default weapon selection abit boring after 4yrs of Fonline love.

Considering weapons/armors people make to put in to games, they don't go from one game to another. Also it'd be better to balance the current item list before adding any additional on.

I assume they'll add tons of weapons/armors later on in the game when it is time for them, but for now let's balance what we got. :)
Title: Re: Questions and Answers
Post by: Ox-Skull on July 02, 2013, 08:39
Considering weapons/armors people make to put in to games, they don't go from one game to another.

I dont get what u mean.

All im saying is, even if the weapons i mentioned werent in any fallout games, they do exsit in fallout universe.
For instance the WW2 version of the Thompson SMG is different to the civilian one, like in the movie dick tracy. It 'could' be added.

As stated though and agreed upon, current weapons need balance.
Title: Re: Questions and Answers
Post by: Jeeboo on July 02, 2013, 09:39
project looks very good, i cant wait. i have some questions:

1. do you plan to show us requirements for quests or its for us to find out? (i think you should show us so we know how to create character)
2. do you have some newbie-friendly area?
3. how do you wanna keep players interested. i mean do you plan to do regular events? or would you help players (adding some special items) if they want to do events?
Title: Re: Questions and Answers
Post by: jacky on July 02, 2013, 09:47
what can make this game intresting is huge quest list like in tla mk2 or caravan runs and special pve farm locations (tla mk2 again)
Title: Re: Questions and Answers
Post by: Ox-Skull on July 02, 2013, 09:54
what can make this game intresting is huge quest list like in tla mk2 or caravan runs and special pve farm locations (tla mk2 again)

+1

I enjoyed these very much in TLA mk2
Title: Re: Questions and Answers
Post by: LagMaster on July 02, 2013, 10:27
Show some love to some new energy weapons:
LAW p-43
The prototype nr. 43 Laser Assault Weapon, it was the first mass produced energy weapon prototype, the LAW is able to have both long range single fire and medium ranged control bursts. However be carefull not to overheat the transforators.
Ammo: MFC; dmg:7-15 cap: 21
Data: single shot:4AP,45 range
          burst:5AP,7bullets, 38 range
          perk:-
          min STR 5
Apearence: a SF version of the standard assault rifle, sounds lie the gatling gun when fired(if you cannot edit the sound make it Laser pistol sound when shot in single)

Precision Laser Cutter
This was originaly used for welding without the need of some exterior fuel source, however someone added some parts to make the welding laser not only be able to cut, but also to travel medium distances. Press the triger for a short time and you will send a focused laser shot, hold the trigger to unleash a continues beam of laser.
AMO: SMC; dmg:9-20 cap:15
Data: single shot:4AP,25 range
          burst: 5AP, 20 range, 5 bullets
          perk:penetrate
          min Str:4
apereance:a combination of the laser pistol and other SMG(p90 or 10mmSMG)singel sounds like laser pistol and burst sounds like a prelonged laser pistol sound(if you can implement one)

Combat Plasma Rifle
The predecesor of the Plasma Rifle, The Combat Plasma Rifle is a short range plasma shooter capable or Overloading and Shoting higher sized plasma balls at the cost of more ammo used.
AMO: MFC; dmg:12-24, cap:12
Data:single shot:4AP 15 range
         burst:3 bullets; 5AP 10 range
         perk: knockback
         min str:5
apearence: looks like a SF combat shotgun, the burst plazma shots are bigger than regular ones(if you can increase the particle size)

the values are highly debetable
also some pyrotechnic weapons should be nice for all weapon types
Title: Re: Questions and Answers
Post by: Axar on July 02, 2013, 10:30
Hi i have a question about sneakers. Can they sneak to your base or tent like in Fonline 2238? If they can, are you thinking about some protection against them? I mean for example some craftable turrets or something like that.... Thanks for answer. :)
Title: Re: Questions and Answers
Post by: LagMaster on July 02, 2013, 10:32
Hi i have a question about sneakers. Can they sneak to your base or tent like in Fonline 2238? If they can, are you thinking about some protection against them? I mean for example some craftable turrets or something like that.... Thanks for answer. :)
firstly in 2238 you cannot lead others to your base, only if you agree to folow them, you had the option to kick them from party
secondly, the turrets will be OP if you build them in PVP or PVE areas
Title: Re: Questions and Answers
Post by: Strike on July 02, 2013, 11:00
Hi i have a question about sneakers. Can they sneak to your base or tent like in Fonline 2238? If they can, are you thinking about some protection against them? I mean for example some craftable turrets or something like that.... Thanks for answer. :)
Craftable turrents, oh dear soon we hear suggestions about robots etc :D
Title: Re: Questions and Answers
Post by: Axar on July 02, 2013, 11:34
I dont mean it like that, the turrets will be usable only in base or tent area. It will be only defence thing.
Title: Re: Questions and Answers
Post by: jacky on July 02, 2013, 12:07
and one more question to dev team. did you concider combat implants like we have in tla mk2?
Title: Re: Questions and Answers
Post by: skycast on July 02, 2013, 12:53
and one more question to dev team. did you concider combat implants like we have in tla mk2?
Something like this but working different way.
Title: Re: Questions and Answers
Post by: jacky on July 02, 2013, 13:21
combat bonuses after killing XXX of creatures or XXXX crit shoots?
Title: Re: Questions and Answers
Post by: LagMaster on July 02, 2013, 13:31
against that category of critters, yes
FE, killing DeathClaws,Centaurs,Floaters and Aliens in a total of... 20 or 50 will make you deal more dmg towards those creatures
same with:"Mantis,Rats(and family),Scorpions";"geckos(and family),Dogs" etc
Title: Re: Questions and Answers
Post by: Merle on July 02, 2013, 13:40
against that category of critters, yes
FE, killing DeathClaws,Centaurs,Floaters and Aliens in a total of... 20 or 50 will make you deal more dmg towards those creatures
same with:"Mantis,Rats(and family),Scorpions";"geckos(and family),Dogs" etc

I like the idea. Getting more familiar with the physiology of certain creatures (by slaying them) would ensure certain "off the chart" perks. But the "kill limit" for such bonuses would have to be a LOT higher than 20 or 50. 200 (for the 1st bonus) would be more acceptable.
Title: Re: Questions and Answers
Post by: skycast on July 02, 2013, 13:44
combat bonuses after killing XXX of creatures or XXXX crit shoots?
Ye we thought about it, most probably will be bonuses for guys which on 1st positions in pip-boy rating.
Title: Re: Questions and Answers
Post by: LagMaster on July 02, 2013, 13:45
again, it depends on the creatures

you will be spending a lot of bullets for 1 mutant(DC/Cent/Flot) than on an insect f.e, so 20 on mutants, 200-300 on insects, 150 on animals and so on

disclaimer: by mutants i mean big mutant creatures or humans with animal inteligence, Super Mutants are the mutated humans with green skin and big arms and that can use guns
Title: Re: Questions and Answers
Post by: Senrain on July 02, 2013, 13:48
I dont mean it like that, the turrets will be usable only in base or tent area. It will be only defence thing.

I'd love to see deployable but kill-able turrets. Great defense of tents or bases.
Title: Re: Questions and Answers
Post by: LagMaster on July 02, 2013, 13:50
I'd love to see deployable but kill-able turrets. Great defense of tents or bases.
Same, but imagine the number of resources you need, how many scenary objects you have to search
Title: Re: Questions and Answers
Post by: jacky on July 02, 2013, 14:36
and there will be mines/bear traps and sandbags? and what with poison and smoke grenades, same molotov should add fire damage in burning area
Title: Re: Questions and Answers
Post by: skycast on July 02, 2013, 15:18
and there will be mines/bear traps and sandbags? and what with poison and smoke grenades, same molotov should add fire damage in burning area
Mines and sandbags will be ingame, about other: i dont think we making cs/bf server.
Title: Re: Questions and Answers
Post by: Glumer on July 02, 2013, 16:20
will be there some kind of science skill from 2238 or decraft from tla2 to obtain goods from weapons, armors?
Title: Re: Questions and Answers
Post by: LagMaster on July 02, 2013, 16:28
dismenteling weapons is the main use of sciance in the FOnline engine
Title: Re: Questions and Answers
Post by: Strike on July 02, 2013, 16:30
will be there some kind of science skill from 2238 or decraft from tla2 to obtain goods from weapons, armors?
Hmm... yeah this sounds good to be.
Title: Re: Questions and Answers
Post by: skycast on July 02, 2013, 17:03
will be there some kind of science skill from 2238 or decraft from tla2 to obtain goods from weapons, armors?
Yes, it is already implemnted as science skill, also you can decraft ammo and receive gunpowder back. Not all mats can be obtained back.
Title: Re: Questions and Answers
Post by: UrukhaiMK2 on July 02, 2013, 17:06
Does the luck affect the amount of materials obtained by decraft ?
Title: Re: Questions and Answers
Post by: skycast on July 02, 2013, 17:09
Does the luck affect the amount of materials obtained by decraft ?
Only science skill for now, tools just adding skill. Maybe later workbech or some additional things will.
Title: Re: Questions and Answers
Post by: Hazard on July 02, 2013, 17:13
Can players sell houses to other players?
Title: Re: Questions and Answers
Post by: Wesan on July 02, 2013, 17:38
Nope but they can "rent" them by just adding them to house and kicking him out when he's not gonna pay ;P
Title: Re: Questions and Answers
Post by: Strike on July 02, 2013, 17:45
Nope but they can "rent" them by just adding them to house and kicking him out when he's not gonna pay ;P
Hmm... interesting rent feature :o
Player driven hotel anyone :D
Title: Re: Questions and Answers
Post by: LagMaster on July 02, 2013, 17:53
Nope but they can "rent" them by just adding them to house and kicking him out when he's not gonna pay ;P
This is a very nice feat
Will there be a full city and location list?
so we can advertize our hotel company
Title: Re: Questions and Answers
Post by: vedaras on July 02, 2013, 20:18
will molotovs be considered as doing fire based damage? will pyromaniac work on them ?
Title: Re: Questions and Answers
Post by: Glumer on July 02, 2013, 20:21
any info about sneak?
Title: Re: Questions and Answers
Post by: vedaras on July 02, 2013, 21:22
also another question: will characters with low IN have a silly speech like it was in 2238? what about in low IN talking with npcs?
Title: Re: Questions and Answers
Post by: Merle on July 02, 2013, 21:31
also another question: will characters with low IN have a silly speech like it was in 2238? what about in low IN talking with npcs?

If someone's character has 2 or less INT, I'd have NPCs talk shit behind his back about how fu**** retarded he is. For example: "He's probably so dumb he sits on the TV and watches the couch."... "Yeah, I've heard he uses cactus leaves as a toilet paper... poor soul." or something in that lines  :P
Title: Re: Questions and Answers
Post by: T-888 on July 02, 2013, 21:32
Mostly no, from a game play perspective you don't have character with high enough intelligence to talk with npc, then you make an alt to speak with them. Then what is the point of just simply restricting the ability to talk with certain npc's for low intelligence characters?

Sure it is funny to read dialogs about these stupid characters, but not funny when your cut off from content.
Title: Re: Questions and Answers
Post by: vedaras on July 02, 2013, 22:08
Mostly no, from a game play perspective you don't have character with high enough intelligence to talk with npc, then you make an alt to speak with them. Then what is the point of just simply restricting the ability to talk with certain npc's for low intelligence characters?

Sure it is funny to read dialogs about these stupid characters, but not funny when your cut off from content.

well basically, i liked dumb talk very much. First of all, yes it is roleplay, especially for hth characters, when you can make stupid as fuck caveman :) And then, yes indeed it is funny, it is very funny, when you write FA and it says stich meh! So at least player typing should be influenced by low IN. Also i agree that it would be unfair, if there would be ways to get some bonuses to character via quests, and dumb characters would not be able to take those, but maybe it would be cool, that you could have special dialogues with some other npcs who doesnt have a major role in gameplay :)
Title: Re: Questions and Answers
Post by: T-888 on July 02, 2013, 22:20
Aha. Well it is always possible with some good writing to heavily adjust dialogs in order to still have funny conversations with dumb characters and still be able to access all content, but that is a lot of work.

For future tasks, with time, possible.
Title: Re: Questions and Answers
Post by: Xtreme on July 02, 2013, 22:26
Hey all :D

Any info about Throwing Knifes? gonna do any good damages? or gonna still doing garbage damage?
Title: Re: Questions and Answers
Post by: vedaras on July 02, 2013, 22:41
Aha. Well it is always possible with some good writing to heavily adjust dialogs in order to still have funny conversations with dumb characters and still be able to access all content, but that is a lot of work.

For future tasks, with time, possible.

and what about normal speech in between players, will it adjust what you type for other players, if you will be dumb enough for that ?
Title: Re: Questions and Answers
Post by: LagMaster on July 02, 2013, 22:51
1. Congratiolations Veradas for the 300th reply on this topic
2. Will crafteble containers be a part of FOnline2?
Title: Re: Questions and Answers
Post by: Glumer on July 02, 2013, 23:11
My question is still same, what about sneak?
Title: Re: Questions and Answers
Post by: LagMaster on July 02, 2013, 23:14
Can you answer our questions T-888?
Title: Re: Questions and Answers
Post by: T-888 on July 02, 2013, 23:23
and what about normal speech in between players, will it adjust what you type for other players, if you will be dumb enough for that ?

I'd like that speech for dumb characters between players, I remember it being quite funny and having no problems to communicate with other players. I presume it is not hard to implement, just that now everyone is overworked already and yeah ... future!

Due to 2238 source release, I don't think I will see daylight in 3 days.

My question is still same, what about sneak?

In general, good bonuses for night, penalties in day, weight affecting sneak and difficulty to see something similar how in previous session of 2238, but not exactly the same thing.

2. Will crafteble containers be a part of FOnline2?

Containers will be available.

Can you answer our questions T-888?

Can't answer everything, much work to be done.
Title: Re: Questions and Answers
Post by: LagMaster on July 02, 2013, 23:33
What about Crafteble ones?
Title: Re: Questions and Answers
Post by: T-888 on July 02, 2013, 23:37
I won't tell. :)
Title: Re: Questions and Answers
Post by: Strike on July 02, 2013, 23:39
I won't tell. :)
Hmm, they said on IRC earlier that we got more info today about Crafting/Drugs.
So far, info about bases appeared :/
Title: Re: Questions and Answers
Post by: T-888 on July 02, 2013, 23:43
Much work to be done, so that information might not come out today, if not then tomorrow.
Title: Re: Questions and Answers
Post by: Rascal on July 02, 2013, 23:44
dont listen to some gosping spreaders about what we are planning and then all should be ok :F
Title: Re: Questions and Answers
Post by: LagMaster on July 02, 2013, 23:47
Allright, Rascal, still some info of the craft table would be nice, don't you think?
Title: Re: Questions and Answers
Post by: Merle on July 02, 2013, 23:52
Rascal, I have a question about one of the bases: on the picture below, the edge of the south side of the roof is kinda... well... weird. Is this a glitch or?

(http://img221.imageshack.us/img221/4176/szb7.png)

EDIT: just so I don't sound like an ungrateful asshole who only pays attention to other people's mistakes. Thanks for all the new bases, and especially for the "abandoned shelter" :) Great work!
Title: Re: Questions and Answers
Post by: LagMaster on July 02, 2013, 23:53
yeah, is a bit glitchy, don't you think, Rascal?
Title: Re: Questions and Answers
Post by: Rascal on July 02, 2013, 23:53
Skill Points Formula and Hit Points Formula released in topic:

http://forum.fonline2.com/index.php?topic=410.msg4519#msg4519



Merle

Ye I noticed that too :F Shame on you Wichura xD Will be fixed.
Title: Re: Questions and Answers
Post by: Fear on July 03, 2013, 00:01
From
Skill Points Formula and Hit Points Formula released in topic:

http://forum.fonline2.com/index.php?topic=410.msg4519#msg4519
Quote from: Rascal
...literally the more you trade the better prices you get...
So literally player would be able to force raise his barter skill just by continuously selling some cheap item again and again. Or the size of transaction will take effect too?

Although (Grammar nazi: on)
Quote from: Rascal
(like for example number 3 or 5) 1hp per 2 levels
Might better be ' ...additional 1hp per 2 levels'. Otherwise it sounds like: "if you choose uneven En you may suffer by recieving only 1 hp per 2 levels". :D
Title: Re: Questions and Answers
Post by: Strike on July 03, 2013, 00:04
Skill Points Formula and Hit Points Formula released in topic:
http://forum.fonline2.com/index.php?topic=410.msg4519#msg4519
Thank you finally for release offical formulas!
Did few of my builds, they will be more powerful than on 2238 with more HP.
Title: Re: Questions and Answers
Post by: BioGitanus on July 03, 2013, 00:07
Caravans escorted by players can be attacked by others players?
Title: Re: Questions and Answers
Post by: Hazard on July 03, 2013, 00:17
Can I get a cookie?
Title: Re: Questions and Answers
Post by: vedaras on July 03, 2013, 00:19
can you provide bases prices and main info, for example, how many lockers/containers they have?
do they have waterpipes? stills? workbenches?
gatherable fiber, fruit, wood, any other stuff?
Title: Re: Questions and Answers
Post by: skycast on July 03, 2013, 00:33
workbenches?
There will be no workbenches at bases, also no resources there.
Title: Re: Questions and Answers
Post by: Hazard on July 03, 2013, 00:58
There will be no workbenches at bases, also no resources there.

:o Anyway, I think you could add in the future that players can buy farms/trees/mining places for their base that will regenerate every 24 hours. Price would be around 20 000 caps?
Title: Re: Questions and Answers
Post by: skycast on July 03, 2013, 01:01
:o Anyway
It is all about player interaction and not all time sitting in their caves.
Title: Re: Questions and Answers
Post by: Kharon on July 03, 2013, 01:19
Can't we have any further information about bases? Such as number of containers and price, or at least a screen which shows the inner part of it?
Title: Re: Questions and Answers
Post by: T-888 on July 03, 2013, 01:28
Do you really think we should spoil everything?
Title: Re: Questions and Answers
Post by: Nivek on July 03, 2013, 01:33
Do you really think we should spoil everything?

Please no, the peek its just perfect to get the spirit up for the beta  8)
Title: Re: Questions and Answers
Post by: Kharon on July 03, 2013, 01:39
Do you really think we should spoil everything?
Mh, actually it's just fine as it is.
But you said that you want to improve players interaction: why, then, did you make so small bases? There is only one which looks suitable for a group of players. (don't take it as an offence, I'm just wondering)
Title: Re: Questions and Answers
Post by: skycast on July 03, 2013, 01:43
But you said that you want to improve players interaction: why, then, did you make so small bases? There is only one which looks suitable for a group of players. (don't take it as an offence, I'm just wondering)
Maybe because it is personal bases not faction.
There will be huge bases for big groups.
Title: Re: Questions and Answers
Post by: T-888 on July 03, 2013, 01:45
I think like half of these bases are spacious enough for a large group of players.

Maybe because it is personal bases not faction.
There will be huge bases for big groups.

Remember TLA basement? I think our bases are like candy in comparison. :)
Title: Re: Questions and Answers
Post by: Kharon on July 03, 2013, 01:52
I think like half of these bases are spacious enough for a large group of players.

Maybe because it is personal bases not faction.
There will be huge bases for big groups.

Remember TLA basement? I think our bases are like candy in comparison. :)
Oh gosh, those ones are awful ahahah! You should make a couple similar to 2238 models.
Title: Re: Questions and Answers
Post by: T-888 on July 03, 2013, 02:02
Current amount of bases and variety of them will be totally enough. Some of them don't look big on screens, but they have enough space where to organize items on ground or in containers.

On a note of 2238 models. Why make when you can just exploit their released source? :)
Title: Re: Questions and Answers
Post by: Kharon on July 03, 2013, 02:12
Current amount of bases and variety of them will be totally enough. Some of them don't look big on screens, but they have enough space where to organize items on ground or in containers.

On a note of 2238 models. Why make when you can just exploit their released source? :)
Because I'm too noob on developing/programming stuff ahah.
Title: Re: Questions and Answers
Post by: T-888 on July 03, 2013, 02:50
Nah, don't do stuff what is already done.
Title: Re: Questions and Answers
Post by: Blue meanie on July 03, 2013, 04:30
I understand all the secret stuff about the news and im fine with that. Please tell me though that the process of buying a base isnt a terrbile headache as it was in 2238. By this i mean 3 person requirement, typing the base name in, an unsafe location to carry 30k +'caps. A simple yes or no answer will work.
Title: Re: Questions and Answers
Post by: Mortikai on July 03, 2013, 05:49

Will there be some private farm locations? - No plans for that but could be changed in future we arent saying no to new ideas.


this is something you had better consider. no private farm location on 2238 was half of it's death in my opinion. tla MK2 only had group farms. on Requiem, there are 2 solo private farms that i know of, which mostly yeild alot of crafting items for things like robes/low tier armours, a little ammo and some drugs. with rewards of about 5k cash and 5k exp, but that scales to lvl, as does the difficulty of the farm itself. for example... a lvl 5 may find himself fighting molerats, whilst someone at max lvl may have to fight a small BoS patrol or even an enclave squad. maybe remnants of masters army, depending on the town you take the quest from.


now for the questions :)
1. will i be able to wear robes over most armours? (obviously not including sentry bot armours/power armours)
2. will there be a range of grenades? (i noticed on an item list posted on another topic the FNFAL with laser sight... does this mean you are implementing smoke grenades?)
3. will terminator perk be implemented? (some people may not like the idea of it, but what's the point of having a tank for a pointman if you can kill him in one crit with a sniper... this also makes build diversity and roleplay more important... in pvp and base control.... we tend to use the terminators to block doorways and protect the rest of the squad in sierra, for pvp, if a team is evenly matched, it actually comes down to player skill/teams ability to communicate and co-operate to win the scenario. It also gives a solo player a greater chance to survive a crit PK/Troll)
4. Will there be a way to discourage pks from killing lower lvl players... maybe a pvp block on someone more than 5 or 10 lvls lower than you? (and then at max lvl, make it so they cannot attack anyone under lvl 15 or something...)
5. will there be a way for solo players to get to power armour tiers without player trading/relying on anyone else/forming a group of any form.
6. will there be an event for solo players/new players to meet/earn higher tier equips that clans will be excluded from?
7. will there be an event that is held daily/weekly/monthly even? (say...double exp nights or something.)
8. how will you put more emphasis on the throwing skill? (this skill has alot of potential, not just extra grenades, but things like paralysis throwing knives, paintballs to mark specific targets for a clan that have a timed effect... maybe 20 mins or until death or something... maybe a thrown weapon that returns to your hand like a boomerang or something? maybe shuriken (ninja stars) with other affects, like DoTs and such)
9. will there be any new or revised drugs?
10. will drugs like jet have screen affects that deterirorate your ability to play like tla MK2?
11. i really want to know more about the lvling system, you guys have really revealed nothing on this. i want to know mainly... is there a cap, or a base cap for combat perks and then continued lvls for support perks, i.e... packrat or outdoorsman perks. if so, what is the cap/are the caps?
12... this one is most important. pancors... on every other server i am glad they are underused in pvp. but. the knockback is ridiculous. i mean, seriously. these things can push you back 3/4 hexes from a mile away and it's stupid. what are your plans for the pancor? will it be as powerful? i mean. i don't mind the dmg it does. but that knockback makes it better that a plasma rifle, and it's twice as easy to get.
13. caravans. will there be caravan guarding missions, if so, do they have a daily schedule?
i think thats all. sorry if any of the questions confuse you, or just seem stupid, but i honestly want to know all these things before i even consider FOnline 2... peace.
Title: Re: Questions and Answers
Post by: LagMaster on July 03, 2013, 06:48
Let me try to answer, may I?
1. I think robes will be separate armor.
3. I do not think so, but this is debateble
5. If PA is implemented yes, but dificult. Make a few friends bro!
6&7. There will be Events, not sure if repetetive or periodical.
11. Till level 26 you level up normaly. once level 26 you hit the Soft Cap. Leveling up any furder will give you 1 or 2 HP/level, a hell lot lesser SP and you cannot use the SP on tagged skill/you do not have tagged skill double gain.
13. Caravan guarding is implemented.

you whould also see the teaser, is really nice.
Title: Re: Questions and Answers
Post by: Gimper on July 03, 2013, 06:59
you whould also see the teaser, is really nice.
Yeah man check it out, it answers a lot of your questions for you.
Title: Re: Questions and Answers
Post by: Mortikai on July 03, 2013, 07:02
you whould also see the teaser, is really nice.
Yeah man check it out, it answers a lot of your questions for you.
it really doesn't. it justs leaves me with more questions.
and to be quitehonest, the more i'm learning about the server, the more i don't even wanna try it.
Title: Re: Questions and Answers
Post by: LagMaster on July 03, 2013, 07:08
it really doesn't. it justs leaves me with more questions.
and to be quitehonest, the more i'm learning about the server, the more i don't even wanna try it.
If you have any questions just ask them, that is why we have an Q&A topic.

Title: Re: Questions and Answers
Post by: Mortikai on July 03, 2013, 07:14
man. ok. for one, i asked all i want to know... secondly... my questions are aimed towards devs. if you are not a dev, please don't bother replying. i am quite happy to wait for the response of a dev, i understand they are probably busy as shit right now.
Title: Re: Questions and Answers
Post by: Gimper on July 03, 2013, 07:23
i understand they are probably busy as shit right now.
You got that right.

Anyways I have a question for devs (when they aren't too busy) Is there a limit to the levels you can achieve, or will it eventually be so mercilessly hard to level, that people will give up on it? Is there infinite levels after the soft cap?
Title: Re: Questions and Answers
Post by: Mortikai on July 03, 2013, 07:26

You got that right.

Anyways I have a question for devs (when they aren't too busy) Is there a limit to the levels you can achieve, or will it eventually be so mercilessly hard to level, that people will give up on it? Is there infinite levels after the soft cap?
this is also another thing i wonder upon... in requiem cap is 99 i think.
Title: Re: Questions and Answers
Post by: Mortikai on July 03, 2013, 08:48
Let me try to answer, may I?
1. I think robes will be separate armor.



if so, i would like to request that they make it wearable over armours. all except bridgekeeper robes of course.
and maybe when you craft a robe, it opens a colour panel to select the colour you want to make it, that way, individual colours can be created for clans, solo players that want to look different, this kind of thing.

just an idea. :D
Title: Re: Questions and Answers
Post by: jacky on July 03, 2013, 08:49
pointles, it can cause lags or crash
Title: Re: Questions and Answers
Post by: Mortikai on July 03, 2013, 08:53
pointles, it can cause lags or crash
somehow i doubt that... requiem already has this, except the colour idea, they have preset colours.
also, a place to paint your cars wouldn't be half bad either.
Title: Re: Questions and Answers
Post by: jacky on July 03, 2013, 08:55
dude, it is new server with more important features than "omg omg i want to have pink shoes and be wasteland hipster"
Title: Re: Questions and Answers
Post by: Mortikai on July 03, 2013, 09:06
dude, it is new server with more important features than "omg omg i want to have pink shoes and be wasteland hipster"
hey man, i'm simply making a suggestion. you don't have to be a dick about it.
i don't care if it gets implemented now, or 4 sessions from now.
i would honestly just appreciate to hear that my opinion/suggestion has been heard, and considered, and told wether or not my idea is considered worth implementing at some point.
i understand the game is new.
but also note, this was just a question, not me saying 'hey, do this.'
i've been in this community for a day.
5 hours.
or so.
and so far my experience has been far from enjoyable.
lets hope the server itself is better than the people playing it. :D
Title: Re: Questions and Answers
Post by: skycast on July 03, 2013, 09:10
i would honestly just appreciate to hear that my opinion/suggestion has been heard, and considered, and told wether or not my idea is considered worth implementing at some point.
We know where to read about requiem features/updates so not need repost this all from their site to our forum.
Title: Re: Questions and Answers
Post by: Mortikai on July 03, 2013, 09:24

now for the questions :)
1. will i be able to wear robes over most armours? (obviously not including sentry bot armours/power armours)
2. will there be a range of grenades? (i noticed on an item list posted on another topic the FNFAL with laser sight... does this mean you are implementing smoke grenades?)
3. will terminator perk be implemented? (some people may not like the idea of it, but what's the point of having a tank for a pointman if you can kill him in one crit with a sniper... this also makes build diversity and roleplay more important... in pvp and base control.... we tend to use the terminators to block doorways and protect the rest of the squad in sierra, for pvp, if a team is evenly matched, it actually comes down to player skill/teams ability to communicate and co-operate to win the scenario. It also gives a solo player a greater chance to survive a crit PK/Troll)
4. Will there be a way to discourage pks from killing lower lvl players... maybe a pvp block on someone more than 5 or 10 lvls lower than you? (and then at max lvl, make it so they cannot attack anyone under lvl 15 or something...)
5. will there be a way for solo players to get to power armour tiers without player trading/relying on anyone else/forming a group of any form.
6. will there be an event for solo players/new players to meet/earn higher tier equips that clans will be excluded from?
7. will there be an event that is held daily/weekly/monthly even? (say...double exp nights or something.)
8. how will you put more emphasis on the throwing skill? (this skill has alot of potential, not just extra grenades, but things like paralysis throwing knives, paintballs to mark specific targets for a clan that have a timed effect... maybe 20 mins or until death or something... maybe a thrown weapon that returns to your hand like a boomerang or something? maybe shuriken (ninja stars) with other affects, like DoTs and such)
9. will there be any new or revised drugs?
10. will drugs like jet have screen affects that deterirorate your ability to play like tla MK2?
11. i really want to know more about the lvling system, you guys have really revealed nothing on this. i want to know mainly... is there a cap, or a base cap for combat perks and then continued lvls for support perks, i.e... packrat or outdoorsman perks. if so, what is the cap/are the caps?
12... this one is most important. pancors... on every other server i am glad they are underused in pvp. but. the knockback is ridiculous. i mean, seriously. these things can push you back 3/4 hexes from a mile away and it's stupid. what are your plans for the pancor? will it be as powerful? i mean. i don't mind the dmg it does. but that knockback makes it better that a plasma rifle, and it's twice as easy to get.
13. caravans. will there be caravan guarding missions, if so, do they have a daily schedule?
i think thats all. sorry if any of the questions confuse you, or just seem stupid, but i honestly want to know all these things before i even consider FOnline 2... peace.

We know where to read about requiem features/updates so not need repost this all from their site to our forum.


sorry man, but i see alot of questions here that have nothing to do with requiem.
the only reason i mentioned it is because i have played all the other servers, and it was the best one to relate to the point i was making. i also understand that you probably know of their grenade system, and it's not that hard to give me a yes or no to maybe some of them being implemented on FOnline 2.
thanks for responding though.
Title: Re: Questions and Answers
Post by: Gimper on July 03, 2013, 09:25
"Requiem has this, 2238 had that and TLA has these!"

People, please stop telling them what other servers has! If you like that stuff, go play on those servers. This is a whole new game! I'm sure if the developers wanted content from other servers, they would implement it here. Just wait and see what the future brings. This game's surface hasn't even been skathed yet, so lets wait and see how it really is rather than telling the devs what it should be.
Title: Re: Questions and Answers
Post by: Mortikai on July 03, 2013, 09:30
"Requiem has this, 2238 had that and TLA has these!"

People, please stop telling them what other servers has! If you like that stuff, go play on those servers. This is a whole new game! I'm sure if the developers wanted content from other servers, they would implement it here. Just wait and see what the future brings. This game's surface hasn't even been skathed yet, so lets wait and see how it really is rather than telling the devs what it should be.
i don't mean to sound like a dick man, butFOnline 2 isn't exactly online yet. people are going to ask questions, we are impatient creatures. and saying "Requiem has this, 2238 had that and TLA has these!" is because we watch the teaser, and we see requiem features like motorbike, being advertised as 'new', and they merge the 2 melee skills like tla... we what to know what other features are being brought to this from other servers. and what features it will have of it's own. we just want to enter this server with at least some knowledge of it.
Title: Re: Questions and Answers
Post by: skycast on July 03, 2013, 09:39
and we see requiem features like motorbike, being advertised as 'new', and they merge the 2 melee skills like tla...
Oh stop it, requiem uses so much stuff from other servers so even stupid to talk about it, this skills and bikes was on some servers far away before tla or requiem and this features was  suggested on 2238 forum many years ago.
Title: Re: Questions and Answers
Post by: Mortikai on July 03, 2013, 10:15
man.
i don't know why you're getting frustrated about it. i'mjust using them as examples, and asking if there are other similarities. i'm not trying to tell you how to do your job. i'm just asking questions. :D
Title: Re: Questions and Answers
Post by: T-888 on July 03, 2013, 10:22
...

1. Robes over armors? This is not Ultima Online.
2. Nothing for sure, but yes there will be range for grenades dependent on strength and perks which can exceed that.
3. No.
4. Block? On this small community? Other than planned future global karma, no.
5. That would be very, very hard, player interaction is key to focus on.
6. Not that I know.
7. There will be events, mostly improvised and irregular at start whenever there will be staff/game masters who will have time in order to make them.
8. Uh, yeah we are looking forward to balance out all skills/perks/traits/classes we have eventually, but certainly not with the kind of solutions you are mentioning.
9. We have cannon drugs only.
10. No.
11. http://forum.fonline2.com/index.php?topic=410.0
12. Look, we want to achieve a balanced PvP system, so we will keep an eye for shotguns to not get overpowered.
13. Yes.

man.
i don't know why you're getting frustrated about it.

If you just could read our presented information in the game info/news announcements, re-read this topic then you most probably wouldn't have half of these questions.

We have much work to do and we rather like to improve our server, not re-answer the same questions all the time. So, please take that in mind.
Title: Re: Questions and Answers
Post by: [TiC]Mercury on July 03, 2013, 10:41
1. Robes over armors? This is not Ultima Online.
9. We have cannon drugs only.
12. Look, we want to achieve a balanced PvP system, so we will keep an eye for shotguns to not get overpowered.
13. Yes.
[/quote]

ok man thanks for responding, i apreciate it. but why is robes over your armour bad... if you don't like it, don't wear it. but i can almost guarantee it it was implemented, alot of players would wear them, and even a simple idea like that has opportunity for improvement... for example, small clan logos/insignias on te robes they craft... but like i said man, i'm just asking questions.
what are cannon drugs?
12... cool, it's a pretty op weapon everywhere else... that knockback is mean. even builds with stonewall and quick recovery have trouble with them...
and 13, sorry but i haven't seen mention of caravans anywhere until now :)
thanks for responding though :D
Title: Re: Questions and Answers
Post by: T-888 on July 03, 2013, 10:44
what are cannon drugs?

Drugs related to the original Fallout 1, 2.

but why is robes over your armour bad...

I'd like to see what kind of armors my opponents have, that kind of feature is misleading and the ability to hide most armors over some simple robes is just ridiculous.
Title: Re: Questions and Answers
Post by: jacky on July 03, 2013, 10:48
i have question about drugs.

is there will avalible hypo/mutie/after burn gum and if yes how they will work?
Title: Re: Questions and Answers
Post by: Nivek on July 03, 2013, 10:49
What about adding some pot for the community in Fonline ?
Think there should also be softdrugs available for us that enjoy little every day.
Title: Re: Questions and Answers
Post by: skycast on July 03, 2013, 10:52
What about adding some pot for the community in Fonline ?
Think there should also be softdrugs available for us that enjoy little every day.
Drug concept will be posted today so wait a little.
Title: Re: Questions and Answers
Post by: T-888 on July 03, 2013, 10:52
i have question about drugs.

Information on drugs will be announced most likely today.

What about adding some pot for the community in Fonline ?
Think there should also be softdrugs available for us that enjoy little every day.

Sounds like a suggestion, but I wouldn't count on pot being in the game. :)

Besides, we have "soft" drugs.
Title: Re: Questions and Answers
Post by: jacky on July 03, 2013, 11:03
pot - +20% speach and +5healing rate ;D
Title: Re: Questions and Answers
Post by: Wind_Drift on July 03, 2013, 11:23
Do you really think we should spoil everything?

Hell no, that's half the fun is discovering all the new content.

 ;D
Title: Re: Questions and Answers
Post by: Nivek on July 03, 2013, 11:58
pot - +20% speach and +5healing rate ;D

Indeed

Or something like this; +4 Healing rate +20% Barter / +1 LK  // -1AG -1IN
8) Only the highest creature walk with shades late at night in you neighborhood, im gonna be that dude if it happens!
Title: Re: Questions and Answers
Post by: LagMaster on July 03, 2013, 12:09
the problem is that pot makes you smarter
damn wanabes
Title: Re: Questions and Answers
Post by: Nivek on July 03, 2013, 12:25
the problem is that pot makes you smarter

Belive yah have somked to little reefer my friend you dont get smarter at smoking pot
You get a more open mind and think about things different beside suffering from Short-term memory and to many thoughts at once  ::)

OT; Still waiting for the drug info to come out public!
Title: Re: Questions and Answers
Post by: Strike on July 03, 2013, 12:25
OT; Still waiting for the drug info to come out public!
And Crafting ^^
Title: Re: Questions and Answers
Post by: jacky on July 03, 2013, 12:29
fuck drugs and crafting. i want my combat cow little boy posted!!!
Title: Re: Questions and Answers
Post by: LagMaster on July 03, 2013, 13:06
probably you will get it, but then it will folow xoen's brahmin
Title: Re: Questions and Answers
Post by: Axar on July 03, 2013, 14:28
I have question about critical hit... How it is calculate? Is it calculate for shot or for each bulet in shot?

Edit: And another question. There will be need 3 charisma to interact with all NPC or only all merchants?
Title: Re: Questions and Answers
Post by: Strike on July 03, 2013, 14:29
I have question about critical hit... How it is calculate? Is it calculate for shot or for each bulet in shot?
Yes! I forgot ask about, When we get critical hit tables and how effect to different bodyparts?
Title: Re: Questions and Answers
Post by: Glumer on July 03, 2013, 14:42
I'm glad I'm not the developer of this project, there's a lot of interviewers
Title: Re: Questions and Answers
Post by: skycast on July 03, 2013, 14:44
Yes! I forgot ask about, When we get critical hit tables and how effect to different bodyparts?
Most probably never if you mean some numbers and formulas, soon if you mean description and mechanics info.
Also crittable was reworked and now each effect depends from many rolls and stats, later will be more info from ct designer *)
Title: Re: Questions and Answers
Post by: Gimper on July 03, 2013, 18:35
Critical hits is one of my main concerns as well. Hopefully that detailed info will come out soon, because I want to know before I make my character.
Title: Re: Questions and Answers
Post by: Ganado on July 03, 2013, 18:37
Most probably never if you mean some numbers and formulas
Good to hear, knowing the exact formulas and numbers ruins the fun in most cases.
Title: Re: Questions and Answers
Post by: Strike on July 03, 2013, 18:39
How many perks per character?
With Skilled and without?
Title: Re: Questions and Answers
Post by: Gimper on July 03, 2013, 18:41
How many perks per character?
With Skilled and without?
8 without skilled 6 with skilled
Title: Re: Questions and Answers
Post by: Wunglorz on July 03, 2013, 18:59
How many perks per character?
With Skilled and without?
Lemme count for you: You get perk each 3 lvls, first at 3th lvl, so you get 8 perks, the last one on 24th lvl If I'm not messed up with random numbers, with skilled you get 2 less perks.
Title: Re: Questions and Answers
Post by: greenthumb on July 03, 2013, 19:31
Does "flat" damage (one hander,fast shot,Living anatomy) count for critical hit multipliers?

Maybe it was alredy answered, but i was unable to find it...

Thanks in advance
Title: Re: Questions and Answers
Post by: skycast on July 03, 2013, 20:06
Does "flat" damage (one hander,fast shot,Living anatomy) count for critical hit multipliers?

Maybe it was alredy answered, but i was unable to find it...

Thanks in advance
No, by flat we mean that it is just nubers at the end of calculation, so not affected by resists etc, and not affecting crit.
Title: Re: Questions and Answers
Post by: jacky on July 03, 2013, 21:15
-7pe if i take psyho? :D man are you insain or you made mistake?
Title: Re: Questions and Answers
Post by: T-888 on July 03, 2013, 21:15
New to old drugs, eh? :)
Title: Re: Questions and Answers
Post by: jacky on July 03, 2013, 21:18
yea....so can you explain me how they work on some example?
Title: Re: Questions and Answers
Post by: T-888 on July 03, 2013, 21:20
One example would be 2 psycho build with sharpshooter.

Rest to your imagination.

Title: Re: Questions and Answers
Post by: jacky on July 03, 2013, 21:22
-14pe + 2pe?
Title: Re: Questions and Answers
Post by: T-888 on July 03, 2013, 21:25
What if you have 10 perception from start, what if you take perception perk that each rank gives +2, and maybe you are using cigarettes, two portions for more +2?

Man, we are not here to build builds for you, but since you asked.  8)
Title: Re: Questions and Answers
Post by: Strike on July 03, 2013, 21:25
PE can go below 1? :O
Title: Re: Questions and Answers
Post by: T-888 on July 03, 2013, 21:26
No.
Title: Re: Questions and Answers
Post by: Albert Anastasia on July 03, 2013, 21:29
About the drugs,will be possible to use 2doses of each at the same moment? or just 2 doses like on tlamk2?
Title: Re: Questions and Answers
Post by: T-888 on July 03, 2013, 21:30
For now, 2 doses of each drug.
Title: Re: Questions and Answers
Post by: greenthumb on July 03, 2013, 21:32
iam missing beer, booze and other supreme ethanols  in your drugs list.

Also i got a question!

Will be there a possibility to craft weapon with decreased AP cost?
Title: Re: Questions and Answers
Post by: Pti4ka on July 03, 2013, 21:35
Will be there a possibility to craft weapon with decreased AP cost?
Yea
Title: Re: Questions and Answers
Post by: T-888 on July 03, 2013, 21:35
iam missing beer, booze and other supreme ethanols  in your drugs list.

Don't give any bonuses, not in list.
Title: Re: Questions and Answers
Post by: daryl on July 03, 2013, 22:00
Wassup devs first of all just wanted to say thanks for making a promiseing looking game, i cant wait to play it actually excited, this aint a troll post and i dont know if its already been asked so please forgive me, but why not soft cap at level 27 ? Im just curios, and was wondering why at 26 :D
Title: Re: Questions and Answers
Post by: Wesan on July 03, 2013, 22:05
try counting perk per 4 levels then per 3 ;) use you'r deduction and become sherlock holmes!
Title: Re: Questions and Answers
Post by: Axar on July 03, 2013, 22:25
Can we read book after skill is over 100%?
Title: Re: Questions and Answers
Post by: Rascal on July 03, 2013, 22:53
ye
Title: Re: Questions and Answers
Post by: Strike on July 03, 2013, 23:33
When exactly client download is possible?
Any times (and what timezone?)

And is there still much info coming before 6th day?
Title: Re: Questions and Answers
Post by: T-888 on July 03, 2013, 23:39
When exactly client download is possible?

Tomorrow.

And is there still much info coming before 6th day?

Not very much.
Title: Re: Questions and Answers
Post by: ApocalypseMan on July 03, 2013, 23:44
Two Questions

1. Will we have the option to take locations for a base?

EX: In TLA MK2, they had transmitters and you could just find a location and take it as your base. Without paying any npc's money.

2. For character name creation. Will we be allowed longer names? In 2238 our names were limited to so many letters.
Title: Re: Questions and Answers
Post by: Glumer on July 03, 2013, 23:45
about using of drugs, i can use 2 piecies as i know, but its on total from soft and hard drugs or only for hard drugs? Example 2 jets + nuka + cigs ...
Title: Re: Questions and Answers
Post by: Nivek on July 03, 2013, 23:46
Question about bases.

Will we have the option to take locations for a base?


Yes, think they said it was 1 square from a town limit or else you are free you find a place for your base.
Title: Re: Questions and Answers
Post by: Wind_Drift on July 03, 2013, 23:54
One thing I'm curious about is the max critical chance.

10 LK
Finesse 10
2 ranks of More Crit 16

This adds up to a max of 36, plus any bonuses given from weapons with special attributes, etc.

Also, the anti-crit perks remove some of that chance.

Other than for example the max 95% rule, are we capped at a specific base critical chance?
Title: Re: Questions and Answers
Post by: skycast on July 04, 2013, 00:15
1. Will we have the option to take locations for a base?
You can collect brahmin skins or finish quest and build tent anywhere you want.
Also you can buy base anywhere but not closer 1 square to to town.
Title: Re: Questions and Answers
Post by: Gimper on July 04, 2013, 01:52
Ah good Lord, I cannot wait  ;D
One more thing to ask. In the teaser video, I saw that you can buy houses in Old town Hub. Are those houses instanced, or can that one house only be owned by one person on the server?
Title: Re: Questions and Answers
Post by: Rascal on July 04, 2013, 06:24
those are real houses inside cities, you can even see other player thru the window
so its also some sort of opportunity for some players to show off that they have this rare expensive best house in city for example :F
Title: Re: Questions and Answers
Post by: jacky on July 04, 2013, 08:13
will fo2 have hot keys for SS,reload,autoaims? and how ss will works? +100hp after taking or they will work like in tla mk2?
Title: Re: Questions and Answers
Post by: LagMaster on July 04, 2013, 08:16
We will have bindable hotkeys, super stims give+100 HP, dunno if the -9 will take place
Title: Re: Questions and Answers
Post by: Pti4ka on July 04, 2013, 09:11
will fo2 have hot keys for SS,reload,autoaims? and how ss will works? +100hp after taking or they will work like in tla mk2?
There will be hotkeys.
For now SS will give +100 with small cooldown for using. Latter maybe wii be implemented some alternative system.
Title: Re: Questions and Answers
Post by: Strike on July 04, 2013, 10:15
Client download will be available direct from server or other website?
Title: Re: Questions and Answers
Post by: skycast on July 04, 2013, 10:20
Client download will be available direct from server or other website?
From mediafire and megaupload
Title: Re: Questions and Answers
Post by: Strike on July 04, 2013, 10:33
megaupload
Is shut down for while already, do you mean MEGA?
Title: Re: Questions and Answers
Post by: skycast on July 04, 2013, 10:35
Is shut down for while already, do you mean MEGA?
ye
Title: Re: Questions and Answers
Post by: Axar on July 04, 2013, 11:18
I have question about quests... There will be some story line or only some separated quests?
Title: Re: Questions and Answers
Post by: Strike on July 04, 2013, 11:23
Does bank works like on 2238? (You need open account, and can use only at that town where you opened account)
Or have you done any changes to it?
Title: Re: Questions and Answers
Post by: Wunglorz on July 04, 2013, 11:31
I have question about quests... There will be some story line or only some separated quests?
Storyline already published, quests probably will link with it... guys can you read?
Title: Re: Questions and Answers
Post by: Strike on July 04, 2013, 11:37
... guys can you read?
What about you?
http://forum.fonline2.com/index.php?topic=448.0
Spoiler
Anything repeatedly posted on the forum with the intention to insult, disrupt discussion, self-promote, advertise etc. etc. will be considered spam including double-posts and therefore accordingly moderated dependent on the severity of the violation.

And another question!  ;D
Can you free another player from jail or are there timeout or something that frees player?
Title: Re: Questions and Answers
Post by: toxjtib on July 04, 2013, 11:38
When can download us the game?
 and when the server opens exactly?
Title: Re: Questions and Answers
Post by: LagMaster on July 04, 2013, 11:46
be patient, the game will be available to download s00n(not soon)
Title: Re: Questions and Answers
Post by: snailbeast on July 04, 2013, 11:50
1.5 days left? I`ll be outside of my city so i won`t be able to enjoy low speed downloading client)
Title: Re: Questions and Answers
Post by: skycast on July 04, 2013, 11:54
1.5 days left? I`ll be outside of my city so i won`t be able to enjoy low speed downloading client)
I hope all we be ok will speed at mediafire at least, tests shows pretty good speed.
Title: Re: Questions and Answers
Post by: Pico143 on July 04, 2013, 11:59
I have a question about books. After reading one, will I get the same +8 bonus to the skill when I have 40% in this skill, as well as when I have this skill at 230%? Or is there the maximum, above which I can't learn anything from the book?
Title: Re: Questions and Answers
Post by: skycast on July 04, 2013, 12:06
I have a question about books. After reading one, will I get the same +8 bonus to the skill when I have 40% in this skill, as well as when I have this skill at 230%? Or is there the maximum, above which I can't learn anything from the book?
You can read book anytime , when you reading book it is just like you investing in skill 8 skill points.
Title: Re: Questions and Answers
Post by: jacky on July 04, 2013, 12:10
but skycast where is information about hypo, anty jet, coockies, mutie?
I hope repair skill will be normal not like on 2238-jovb crap
Title: Re: Questions and Answers
Post by: Wunglorz on July 04, 2013, 12:20
but skycast where is information about hypo, anty jet, coockies, mutie?
I hope repair skill will be normal not like on 2238-jovb crap
If there isn't any info about hypo, anty jet, coockies, mutie, there aren't those.
To those who can't read: read again game info section please.
2. Jov had nothing to the repair system on 2238, so your argument again fail, but here's excuse, you're garlic soldier.
Title: Re: Questions and Answers
Post by: snailbeast on July 04, 2013, 12:31
Will  some sort of NPC followers like mercs/slaves be there?
Title: Re: Questions and Answers
Post by: jacky on July 04, 2013, 12:36
Tomy boy better paste pics from ur "pvp" i know they are not in description but they will be in game (maybe not mutie)

And I don't care who was founder of great rep system but after crap-Jov took control over updates this server were worst and worst with every update, so we are calling last era of last 2238 session jovb-edition
Title: Re: Questions and Answers
Post by: Merle on July 04, 2013, 12:44
Will  some sort of NPC followers like mercs/slaves be there?

Not in the 1st run of the beta testing.
Title: Re: Questions and Answers
Post by: greenthumb on July 04, 2013, 12:44
1.i would like to suggest to implement some kind of status window, where all drugs will be displayed with current state"
[Drug]  [Active/ActiveX2/withdrawal/Addict/Withdrawal+active/withdrawal+activeX2] [remaining time of current state]

Also eating more than 2 doses should reset timer at least of the latest drug taken.

I believe that just log message will be not enough for junkie builds, This might be possible to make by bar on top of screen which signalize ADDICT or OVERWEIGHT, but also might be messy if you ll use all drugs...

2.Carry weight for low ST characters will be a problem and reason for alting(mules). I suggest to increase CW for all characters by 30 or 50. So formula for CW would be something like:

CW=(50+ST*11)

3. Remove CW malus from smallframe and add some other counter values for +1AG bonus(-5melee dmg/-15HP...)
Title: Re: Questions and Answers
Post by: Wunglorz on July 04, 2013, 12:46
Tomy boy better paste pics from ur "pvp" i know they are not in description but they will be in game (maybe not mutie)

And I don't care who was founder of great rep system but after crap-Jov took control over updates this server were worst and worst with every update, so we are calling last era of last 2238 session jovb-edition
I've been pvping in TC and reno before you crafted first mauser.

If they didn't give info about something that WON'T be in game in the first session and may be in others.
antyjet? In the drugs topic you were written that all addictions are perma, and you can cure it for caps.
Title: Re: Questions and Answers
Post by: skycast on July 04, 2013, 12:50
2.Carry weight for low ST characters will be a problem and reason for alting(mules). I suggest to increase CW for all characters by 30 or 50. So formula for CW would be something like:
There is support perk with +22 carryweight, anyway for some ppl never enough cw because they want to loot all they see on map. So if someone decide to choose 1st smallframe build and want to loot everything it is his problems and for alting punishment will be painful.
Title: Re: Questions and Answers
Post by: LittleBoy on July 04, 2013, 12:52

2.Carry weight for low ST characters will be a problem and reason for alting(mules). I suggest to increase CW for all characters by 30 or 50. So formula for CW would be something like:

CW=(50+ST*11)

Hell no! 60+ CW for all characters ? You are crazy...
Title: Re: Questions and Answers
Post by: Kharon on July 04, 2013, 12:56
What about faction names? Will we be able to choose them?
Title: Re: Questions and Answers
Post by: Wunglorz on July 04, 2013, 13:01
Traits should have advantages and disadvantages - it's not like you take small frame and get + agility and receive no downgrades, no no no, this won't be like on 2238 where you get free special point.
Title: Re: Questions and Answers
Post by: Strike on July 04, 2013, 13:05
Hell no! 60+ CW for all characters ? You are crazy...
What devs are talking low ST characters get 40-50 CW with support perk :P
Not much different.
Title: Re: Questions and Answers
Post by: skycast on July 04, 2013, 13:06
What about faction names? Will we be able to choose them?
Yes, player will be able to write faction name by themselves. Will be some rules about names
Title: Re: Questions and Answers
Post by: skycast on July 04, 2013, 13:07
Hell no! 60+ CW for all characters ? You are crazy...
What devs are talking low ST characters get 40-50 CW with support perk :P
Not much different.
You forget about  requirements so no 60+ for all.
Title: Re: Questions and Answers
Post by: greenthumb on July 04, 2013, 13:09
well if you plan your first character 3 ST pistolero, even without Small frame you ll be unable to supply yourself, if not planning to make another alt, Iam not mentioning ST1 builds, but those shoud be able to exist without alts too...

Its your choice, but boosting CW in any way would simply prolong adventures in wasteland thus increase FUN while usless traveling to safe houses/ bases might not be so much fun...

If none ot these points are important, please ignore this post.

EDIT: I admit +22 CW is quite good boost from support perk, but it should be available even for low ST charcaters
Title: Re: Questions and Answers
Post by: skycast on July 04, 2013, 13:23
well if you plan your first character 3 ST pistolero, even without Small frame you ll be unable to supply yourself.
3 str - 54 cw , i think it is not so small.
Title: Re: Questions and Answers
Post by: Strike on July 04, 2013, 13:26
Next add to "Character" info could be these ->

CW formula and Critical hit table (Hits to bodyparts)
Title: Re: Questions and Answers
Post by: Wunglorz on July 04, 2013, 13:28
well if you plan your first character 3 ST pistolero, even without Small frame you ll be unable to supply yourself.
3 str - 54 cw , i think it is not so small.
Well all of those players got 2238 thinking where they want to take 30 super stims on battle, tons of ammo, and make it look like XVIII war look like.
Title: Re: Questions and Answers
Post by: jacky on July 04, 2013, 13:31
ohhh i forgot tommy you are so pro in pvp :) reno trolling when all important gangs left jovb-server.

but maby think about small cw bonus after quest or digging ### of ore or wood
Title: Re: Questions and Answers
Post by: LagMaster on July 04, 2013, 13:51
or base formula for CW should be 70+str*5 and with small frame 40+str*5
Title: Re: Questions and Answers
Post by: Strike on July 04, 2013, 13:52
Tommy Gun :D
When you think you survived, someone with TG burst once and you died because of awesome burst :(
Title: Re: Questions and Answers
Post by: Babylon on July 04, 2013, 13:54
Haha Pancor Jackhammer is better
Title: Re: Questions and Answers
Post by: Strike on July 04, 2013, 13:56
Haha Pancor Jackhammer is better
Sure, any gun with better DMG and burst mode beat TG without problem.
Spoiler
I'm still more up for Unarmed, Melee and EW than SG.
Title: Re: Questions and Answers
Post by: Xsarq on July 04, 2013, 15:16
Coud you share links to game client? I woud like to avoid having 5kb of download speed when all users will want to download client at time of oppening.

It woud be best to share those links few days before turning on server.
Title: Re: Questions and Answers
Post by: Merle on July 04, 2013, 15:18
Coud you share links to game client? I woud like to avoid having 5kb of download speed when all users will want to download client at time of oppening.

It woud be best to share those links few days before turning on server.

They already said that the client would be released today, while the first OBT starts on the July 6th.
Title: Re: Questions and Answers
Post by: Strike on July 04, 2013, 16:20
Could you add link to chat somewhere people really would see it :)

http://chat.forestnet.org/ -> #fo2

Edit: With qwebirc it's easy to add any websites.
Title: Re: Questions and Answers
Post by: BradSmalls on July 04, 2013, 16:23
FO:AUS has an offline mode so plz devs so we can see if any game breaking bugs are present?
Title: Re: Questions and Answers
Post by: T-888 on July 04, 2013, 16:45
Nice try, but you will have to wait for 6th July. :)

If game breaking bugs will appear, trust me, it is not going to be "soon" to fix them.
Title: Re: Questions and Answers
Post by: Strike on July 04, 2013, 17:29
If game breaking bugs will appear, trust me, it is not going to be "soon" to fix them.
This is something I really, really want to see when game starts.

Random question.
-> Is there requesthelp or something command to call GM ingame?
Title: Re: Questions and Answers
Post by: vedaras on July 04, 2013, 17:39
well i see discussion about carry weight, and for those who are crying about it being too low, just tam a brahmin or something and let it carry your stuff :)
Title: Re: Questions and Answers
Post by: Strike on July 04, 2013, 17:41
well i see discussion about carry weight, and for those who are crying about it being too low, just tam a brahmin or something and let it carry your stuff :)
I think there will be no brahmins on 1st run.
(Well there are no slaves or mercenaries, so why would brahmins...)
Title: Re: Questions and Answers
Post by: vedaras on July 04, 2013, 17:43
well, then sucks for him, because i will have 10st hth character :D
Title: Re: Questions and Answers
Post by: Strike on July 04, 2013, 17:44
well, then sucks for him, because i will have 10st hth character :D
Yup, more alts coming :P
Title: Re: Questions and Answers
Post by: Kharon on July 04, 2013, 18:23
What about faction name? Will we be able to make it?
Title: Re: Questions and Answers
Post by: Merle on July 04, 2013, 18:26
What about faction name? Will we be able to make it?

They said yes, but as long as it is within some basic rules (which probably means some sort of profanity-control; or maybe just the restriction of weird letter characters, who knows).

What about faction names? Will we be able to choose them?
Yes, player will be able to write faction name by themselves. Will be some rules about names
Title: Re: Questions and Answers
Post by: Strike on July 04, 2013, 19:38
Fast download links :)
Thank you!
Title: Re: Questions and Answers
Post by: Rascal on July 04, 2013, 20:18
http://forum.fonline2.com/index.php?topic=478.msg5461#msg5461
Title: Re: Questions and Answers
Post by: Strike on July 04, 2013, 20:43
Are there caps as currency or coins also?
Spoiler
More info coming today or just client download was that all?
Title: Re: Questions and Answers
Post by: S.T.A.L.K.E.R on July 04, 2013, 20:58
So no recruit able companions???

NNNOOOOOOOOOOOOOOOOOO!!!!!!!!!!!! My purpose in this game is over
Title: Re: Questions and Answers
Post by: T-888 on July 04, 2013, 21:04
Hold on there, we can't provide candy land on demand, but we can work towards it.

Most probably you will have to make some suggestion later for companions, remember that we have 2238 source and can always take it and improve it.
Title: Re: Questions and Answers
Post by: Swiatowid on July 04, 2013, 21:16
about faction name
(http://buycashflowproperties.escapeartist.com/freereport/wp-content/uploads/2013/04/Section-8.jpg)
Title: Re: Questions and Answers
Post by: Rascal on July 04, 2013, 21:21
There will be in future comapnion/npc follower system but the kind which cannot be exploited in order to spoil other ppl fun or destroy PvP. I have already concept in mind but later some suggestions are welcomed ofcourse.
About information announcement for today - I hope client is satisfying enough for today tho I was counting to squeeze in some crafting topic information - but too many work just before release server resulted in another scenario. Overall dont be worry all need info will appear here sooner or later. I hope You all guys understand that its better to fix some server work than some post creation - better for ur gameplay experiance. I have specific ammount of free time I can spend into project so the more I put into annoncemets the less I have for actuall server work. I hope You understand priorities. :) For sure You can count on some more gameside info tomorrow.
Title: Re: Questions and Answers
Post by: Hazard on July 05, 2013, 00:05
Server will be started 6th July 00:00 or 24:00?
Title: Re: Questions and Answers
Post by: Strike on July 05, 2013, 00:06
Server will be started 6th July 00:00 or 24:00?
I would like to know too :)
Title: Re: Questions and Answers
Post by: greenthumb on July 05, 2013, 00:10
there is nothing like 24:00 in day time, but server will(should) start at midnight from Friday to Satuday , so 0:00.

ETA 23hours:51minutes. If iam in same timezone...
Title: Re: Questions and Answers
Post by: Hazard on July 05, 2013, 00:15
I know there isn't 24:00, but the main is that you knew what I mentioned.
Thanks for information.
Title: Re: Questions and Answers
Post by: Strike on July 05, 2013, 09:14
Anyway, not long time anymore to get test server  ;D
Spoiler
vedaras, you can do it! :D
Title: Re: Questions and Answers
Post by: [TiC]Mercury on July 05, 2013, 10:41
Will be there a possibility to craft weapon with decreased AP cost?
Yea
awesome :)
Title: Re: Questions and Answers
Post by: Dequ on July 05, 2013, 12:13
I would like to know few things

1. Experience table, how much exp need for each level.
2. Profession requirements, how much skill points/SPECIAL each profession need?
3. How does AC work?, Is it working only when stand still or also when moving?
4. Science skill formula?
5. Repair skill formula?
Title: Re: Questions and Answers
Post by: [TiC]Mercury on July 05, 2013, 12:38
or base formula for CW should be 70+str*5 and with small frame 40+str*5
everyone's forgetting you get more carryweight progressively after soft cap anyway. :D
Title: Re: Questions and Answers
Post by: Besmrtnik on July 05, 2013, 12:42
I dont know if question has been already, but here it goes

1. Are armors loot-able from like last session on 2238
2. And question which connects previous one, how does repair work, do you need destroy one peace of armor to repair another one, or there is old system , or system similar to tlmk2 , you dont need extra materials to repair armor/weapon (excluding tools, supertoolskit)
Title: Re: Questions and Answers
Post by: Pti4ka on July 05, 2013, 12:58
I dont know if question has been already, but here it goes

1. Are armors loot-able from like last session on 2238
2. And question which connects previous one, how does repair work, do you need destroy one peace of armor to repair another one, or there is old system , or system similar to tlmk2 , you dont need extra materials to repair armor/weapon (excluding tools, supertoolskit)

As is was already told, you can't loot armors from NPCs and you not need another one armor for repairing/
(Armors will have "detoration" - something like on TLA).
Title: Re: Questions and Answers
Post by: Kharon on July 05, 2013, 15:07
Kamikaze: [...] +10% damage you inflict.

I'm a bit confused about this one, for example, if I burst with Avenger Minigun:does each bullet inflict +10% damage?
Title: Re: Questions and Answers
Post by: Strike on July 05, 2013, 15:30
Kamikaze: [...] +10% damage you inflict.

I'm a bit confused about this one, for example, if I burst with Avenger Minigun:does each bullet inflict +10% damage?
I think it's +10% to total damage, I may be wrong too.
Title: Re: Questions and Answers
Post by: skycast on July 05, 2013, 15:34
I think it's +10% to total damage, I may be wrong too.
+10% flat dmg at the end
Title: Re: Questions and Answers
Post by: greenthumb on July 05, 2013, 15:37
+10% flat dmg at the end
So this damage is not decreased by resists or thresholds of target's armor? Are you 100% sure? isnt this damage base for citicals?In this case its sux i guess

Best effect of this perk i can imagine is +10damage for Rocket launcher shot
Title: Re: Questions and Answers
Post by: T-888 on July 05, 2013, 15:58
When all calculations end of damage resistances/damage threshold etc. etc. then 10% is applied.

So this damage is not decreased by resists or thresholds of target's armor?

It is, if it wouldn't be then the 10% would be applied before calculating DR/DT.
Title: Re: Questions and Answers
Post by: jacky on July 05, 2013, 16:34
when you run the server? (6.07 at ???)
Title: Re: Questions and Answers
Post by: T-888 on July 05, 2013, 17:08
Most probably at evening, that way it will give us more time to squeeze in last adjustments and make more fixes, improvements etc. etc.
Title: Re: Questions and Answers
Post by: BlondieTheStranger on July 05, 2013, 17:20
Merc system is fully functional? You can have NPC followers and brahmins for instance?
Title: Re: Questions and Answers
Post by: Merle on July 05, 2013, 17:23
Merc system is fully functional? You can have NPC followers and brahmins for instance?

Not in the first run of the beta test. Will be added on at later stages. Bugs first, addons second, toilet drape color last. Patience is a virtue. :)
Title: Re: Questions and Answers
Post by: T-888 on July 05, 2013, 17:25
Remember, we are just starting off, everything you will see, it is just the beginning.
Title: Re: Questions and Answers
Post by: Strike on July 05, 2013, 18:15
Have weapons base stats from Fallout (DMG,Range etc...) or modified like on 2238?
And can we see those on server start?
Title: Re: Questions and Answers
Post by: T-888 on July 05, 2013, 18:20
Base was taken from 2238, 2011 session and then modified to our needs.
Title: Re: Questions and Answers
Post by: Wind_Drift on July 05, 2013, 18:47
Will there be a server status checker up when the server goes online?

For a guy in an international faction, I'm fucking horrible at figuring out time zones. Plus, I expect the occasional restarts early on.

Stupid question, just curious though.
Title: Re: Questions and Answers
Post by: skycast on July 05, 2013, 19:00
Will there be a server status checker up when the server goes online?
Yes, will be on main page. Status checker will have additional statuses like "update" and "maintenance".
Title: Re: Questions and Answers
Post by: Strike on July 05, 2013, 19:01
Yes, will be on main page. Status checker will have additional statuses like "update" and "maintenance".
Finally, some update since 2238 :D
Title: Re: Questions and Answers
Post by: BlondieTheStranger on July 05, 2013, 19:29
How are You going to balance barter and speech to be usefull like it was once, in 2238 or is it going to be just a empty skill wich mearly changes time you can trade for a few seconds and maybe influence a price a little or it's going to be a living trading thing here?
I would love to see that this server policy is not so pro about making shitload of alt's to make everything yourself, because large groups will be mass hoarding all hi-tech stuff instantly turing this server in few months to their regin of iron fist. Living economy would realy make it great.
Title: Re: Questions and Answers
Post by: Rascal on July 05, 2013, 19:43
http://forum.fonline2.com/index.php?topic=482.msg5684#new
Title: Re: Questions and Answers
Post by: LittleBoy on July 05, 2013, 20:07
Maybe it was already there ...

* luck somehow depends on crafting? like better chance to make special weapon?
Title: Re: Questions and Answers
Post by: Pti4ka on July 05, 2013, 20:10
* luck somehow depends on crafting? like better chance to make special weapon?
No
Title: Re: Questions and Answers
Post by: Dimon on July 05, 2013, 20:18
Can we please get any more information on crafting, professions and requirements before tomorow? Also please include if and when how much charisma will be required to talk to the professions npcs.
Title: Re: Questions and Answers
Post by: Merle on July 05, 2013, 20:23
Can we please get any more information on crafting, professions and requirements before tomorow? Also please include if and when how much charisma will be required to talk to the professions npcs.

Please use the search function because these questions have already been answered a couple of times. They said crafting info will "hopefully" be released today. Regarding the charisma question, it has no effect on engaging in the conversation (however, 2 CH will be required for support perks when they are ready). Professions will most likely (just a guess, btw.) be acquirable after you reach certain skill level, or by a quest (I repeat, this is just my personal speculation).
Title: Re: Questions and Answers
Post by: LittleBoy on July 05, 2013, 20:27
* can we go up to 10 SPECIAL ? like 10AG= 10 AP , +2 x Nuka Cola =12AG = 11ap?
Title: Re: Questions and Answers
Post by: Strike on July 05, 2013, 20:52
Does armor has same resistance even got deteriorated?
Title: Re: Questions and Answers
Post by: greenthumb on July 05, 2013, 20:53
can we go up to 10 SPECIAL ? like 10AG= 10 AP , +2 x Nuka Cola =12AG = 11ap?
Since all specials are capped at 10 i highly doubt it
Title: Re: Questions and Answers
Post by: Rascal on July 05, 2013, 20:59
Sorry guys I wont be able to find time today to prepare this Crafting topic, to much work before server launch.
Its so crazy time right now. Ill will try to do my best after tomorrows release. Hope You understand.
Title: Re: Questions and Answers
Post by: vedaras on July 05, 2013, 21:00
Sorry guys I wont be able to find time today to prepare this Crafting topic, to much work before server launch.
Its so crazy time right now. Ill will try to do my best after tomorrows release. Hope You understand.

we do! keep up the good work.
Title: Re: Questions and Answers
Post by: Strike on July 05, 2013, 21:04
Sorry guys I wont be able to find time today to prepare this Crafting topic, to much work before server launch.
Its so crazy time right now. Ill will try to do my best after tomorrows release. Hope You understand.
I'm quite... hmm disappointed, but still tomorrow is server already online. I bet you got lot of other works to do than show us info  ;D
Title: Re: Questions and Answers
Post by: skycast on July 05, 2013, 21:06
Does armor has same resistance even got deteriorated?
Same resistance if deterioration not more than 10%
Title: Re: Questions and Answers
Post by: Glumer on July 05, 2013, 22:33
Can specials go over 10? Have armors some crit resistance?
Title: Re: Questions and Answers
Post by: LittleBoy on July 05, 2013, 22:45
Can specials go over 10?
I think its goes over 10 but count only for 10.   ???
Title: Re: Questions and Answers
Post by: Glumer on July 05, 2013, 22:46
on tla2 was possibility to have 15 str...
Title: Re: Questions and Answers
Post by: Wichura on July 05, 2013, 22:50
This is not 2238/TLA clone.



We should make like a banner with that sentence somewhere.
Title: Re: Questions and Answers
Post by: daryl on July 05, 2013, 23:17
lol :P
Title: Re: Questions and Answers
Post by: Glumer on July 05, 2013, 23:19
not 2238, tla but seems like robbed from all servers :D, so what about specials and armors?
Title: Re: Questions and Answers
Post by: Rascal on July 05, 2013, 23:25
robbed.... hmmm we started from plain sdk avaiable for all and worked up our way by own hands so..
Title: Re: Questions and Answers
Post by: Wichura on July 05, 2013, 23:39
... so we robbed this and that, it's obvious.

What was the question anyway?
Title: Re: Questions and Answers
Post by: Glumer on July 05, 2013, 23:59
guys you dont have sense of humour  ;), people only try to compare things between something what know. Ok my question was: Have armors some crit resistance? And second was can you have for example 12 pe - by perk. thanks for reply
Title: Re: Questions and Answers
Post by: skycast on July 06, 2013, 00:16
And second was can you have for example 12 pe - by perk.
10pe with sharpshooter will give 56 range like always, for now stats limited to 10, maybe later something will be changed.
Title: Re: Questions and Answers
Post by: Struan on July 06, 2013, 10:12
Will we be able to use drugs on another player like old 2238 days when losing a fight meant gaining an unwanted addiction to jet?
Title: Re: Questions and Answers
Post by: barter1114 on July 06, 2013, 10:16
Will we be able to use drugs on another player like old 2238 days when losing a fight meant gaining an unwanted addiction to jet?

This is a good point, I want to ask if would be possible to find by easier way an Antidote
Title: Re: Questions and Answers
Post by: Merle on July 06, 2013, 10:19
Will we be able to use drugs on another player like old 2238 days when losing a fight meant gaining an unwanted addiction to jet?

This is a good point, I want to ask if would be possible to find by easier way an Antidote

All hard drug addictions (which have permanent addictions) can be cured by going to doctor and paying some caps. There is no [item] antidote. It has been explained in the info section.
Title: Re: Questions and Answers
Post by: Vrrn on July 06, 2013, 12:24
Hello, the question about Chem Reliant:
There're hard and soft drugs, so does it affect both? If it does, then there's no penalty for using nuka, cigs, etc. only benefit? Soft drugs have no addictions, but they have an effect, so you're just getting 1 hour effect?
Title: Re: Questions and Answers
Post by: LittleBoy on July 06, 2013, 12:35
Dmg to character depends from luck? Like lower dmg from crit. to you (2238 style).
Title: Re: Questions and Answers
Post by: zinthos on July 06, 2013, 13:37
greetings

i have downloaded the client, and when i'm trying to run it, it doesnt start. just a blank window appears for a half second and it disappears. i'm using windows xp.

is the problem with my computer, or it's because of the server isn't running?
Title: Re: Questions and Answers
Post by: Rascal on July 06, 2013, 13:39
use d3d client exe file
Title: Re: Questions and Answers
Post by: zinthos on July 06, 2013, 13:40
the same thing happens...  :(

E:
the log says:
Code: [Select]
Starting FOnline (version 0436-F7)...
Engine initialization...
Sprite manager initialization...
OpenGL extension 'ARB_vertex_buffer_object' not supported. Critical.
OpenGL extension 'ARB_vertex_array_object' not supported. Not critical.
OpenGL extension 'ARB_framebuffer_object' not supported. Not critical.
OpenGL extension 'EXT_framebuffer_multisample' not supported. Not critical.
OpenGL extension 'EXT_packed_depth_stencil' not supported. Not critical.
OpenGL extension 'ARB_texture_multisample' not supported. Not critical.
OpenGL extension 'ARB_get_program_binary' not supported. Not critical.
FOnline engine initialization fail.

and with d3d:
Code: [Select]
Starting FOnline (version 0436-F7)...
Engine initialization...
Sprite manager initialization...
SpriteManager::Init - Shader 2d contours compilation fail, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>. Used old style contours.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<3D_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
Animation3d::StartUp - Fail to create effect, skinning switched to software.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<2D_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<2D_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<2D_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<2D_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<Interface_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<Primitive_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<Primitive_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<Font_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<2D_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
Default effects not loaded.
FOnline engine initialization fail.

Title: Re: Questions and Answers
Post by: Lexx on July 06, 2013, 13:48
Quote from: http://forum.fonline2.com/index.php?topic=491.msg5818#new
Note that before 1st OBT session of FOnline: 2238 server, they worked on it for like two years and now recall in what state was that server then.

I am wondering from where you got that information. We started our work in early January 2009 and the public release was in august 2009. That's ~8 months of work.

/Edit: Repository says it is exactly 7 months, 10 days.
Title: Re: Questions and Answers
Post by: Ghost on July 06, 2013, 14:00
Are you going to release your game as open source so that everyone can make contributions and improve it, or simply fork if they don't agree with the direction you are taking this project in the future?

I'm sure that many people would be interested that, as the the high demand of 2238 sources (and tools) shows right now.
Title: Re: Questions and Answers
Post by: Strike on July 06, 2013, 14:10
Quote
Animation3d::StartUp - Fail to create effect, skinning switched to software.
zinthos, I think you got some problems with your graphics.
(Or config has done some wrong paths to files, I remember to see something similar to this problem)

I can't help much more than trying say "Update graphics, reinstall windows etc shit"
Title: Re: Questions and Answers
Post by: Nick on July 06, 2013, 15:19
Why can't we delete comments?or even edit them
Title: Re: Questions and Answers
Post by: skycast on July 06, 2013, 16:27
Why can't we delete comments?or even edit them
Message edit time is 1 hour.
Title: Re: Questions and Answers
Post by: Blackeyed on July 06, 2013, 16:46
sorry if it s been answered, but i didn t find it -- a question about SuperStims / Quick Hands:
will it be possible to spam-eat SStims at 1AP each with Quick Hands? i also heard that there ll be a coodown of a few seconds between SStims, is that how you re going to avoid that?
Title: Re: Questions and Answers
Post by: ISn on July 06, 2013, 16:52
Any game info about lockpick, steal and sneak?
Title: Re: Questions and Answers
Post by: Vrrn on July 06, 2013, 16:55
Any game info about lockpick, steal and sneak?
For sneak.
My question is still same, what about sneak?
In general, good bonuses for night, penalties in day, weight affecting sneak and difficulty to see something similar how in previous session of 2238, but not exactly the same thing.
Title: Re: Questions and Answers
Post by: skycast on July 06, 2013, 17:31
sorry if it s been answered, but i didn t find it -- a question about SuperStims / Quick Hands:
will it be possible to spam-eat SStims at 1AP each with Quick Hands? i also heard that there ll be a coodown of a few seconds between SStims, is that how you re going to avoid that?
Cooldown for SS 5 sec,for regular stim 2 sec. Later healing rate will affect hp from ss and cooldown.
Title: Re: Questions and Answers
Post by: Glumer on July 06, 2013, 18:36
little question why isnt possible to chose bonehead oe evader in traits?
Title: Re: Questions and Answers
Post by: zinthos on July 06, 2013, 18:40
Quote
Animation3d::StartUp - Fail to create effect, skinning switched to software.
zinthos, I think you got some problems with your graphics.
(Or config has done some wrong paths to files, I remember to see something similar to this problem)

I can't help much more than trying say "Update graphics, reinstall windows etc shit"
i updated the drivers but still nothing.
please someone help
Title: Re: Questions and Answers
Post by: Glumer on July 06, 2013, 18:41
i had some problem on 2238 try to move folder of fo2 to folder games
dont know why but it helped me
Title: Re: Questions and Answers
Post by: skycast on July 06, 2013, 18:41
little question why isnt possible to chose bonehead oe evader in traits?
All will be able after server will be on and your clients download cache
Title: Re: Questions and Answers
Post by: vedaras on July 06, 2013, 18:45
we are ready! turn it on!!!!!!!!!!!1  8)
Title: Re: Questions and Answers
Post by: zinthos on July 06, 2013, 18:49
i had some problem on 2238 try to move folder of fo2 to folder games
dont know why but it helped me
games? im using windows xp
Title: Re: Questions and Answers
Post by: Glumer on July 06, 2013, 18:53
same like me i have xp too, make folder Games in C: or D: dont know which you use
Title: Re: Questions and Answers
Post by: Strike on July 06, 2013, 18:54
games? im using windows xp
Windows XP did have that "Personal" folder or something? Put it there.
Title: Re: Questions and Answers
Post by: zinthos on July 06, 2013, 19:00
games? im using windows xp
Windows XP did have that "Personal" folder or something? Put it there.
still doesnt work.

@glumer, did it, still nothing :<
Title: Re: Questions and Answers
Post by: T-888 on July 06, 2013, 19:04
Soon.
Title: Re: Questions and Answers
Post by: vedaras on July 06, 2013, 19:06
Soon.

go go go gooooooooooooooo!!!!
Title: Re: Questions and Answers
Post by: Crucial on July 06, 2013, 19:09
I hope it will start today, not like Desert Europe :P it has 1 year delay
Title: Re: Questions and Answers
Post by: Ranger on July 06, 2013, 19:10
I don't have cursor. Do you know why?
Title: Re: Questions and Answers
Post by: Besmrtnik on July 06, 2013, 19:10
server crashed?
Title: Re: Questions and Answers
Post by: Strike on July 06, 2013, 19:11
Server not even online  ;D
Title: Re: Questions and Answers
Post by: Mike Wall on July 06, 2013, 19:12
I don't have cursor. Do you know why?
You are probably missing master/critter.dat or fallout.dat.
Title: Re: Questions and Answers
Post by: Besmrtnik on July 06, 2013, 19:15
Server not even online  ;D


why?
Title: Re: Questions and Answers
Post by: Mike Wall on July 06, 2013, 19:16
It starts at 20:00 CET Summer Time, obviously. ???
Title: Re: Questions and Answers
Post by: Ranger on July 06, 2013, 19:17
I don't have cursor. Do you know why?
You are probably missing master/critter.dat or fallout.dat.

I must change from fallout.dat to critters.dat and master.dat in DataFiles.cfg
Thanks
Title: Re: Questions and Answers
Post by: Axar on July 06, 2013, 19:18
Why isn't already 20:00? :D
Title: Re: Questions and Answers
Post by: Besmrtnik on July 06, 2013, 19:20
you said 19:00 gmt+1 thats now, if you count summer time, you should said gmt+2
Title: Re: Questions and Answers
Post by: Stration on July 06, 2013, 19:21
you said 19:00 gmt+1 thats now
Wrong.

http://wwp.greenwichmeantime.com/time-zone/gmt-plus-1/

Title: Re: Questions and Answers
Post by: LittleBoy on July 06, 2013, 19:21
Spoiler
http://forum.fonline2.com/index.php?topic=482.0
Title: Re: Questions and Answers
Post by: UrukhaiMK2 on July 06, 2013, 19:21
It starts at 20:00 CET Summer Time, obviously. ???

hmm it was written 19:00 GMT +1
it's now 19:21 GMT +1 by me. What did I miss ?
Title: Re: Questions and Answers
Post by: Rascal on July 06, 2013, 19:23
http://wwp.greenwichmeantime.com/time-zone/gmt-plus-1/
Title: Re: Questions and Answers
Post by: vedaras on July 06, 2013, 19:24
devs, are there any news about server ?:)
Title: Re: Questions and Answers
Post by: Rascal on July 06, 2013, 19:25
nothing changed all like planned starting 19:00 GMT+1

http://wwp.greenwichmeantime.com/time-zone/gmt-plus-1/
Title: Re: Questions and Answers
Post by: Axar on July 06, 2013, 19:28
Will be info about crafting, before server start?
Title: Re: Questions and Answers
Post by: T-888 on July 06, 2013, 19:30
How about that you will check it yourself, and we will drink a beer to relax at least for a moment? :)

I forgot to tell.

There will be bugs.
Title: Re: Questions and Answers
Post by: Mike Wall on July 06, 2013, 19:30
It starts at 20:00 CET Summer Time, obviously. ???

hmm it was written 19:00 GMT +1
it's now 19:21 GMT +1 by me. What did I miss ?
CET Summer Time = GMT +2 (http://wwp.centraleuropeantime.com/)
Title: Re: Questions and Answers
Post by: vedaras on July 06, 2013, 19:31
nothing changed all like planned starting 19:00 GMT+1

http://wwp.greenwichmeantime.com/time-zone/gmt-plus-1/

i am gmt +2, we also have summer time, and we have 20:30 now, so it seems strange :)
Title: Re: Questions and Answers
Post by: Stration on July 06, 2013, 19:35
How about that you will check it yourself
You could just copy-paste the crafting file (or whatever you call it), same as FO:DE devs did in this topic (http://fode.eu/topic/530-craft/).

It would only take you ~30 seconds, and it'd mean a lot to some of us...
Title: Re: Questions and Answers
Post by: T-888 on July 06, 2013, 19:39
You're right, it wouldn't take much time, but then again I asked previously whether we should spoil everything and a good answer was that exploring is half of the fun by trying something new.

I don't know how about you, but we will respect that.
Title: Re: Questions and Answers
Post by: Grey on July 06, 2013, 19:39
No problem, i'll be taking some frozen yougurt laying on the floor with my cats, i'll be back in an hour
Title: Re: Questions and Answers
Post by: greenthumb on July 06, 2013, 19:40
Server starts in 20 minutes at 19:00 GMT +1 as it was announced here (http://forum.fonline2.com/index.php?topic=491.0)

If you dont know where you live or what time zone are you, use google (http://www.google.com).
Title: Re: Questions and Answers
Post by: LittleBoy on July 06, 2013, 19:43
Some people have low INT on their characters.
Title: Re: Questions and Answers
Post by: Kyeth7 on July 06, 2013, 19:49
How can I install it?I downloaded the client (full one).I don't know how to install it?I can open the FOnline.exe.But its not connecting.Did I something wrong or server is offline?
Title: Re: Questions and Answers
Post by: Enzo on July 06, 2013, 19:50
How can I install it?I downloaded the client (full one).I don't know how to install it?I can open the FOnline.exe.But its not connecting.Did I something wrong or server is offline?

Try again in 10 minutes :)
Title: Re: Questions and Answers
Post by: greenthumb on July 06, 2013, 19:50
you just unpack files, wait 10 minutes(till server starts) and run it, if fonline.exe doesnt work , try fonlinded3d.exe
Title: Re: Questions and Answers
Post by: Dualism on July 06, 2013, 19:53
Would be possible also to get here on this forum a fuction for adding videos for the future, latest pvp actions? Thank you for your answer.
Title: Re: Questions and Answers
Post by: Alvarez on July 06, 2013, 19:56
Standing by...
Title: Re: Questions and Answers
Post by: Starner on July 06, 2013, 19:59
Almost time now :)
Title: Re: Questions and Answers
Post by: Xsarq on July 06, 2013, 20:00
ding!
Title: Re: Questions and Answers
Post by: Besmrtnik on July 06, 2013, 20:03
now tell me I need to wait another hour?
Title: Re: Questions and Answers
Post by: T-888 on July 06, 2013, 20:07
Look, we might not be picture perfect with the time, but hour? No.
Title: Re: Questions and Answers
Post by: Stration on July 06, 2013, 20:16
Argh, a leather jacket. I certainly hope there's a way to set your default skin to a good old blue suit...
Title: Re: Questions and Answers
Post by: vedaras on July 06, 2013, 20:30
thank you devs! i am enjoying! fuck my vacations just :(
Title: Re: Questions and Answers
Post by: Mike Wall on July 06, 2013, 20:40
thank you devs! i am enjoying! fuck my vacations just :(
Did you enjoy your first stay in jail? ;D
Title: Re: Questions and Answers
Post by: jacky on July 06, 2013, 20:44
why you removed shoopers from ncr bazar? :/
Title: Re: Questions and Answers
Post by: T-888 on July 06, 2013, 20:54
They are inside NCR, anyway the role NCR took before we planning for it to be Junktown/Hub.
Title: Re: Questions and Answers
Post by: jacky on July 06, 2013, 20:55
ok. but more traders in town = more fun.
Title: Re: Questions and Answers
Post by: T-888 on July 06, 2013, 20:57
More traders in other towns = same fun = different NCR.

:)
Title: Re: Questions and Answers
Post by: S.T.A.L.K.E.R on July 06, 2013, 21:21
Was flint removed from game?

Been in many encounters and can't find any.
Title: Re: Questions and Answers
Post by: Ranger on July 06, 2013, 21:22
How I can exit Necropolis?
Title: Re: Questions and Answers
Post by: skycast on July 06, 2013, 21:25
How I can exit Necropolis?
You need to find exit
Title: Re: Questions and Answers
Post by: Kharon on July 06, 2013, 21:29
Was flint removed from game?

Been in many encounters and can't find any.
It wasn't. I found many in random encounters.
Title: Re: Questions and Answers
Post by: Ranger on July 06, 2013, 21:35
How I can exit Necropolis?
You need to find exit

But, where is it? I can't found that!
Title: Re: Questions and Answers
Post by: S.T.A.L.K.E.R on July 06, 2013, 21:38
Was flint removed from game?

Been in many encounters and can't find any.
It wasn't. I found many in random encounters.
I've been in over 50 encounters already, never found any.

Unless they changed the model for it
Title: Re: Questions and Answers
Post by: Kharon on July 06, 2013, 21:39
Yeah, they changed it. It's smaller and grey.
Title: Re: Questions and Answers
Post by: S.T.A.L.K.E.R on July 06, 2013, 21:41
yeah, I found some now, they blended in with the rocks next to it :P
Title: Re: Questions and Answers
Post by: T-888 on July 06, 2013, 21:47
Update is coming, bugs, lag stress test has failed, so we are looking into it, map, dialog fixes etc. etc.
Title: Re: Questions and Answers
Post by: vedaras on July 06, 2013, 22:22
thank you devs! i am enjoying! fuck my vacations just :(
Did you enjoy your first stay in jail? ;D
yes, actually i got in there on purpose :D just to test it, for a single time it is quite entertaining, dunno if i would like to stick there for longer  time :D
Title: Re: Questions and Answers
Post by: Besmrtnik on July 06, 2013, 22:27
which skill I need to rise to craft better weapons, for example 10mm smg, p90 ect
Title: Re: Questions and Answers
Post by: Pti4ka on July 06, 2013, 22:32
which skill I need to rise to craft better weapons, for example 10mm smg, p90 ect

You need to learn gunsmith profession from NPC teachers...
Title: Re: Questions and Answers
Post by: Besmrtnik on July 06, 2013, 23:03
and where do I find those?
Title: Re: Questions and Answers
Post by: Wind_Drift on July 06, 2013, 23:51
and where do I find those?

Kenny has that info, he gave names and towns in his dialog. If we see the initial spawn location for a week, we can hopefully go back and get a reminder.
Title: Re: Questions and Answers
Post by: Swiatowid on July 07, 2013, 00:00
How work TLC Banks?
If i store caps in hub do i cane take it in NCR?
Title: Re: Questions and Answers
Post by: Rascal on July 07, 2013, 00:02
- bug with tent fixed
- time fo reactions of NPC in encounters boosted so it should be easier to avoid getting shot by them and easier to run ayway from such  encounter
Title: Re: Questions and Answers
Post by: skycast on July 07, 2013, 00:11
How work TLC Banks?
If i store caps in hub do i cane take it in NCR?
Yes you can pu caps in any bank and take caps in any bank, BUT now banks take 5% fee for each withdraw.
Title: Re: Questions and Answers
Post by: Besmrtnik on July 07, 2013, 00:14
thank you for second one rascal
Title: Re: Questions and Answers
Post by: Rascal on July 07, 2013, 00:19
There is some leak in a script which with time starting causing lags.
Working on the solution for that.

Fast fixes:

- Lowered frequency of meeting encounters
- Longer reaction time assigned for NPCs in encounters 
(so they will start shooting later, so it will be easier to run away from such encounter)
- Adjustments for crafting table, like lowering requirements of skills for flamer and laser pistol and some other fixes
- Higher quantity of minerals and iron ore from single rock resources path
- Higher rate of mutated fruits in encounters
- Fixed tent sharing bug
- Some other numerous small fixes
- Dialog fixes


http://forum.fonline2.com/index.php?topic=515.0
Title: Re: Questions and Answers
Post by: Dualism on July 07, 2013, 00:24
Guys, when will be possibility of deletion your build, in case that something goes wrong?
Also I assumed that this server will be quite fun, but till now its just slow getting exps and a lot of things are not available.
Title: Re: Questions and Answers
Post by: Rascal on July 07, 2013, 00:34
restart of server in few moments
Title: Re: Questions and Answers
Post by: ManseEverard on July 07, 2013, 00:45
Guys, please, where do i get SHIV? :D
Title: Re: Questions and Answers
Post by: Urlag on July 07, 2013, 00:50
i think it is a knife, but do not tried it
Title: Re: Questions and Answers
Post by: Rascal on July 07, 2013, 00:52
shiv are common in shops its close to a needle thing

RUN UPDATER
Title: Re: Questions and Answers
Post by: Besmrtnik on July 07, 2013, 01:13
what about prices in trades, how does barter matter ? is it wroth of boosting or not?
Title: Re: Questions and Answers
Post by: Akasha on July 07, 2013, 01:30
Where can I get electronic parts? Except urban encounters...
Title: Re: Questions and Answers
Post by: Dick McGee on July 07, 2013, 01:33
I messed up a build on an alt and I want to delete my character (~deleteself password). I waited about half an hour and I still cannot register the same name again.

How long do I need to wait?

Title: Re: Questions and Answers
Post by: Jawebo on July 07, 2013, 01:45
About the free tent for a week...Is that a week of game time or real life?..hehe still looking for a shiv.  Thanks
Title: Re: Questions and Answers
Post by: UrukhaiMK2 on July 07, 2013, 01:47
About the free tent for a week...Is that a week of game time or real life?..hehe still looking for a shiv.  Thanks

Real Life week.
Title: Re: Questions and Answers
Post by: Besmrtnik on July 07, 2013, 01:48
can someone tell me where is smallguns gun shit, I want to craft some burst small gun weapon
Title: Re: Questions and Answers
Post by: S.T.A.L.K.E.R on July 07, 2013, 02:07
Where can I get crafting professions for Big guns?
Title: Re: Questions and Answers
Post by: Rascal on July 07, 2013, 02:23
All needed information about professions are given just in the first dialog in game.
Try to read dialogs - You will find profitable informations and quests this way.
If u gona speedrun all dialogs then... well dont be surprised u dont know about some feature or NPC etc.

some screenshoot presentation

http://clip2net.com/s/5lF8zg
Title: Re: Questions and Answers
Post by: Swiatowid on July 07, 2013, 03:15
Oki cane any1 tell where i canebuy & how much is price for base.
Also did i need to be tagged by other players.
Title: Re: Questions and Answers
Post by: Kharon on July 07, 2013, 04:51
I talked to Edward, the guy in doctor coat inside the building where the workbench is.
There aren't any dialogue option for the gunsmith profession. I already have 2000 caps and 50% repair. Is anything else needed or it's just a bug?
Title: Re: Questions and Answers
Post by: Besmrtnik on July 07, 2013, 05:12
this edward doesnt say he give proffesion, doesent said do you need some skill, or do you need money, I guess bugged
Title: Re: Questions and Answers
Post by: Raidon on July 07, 2013, 05:13
I talked to Edward, the guy in doctor coat inside the building where the workbench is.
There aren't any dialogue option for the gunsmith profession. I already have 2000 caps and 50% repair. Is anything else needed or it's just a bug?
I have the same problem, there is no dialogue option that leads me to that one of the masters is willing to teach me something.
Or is anything of particular importance, what we might have overlooked? please let us know.

If this is not the case, please fix this as soon as possible, the manufacture of weapons and another matters is one of the most important core points in the game.
Title: Re: Questions and Answers
Post by: Kharon on July 07, 2013, 05:27
I talked to Edward, the guy in doctor coat inside the building where the workbench is.
There aren't any dialogue option for the gunsmith profession. I already have 2000 caps and 50% repair. Is anything else needed or it's just a bug?
I have the same problem, there is no dialogue option that leads me to that one of the masters is willing to teach me something.
Or is anything of particular importance, what we might have overlooked? please let us know.

If this is not the case, please fix this as soon as possible, the manufacture of weapons and another matters is one of the most important core points in the game.
It needs to be fixed asap. Otherwise, we will have people fighting with 10mm Pistol and leather jacket from now till wipe.
Title: Re: Questions and Answers
Post by: Akasha on July 07, 2013, 08:19
Anyone knows where can i get the electronic parts except urbans?
Title: Re: Questions and Answers
Post by: Starner on July 07, 2013, 09:36
I talked to Edward, the guy in doctor coat inside the building where the workbench is.
There aren't any dialogue option for the gunsmith profession. I already have 2000 caps and 50% repair. Is anything else needed or it's just a bug?
I have the same problem, there is no dialogue option that leads me to that one of the masters is willing to teach me something.
Or is anything of particular importance, what we might have overlooked? please let us know.

If this is not the case, please fix this as soon as possible, the manufacture of weapons and another matters is one of the most important core points in the game.
It needs to be fixed asap. Otherwise, we will have people fighting with 10mm Pistol and leather jacket from now till wipe.

This is not a glitch or problem, my char has gunsmith 1. To gain the option for training you need high skills, my repair was at 100% when I got the option to get training for gunsmith.
Title: Re: Questions and Answers
Post by: BOS Armorer on July 07, 2013, 10:40
It needs to be fixed asap. Otherwise, we will have people fighting with 10mm Pistol and leather jacket from now till wipe.

I believe shotguns, laser pistols, and flamers are craftable from the start....and encounter NPCs drop loot, too...
Title: Re: Questions and Answers
Post by: kuba on July 07, 2013, 11:19
how to share a tent?
Title: Re: Questions and Answers
Post by: greenthumb on July 07, 2013, 11:25
how to share a tent?

To share tent, you need to have all intended characters in encounter while creating it, all chracters has to tag one who is creating it, also make characters stand close together.
Title: Re: Questions and Answers
Post by: Besmrtnik on July 07, 2013, 11:26
how to share a tent?

when you are creating tent the creator of tent must be tagged by other characters in order to share tent with creator
Title: Re: Questions and Answers
Post by: Besmrtnik on July 07, 2013, 11:28

Quote
This is not a glitch or problem, my char has gunsmith 1. To gain the option for training you need high skills, my repair was at 100% when I got the option to get training for gunsmith.


are you sure? 100% repair , what else? how much money?
Title: Re: Questions and Answers
Post by: kuba on July 07, 2013, 11:29
How to skin geckos?
Title: Re: Questions and Answers
Post by: Strike on July 07, 2013, 11:30
Anyone find some more quests than tent quest at junktown?
Title: Re: Questions and Answers
Post by: Besmrtnik on July 07, 2013, 12:05
Anyone find some more quests than tent quest at junktown?



not really no
Title: Re: Questions and Answers
Post by: Fear on July 07, 2013, 12:09
Anyone find some more quests than tent quest at junktown?
There are at least 5 more quests in Junktown. With total amount of experience approximately 2k or 2.7k.
Title: Re: Questions and Answers
Post by: BOS Armorer on July 07, 2013, 12:10
Ask around, almost everyone that has a name instead of "junktown guard" or "average merchant" will either provide services or quests
Title: Re: Questions and Answers
Post by: slartibartfas on July 07, 2013, 12:12
How can i delete my character? Fucked up the abilities and want to use that name again, thanks  :D
Title: Re: Questions and Answers
Post by: T-888 on July 07, 2013, 12:17
There are at least 5 more quests in Junktown. With total amount of experience approximately 2k or 2.7k.

There are some repeatable quests in Junktown also.

How can i delete my character? Fucked up the abilities and want to use that name again, thanks  :D

~deleteself password

How to skin geckos?

You must obtain Gecko Skinning. Check Hub.
Title: Re: Questions and Answers
Post by: EnzoWolf on July 07, 2013, 12:26
Name colorizing, working or not?
Title: Re: Questions and Answers
Post by: T-888 on July 07, 2013, 12:27
Should be working, check name colorizing file in your client.
Title: Re: Questions and Answers
Post by: An Emissary of the Quetzal Khanate on July 07, 2013, 12:31
What's the use of Mechanical Parts and Mechanical Data?
Title: Re: Questions and Answers
Post by: Axar on July 07, 2013, 13:02
About healing rate, i have healing rate 3 hp per one minute, this is really slow.... Are you thinking about healing rate 3hp per 5 or 10 sec it will be really better......
Title: Re: Questions and Answers
Post by: T-888 on July 07, 2013, 13:03
We have plans towards healing rate mechanics, currently unclear and no solid information I can provide you.

What's the use of Mechanical Parts and Mechanical Data?

I suppose players first need to get all professions.
Title: Re: Questions and Answers
Post by: Akasha on July 07, 2013, 13:40
do I get perk every 3 lvls? for example 3,6,9,12,15,18,21,24 and 24 is last time you get an perk because 26 is 'perk level cap' or something like that? or how does it work?
Title: Re: Questions and Answers
Post by: Kharon on July 07, 2013, 13:42
This is not a glitch or problem, my char has gunsmith 1. To gain the option for training you need high skills, my repair was at 100% when I got the option to get training for gunsmith.
Are you really sure? Because as far as I know requirement for 1st level is 50% repair and 2000 caps. 100 is for the 2nd level.
Title: Re: Questions and Answers
Post by: BlondieTheStranger on July 07, 2013, 13:47
Is tent upgradeable in anyway, like there was a perk when you reach 120% outdoorsman in 2238? What are the How much % in repair and small guns You need to take SG lvl 1 prof.?
Crafting armor you need % in Science and repair?
If there are 3 lvl's of prof. then how much prof. you can have? 4lvl's on one character?
Title: Re: Questions and Answers
Post by: Misiolap on July 07, 2013, 13:53
the same thing happens...  :(

with d3d:
Code: [Select]
Starting FOnline (version 0436-F7)...
Engine initialization...
Sprite manager initialization...
SpriteManager::Init - Shader 2d contours compilation fail, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>. Used old style contours.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<3D_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
Animation3d::StartUp - Fail to create effect, skinning switched to software.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<2D_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<2D_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<2D_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<2D_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<Interface_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<Primitive_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<Primitive_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<Font_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
GraphicLoader::LoadEffect - Unable to create effect compiler, effect<2D_Default.fx>, errors<ERROR_MOD_NOT_FOUND
>, legacy compiler errors<E_FAIL
>.
Default effects not loaded.
FOnline engine initialization fail.


What OS are you running and what graphisc card do you have?

You can try installing latest DirectX end-user runtime, maybe that'll help:
http://www.microsoft.com/en-us/download/details.aspx?id=8109 (http://www.microsoft.com/en-us/download/details.aspx?id=8109)
Title: Re: Questions and Answers
Post by: kuba on July 07, 2013, 16:12
how does barter work?
Title: Re: Questions and Answers
Post by: Apocalypt0 on July 07, 2013, 16:16
Hello Guys!
Where can I buy Base and where I can get professions? :) Thx for help!
Title: Re: Questions and Answers
Post by: BlondieTheStranger on July 07, 2013, 18:55
Hello Guys!
Where can I buy Base and where I can get professions? :) Thx for help!

You can buy base in every towns bar, but i doubt you're in possesion of funds for buying one, first make a tent or do a quest in junktown for a guy that stands near brahmin pen's at centre of the map.

Here's a quote regarding prof. etc.

You will find Gecko skinning teacher's in

Hub - Crimson Caravan office : Trapper Gorn
Junktown - Melsak, the tribal near pen.
Boneyard - Farmer Pestis Near Well.

They will teach you how to skin geckos for 600 caps.

Also there are skin buyer's, trapper gorn from crimson caravan will buy skins from you, and modoc tanner will buy it at higher price (plus he's buying also fire gecko skin)

Professions

Gunsmith and Armorer need's 100/130/150 repair skill per level
Scientist and Chemist need's 100/130/150 science skill per level

Starting Location Kenny will tell you where to find teacher's.
Title: Re: Questions and Answers
Post by: Malice Song on July 07, 2013, 19:01
Could we get a clarification on how Charisma determines max group size?

There's this passage from the Drugs Thread

Quote
Mentants together with current party formula: 1CH = 2party slots should effect in disabling a need of creating high Charisma taxi alt, just to travel with your friends.

which to me implies double the effect we were getting from CH during 2238. However, with 4 CH I got a party limit of 6, not 8 as suggested. Some transparency regarding the formula would be very welcome.

Title: Re: Questions and Answers
Post by: Kharon on July 07, 2013, 19:03
Any chances to see a faster healing regen in the future? At the moment it's really slow. Or at least a drug/consumable which might improve it?
Title: Re: Questions and Answers
Post by: Rascal on July 07, 2013, 19:18
healing rate will be fully reworked in future
Title: Re: Questions and Answers
Post by: BOS Armorer on July 07, 2013, 20:55
Any chances to see a faster healing regen in the future? At the moment it's really slow. Or at least a drug/consumable which might improve it?
If you want healing, drugs or first aid are what you want, not an op way to avoid seemingly necessary game mechanics.

About healing rate, i have healing rate 3 hp per one minute, this is really slow.... Are you thinking about healing rate 3hp per 5 or 10 sec it will be really better......

3hp per 5 seconds, you may as well ask devs to plant superstim trees in every town, tent, encounter, and world map.
Title: Re: Questions and Answers
Post by: Akasha on July 07, 2013, 21:12
where can i buy base?
Title: Re: Questions and Answers
Post by: Axar on July 07, 2013, 21:21
Spoiler
Any chances to see a faster healing regen in the future? At the moment it's really slow. Or at least a drug/consumable which might improve it?
If you want healing, drugs or first aid are what you want, not an op way to avoid seemingly necessary game mechanics.

About healing rate, i have healing rate 3 hp per one minute, this is really slow.... Are you thinking about healing rate 3hp per 5 or 10 sec it will be really better......

3hp per 5 seconds, you may as well ask devs to plant superstim trees in every town, tent, encounter, and world map.

Now i have around 130 hp if im deal i will be waiting for heal 43 minutes! With 300hp i will be waiting 100 minutes! With heal rate 3hp per 5 second will healing take 8,3 minutes still too much for frendly user playing.....
Title: Re: Questions and Answers
Post by: Wichura on July 07, 2013, 21:41
Pr0-tip - you can use medicines like stimpaks or healing powders (they don't have -1 PE effect anymore) or First Aid skill to heal your character.
Title: Re: Questions and Answers
Post by: EnzoWolf on July 07, 2013, 21:47
Now i have around 130 hp if im deal i will be waiting for heal 43 minutes! With 300hp i will be waiting 100 minutes! With heal rate 3hp per 5 second will healing take 8,3 minutes still too much for frendly user playing.....

maybe you should try heal yourself, instead of waiting? Thats the thing people do, if they want regain hp faster... :)
Title: Re: Questions and Answers
Post by: Axar on July 07, 2013, 22:12
Pr0-tip - you can use medicines like stimpaks or healing powders (they don't have -1 PE effect anymore) or First Aid skill to heal your character.

Good to know, i start using healing powder....
Title: Re: Questions and Answers
Post by: Vrrn on July 07, 2013, 23:49
Where does one get HQ steel?
Title: Re: Questions and Answers
Post by: BlondieTheStranger on July 07, 2013, 23:56
Where does one get HQ steel?

At Boneyard, gunrunners for sure or somewhere but i can't remember where ;D
Title: Re: Questions and Answers
Post by: Vrrn on July 07, 2013, 23:58
Where does one get HQ steel?

At Boneyard, gunrunners for sure or somewhere but i can't remember where ;D
Thank you.
Title: Re: Questions and Answers
Post by: falloutdude on July 08, 2013, 00:17
Hi what do I need to do to get this to work. I downloaded the full verison with fallout.dat but when i go to start the game up it opens for 1 second and closes. What am I doing wrong?
I allways have troubles every time I download a fonline game  :P
Title: Re: Questions and Answers
Post by: Rascal on July 08, 2013, 00:21
http://forum.fonline2.com/index.php?topic=576.0

this should fix this
Title: Re: Questions and Answers
Post by: falloutdude on July 08, 2013, 01:05
What are server host and port for updater and game.??
Title: Re: Questions and Answers
Post by: Rascal on July 08, 2013, 01:29
those which are alrady sett in client u downloaded u dont need to cahnge enything there
Title: Re: Questions and Answers
Post by: Frenesi on July 08, 2013, 06:47
Is there a way to delete my character? for so consevar the name.
Title: Re: Questions and Answers
Post by: Rascal on July 08, 2013, 11:07
cvet new revision engine bug
if fix in the area wont gona come from him soon, then we will need to think about smth else to solve this
Title: Re: Questions and Answers
Post by: kuba on July 08, 2013, 12:57
how much hidden cave base costs and where to buy it???
Title: Re: Questions and Answers
Post by: Axar on July 08, 2013, 14:10
Has found someone location of some support perks? If yes, pls write here location, where can i found it and requirements. I try found it, but i found only Gecko skinning. :(
Title: Re: Questions and Answers
Post by: Vrrn on July 08, 2013, 16:09
What is going to happen if I kill Kenny? :D In my very 1st tent. He's annoying, standing there and destroying my privacy and also he's holding .223 ammo in his hands! So will my tent disappear or something else bad can happen?
Title: Re: Questions and Answers
Post by: Xsarq on July 08, 2013, 16:11
If you kill him that means that you`ll have new toy to shoot at geckos.
Title: Re: Questions and Answers
Post by: kuba on July 08, 2013, 20:05
Does luck affect your healing from first aid?
Title: Re: Questions and Answers
Post by: BlondieTheStranger on July 08, 2013, 20:35
How many item grade there are? Since now i had: Upgraded *Gray* and Enchanced * Gold *
Title: Re: Questions and Answers
Post by: skycast on July 08, 2013, 20:43
How many item grade there are? Since now i had: Upgraded *Gray* and Enchanced * Gold *
Upgraded
Enhanced
Improved
Advanced
Title: Re: Questions and Answers
Post by: skycast on July 08, 2013, 20:45
Does luck affect your healing from first aid?
Yes, with 10 luck you will always heal as much hp as much skill you have.
Title: Re: Questions and Answers
Post by: Blackeyed on July 08, 2013, 21:01
have u implemented or will u implement keyboard shortcuts for stims and others? very needed..
Title: Re: Questions and Answers
Post by: Rascal on July 08, 2013, 21:03
its implemented check hotkeys file in client
Title: Re: Questions and Answers
Post by: Akasha on July 08, 2013, 21:29
Anyone knows where can I find high grade steel?
Title: Re: Questions and Answers
Post by: kuba on July 08, 2013, 21:45
Does luck affect your healing from first aid?
Yes, with 10 luck you will always heal as much hp as much skill you have.
thats bad
Title: Re: Questions and Answers
Post by: Reaven1911 on July 08, 2013, 21:58
Could we have a way to transform cats paw magazines into torn paper for cigs?
Title: Re: Questions and Answers
Post by: kuba on July 08, 2013, 22:00
Where can i get big book of science, electronic parts and plasma transformer?
Title: Re: Questions and Answers
Post by: LagMaster on July 08, 2013, 22:02
Anyone knows where can I find high grade steel?
from gunrunners for 1500 caps
go to LA:fortress and inside the warehouse the guy with black ian skin
Title: Re: Questions and Answers
Post by: Akasha on July 08, 2013, 22:09
1500 caps? pain in the ass, well thanks
Title: Re: Questions and Answers
Post by: Beret on July 08, 2013, 22:16
from gunrunners for 1500 caps
In Reeding u can buy for 1000 caps

Also i have question:
Someone create and play Sniper?
If yes he can tell if he are good or not really?
Title: Re: Questions and Answers
Post by: Marszauke on July 08, 2013, 23:16
I have pistol sniper, aaaand it's really good char.
More critical perk gives now 8% moar crit chance, so even on 7lvl, I was able to cripple arms and legs from time to time (1 crit for 2 aimed shoots).
Title: Re: Questions and Answers
Post by: Blackeyed on July 08, 2013, 23:34
Does luck affect your healing from first aid?
Yes, with 10 luck you will always heal as much hp as much skill you have.

well, with 9LK my doc doesn t ever go anywhere near healing his full%, so i think the progression must not be linear. plz check that.

EDIT: like, NOWHERE near full%, should be around 50% skill most of the time...
Title: Re: Questions and Answers
Post by: Beret on July 09, 2013, 00:02
Thank u very much for anserw Marszauke
Title: Re: Questions and Answers
Post by: Jawebo on July 09, 2013, 04:14
Where is gunrunners now?  Is near the boneyard?  Where is LA?

 ;D more questions about HQ steel...Where can you buy it at Redding? or just Gunrunners?  Thanks for the help early.. ;)
Title: Re: Questions and Answers
Post by: LagMaster on July 09, 2013, 09:07
1.don't repost, modify first post
2. go to LA Boneyard, world map, Fortress
3.in Gunrunners at the guy inside the building in black Ian skin
Title: Re: Questions and Answers
Post by: toxjtib on July 09, 2013, 10:03
when you restart the server ?  beaucause he have big lag!
Title: Re: Questions and Answers
Post by: kuba on July 09, 2013, 10:06
Whats the damage of LSW ? and how many bullets it shoots?
Is there a workbench in Hidden Cave base?
Title: Re: Questions and Answers
Post by: Marszauke on July 09, 2013, 11:53
There is no workbenchs in bases.
Title: Re: Questions and Answers
Post by: groper on July 09, 2013, 12:36
Does pathfinder give %30 od or some skill points like tla? Also is there a  od limit?
Title: Re: Questions and Answers
Post by: kuba on July 09, 2013, 13:01
Does pathfinder give %30 od or some skill points like tla? Also is there a  od limit?
It gives 30% to Outdoorsman.

What new big guns i can craft at level 3 gunsmith?
Title: Re: Questions and Answers
Post by: Vrrn on July 09, 2013, 13:13
Also is there a  od limit?
For now there's no reason raising OD more than 95%. With 95% OD you'll get 5 XP from all encs meaning you have 95% chance to avoiding an encounter. Probably encounter difficulty isn't implemented yet.
Title: Re: Questions and Answers
Post by: Rascal on July 09, 2013, 13:53
its lowered down on purpose
Title: Re: Questions and Answers
Post by: Albert Anastasia on July 09, 2013, 16:28
Im not sure if Chem reliant is working properly i used 2 jets and they lasted only for 30 minutes and i got 20minutes withdrawal effect,does it mean that without chem reliant 2jets last for 15 minutes or its bugged?
Title: Re: Questions and Answers
Post by: dr. Kadzija on July 09, 2013, 18:04
Is it possible to share tent between chars on some old/new way, fire (not seeing one) and created map? Help much appreciated.
Title: Re: Questions and Answers
Post by: Apocalypt0 on July 09, 2013, 20:38
Where can I find/buy Kevlar Polymer? THX!
Title: Re: Questions and Answers
Post by: toxjtib on July 09, 2013, 20:59
its possible to restart the server please ,beaucause he have big lag  . thank
Title: Re: Questions and Answers
Post by: tazar on July 09, 2013, 21:15
is elephant gun craftable or is it a special gun like gauss?
i saw it here http://wiki.fonline2.com/index.php/Category:Weapons
Title: Re: Questions and Answers
Post by: Lee Galleon on July 09, 2013, 21:29
What changes were made to the crafting system in the last hotfix?
Title: Re: Questions and Answers
Post by: Kharon on July 09, 2013, 22:04
is elephant gun craftable or is it a special gun like gauss?
i saw it here http://wiki.fonline2.com/index.php/Category:Weapons
Wiki is outdated.
Title: Re: Questions and Answers
Post by: Beret on July 09, 2013, 22:12
What changes were made to the crafting system in the last hotfix?
Now you need for flamer 60 BG OR gunsmith proffession lvl1. Same with laser pistol.
Title: Re: Questions and Answers
Post by: S.T.A.L.K.E.R on July 09, 2013, 23:58
Do devs plan on making versus encounters?

Ex. Rats vs geckos, raiders vs. geckos etc.
Title: Re: Questions and Answers
Post by: Apocalypt0 on July 10, 2013, 00:07
Do devs plan on making versus encounters?

Ex. Rats vs geckos, raiders vs. geckos etc.

It's a good idea... ;)
Title: Re: Questions and Answers
Post by: Akasha on July 10, 2013, 00:07
no the definitely doesnt plan that
Title: Re: Questions and Answers
Post by: S.T.A.L.K.E.R on July 10, 2013, 00:12
no the definitely doesnt plan that
(http://media.steampowered.com/steamcommunity/public/images/avatars/7f/7f19d9bb1d3b8d41f5b74f2645b6e0c9f614b926_full.jpg)
Title: Re: Questions and Answers
Post by: LagMaster on July 10, 2013, 01:13
no the definitely doesnt plan that
isn't this guy's english way badder than mine when i started 2238?
Title: Re: Questions and Answers
Post by: groper on July 10, 2013, 01:19
in teaser video, it says there are caravan runs in game but i couldnt find any of them.where are they?
Title: Re: Questions and Answers
Post by: Jawebo on July 10, 2013, 01:39
Just wondering...Every time I try to run the updater. it states no server(s) are available...Is this normal or do I need to get a new  updater ip address or port number?
Title: Re: Questions and Answers
Post by: csata1 on July 10, 2013, 01:40
Hey.. I got a problem!!! I made a thief character (dont dudge me THIS IS IN THE GAME), and i  tried to steal somebody and its cucessed, but the guards shooted me .. -.- and i  got jailed  for 10m ins...  i think  this need to   reworking, isnt it?
Title: Re: Questions and Answers
Post by: S.T.A.L.K.E.R on July 10, 2013, 01:41
in teaser video, it says there are caravan runs in game but i couldnt find any of them.where are they?
They were in it but removed due to causing server lag
Title: Re: Questions and Answers
Post by: Kharon on July 10, 2013, 01:43
in teaser video, it says there are caravan runs in game but i couldnt find any of them.where are they?
Removed because they were causing lagging issues.
Title: Re: Questions and Answers
Post by: Blackeyed on July 10, 2013, 04:55
SS use hotkey?

its implemented check hotkeys file in client

how do i write it in file if i wanna use only spacebar for SStims? i tried "space" and "spacebar". and, is it even possible to use spacebar for this?
Title: Re: Questions and Answers
Post by: ApocalypseMan on July 10, 2013, 05:06
This question pertains to SNEAK.

Is it no longer possible to Sneak while moving on the World Map?
Title: Re: Questions and Answers
Post by: Boon on July 10, 2013, 05:27
Where does one obtain a Big Book of Science and a Energy Transformer?
I've searched around most towns but i'm yet to find either.
Title: Re: Questions and Answers
Post by: Vrrn on July 10, 2013, 05:53
I have 130% repair, but I don't have any dialogue option from Zaius or whatever his name, there're only two: buy uranium and bye. What am I doing wrong?
Title: Re: Questions and Answers
Post by: Boon on July 10, 2013, 06:21
Quote
I have 130% repair, but I don't have any dialogue option from Zaius or whatever his name, there're only two: buy uranium and bye. What am I doing wrong?

The name the last guy gave you was incorrect. The person for the second profession can be found in a building, south of the Greeter in Broken Hills. (Where the workbench is)
Title: Re: Questions and Answers
Post by: Vrrn on July 10, 2013, 06:30
Quote
I have 130% repair, but I don't have any dialogue option from Zaius or whatever his name, there're only two: buy uranium and bye. What am I doing wrong?

The name the last guy gave you was incorrect. The person for the second profession can be found in a building, south of the Greeter in Broken Hills. (Where the workbench is)
Ah damn it, those sly NPCs, thank you.

Edit: still there must be an option to ask him about gunsmithing :D He should at least say that he's the wrong person and doesn't know anything about it.
Title: Re: Questions and Answers
Post by: S.T.A.L.K.E.R on July 10, 2013, 06:53
Is san francisco a guarded place? same with ncr, are they guarded?
Title: Re: Questions and Answers
Post by: mister on July 10, 2013, 06:57
Gunsmith need take at this NPC?
http://rghost.ru/47323097
Title: Re: Questions and Answers
Post by: S.T.A.L.K.E.R on July 10, 2013, 07:14
Gunsmith need take at this NPC?
http://rghost.ru/47323097
No, it's the building above that one. Door to the left and there's gonna be a guy in a doctors coat.
Title: Re: Questions and Answers
Post by: Cyber Jesus on July 10, 2013, 08:14
Is san francisco a guarded place? same with ncr, are they guarded?
No they are not guarded, NCR is guarded in the inner city tho.
Title: Re: Questions and Answers
Post by: Apocalypt0 on July 10, 2013, 11:30
Okey :)
And where can I buy base? Any information about it somewhere?
Title: Re: Questions and Answers
Post by: Beret on July 10, 2013, 11:35
When u will add Topic like Buy/Sell/Trade/Looking for etc. at forum?
Title: Re: Questions and Answers
Post by: skycast on July 10, 2013, 11:40
When u will add Topic like Buy/Sell/Trade/Looking for etc. at forum?
Oh ye, will be added today.
Title: Re: Questions and Answers
Post by: Enzo on July 10, 2013, 11:50
1. Does the "Heave Ho!" perk increase range beyond the maximum throwing range of items?
2. What are the maximum ranges of throwing knives and grenades?
3. What type of crafter makes grenades (i.e. science/repair/traps)?
Title: Re: Questions and Answers
Post by: Rascal on July 10, 2013, 12:03
We found the area cousing lags for 100% now gona try to fix it.
Title: Re: Questions and Answers
Post by: Mike Wall on July 10, 2013, 12:53
When u will add Topic like Buy/Sell/Trade/Looking for etc. at forum?
Why do you need it. Isn't shopkeeper in Hub Water Merchants better to use?
Title: Re: Questions and Answers
Post by: Beret on July 10, 2013, 13:05
"shopkeeper in Hub Water Merchants"
What is this?
Title: Re: Questions and Answers
Post by: snailbeast on July 10, 2013, 13:17
look teaser
Title: Re: Questions and Answers
Post by: kuba on July 10, 2013, 13:17
Who buys skins and how much they pay besides tanner?
Title: Re: Questions and Answers
Post by: Beret on July 10, 2013, 13:25
look teaser
1st, I have mobile net, so watching movie isn't great ide
2nd, i don't have sound xD (I know, shitty calculator)
Title: Re: Questions and Answers
Post by: Mike Wall on July 10, 2013, 13:31
Basically, you can rent a shop, add items to shopkeeper and set prices for the items and other players can buy it for caps.
Title: Re: Questions and Answers
Post by: Axar on July 10, 2013, 13:34
When be added craftable thinks like lockers and boxes?
Title: Re: Questions and Answers
Post by: Mike Wall on July 10, 2013, 13:50
Priorities:
1. Fix lag issues.
2. Fix bugs.
3. Implement other stuff (e.g. craftable).

I would use s... word, but I think that 2238 has copyright on it. :P
Title: Re: Questions and Answers
Post by: Axar on July 10, 2013, 13:57
Ok thx for answer :)
Title: Re: Questions and Answers
Post by: kuba on July 10, 2013, 14:17
where are fucking ore and minerals
Title: Re: Questions and Answers
Post by: Axar on July 10, 2013, 14:18
In random locations, go to mountains, almost always are there :)
Title: Re: Questions and Answers
Post by: kuba on July 10, 2013, 14:19
they were there but now they arent there
Title: Re: Questions and Answers
Post by: Mike Wall on July 10, 2013, 14:20
In random locations, go to mountains, almost always are there :)
I think he asked where are they fucking? I don't think they are fucking anywhere in the game, maybe in some special encounters maybe.
Title: Re: Questions and Answers
Post by: dr. Kadzija on July 10, 2013, 14:25
What's this with encos now?? They are pulling a gun faster them me my dick.
Cant run ... cant piss. we could run before, got some time to even think which side, now it is merely impossible.
Title: Re: Questions and Answers
Post by: kuba on July 10, 2013, 14:29
Ok now there are minerals and ore
Title: Re: Questions and Answers
Post by: snailbeast on July 10, 2013, 14:34
What's this with encos now?? They are pulling a gun faster them me my dick.
Cant run ... cant piss. we could run before, got some time to even think which side, now it is merely impossible.
same question. barely got away from Mercenaries (with hp<10) thx ping`s low.
Title: Re: Questions and Answers
Post by: Hazard on July 10, 2013, 14:54
What's this with encos now?? They are pulling a gun faster them me my dick.
Cant run ... cant piss. we could run before, got some time to even think which side, now it is merely impossible.

Yeah, it is possible to run away only with TB and I survived with 2 hp ^^ (Metal Armor, 130 hp)
What's with that?
Title: Re: Questions and Answers
Post by: T-888 on July 10, 2013, 14:56
same question. barely got away from Mercenaries (with hp<10) thx ping`s low.

So, there was a script disabled which was responsible for lags, unfortunately this script was also responsible for the reaction times for encounters.

Expect it to be fixed, for now be careful in the wasteland. :)
Title: Re: Questions and Answers
Post by: Hazard on July 10, 2013, 15:15
Will it be fixed today or after some days?
Title: Re: Questions and Answers
Post by: T-888 on July 10, 2013, 15:16
As soon as possible, it is a priority. Hopefully today.
Title: Re: Questions and Answers
Post by: Xeen on July 10, 2013, 15:30
One thing about perk Heave Ho.. according to perk list it should give +3 str when determing range, so its basically +9 range. after i got it my range was increased only by +3, so it is +1 str per perk.. question is, is the perk description wrong or will it be changed later to +3 str?
Title: Re: Questions and Answers
Post by: skycast on July 10, 2013, 15:40
One thing about perk Heave Ho.. according to perk list it should give +3 str when determing range, so its basically +9 range. after i got it my range was increased only by +3, so it is +1 str per perk.. question is, is the perk description wrong or will it be changed later to +3 str?
Each Heave Ho giving +3 hex range.
Title: Re: Questions and Answers
Post by: S.T.A.L.K.E.R on July 10, 2013, 15:46
kind of bullshit how San fran is not guarded.

I always thought those guards will do something :(
Title: Re: Questions and Answers
Post by: dr. Kadzija on July 10, 2013, 16:01
As soon as possible, it is a priority. Hopefully today.

Thank you for the hard work, its not a big problem we could use tb  :) for now, or mine in non shooting areas.
Title: Re: Questions and Answers
Post by: T-888 on July 10, 2013, 16:07
It is already fixed, say thanks to Skycast.
Title: Re: Questions and Answers
Post by: Hazard on July 10, 2013, 16:17
Thanks Skycast
Title: Re: Questions and Answers
Post by: dr. Kadzija on July 10, 2013, 16:26
It is already fixed, say thanks to Skycast.
Thanks Skycast. Saw it just now. Well there is another thing...about barter and economy.
I red all stuff about progressive barter skill and all..
Main char got 4% barter, so i made an alt to check ec. sys., boosted ch to 10 and tagged (?) barter skill got 75%.
Prices are not much better, ex healing powder 8caps(4% barter)/11caps(75%).
If it is progressive :) my craftier will be pushing the daisies at some 30% barter skill.
Traded using him for 3 days ...he is still on 4%.
Title: Re: Questions and Answers
Post by: skycast on July 10, 2013, 16:35
Thanks Skycast. Saw it just now. Well there is another thing...about barter and economy.
I red all stuff about progressive barter skill and all..
Main char got 4% barter, so i made an alt to check ec. sys., boosted ch to 10 and tagged (?) barter skill got 75%.
Prices are not much better, ex healing powder 8caps(4% barter)/11caps(75%).
If it is progressive :) my craftier will be pushing the daisies at some 30% barter skill.
Traded using him for 3 days ...he is still on 4%.

Sorry i just was very busy with main lag issue not other bugs, but now will fix other things too.
Title: Re: Questions and Answers
Post by: Enzo on July 10, 2013, 16:37
One thing about perk Heave Ho.. according to perk list it should give +3 str when determing range, so its basically +9 range. after i got it my range was increased only by +3, so it is +1 str per perk.. question is, is the perk description wrong or will it be changed later to +3 str?
Each Heave Ho giving +3 hex range.

Since you're talking about throwing things, can you please tell me about the questions I asked previous to this particular question by Xeen?

1. Does the "Heave Ho!" perk increase range beyond the maximum throwing range of items?
2. What are the maximum ranges of throwing knives and grenades?
3. What type of crafter makes grenades (i.e. science/repair/traps)?
Title: Re: Questions and Answers
Post by: Kharon on July 10, 2013, 21:27
Why aren't there any vs encounters?
Title: Re: Questions and Answers
Post by: S.T.A.L.K.E.R on July 10, 2013, 21:31
Why aren't there any vs encounters?
I've been asking the same question but they don't reply...
Title: Re: Questions and Answers
Post by: BlondieTheStranger on July 10, 2013, 21:53
Why aren't there any vs encounters?
I've been asking the same question but they don't reply...

Cause it means no farm, m'kayyy?
Title: Re: Questions and Answers
Post by: Apocalypt0 on July 10, 2013, 22:13
Can I use dual-log with 1 IP adress or I must use proxy?
Title: Re: Questions and Answers
Post by: BlondieTheStranger on July 10, 2013, 22:15
Can I use dual-log with 1 IP adress or I must use proxy?

I'm afraid that you can't do even with both, but still You surely will.
Title: Re: Questions and Answers
Post by: Jawebo on July 11, 2013, 01:24
This question is for the devs or admins..thanks!

I am still having trouble with the updater.  When I run it; it states no server available...Is this normal? or do I need another address or port number?  Also, Is it all right to have more than 1 person playing FO2 at the same time?  I have several computers in my home and My wife and my son (who is 19) want to play.  Right now I am just playing alone, but I have been telling them that this is a good game, so can more than 1 person play on the same IP, but only 1 character on per computer at all times.  Thanks
Title: Re: Questions and Answers
Post by: groper on July 11, 2013, 01:47
Does fast shot trait work with flamers?
Title: Re: Questions and Answers
Post by: BlondieTheStranger on July 11, 2013, 02:21
Does fast shot trait work with flamers?

You're retarded or somethin'?  ::)
Title: Re: Questions and Answers
Post by: groper on July 11, 2013, 02:27
Does fast shot trait work with flamers?

You're retarded or somethin'?  ::)

i am somethin' , which is called new player.maybe u are the retarded one who knows....
it says it is for single shots and flamer looks like single shot to me but i am not sure so i asked it .maybe someone who is not something' will answer gently 8)
Title: Re: Questions and Answers
Post by: Vrrn on July 11, 2013, 02:28
i am somethin' , which is called new player.maybe u are the retarded one who knows....
it says it is for single shots and flamer looks like single shot to me but i am not sure so i asked it .maybe someone who is not something' will answer gently 8)
Fast shot doesn't work on anything that will give you an advantage without sacrifice, since you can't aim with flamer - you can't possess -1 AP from the trait. The same for bazooka or grenades.
Title: Re: Questions and Answers
Post by: groper on July 11, 2013, 03:04
thanks for answer
Title: Re: Questions and Answers
Post by: S.T.A.L.K.E.R on July 11, 2013, 04:21
Does fast shot trait work with flamers?

You're retarded or somethin'?  ::)
Don't be a dick about it, people might be new to the world of fallout.

Title: Re: Questions and Answers
Post by: LagMaster on July 11, 2013, 10:23
This question is for the devs or admins..thanks!

I am still having trouble with the updater.  When I run it; it states no server available...Is this normal? or do I need another address or port number?  Also, Is it all right to have more than 1 person playing FO2 at the same time?  I have several computers in my home and My wife and my son (who is 19) want to play.  Right now I am just playing alone, but I have been telling them that this is a good game, so can more than 1 person play on the same IP, but only 1 character on per computer at all times.  Thanks
the game doesn't need an update...yet
if you can prove that is not you on all 3 computers is ok
i wish i had a gamer girld friend
Title: Re: Questions and Answers
Post by: Apocalypt0 on July 11, 2013, 10:36
Can I use dual-log with 1 IP adress or I must use proxy? (DEV answer....)
Title: Re: Questions and Answers
Post by: skycast on July 11, 2013, 10:45
For now on obt dual-logs actually allowed but only if you using it not for pvp, so you can use same ip. After obt when atni-alt system will be turned on i think that even proxy cant help you to avoid ban or prison.
Title: Re: Questions and Answers
Post by: Struan on July 11, 2013, 13:42
What is the anti alt system, how can you prevent alts? Why would you prevent alts and will any alting be allowed?
Title: Re: Questions and Answers
Post by: Xsarq on July 11, 2013, 13:54
Im not sure how it will be done here, but for example each copy of Fonline process coud generate a token with informations about mac,ip and specific client id number. Then each other instance of Fonline woud be not allowed to log in unless all 3 of those datas woud be difrent.
Title: Re: Questions and Answers
Post by: BlondieTheStranger on July 11, 2013, 14:42
If You craft an rare item, and youre upgrading it lake lets say Improved Metal Armor > MK2, will the upgrade have a chance to vanish? And vice versa, while you're upgrading MA > MK2 you can get an better version than you already have?
Title: Re: Questions and Answers
Post by: Hazard on July 11, 2013, 14:59
If You craft an rare item, and youre upgrading it lake lets say Improved Metal Armor > MK2, will the upgrade have a chance to vanish? And vice versa, while you're upgrading MA > MK2 you can get an better version than you already have?

That doesn't work like upgrading, but like crafting, so yes, upgrade will vanish, but it also can be better.
Title: Re: Questions and Answers
Post by: ApocalypseMan on July 11, 2013, 15:44
Is Cautious Nature not working?
Title: Re: Questions and Answers
Post by: Dimon on July 11, 2013, 16:08
Where can i learn armorer profession?
Title: Re: Questions and Answers
Post by: Enzo on July 11, 2013, 16:09
1. Does the "Heave Ho!" perk increase range beyond the maximum throwing range of items?
2. What are the maximum ranges of throwing knives and grenades?
3. What type of crafter makes grenades (i.e. science/repair/traps)?

These don't seem like hard questions, so I'm guessing they escaped the attention of the people who know.

The most important one for me is nr. 3.
Title: Re: Questions and Answers
Post by: Hazard on July 11, 2013, 18:18
Armorer 1 is in Junktown, in house connected to fence with metal barrels.

Req. : 2000 caps, 6 beers, Cat's Paw Magazine, Leather Jacket
Title: Re: Questions and Answers
Post by: Jawebo on July 11, 2013, 20:08
This question is for the devs or admins..thanks!

I am still having trouble with the updater.  When I run it; it states no server available...Is this normal? or do I need another address or port number?  Also, Is it all right to have more than 1 person playing FO2 at the same time?  I have several computers in my home and My wife and my son (who is 19) want to play.  Right now I am just playing alone, but I have been telling them that this is a good game, so can more than 1 person play on the same IP, but only 1 character on per computer at all times.  Thanks
the game doesn't need an update...yet
if you can prove that is not you on all 3 computers is ok
i wish i had a gamer girld friend
Quote
the game doesn't need an update...yet
if you can prove that is not you on all 3 computers is ok
i wish i had a gamer girld friend

Thanks....This sounds a lot like 2238's requirements..."move this way and a different way at the same time on both computers"  or "open up the jail doors at the exact same time"  But in the end, it all worked out fine and we never had trouble playing together.  My son and I played a lot together about a year ago, so thanks for the info. 
Title: Re: Questions and Answers
Post by: mister on July 11, 2013, 20:34
How to change password?
Title: Re: Questions and Answers
Post by: skycast on July 11, 2013, 20:45
How to change password?
~changepass oldpass newpass
Title: Re: Questions and Answers
Post by: Besmrtnik on July 11, 2013, 22:23
skycast question about "dual log", sometimes my brother plays fonline on his own computer, so we both have same IP so my question is will you put us on some "test" or check, if you see 2 clients on same ip, or you instantly throw us in jail or ban us?
Title: Re: Questions and Answers
Post by: skycast on July 11, 2013, 22:31
skycast question about "dual log", sometimes my brother plays fonline on his own computer, so we both have same IP so my question is will you put us on some "test" or check, if you see 2 clients on same ip, or you instantly throw us in jail or ban us?
There is ability to check if it is two pc or one, anyway we will do some tests before throwing anyone to jail.
Title: Re: Questions and Answers
Post by: Besmrtnik on July 11, 2013, 23:19
That is great news, this serever seems better and better keep it going :)
Title: Re: Questions and Answers
Post by: Vrrn on July 12, 2013, 02:26
I was crafting p90 like usual day and then:
(http://i.imgur.com/cGgFyh6.png)
I think that's too much @_@

Fast shot, 1hander, living anatomy, BRoF, x2 action boy, x2 jet = 18 AP and 18 shots per turn.

Flat dmg = 270 +dmg from the gun itself.

Or 9 bursts per turn. Too bad you need realoading, but still...

Nerf smgs? :D
Title: Re: Questions and Answers
Post by: T-888 on July 12, 2013, 02:46
We really wanted these spammer builds to be viable, maybe we overdid it. ;D

Anyway, it still amazes me to see an actual p90, which is usable!
Title: Re: Questions and Answers
Post by: Merle on July 12, 2013, 03:16
@Vrrn, if I bring you all the components and some $$$ for your effort, can you craft me an improved sniper with +80% on the crit table, AP reduced +2, range + 10, min damage +20, max damage + 50, and a little fridge on the side of it (to cool one beer)?  ;D Seems you are a natural-born crafter.
Title: Re: Questions and Answers
Post by: snailbeast on July 12, 2013, 05:12
@Vrrn, if I bring you all the components and some $$$ for your effort, can you craft me an improved sniper with +80% on the crit table, AP reduced +2, range + 10, min damage +20, max damage + 50, and a little fridge on the side of it (to cool one beer)?  ;D Seems you are a natural-born crafter.
never ever seen +range and +% on critical hit tables
Title: Re: Questions and Answers
Post by: Vrrn on July 12, 2013, 05:16
never ever seen +range and +% on critical hit tables
(http://i.imgur.com/uYx1CBO.png)
Too bad I don't have sharp, so 54 range is useless for me =/
Title: Re: Questions and Answers
Post by: snailbeast on July 12, 2013, 06:11
oom... you really are god of crafting oO
Title: Re: Questions and Answers
Post by: S.T.A.L.K.E.R on July 12, 2013, 06:40
never ever seen +range and +% on critical hit tables
(http://i.imgur.com/uYx1CBO.png)
Too bad I don't have sharp, so 54 range is useless for me =/
Whats your repair skill?

and that's why you sell special weapons like that to other players :D
Title: Re: Questions and Answers
Post by: Vrrn on July 12, 2013, 06:42
Whats your repair skill?

and that's why you sell special weapons like that to other players :D
Repair skill has nothing to do with this, the same as any other SPECIAL or skill. Only the amount of items of that type you've crafted affects the chances to get some boost to your crafted item.
And my repair is 130% just to get the 3rd prof.
Title: Re: Questions and Answers
Post by: Wichura on July 12, 2013, 07:55
never ever seen +range and +% on critical hit tables
That's probably because we've never ever revealed our critical hit tables.
Title: Re: Questions and Answers
Post by: snailbeast on July 12, 2013, 08:10
never ever seen +range and +% on critical hit tables
That's probably because we've never ever revealed our critical hit tables.
I can test CTH even by myself even though it will take a lot of time, but I speaked about that perk on weapon.
btw I`m counting like it`s almost same to 223*10+8 for now
Title: Re: Questions and Answers
Post by: Glumer on July 12, 2013, 08:11
When will be possible base control? cause game starting be little boring
Title: Re: Questions and Answers
Post by: Wichura on July 12, 2013, 08:12
When it's done.
Not "soon", because here "soon" means literally soon.
Title: Re: Questions and Answers
Post by: Glumer on July 12, 2013, 08:22
thanks
Title: Re: Questions and Answers
Post by: Axar on July 12, 2013, 11:10
I have question about energy weapon... Dont you think YK32 pulse pistol is too powerfull to craft? If you dont think it, you can already allow gauss pistol to craft, small gunners need good weapon too...
Title: Re: Questions and Answers
Post by: snailbeast on July 12, 2013, 11:11
pulse have very low range.
Title: Re: Questions and Answers
Post by: Axar on July 12, 2013, 11:15
It is not too low.... and also doing electric dmg.....
Title: Re: Questions and Answers
Post by: snailbeast on July 12, 2013, 11:54
ew is fcked by both SG and BG anyway. Sniper Rifle outclasses Laser one and Minigun/m60 outclasses Plasma rifle
Title: Re: Questions and Answers
Post by: groper on July 12, 2013, 13:26
where to get psycho and buffout? i need them for chemist profession 3
Title: Re: Questions and Answers
Post by: Enzo on July 12, 2013, 16:08
1. Does the "Heave Ho!" perk increase range beyond the maximum throwing range of items?
2. What are the maximum ranges of throwing knives and grenades?
3. What type of crafter makes grenades (i.e. science/repair/traps)?

These don't seem like hard questions, so I'm guessing they escaped the attention of the people who know.

The most important one for me is nr. 3.

I'll just spam these questions again.............
Title: Re: Questions and Answers
Post by: Beret on July 12, 2013, 17:10
How much player slot has Greasy Truck?
Title: Re: Questions and Answers
Post by: dr. Kadzija on July 12, 2013, 18:09
Does the value of stuff carried have anything to do with a rate of forced ences ? :)
Couple of days for now with odm 100, when hunting every 9-10 (or more) are forced, but when transporting (on foot  8) ) crafting materials, valuables and so on ..,. every 4-5 ences are forced :) :) is it me or Murphy...

Title: Re: Questions and Answers
Post by: Misiolap on July 12, 2013, 18:57
What are modifiers to sneak for front, front-sides and back-sides view?
Title: Re: Questions and Answers
Post by: Lee Galleon on July 12, 2013, 21:19
How often do merchants in general, and book merchants in particular restock?
Title: Re: Questions and Answers
Post by: Rascal on July 12, 2013, 21:31
milion times more frequent than on 2238 it was :F
Title: Re: Questions and Answers
Post by: Raidon on July 13, 2013, 08:22
milion times more frequent than on 2238 it was :F
These questions might already have been made( but didn't read LOL )​​:
1#How many skill books can be read per character?
2#Where are the libraries located wich sell skill books?
3#Currently, there are only four types of books, like in the original Fallout( Small guns, First Aid, Science, Repair and Outdoorsman ), right?

Edit:In case you read a skill book with an already high skill%, does this affect the increased skill bonus?
For example if I read  Sg book with 65% base skill and it gets increased by 7%, does it also increase for 7% if it is 200% already?
That might be helpful, to know from which point it would be clever to use books.
Title: Re: Questions and Answers
Post by: Merle on July 13, 2013, 10:46
These questions might already have been made( but didn't read LOL )​​:
1#How many skill books can be read per character?
2#Where are the libraries located wich sell skill books?
3#Currently, there are only four types of books, like in the original Fallout( Small guns, First Aid, Science, Repair and Outdoorsman ), right?

Edit:In case you read a skill book with an already high skill%, does this affect the increased skill bonus?
For example if I read  Sg book with 65% base skill and it gets increased by 7%, does it also increase for 7% if it is 200% already?
That might be helpful, to know from which point it would be clever to use books.

1. Scroll to the bottom - http://forum.fonline2.com/index.php?topic=467.0
2. The library is in the Hub, Downtown, (building is the same as in F1)
3. There are five types of books; again, scroll to the bottom - http://forum.fonline2.com/index.php?topic=467.0

Last answer:"You can read as many books as you have points in Intelligence, and each book gives 8 skill points.

A simple example: A 4 Intelligence character will be able to read 4 books of one type, receiving a total of 32 skill points. Depending on the outcome of OBT we will consider adding more books for other skills." - scroll to the bottom - http://forum.fonline2.com/index.php?topic=467.0

So, if you use a sg book when you're at, let's say, 201% sg, you'd increase it to 202% and still have 2 SP remaining.

Cheers.

P.S. please, for the sweet love of Satan's glorious beard, use the search option :P
Title: Re: Questions and Answers
Post by: Raidon on July 13, 2013, 11:03
1. Scroll to the bottom - http://forum.fonline2.com/index.php?topic=467.0
2. The library is in the Hub, Downtown, (building is the same as in F1)
3. There are five types of books; again, scroll to the bottom - http://forum.fonline2.com/index.php?topic=467.0

Last answer:"You can read as many books as you have points in Intelligence, and each book gives 8 skill points.

A simple example: A 4 Intelligence character will be able to read 4 books of one type, receiving a total of 32 skill points. Depending on the outcome of OBT we will consider adding more books for other skills." - scroll to the bottom - http://forum.fonline2.com/index.php?topic=467.0

So, if you use a sg book when you're at, let's say, 201% sg, you'd increase it to 202% and still have 2 SP remaining.

Cheers.

P.S. please, for the sweet love of Satan's glorious beard, use the search option :P
Thanks for the answer.
I remember to have read about that, I probably have forgotten it because of the lack of my competence.
I know that there is a library in the hub, but there's also a entire library building in Boneyard, I was just curious. ;)
Title: Re: Questions and Answers
Post by: Cyber Jesus on July 13, 2013, 12:17
How do i science ammo? I have 152% science and a tool in my hand at when i try to science any type of ammo it says: that does nothing.
Title: Re: Questions and Answers
Post by: Rascal on July 13, 2013, 12:28
will check it
Title: Re: Questions and Answers
Post by: xanieeee on July 13, 2013, 12:45
Question about Kamikaze trait.

If I have Kamikaze(-10% to all damage resistance) and I'm not wearing any armor/have 0 resist, do I recieve more damage if I get hit? Or does the penalty only apply if I have some kind of protection?
Title: Re: Questions and Answers
Post by: Cyber Jesus on July 13, 2013, 13:30
Will super tool kit break?
Title: Re: Questions and Answers
Post by: LagMaster on July 13, 2013, 14:46
Question about Kamikaze trait.

If I have Kamikaze(-10% to all damage resistance) and I'm not wearing any armor/have 0 resist, do I recieve more damage if I get hit? Or does the penalty only apply if I have some kind of protection?
yes, you recive more dmg
Will super tool kit break?
eventualy
Title: Re: Questions and Answers
Post by: Axar on July 13, 2013, 14:57
I have question about base computer. Will be there option Member list? Just for check who can enter to base....
Title: Re: Questions and Answers
Post by: kuba on July 13, 2013, 15:17
Will be there alternative ways to increase SPECIAL? Maybe quests or something?
Title: Re: Questions and Answers
Post by: LagMaster on July 13, 2013, 17:25
Will be there alternative ways to increase SPECIAL? Maybe quests or something?
exept gain perks, no
I have question about base computer. Will be there option Member list? Just for check who can enter to base....
faction sistem is not fully implemented
Title: Re: Questions and Answers
Post by: BOS Armorer on July 13, 2013, 17:38
Will be there alternative ways to increase SPECIAL? Maybe quests or something?

AFAIK, I believe that the gain perks now raise SPECIAL by 2 instead of 1, so if you feel like wasting perks 12-24, you can raise most of your stats quite considerably. Still, I would like something similar to the BOS doctor in f1, but not taking 3000 caps that are easily farmable like there. Perhaps it would take bringing some rare items and/or doing a quest, along with a very heavy fine and a chance of the operation going wrong?(Not to mention the temporary side effects after the operation,) I believe this might balance it enough for the devs to at least give it a small thought...unless there is a specific reason why this shouldn't be allowed?
Title: Re: Questions and Answers
Post by: BOS Armorer on July 13, 2013, 17:43
Also have some questions.
1) Not rich enough to buy anything other than motorcycle, so can someone tell me if other cars also don't have a trunk and use your outdoorsman instead of the set 95% chance to avoid as before?
2) Is there any place other than necropolis to find the pre-war tech that the scientist in SF buys? And does he buy pre-war data as well?
3) Is there any luck roll or something involved with the frequency of "you find nothing interesting" with junk, or does the game simply presume that crashed cars are all made out of plastic and can't have any scrap metal in them 90% of the time?
4) Is there any possible date known so far of when factions will be restored to their former glory?
5) Are there locks in the game? Noticed you can't craft them, but I saw some locked containers in towns. Does the recipe come to you after you get enough skill? Because if not, then it seems lockpick characters are to be nothing more than grindfests for PVE areas and sitting in car park spaces, waiting for an unsuspecting noob
Title: Re: Questions and Answers
Post by: dr. Kadzija on July 13, 2013, 19:52
Where can me buy a base ? Thanks.
Title: Re: Questions and Answers
Post by: Beret on July 13, 2013, 20:02
Location and Price
Spoiler
-Small house
NCR
40k
-Old abandoned shelter
boneyard
30k
-Ruined basement
SF
50k
-desert house
NCR
40k
-Cave
BH
80k
-Old Shack
HUB
30k
-Trader mansion
Redding
100k
-Farm
modoc
100k
-Hunter's camp
Junktown
30k caps
Title: Re: Questions and Answers
Post by: dr. Kadzija on July 13, 2013, 20:08
Much thanks Beret.
Title: Re: Questions and Answers
Post by: bloody noob on July 13, 2013, 22:54
Form who in hub can we buy a base ?
Title: Re: Questions and Answers
Post by: Kharon on July 13, 2013, 23:00
Form who in hub can we buy a base ?
In Hub there aren't any bases available, only houses.
Title: Re: Questions and Answers
Post by: bloody noob on July 13, 2013, 23:19
Location and Price
Spoiler
-Small house
NCR
40k
-Old abandoned shelter
boneyard
30k
-Ruined basement
SF
50k
-desert house
NCR
40k
-Cave
BH
80k
-Old Shack
HUB
30k
-Trader mansion
Redding
100k
-Farm
modoc
100k
-Hunter's camp
Junktown
30k caps

Where are the persons selling those bases, in hub only houses.
Title: Re: Questions and Answers
Post by: BOS Armorer on July 13, 2013, 23:36
Where are the persons selling those bases, in hub only houses.
Usually found in bars, saloons, etc. I know in redding, junktown, and NCR, it's definitely people in a bar.
Title: Re: Questions and Answers
Post by: Struan on July 14, 2013, 00:57
There is an old lady in the Maltese Falcon (Hub) that sells a shack for 30k.
Title: Re: Questions and Answers
Post by: MickDick on July 14, 2013, 04:35
What are we supposed to do when we catch someone cheating, for example, multilogging during pvp?

Screens isn't the most legitimate source of proof as one thread proved.

Does it have to be by video?  If so any free video recording software?  (the kind that doesn't limit how long you can record tyvm)
Title: Re: Questions and Answers
Post by: An Emissary of the Quetzal Khanate on July 14, 2013, 06:11
What is "Pre-War Data" used for? Is it sold through dialog like Mechanical Parts?
Title: Re: Questions and Answers
Post by: xanieeee on July 14, 2013, 08:29
Can anyone give info on how many containers there are on specific bases? I think a lot of us would appreciate it.
Title: Re: Questions and Answers
Post by: kuba on July 14, 2013, 08:51
-how much hexes i see if i have perception 6?
-will be there more places like warehouse or necropolis?
Title: Re: Questions and Answers
Post by: skycast on July 14, 2013, 08:54
-how much hexes i see if i have perception 6?
-will be there more places like warehouse or necropolis?
Formula is 20+ Perception*3 , so your vision will be 38 hexes
Yes, soon will be implemented
Title: Re: Questions and Answers
Post by: Cyber Jesus on July 14, 2013, 11:16
To science ammo you need to have at least 100 rounds, this should be changed.
Title: Re: Questions and Answers
Post by: Wesan on July 14, 2013, 11:22
To science ammo you need to have at least 100 rounds, this should be changed.

If you craft from 100 round's, you science from 100 round's this is what world call's balance, you wanted to receive 1 gunpowder from one bullet?
Title: Re: Questions and Answers
Post by: Merle on July 14, 2013, 11:35
To science ammo you need to have at least 100 rounds, this should be changed.

If you craft from 100 round's, you science from 100 round's this is what world call's balance, you wanted to receive 1 gunpowder from one bullet?

Ok, that's fair, but have you considered maybe adding lower ammo# requirements that would give less gunpowder? 25 / 50 / 100 / 125 /...? or is it only 100 / 200 etc.?
Title: Re: Questions and Answers
Post by: Wesan on July 14, 2013, 11:46
Didn't you though that if it's based on chance of retrieval, and won't always give you same amount then making smaller ammount's will force player's to science smaller ammount's to have better chance of gaining resources back?
Title: Re: Questions and Answers
Post by: Merle on July 14, 2013, 11:57
Didn't you though that if it's based on chance of retrieval, and won't always give you same amount then making smaller ammount's will force player's to science smaller ammount's to have better chance of gaining resources back?

I did >: ) I'm a nice guy, but not all of my suggestions are nice as me. Can't help it. Sorry. Last night's grindfest kinda demotivated me from mining iron and minerals, so I had to think of something easier. Forgive me for my wicked ways, just this once? ;)
Title: Re: Questions and Answers
Post by: Kharon on July 14, 2013, 18:53
Can anyone give info on how many containers there are on specific bases? I think a lot of us would appreciate it.
Well, there are 9 in Abandoned Shelter.
Title: Re: Questions and Answers
Post by: snailbeast on July 14, 2013, 20:43
http://clip2net.com/s/5oew9W

are the damage numbers correct?
and what is that stat AC there? tryed to put +accuracy item in hand but it does nothing...
Title: Re: Questions and Answers
Post by: Wilku on July 14, 2013, 20:51
AC armor class for meh
anyway yep EW have more dmg cuz more armors have res vs lazors
Title: Re: Questions and Answers
Post by: Wesan on July 14, 2013, 20:55
AC is anticrit value.
Title: Re: Questions and Answers
Post by: snailbeast on July 14, 2013, 20:57
AC armor class for meh
anyway yep EW have more dmg cuz more armors have res vs lazors
that`s NOT an Armor Class, look screensot. There`s another string "Armor Class 48", not just AC.
and question about numbers was about how the hell plasma rifle have lower avrg dmg than laser one?
and how`s plasma pistol have the same as MLP?
don`t seems right for me

Quote
AC is anticrit value.
oh, thx.
Title: Re: Questions and Answers
Post by: vedaras on July 14, 2013, 21:15
two questions:

1 if you sneak, and npcs shouldnt see you by calculations of the sneak formula, will they still attack you ?
2 all encounters seem to consist of one group, will it be possible in future to encounter for example vc fighting raiders? or molerats vs slavers vs slaves ?
Title: Re: Questions and Answers
Post by: xanieeee on July 14, 2013, 23:56
AC armor class for meh
anyway yep EW have more dmg cuz more armors have res vs lazors
that`s NOT an Armor Class, look screensot. There`s another string "Armor Class 48", not just AC.
and question about numbers was about how the hell plasma rifle have lower avrg dmg than laser one?
and how`s plasma pistol have the same as MLP?
don`t seems right for me

Quote
AC is anticrit value.
oh, thx.

It's about right. Try shooting a person in metal armor with laser. Then try shooting him with plasma.
Title: Re: Questions and Answers
Post by: mister on July 15, 2013, 05:15
Where i can take Armorer 3?
Title: Re: Questions and Answers
Post by: Wichura on July 15, 2013, 07:42
Armorer 2 teacher tells you this.
Title: Re: Questions and Answers
Post by: kuba on July 15, 2013, 09:30
- 106 tagged repair, 6 int, how much do i get from books?
- 130 tagged outdoorsman how much do i get from books?
- 171 tagged small guns how much do i get from books?
Title: Re: Questions and Answers
Post by: LagMaster on July 15, 2013, 12:24
6 int=you can read maximum 6 books
106->114(if taged)
130->136(not sure SP cost for over 130)
171->175
if you have taged ODM and skill is at 50 when you read the book you will get 66

btw, results may varry, but not by much
btw, leave repari at 130, is ok as it is
Title: Re: Questions and Answers
Post by: Vrrn on July 15, 2013, 12:57
6 int=you can read maximum 6 books
106->114(if taged)
130->136(not sure SP cost for over 130)
171->175
if you have taged ODM and skill is at 50 when you read the book you will get 66

btw, results may varry, but not by much
btw, leave repari at 130, is ok as it is
Books ignore tags. At least for me, or it was a bug, if it shouldn't ignore.
Title: Re: Questions and Answers
Post by: greenthumb on July 15, 2013, 15:22
When you gona put something in Task (http://forum.fonline2.com/index.php?board=6.0) section?
Title: Re: Questions and Answers
Post by: T-888 on July 15, 2013, 15:38
Not sure if the task section is really necessary.
Title: Re: Questions and Answers
Post by: Pataturk on July 15, 2013, 15:48
How can nind key for stimpack?

I know there is hotkeys.ini, but what i have to write to bind, i.e., alt+e = stimpacks ?

Thanks in advance.
Title: Re: Questions and Answers
Post by: Merle on July 15, 2013, 16:00
How can nind key for stimpack?

I know there is hotkeys.ini, but what i have to write to bind, i.e., alt+e = stimpacks ?

Thanks in advance.

usess=

Insert the letter of your choosing, but be careful not to insert the one that is already in use ingame (like "G", for example). Not sure if you can bind a regular stimpack (only ss).
Title: Re: Questions and Answers
Post by: kuba on July 15, 2013, 17:25
6 int=you can read maximum 6 books
106->114(if taged)
130->136(not sure SP cost for over 130)
171->175
if you have taged ODM and skill is at 50 when you read the book you will get 66

btw, results may varry, but not by much
btw, leave repari at 130, is ok as it is
that's very pathetic
Title: Re: Questions and Answers
Post by: Alejandro on July 15, 2013, 17:56
Is jet farmable craftable or do you have to buy it?
Title: Re: Questions and Answers
Post by: Merle on July 15, 2013, 17:59
Is jet farmable craftable or do you have to buy it?

All three of those. You can farm it from "Some Punkers" encounter (but it's considered as a random loot, so don't expect it to appear every time). You can craft it after obtaining level 3 chemist profession, or you can buy it from one of the PCs (check the sell thread. @RES and @UrukHai sell them). I've never found it in any NPC trader's sell list so far, so if someone knows the traders who do sell 'em, please share the info.

Cheers!
Title: Re: Questions and Answers
Post by: Pataturk on July 15, 2013, 18:13
A question:
I met a monster that have 500hp in a cave.
I shoot with my SMG in burst mode. The only damage that i made was 40... I repeat this until he died, so i shoot him about 12 times in burst mode and the only damage made iit's only 40 for burst.
I have BRD (2), so it seems like the only damage that i made it's my BRD(2). Is it bug?

Title: Re: Questions and Answers
Post by: Wind_Drift on July 15, 2013, 18:44
6 int=you can read maximum 6 books
106->114(if taged)
130->136(not sure SP cost for over 130)
171->175
if you have taged ODM and skill is at 50 when you read the book you will get 66

btw, results may varry, but not by much
btw, leave repari at 130, is ok as it is
that's very pathetic

It's still free skill points. Skill books got one of my test builds to 119 small guns, and 101 outdoors before level 2.

Also consider it all in sum. With a 6 IN character, you get 48 skill points from ONE type of book, but if that character uses the other 4 skills for books, it's a total of 240 skill points, or almost 15 more levels for that 6 IN build.

IMO, that's pretty awesome. It frees up points for other skills...
Title: Re: Questions and Answers
Post by: T-888 on July 15, 2013, 18:49
A question:
I met a monster that have 500hp in a cave.
I shoot with my SMG in burst mode. The only damage that i made was 40... I repeat this until he died, so i shoot him about 12 times in burst mode and the only damage made iit's only 40 for burst.
I have BRD (2), so it seems like the only damage that i made it's my BRD(2). Is it bug?

BRD is not effective on small arms, since BRD gives bonus damage per bullet and sub-machine guns don't shoot very much bullets and regular SMG without any bonuses is not a powerful weapon in general, especially against such tough opponents.
Title: Re: Questions and Answers
Post by: Hellknight on July 15, 2013, 19:05
Does anyone here know how long does it take for a vendor to get new caps? Approximately?
Title: Re: Questions and Answers
Post by: Pataturk on July 15, 2013, 20:02
A question:
I met a monster that have 500hp in a cave.
I shoot with my SMG in burst mode. The only damage that i made was 40... I repeat this until he died, so i shoot him about 12 times in burst mode and the only damage made iit's only 40 for burst.
I have BRD (2), so it seems like the only damage that i made it's my BRD(2). Is it bug?

BRD is not effective on small arms, since BRD gives bonus damage per bullet and sub-machine guns don't shoot very much bullets and regular SMG without any bonuses is not a powerful weapon in general, especially against such tough opponents.


Sorry but i dont understand.
With SMG in busrt mode i have to make 4 dmg + random dmg (between 8-15) per bullet? I'm wrong?
Title: Re: Questions and Answers
Post by: dr. Kadzija on July 15, 2013, 20:35
This is not so good :) you favoring big gunners again.

"BRD is not effective on small arms, since BRD gives bonus damage per bullet and sub-machine guns don't shoot very much bullets"
They shoot enough bullets to ad extra damage on them.

"and regular SMG without any bonuses is not a powerful weapon in general, especially against such tough opponents."
Man, it should be ... at least on one hex.

Holstering gun and  bursting whoever come close is the point of having smg in the game. Thanks.
Title: Re: Questions and Answers
Post by: snailbeast on July 15, 2013, 21:27
question:
Is maximum crit damage dealt by laser rifle vs tesla armor (both regular) 60*4-19=221 or (60-19)*4=164?
Title: Re: Questions and Answers
Post by: LagMaster on July 15, 2013, 22:50
what happens if i leave car in encounter?
Title: Re: Questions and Answers
Post by: Cyber Jesus on July 15, 2013, 22:58
Same as in 2238, you will see it and will be able to return.
Title: Re: Questions and Answers
Post by: mister on July 16, 2013, 05:34
NPC's drop his armor?
Title: Re: Questions and Answers
Post by: ApocalypseMan on July 16, 2013, 06:41
Is Cautious Nature not working? Is it bugged?

The reason I ask is because on the character thread it's listed as "Needs to be reworked".
Title: Re: Questions and Answers
Post by: kuba on July 16, 2013, 09:08
Whats damage and range of 223 pistol and what it requires to craft?
Where are regulators?
Title: Re: Questions and Answers
Post by: LagMaster on July 16, 2013, 10:42
NPC's drop his armor?
no
Is Cautious Nature not working? Is it bugged?

The reason I ask is because on the character thread it's listed as "Needs to be reworked".
it does not have a proper funcion(is useless) and devs are thinking of a way it could be a good perk
Whats damage and range of 223 pistol and what it requires to craft?
Where are regulators?
you will need gunsmith 3 for it(or 2 correct me if i am wrong) or 6k caps at vendors
dmg and range dunno, wanted to do triple help wiht 1 post
near boneyard
Title: Re: Questions and Answers
Post by: dr. Kadzija on July 16, 2013, 12:41
Is wakizashi blade in the game?
Title: Re: Questions and Answers
Post by: Xsarq on July 16, 2013, 12:43
Don't think so. Didnt spot one and i farmed all over the world map.
Title: Re: Questions and Answers
Post by: killy on July 16, 2013, 12:53
what about 3d models made for 2238? is it gonna be implemented in the future or its abandoned project ?
Title: Re: Questions and Answers
Post by: dr. Kadzija on July 16, 2013, 13:29
Don't think so. Didnt spot one and i farmed all over the world map.
Thanks mate.
Devs is it possible to add wakizashi in the game? Beautiful filing hunting geckos wit such a fine blade 8).
Or can you make it craftable, lets say workbench, 200 melee (close combat), 10 metal parts, two strings and fire gecko pelt (for the holder) :), base price 4k :)
Title: Re: Questions and Answers
Post by: Besmrtnik on July 16, 2013, 13:38
what about 3d models made for 2238? is it gonna be implemented in the future or its abandoned project ?



please nooooo anything but 3d
Title: Re: Questions and Answers
Post by: skycast on July 16, 2013, 14:04
Thanks mate.
Devs is it possible to add wakizashi in the game? Beautiful filing hunting geckos wit such a fine blade 8).
Or can you make it craftable, lets say workbench, 200 melee (close combat), 10 metal parts, two strings and fire gecko pelt (for the holder) :), base price 4k :)
You can found wakizashi in caves, later will be added to craft.
Title: Re: Questions and Answers
Post by: dr. Kadzija on July 16, 2013, 14:11
"You can found wakizashi in caves, later will be added to craft."
Skycast you are the man, well done, excelent !.
Idk, if it can be found in caves it is good enough for me, if the spawn rate is at least 10% :o, offcourse. Go on caves then. Keep up the good work guys!
Title: Re: Questions and Answers
Post by: kuba on July 16, 2013, 15:04
i still need an information what is it required to craft 223 pistol and what range and damage it does
Title: Re: Questions and Answers
Post by: Merle on July 16, 2013, 15:07
i still need an information what is it required to craft 223 pistol and what range and damage it does

You need lvl 3 gunsmith profession (http://forum.fonline2.com/index.php?topic=624.msg8930#msg8930). I don't know about the range or the damage, but it's probably something like this (dmg: 20-30; range: 30).

Cheers!
Title: Re: Questions and Answers
Post by: LagMaster on July 16, 2013, 15:25
i still need an information what is it required to craft 223 pistol and what range and damage it does

You need lvl 3 gunsmith profession (http://forum.fonline2.com/index.php?topic=624.msg8930#msg8930). I don't know about the range or the damage, but it's probably something like this (dmg: 20-30; range: 30).

Cheers!
this is exactly what i told him when he asked the question
Title: Re: Questions and Answers
Post by: Axar on July 16, 2013, 17:00
Can somebody tell me where can i buy base "Old Farm"? Someone tell me, that is in Modoc, but i cant find it there.... :( So can somebody exactly tell me where and who sell this base? Thx for answer.
Title: Re: Questions and Answers
Post by: dr. Kadzija on July 16, 2013, 17:24
Well, this is a bit awkward question...but good. One of my old friends made an suggestion... to make it possible skin a blue suit. No, but, like crafting ...higher eq. got the etiquete --- who crafted it.
Make it for player if possible, if one got killed, let the winner have his/shes dog tags ..is it possible?
it will be ... more ... you dont tell me :)
Title: Re: Questions and Answers
Post by: LagMaster on July 16, 2013, 17:57
Well, this is a bit awkward question...but good. One of my old friends made an suggestion... to make it possible skin a blue suit. No, but, like crafting ...higher eq. got the etiquete --- who crafted it.
Make it for player if possible, if one got killed, let the winner have his/shes dog tags ..is it possible?
it will be ... more ... you dont tell me :)
no ty, we want killing empty blues be just a waste of bullets
Title: Re: Questions and Answers
Post by: dr. Kadzija on July 16, 2013, 18:30
no ty, we want killing empty blues be just a waste of bullets
Lag mate, no blues, players in general. If we die, let another player have our dog tags. It will made game more interesting, we have guys 300+hp. those tags we could will sell, go bragin wit it  8),
one cripple to the hand he cant have his lsw, so "das sportishen" players have a chance against big gun thugs.
Well is ti possible to add, will be cool, awesome?
Title: Re: Questions and Answers
Post by: kuba on July 16, 2013, 19:22
i liked blues. now we dont know if he has jacket or blue
Title: Re: Questions and Answers
Post by: LagMaster on July 16, 2013, 19:25
Kadzija, bro, if there is on death loot on players it will make PKs, who risk bullets and ap, gain something no matter what
Title: Re: Questions and Answers
Post by: MAC on July 16, 2013, 19:26
Is there will be repeatable quests for groups ? I mean something like 'go there and destroy raiders camp' or 'please free my daughter from slavers hands' and then only you  see a dot on the world map with small quest location. Quests like that will be a great thing for PvE groups and some variety from necropolis and warehouse.


sry for my bad english and... if there was a question like this... sorry  :P
Title: Re: Questions and Answers
Post by: dr. Kadzija on July 16, 2013, 19:35
Kadzija, bro, if there is on death loot on players it will make PKs, who risk bullets and ap, gain something no matter what
Pks are part of the game, they will be here no metter :) what anybody do. They are player holding on a parole -- strong prays on the weak. Its a unavoidable. But Player dog tags will make some of players happy.
New players grow strong and get a revenge with proud and all that shit... no likeli not...is not likelu to happen ..but still... still .. would bi good to every player to have his dog tags :)  8)
Title: Re: Questions and Answers
Post by: LagMaster on July 16, 2013, 19:41
Kadzija, bro, if there is on death loot on players it will make PKs, who risk bullets and ap, gain something no matter what
Pks are part of the game, they will be here no metter :) what anybody do. They are player holding on a parole -- strong prays on the weak. Its a unavoidable. But Player dog tags will make some of players happy.
New players grow strong and get a revenge with proud and all that shit... no likeli not...is not likelu to happen ..but still... still .. would bi good to every player to have his dog tags :)  8)
you do not understad, if we all have dog tags, all the noob hunters will have reason to shot you
when you are empty and you do not want to die you can say that and will make them 1. leave you be;2. waste bullets on you. With the Dog Tags you got no chance to survive dumb ass PKs like S8
Title: Re: Questions and Answers
Post by: dr. Kadzija on July 16, 2013, 20:31
Well...thats being sad ..i finally in couple of seasons learned how to put picture in profile.
Cheers mate.
It would be good for players to have dog tags anyway :)
Big pusa from S plusa :)
Title: Re: Questions and Answers
Post by: Dequ on July 17, 2013, 00:48
I got 1 luck, I crafted 100 m60 and only 10 has some special stats and those were bad.
So I am wondering, does the luck effect crafting any way?
Title: Re: Questions and Answers
Post by: skycast on July 17, 2013, 00:51
Ok i will answer 3rd and last time,  luck is not affecting craft at all, random is god.
Title: Re: Questions and Answers
Post by: BOS Armorer on July 17, 2013, 05:10
I got 1 luck, I crafted 100 m60 and only 10 has some special stats and those were bad.
So I am wondering, does the luck effect crafting any way?
Haha nice ratio. But you should consider that it could be other ways. Perhaps the amount that you craft slowly increases your chance? Like you start with .01% chance of an upgrade, and it increases by .01% every time you craft something else? Like, 1 roll is upgrade, 2 enhanced, etc. And considering I have yet to see someone minigun me with advanced bullets, I presume the rolls only take effect on weaponry, so maybe if you craft a lot of guns and ammo you don't get as many special weapons? Got a friend who's crafted literally hundreds of things already, and every maybe 5-30 of them get a high rating with stuff like +10 to 5 resistances, additional range, less ap cost...you guys can go on the crafting topic to check out all you can get
Title: Re: Questions and Answers
Post by: Matej on July 17, 2013, 05:45
Can anyone tell me if melee weapons are affected by Bonus HtH Attacks, Bonus Hth Damage, Bruiser, Heavy Handed, HtH evade, and basically any of the unarmed traits and perks?
Also, are melee weapons affected by Fast Shot and One Hander?
Thank you.
Title: Re: Questions and Answers
Post by: MickDick on July 17, 2013, 10:15
Are you able to set different prices for individual armors/weapons?

Like, I have upgraded enhanced etc and I want them to have individual prices on the trader stall but changing price affects all the armor. So I basically just wasted 1k figuring i could do this? :D
Title: Re: Questions and Answers
Post by: Cyber Jesus on July 17, 2013, 12:44
How much science is enough to get almost all the materials when sciencing stuff. I have 201% so should i raise more?
Title: Re: Questions and Answers
Post by: skycast on July 17, 2013, 15:00
How much science is enough to get almost all the materials when sciencing stuff. I have 201% so should i raise more?
160
Title: Re: Questions and Answers
Post by: ApocalypseMan on July 17, 2013, 20:13
How much of an impact does Charisma have on the Bartering skill?
Title: Re: Questions and Answers
Post by: Merle on July 17, 2013, 20:27
How much of an impact does Charisma have on the Bartering skill?

Every point of Charisma raises your barter skill by 4%. I think that is all.
Title: Re: Questions and Answers
Post by: BAD MAW on July 17, 2013, 20:40
Question

I was wondering...

1. Does "Bonus rate of fire" affects throwing weapons ? Granades, knives etc.
2. Can frags and plasma granades score a critical hit ?
3. Does "One Hander" perk works with granades and knives ?

Thank you for answers.
Title: Re: Questions and Answers
Post by: snailbeast on July 17, 2013, 20:49
Question

I was wondering...

1. Does "Bonus rate of fire" affects throwing weapons ? Granades, knives etc.
2. Can frags and plasma granades score a critical hit ?
3. Does "One Hander" perk works with granades and knives ?

Thank you for answers.
1. yes
2. yes
3. yes
Title: Re: Questions and Answers
Post by: MickDick on July 17, 2013, 22:12
Are you able to set different prices for individual armors/weapons?

Like, I have upgraded enhanced etc and I want them to have individual prices on the trader stall but changing price affects all the armor. So I basically just wasted 1k figuring i could do this? :D
Please answer somebody.  No one answers my questions im getting frustrated now.
Title: Re: Questions and Answers
Post by: Alejandro on July 17, 2013, 22:22
Do you need day pass to get into vault city? If so how do you get one...
Title: Re: Questions and Answers
Post by: MickDick on July 17, 2013, 22:34
Do you need day pass to get into vault city? If so how do you get one...
No.
Title: Re: Questions and Answers
Post by: Axar on July 17, 2013, 23:49
Why i cant invest skill points to Barter. I sell and buy a lot of stuff but i cant increase my Barter skill. :( It is bugged or im doing something wrong?
Title: Re: Questions and Answers
Post by: Hazard on July 17, 2013, 23:50
Why i cant invest skill points to Barter. I sell and buy a lot of stuff but i cant increase my Barter skill. :( It is bugged or im doing something wrong?

This happen to me too.
Title: Re: Questions and Answers
Post by: skycast on July 18, 2013, 01:02
Why i cant invest skill points to Barter. I sell and buy a lot of stuff but i cant increase my Barter skill. :( It is bugged or im doing something wrong?
Barter skill must rise while you trading, but looks like some problem there, will be fixed soon.
Title: Re: Questions and Answers
Post by: kuba on July 18, 2013, 10:52
you mean barter increases while im trading? thats cool ;)
Title: Re: Questions and Answers
Post by: LagMaster on July 18, 2013, 10:53
is implemented...sort of
it doesn't work
Title: Re: Questions and Answers
Post by: Axar on July 18, 2013, 10:54
Have NPC resistance to laser? We doing same dmg to NPC with Metal armor and NPC with Leather armor.... Try check it....
Title: Re: Questions and Answers
Post by: LagMaster on July 18, 2013, 10:58
also noticed that MA raiders have only MA skin, not MA rezistances(at least for laser)
Title: Re: Questions and Answers
Post by: Hazard on July 18, 2013, 11:00
Hmmm, that's like every beginning player have skin wearing leather jacket, but they are bluesuiters.
Title: Re: Questions and Answers
Post by: kuba on July 18, 2013, 11:21
Does floor safe have most carry weight from all of the containers?
Title: Re: Questions and Answers
Post by: LagMaster on July 18, 2013, 11:23
it should, but no
it will be rebalanced
kuba, please read the entire forum
Title: Re: Questions and Answers
Post by: Axar on July 18, 2013, 15:10
I already have Outdoorsman skill 150+ but somebody tell me for travel is use only 95% outdoorsman? Is this true?
Everything over 95% is usless? 
Title: Re: Questions and Answers
Post by: Wesan on July 18, 2013, 15:16
I already have Outdoorsman skill 150+ but somebody tell me for travel is use only 95% outdoorsman? Is this true?
Everything over 95% is usless?

Lies, lies everywhere.
Title: Re: Questions and Answers
Post by: LagMaster on July 18, 2013, 17:02
increasing ODM will increase travel speed, but over 95 it will not decreas forced encounter  chance, at 95 you have max encounter pick chance
Title: Re: Questions and Answers
Post by: Trickster on July 18, 2013, 18:56
Hey Guys,
Anyone knows where in Adytum can I find a person selling map to Abandoned Bunker? It's the sexiest base and located conveniently in L.A. Boneyard (at least thats the impression I got from reading forum).

I checked all NPCs in Adytum, Library and Fortress - anything I missed?
Title: Re: Questions and Answers
Post by: LagMaster on July 18, 2013, 19:29
In blades, the LJ girl on the right corner of the main building
she has a name, forgot the name, i think something with M
Title: Re: Questions and Answers
Post by: vedaras on July 18, 2013, 21:56
has old encounter rate returned? because i again get encountered 2 times per one hex at least
Title: Re: Questions and Answers
Post by: Axar on July 18, 2013, 22:30
increasing ODM will increase travel speed, but over 95 it will not decreas forced encounter  chance, at 95 you have max encounter pick chance

Can some developer confirm this or it is lie?
Title: Re: Questions and Answers
Post by: LagMaster on July 19, 2013, 08:20
I am the forum smartass, you shall trust what i say untill someone else(preferably the forum smart dude or a dev himself) says otherwize

This is true, i have 2 chars: one with 95 ODM and one with 100 ODM, they have the exact forced encounter rate

btw, remember that every chance in the game is capped at 95% and 5%. There is allways a chance of success or a chance of fail
Title: Re: Questions and Answers
Post by: Axar on July 19, 2013, 10:01
Wtf i have Outdoorsman skill over 150 so 50 skill points is only for fast travelling? That is loss a lot of skill points :(
Why i cant have chance 100% to find encounter? :(
Title: Re: Questions and Answers
Post by: LagMaster on July 19, 2013, 10:12
there is nothing in fallout and in fonline to have 100% chance
Title: Re: Questions and Answers
Post by: Axar on July 19, 2013, 10:28
So it is really useless have Outdorsman over 100% :(
Title: Re: Questions and Answers
Post by: LagMaster on July 19, 2013, 10:32
is not, you travel faster on WM
Title: Re: Questions and Answers
Post by: Axar on July 19, 2013, 10:47
But i dont need fast travel, i need only good chance to find encounter :(
Title: Re: Questions and Answers
Post by: LagMaster on July 19, 2013, 11:18
in this case, i am sorry bro


question: when you fix the barter bug, will you give 10xlevel barter bonus to all chars?
Title: Re: Questions and Answers
Post by: Axar on July 19, 2013, 11:37
That sort of important information will be need in Game info........
Title: Re: Questions and Answers
Post by: Kharon on July 19, 2013, 14:48
150% OD is overkill. 100-110% is really far enough.
Title: Re: Questions and Answers
Post by: Trickster on July 19, 2013, 18:29
Thanks LagMaster.
I found that girl just outside of "Blades" building next to a truck:
(http://i1322.photobucket.com/albums/u576/MrSarcastic1/bunkergirl_zps466c2164.jpg) (http://s1322.photobucket.com/user/MrSarcastic1/media/bunkergirl_zps466c2164.jpg.html)

Now's the funy part. I got map from her allright, but I can't see the Shelter anywhere. Upon a reading of a map a notification "Maps leads you deeper into the wasteland" appears but nothing new shows on World Map. Am I doing something wrong or is it a bug with this particular base?
Title: Re: Questions and Answers
Post by: LagMaster on July 19, 2013, 18:34
go to place you wanna make shelter and use the map like a tent
Title: Re: Questions and Answers
Post by: Trickster on July 19, 2013, 18:38
Thanks for such fast reply.
I did as you said - went into an empty map encounter just outside Adytum and "used" map. Same notification shows but nothing changes. I tried putting it in an active slot too.
Title: Re: Questions and Answers
Post by: LagMaster on July 19, 2013, 18:40
you cannot use it in the vicinity of a town

you must have at least 1 WM square distance from any town
Title: Re: Questions and Answers
Post by: Trickster on July 19, 2013, 18:44
(http://i1322.photobucket.com/albums/u576/MrSarcastic1/thx_zps76a29194.jpg) (http://s1322.photobucket.com/user/MrSarcastic1/media/thx_zps76a29194.jpg.html)
Title: Re: Questions and Answers
Post by: Axar on July 19, 2013, 19:08
I have question about quest Melsak's revenge. Where in Klamath i can search Liana?
Title: Re: Questions and Answers
Post by: LagMaster on July 19, 2013, 19:21
She is not there, looked after her myself

they must make Klamath
and Bos
and Navaro
and Gecho
and Modoc
and NCR
and .....
well you get it, the locations are not done yet
Title: Re: Questions and Answers
Post by: matew on July 19, 2013, 19:28
How can I make my character run in combat? All i can see he is only walking and enemies can run while I am in turn-based combat. Or maybe running and walking in turn based combat takes the same amount of AP and move distance?
Title: Re: Questions and Answers
Post by: Trickster on July 19, 2013, 19:37
You can't run in TB combat. But it doesn't matter since you move 1 hex per each Action Point anyway
Title: Re: Questions and Answers
Post by: matew on July 19, 2013, 20:22
thats what i wanted to know :) thank you
Title: Re: Questions and Answers
Post by: Axar on July 19, 2013, 23:33
Is already some way how to get positive karma? Or it isnt already implemented?
Title: Re: Questions and Answers
Post by: matew on July 20, 2013, 00:10
How long does it take for merchant to respawn their caps?
Title: Re: Questions and Answers
Post by: skycast on July 20, 2013, 00:12
How long does it take for merchant to respawn their caps?
Random
Title: Re: Questions and Answers
Post by: Francis on July 20, 2013, 00:34
How do you obtain bases?
Title: Re: Questions and Answers
Post by: Merle on July 20, 2013, 00:37
How do you obtain bases?

You can see prices and the locations on which you can buy them in this post by @bloody noob:

http://forum.fonline2.com/index.php?topic=337.msg8475#msg8475

Unfortunately, I do not know the exact NPCs who sell them, but they usually stand around bars and other public buildings. I remember only that the one in Hub is located in the police station (Downtown).
Title: Re: Questions and Answers
Post by: BOS Armorer on July 20, 2013, 02:14
I am the forum smartass, you shall trust what i say untill someone else(preferably the forum smart dude or a dev himself) says otherwize

This is true, i have 2 chars: one with 95 ODM and one with 100 ODM, they have the exact forced encounter rate

btw, remember that every chance in the game is capped at 95% and 5%. There is allways a chance of success or a chance of fail
Yeah this was a hot issue in 2238. I remember someone getting mad because a level 1 with 17% lockpick stole their hummer by accident. Also had this amazing moment when a 1hex minigun burst with 95% hit rate missed. Completely missed, not one bullet out of the 30 hit. I swear, that was the moment when I considered whether this game has hackers.
But, relating to outdoorsman, I noticed the motorcycle uses your outdoorsman instead of the set 95% cars had in 2238. Is this with all cars, or just with motorbike/others? If no, then which others?
Title: Re: Questions and Answers
Post by: Merle on July 20, 2013, 03:59
God damn it! Anyone knows who sells the Desert House? There are two house sellers in the NCR, and one mentions "a house" for 40k, while another "an old house" for 40k. Of course, I managed to pick the wrong one... and now I'm stuck with the Small House...

I was following the guidelines from this post (http://forum.fonline2.com/index.php?topic=337.msg8475#msg8475); if anyone can expand them, it would be nice.

Other then that, maybe the traders could be more specific with what they're selling. :P
Title: Re: Questions and Answers
Post by: mister on July 20, 2013, 07:30
Where can I buy the base beside to the New Reno
Title: Re: Questions and Answers
Post by: Francis on July 20, 2013, 08:27
Where can I buy the base beside to the New Reno

Location and Price
Code: [Select]
-Small house
NCR
40k
-Old abandoned shelter
boneyard
30k
-Ruined basement
SF
50k
-desert house
NCR
40k
-Cave
BH
80k
-Old Shack
HUB
30k
-Trader mansion
Redding
100k
-Farm
modoc
100k
-Hunter's camp
Junktown
30k caps
Title: Re: Questions and Answers
Post by: Trickster on July 20, 2013, 11:43
Where can I buy the base beside to the New Reno

Well, as far as I know there is no base seller in New Reno itself but nothing stops you from generating any base you like within 1 tile from Reno once you bought map.

I thought that upon buying of a map base spawns automatically, but you actually get to choose the spot.
Title: Re: Questions and Answers
Post by: LagMaster on July 20, 2013, 14:17
Merle: Katarina is selling the small house or the other house?
Title: Re: Questions and Answers
Post by: Merle on July 20, 2013, 14:26
Merle: Katarina is selling the small house or the other house?

The chick in the bar outside the walls is selling the small house.
Title: Re: Questions and Answers
Post by: BOS Armorer on July 21, 2013, 03:19
Why are there like 5 pages of base talk? I have seen at least three quotes with the whole list already...
Title: Re: Questions and Answers
Post by: Kharon on July 21, 2013, 03:32
Which rare items are available in game except Enclave Armor?
Title: Re: Questions and Answers
Post by: matew on July 21, 2013, 16:58
how can i disassembly an item?
Title: Re: Questions and Answers
Post by: Trickster on July 21, 2013, 17:05
Click and hold on it so additional icons appear next you your cursor. Then scroll down to "skills" icon and choose "Science".
Title: Re: Questions and Answers
Post by: Alejandro on July 21, 2013, 17:26
Is there an IRC channel for fonline2?
Title: Re: Questions and Answers
Post by: greenthumb on July 21, 2013, 17:31
http://chat.forestnet.org/?channels=fo2
Title: Re: Questions and Answers
Post by: cafe sake on July 21, 2013, 21:17
Hello,

The only ways to get microcircuits are scavenging and science?
Title: Re: Questions and Answers
Post by: LagMaster on July 21, 2013, 23:43
Hello,

The only ways to get microcircuits are scavenging and science?
you can buy them from shops or players. only 4 sources of microprocs:
Players, NPC, Scavange, Dismenteling
Title: Re: Questions and Answers
Post by: PlayerOne on July 22, 2013, 15:24
Q: Where is NPC in Boneyard to buy old abandoned shelter?
Title: Re: Questions and Answers
Post by: Axar on July 22, 2013, 15:36
Thanks LagMaster.
I found that girl just outside of "Blades" building next to a truck:
(http://i1322.photobucket.com/albums/u576/MrSarcastic1/bunkergirl_zps466c2164.jpg) (http://s1322.photobucket.com/user/MrSarcastic1/media/bunkergirl_zps466c2164.jpg.html)



next time try a little search :)
Title: Re: Questions and Answers
Post by: PlayerOne on July 22, 2013, 15:42
Axar thanx.
Title: Re: Questions and Answers
Post by: BLDYMSS on July 22, 2013, 20:58
Can someone point out on screen where exid grids in necro are? Sorry if it already came up. Thanks!
Title: Re: Questions and Answers
Post by: Deko on July 22, 2013, 21:20
any other way to get kevlar polimer?
or just from npc?
Title: Re: Questions and Answers
Post by: Kharon on July 22, 2013, 21:22
any other way to get kevlar polimer?
or just from npc?
Dismantling Combat Armors.
Title: Re: Questions and Answers
Post by: Merle on July 22, 2013, 21:24
any other way to get kevlar polimer?
or just from npc?

Make a decent bg build, go to Gecko, and wait somewhere near to Skeeter's shop. Once you see anyone coming from the north entrance (or if you're hidden inside the store and see the doors to Skeeter open) just run inside and burst the living shit out of everyone. Works like a charm. It's what more and more people do every day :P
Title: Re: Questions and Answers
Post by: matew on July 22, 2013, 21:55
how can i find items in caves? Where to look for them? Can you show an example of items lying in cave on ground on a pic?
Title: Re: Questions and Answers
Post by: Trickster on July 22, 2013, 22:29
I only find items on skeletons. Do you remember looting a skeleton in temple of trials in Fallout 2? In a room where two radscoripons were.

Its worth to note however that it must be within your sight range for you to see it. Its not like a footlocker last session which was visible all the time and you could scan map for them without moving an inch.
Title: Re: Questions and Answers
Post by: Xsarq on July 22, 2013, 22:34
any other way to get kevlar polimer?
or just from npc?

Make a decent bg build, go to Gecko, and wait somewhere near to Skeeter's shop. Once you see anyone coming from the north entrance (or if you're hidden inside the store and see the doors to Skeeter open) just run inside and burst the living shit out of everyone. Works like a charm. It's what more and more people do every day :P

Too bad most of people go there with support of friends ;)
Title: Re: Questions and Answers
Post by: matew on July 22, 2013, 22:40
I only find items on skeletons. Do you remember looting a skeleton in temple of trials in Fallout 2? In a room where two radscoripons were.

Its worth to note however that it must be within your sight range for you to see it. Its not like a footlocker last session which was visible all the time and you could scan map for them without moving an inch.

Yeah I remember that skeleton. I will keep an eye on those but in last 2 caves I think I did not found any.
Title: Re: Questions and Answers
Post by: Fringus on July 23, 2013, 01:48
Does sneaking work? Because sometimes i use it but it doesn't change anything, npcs notice me as much as not using it.
If not, are they planing on implementing it or any chances they do?
Title: Re: Questions and Answers
Post by: skycast on July 23, 2013, 01:55
Does sneaking work? Because sometimes i use it but it doesn't change anything, npcs notice me as much as not using it.
If not, are they planing on implementing it or any chances they do?
Yes it is work against npc's but for good effect you must have good skill and not too much stuff, because weight gives penalty.
Title: Re: Questions and Answers
Post by: Kharon on July 23, 2013, 05:48
NVM.
Title: Re: Questions and Answers
Post by: matew on July 23, 2013, 07:49
Is necropolis a low lvl dungeon? If not where can i find one? And how does mods on ammo work? DR mod 25% means dr of enemy is 25% higher?
Title: Re: Questions and Answers
Post by: skycast on July 23, 2013, 09:07
Is necropolis a low lvl dungeon? If not where can i find one? And how does mods on ammo work? DR mod 25% means dr of enemy is 25% higher?
Yes, Necropolis is pretty easy even for low levels, if DR or AC mod is postisive it means that dr/ac enemy is higher , if negative - lower, so negative numbers dr/ac on ammo better against enemy in armor.
Title: Re: Questions and Answers
Post by: Brigand on July 23, 2013, 10:22
Is sneak very effective in this game?
is sneak affected by weight in inventory, weight in hand?
if the above is true, does holding multiple throwing knives gives a huge penalty?
Title: Re: Questions and Answers
Post by: zuhardu on July 23, 2013, 10:55
Is sneak very effective in this game?
is sneak affected by weight in inventory, weight in hand?
if the above is true, does holding multiple throwing knives gives a huge penalty?

1. No, it's nerfed really bad and mostly works against NPC's.
2. Very much.
3. Depends on the number but still, read 1 & 2...
Title: Re: Questions and Answers
Post by: skycast on July 23, 2013, 10:58
if the above is true, does holding multiple throwing knives gives a huge penalty?
Each 140 gramms decreasing you sneak by 1 skill point, so each 840 gramms will decrease you sneak for 1 hex. Also will be items which will you  boost your sneak.
Title: Re: Questions and Answers
Post by: Merle on July 23, 2013, 12:51
if the above is true, does holding multiple throwing knives gives a huge penalty?
Each 140 gramms decreasing you sneak by 1 skill point, so each 840 gramms will decrease you sneak for 1 hex. Also will be items which will you  boost your sneak.

Thank you for this info. A very useful piece of information. Any chance to put some light on PE vs sneak (in hex terms)? I vaguely remember the formula from 2238, but not sure if you use the same one.
Title: Re: Questions and Answers
Post by: skycast on July 23, 2013, 14:01
Thank you for this info. A very useful piece of information. Any chance to put some light on PE vs sneak (in hex terms)? I vaguely remember the formula from 2238, but not sure if you use the same one.
For empty char
Number of hexes from which you will be visible:
direct look = opponent fov(in hexes) - (skill-180)/6
forward side = opponent fov(in hexes) - (skill-150)/6
back side = opponent fov(in hexes) - (skill-112)/6
back = opponent fov(in hexes) - (skill-82)/6

Npc using only direct look
Title: Re: Questions and Answers
Post by: matew on July 23, 2013, 14:05
Where are exit grids located in necropolis? I am trying to find it but with no success :(
Title: Re: Questions and Answers
Post by: Xsarq on July 23, 2013, 14:06
In Waterworks at the end of long dungeon route.
Title: Re: Questions and Answers
Post by: skycast on July 23, 2013, 14:08
Where are exit grids located in necropolis? I am trying to find it but with no success :(
Tip: there is hidden door in wall in second location, you need to find it to reach grid.
Title: Re: Questions and Answers
Post by: ErAuS on July 23, 2013, 15:34
Hmm living anatomy give +5 bonus per attack or per bullet, because long time ago I something heard that per bullet, but it would be very strong.
Title: Re: Questions and Answers
Post by: LagMaster on July 23, 2013, 15:38
per atack
like fast shot
Title: Re: Questions and Answers
Post by: Deko on July 24, 2013, 01:00
i can still up after lev 26, but perks will be able?
lev 27-30 etc?
Title: Re: Questions and Answers
Post by: Merle on July 24, 2013, 01:05
i can still up after lev 26, but perks will be able?
lev 27-30 etc?

No. You only receive 8 perks (until lvl 24), and the additional full skill points and health points per level until level 26. After that you will randomly receive 1 or 2 HP per level and half of your SP per level.
Title: Re: Questions and Answers
Post by: Alvarez on July 24, 2013, 14:58
Where is actually Nils Larsson in JT?
Title: Re: Questions and Answers
Post by: Deko on July 24, 2013, 21:27
Thank merle, always helpful :D
Title: Re: Questions and Answers
Post by: Xsarq on July 25, 2013, 00:58
Where can i sell pre-war electronical parts?

(I allready checked both Den and Redding buyers, they are taking either pre war data or pre war mechanical parts.)
Title: Re: Questions and Answers
Post by: Deko on July 25, 2013, 01:03
in shi SF
i guess, have one "quest" to bring he something like that he give 2600 caps for each
Title: Re: Questions and Answers
Post by: Xsarq on July 25, 2013, 01:08
Oki thanks

Now figuring out how to get to him though sea of pks at that city...
Title: Re: Questions and Answers
Post by: Taintickle on July 25, 2013, 05:27
Is there any benefit towards Outdoorsman after 100%?
Title: Re: Questions and Answers
Post by: S.T.A.L.K.E.R on July 25, 2013, 07:44
Am I suppose to be attacked by guards after being put in jail?
Title: Re: Questions and Answers
Post by: Wichura on July 25, 2013, 07:45
For 10-15 minutes yes, if I remember correctly.

Is there any benefit towards Outdoorsman after 100%?
Slightly higher traveling speed.
Title: Re: Questions and Answers
Post by: mister on July 25, 2013, 20:29
How to change the color of nickname.
Title: Re: Questions and Answers
Post by: Merle on July 25, 2013, 20:44
How to change the color of nickname.

Howdy! Go to the folder where you have installed FO2. There you will find a file called "NameColorizing.txt"

Example: if your name is "Player One" and you want to change the color of your nickname to blue, and your alt's name is "Player Two" and you want to change his nickname to yellow:

1) under the Colors Section write:

                                 R     G      B

@     NameBlue            0     0      100
@     ContourBlue         0     0      100
@     NameYellow         100  100  0
@     ContourYellow      100  100  0

2) add another line in the lower section (use "&" if player's name is separated by a space):
>     Player&One      NameBlue     ContourBlue
>     Player&Two      NameYellow  ContourYellow

That's it. Those two names will display in those colors. To avoid any confusion, the above mentioned Color Sections can be named in any way (NameBlah, ContourBlah). I just use the above method for easier coordination. Using the same method you can color the names of people for who you know they belong to a certain faction, etc. Just be creative ;)

Also, google "Online RGB Color Wheel" and it will provide you with the Red, Blue and Green values you need to insert once you choose the desired color.

Cheers!
Title: Re: Questions and Answers
Post by: cafe sake on July 26, 2013, 20:57
ty for that merle.

How to get a shopkeeper? There is no one free?
Title: Re: Questions and Answers
Post by: Beret on July 26, 2013, 21:04
U need pay for him  :P
Title: Re: Questions and Answers
Post by: cafe sake on July 26, 2013, 21:09
by free i want say "there are all already reserved by players?"
Title: Re: Questions and Answers
Post by: Beret on July 26, 2013, 21:51
Oh, sorry  :-\
Anyway i don't saw anyone free
Title: Re: Questions and Answers
Post by: Trickster on July 26, 2013, 23:29
I've been wondering since my friend mentioned crafting a CA with AP bonuses - how do you get your items upgraded? Is it completely random, depends on your luck or just raising certain stat (repair?) increases odds of crafting upgraded item? So far I managed to get some upgraded hunting rifles or metal armors, but no high tier equipment.

Secondly - how do you increase odds on dismantling? Is it science as it used to be or is it fixed 50% chance?
Title: Re: Questions and Answers
Post by: Merle on July 26, 2013, 23:39
I've been wondering since my friend mentioned crafting a CA with AP bonuses - how do you get your items upgraded? Is it completely random, depends on your luck or just raising certain stat (repair?) increases odds of crafting upgraded item? So far I managed to get some upgraded hunting rifles or metal armors, but no high tier equipment.

Secondly - how do you increase odds on dismantling? Is it science as it used to be or is it fixed 50% chance?

1) So far, as I know - the chance to get better upgrades on your crafted items depend on the level of your professions (higher the profession, better the chance).

2) To increase your odds of getting max materials from dismantling, you need to have a decent science skill (someone said that 160% + tools is enough to get the most materials back, and since I ahve those exact number, it's pretty much the truth, but if you're going for a crafter, you might just pump it to 200% to be sure anyway).

Cheers!

EDIT: but, yeah, don't get discouraged if you craft 15 CAs and none of them is even upgraded. It happens. Just be patient and soon enough you'll get to the improved one... eventually... "soon".
Title: Re: Questions and Answers
Post by: Trickster on July 26, 2013, 23:48
Cheers Merle!
I'm far from being discouraged - I just want to do all I can to increase chance of getting what I want :)

As for your advice on dismantling - It works :) I pumped science from 100 to 150 (had loads of unspent points) and saw dramatic improvement in amount of obtained resources.
Title: Re: Questions and Answers
Post by: Merle on July 27, 2013, 00:07
[...] I pumped science from 100 to 150 (had loads of unspent points) and saw dramatic improvement in amount of obtained resources.

Since you've increased it over 130%, you might start considering getting some new professions (chemist lvl 3 and energy weapons lvl 3). The more you can craft, the more xp you get and more items you have to sell.
Title: Re: Questions and Answers
Post by: skycast on July 27, 2013, 00:10
2) To increase your odds of getting max materials from dismantling, you need to have a decent science skill (someone said that 160% + tools is enough to get the most materials back
160 is enough, so with supertoolkit 110% and with regular tool is 135%.
Title: Re: Questions and Answers
Post by: Trickster on July 27, 2013, 00:18
160 is enough, so with supertoolkit 110% and with regular tool is 135%.
So Tool and STK boost science rather than repair this session? Good to know. Thank you.
Title: Re: Questions and Answers
Post by: Struan on July 27, 2013, 05:57
I think they have tools boosting both skills since crafting is now either science OR repair.
Title: Re: Questions and Answers
Post by: LagMaster on July 27, 2013, 09:51
the tool and usper tool boost both science and repair
Title: Re: Questions and Answers
Post by: Deko on July 27, 2013, 12:20
what is the best one, 14mm or neadler pistol? considering just the ammo u can craft '-'
Title: Re: Questions and Answers
Post by: LagMaster on July 27, 2013, 13:14
if you have finesse 14mm
if you don't needler
Title: Re: Questions and Answers
Post by: schwaler on July 27, 2013, 19:56
how to make a tent? i use science on 10 brahmin hides and nothing happens  >:(
Title: Re: Questions and Answers
Post by: Merle on July 27, 2013, 20:00
how to make a tent? i use science on 10 brahmin hides and nothing happens  >:(

Press "F" while in game. You will see the tent on the top of the list. After you click it, it will show you the requirements (10 brahmin hides, 2 wood). You can't craft it just by using the science skill. You need to find a workbench and use it to craft it.

Cheers!
Title: Re: Questions and Answers
Post by: Glumer on July 27, 2013, 21:26
Liana still isnt ingame?
Title: Re: Questions and Answers
Post by: schwaler on July 27, 2013, 21:30
how to make a tent? i use science on 10 brahmin hides and nothing happens  >:(

Press "F" while in game. You will see the tent on the top of the list. After you click it, it will show you the requirements (10 brahmin hides, 2 wood). You can't craft it just by using the science skill. You need to find a workbench and use it to craft it.

Cheers!


thnx  :)
Title: Re: Questions and Answers
Post by: Red Dot on July 28, 2013, 16:07
99 lvl is max?
Title: Re: Questions and Answers
Post by: LittleBoy on July 28, 2013, 16:10
yes
Title: Re: Questions and Answers
Post by: Deko on July 28, 2013, 17:55
Liana still isnt ingame?
yes i guess, i tryed to find her for all klamath n nothing :P





exist any chance to find a player base just walking in the map?
Title: Re: Questions and Answers
Post by: skycast on July 28, 2013, 18:36
exist any chance to find a player base just walking in the map?
No
Title: Re: Questions and Answers
Post by: LittleBoy on July 29, 2013, 17:35
Medik perk : +25% and half timeouts to FA DOC

in game description : (http://i.imgur.com/Jsrk5oy.png)

What is true? Forum or ingame text?

Second question: What is the formula for FA and Doc CD?

thx
Title: Re: Questions and Answers
Post by: LagMaster on July 29, 2013, 17:38
Medic is like in forum: +25% FA and -50% cld

and i am also interested in the coldonw formula, i know that at 100 FA the coldown is 1:30
Title: Re: Questions and Answers
Post by: Malice Song on July 29, 2013, 17:43
and i am also interested in the coldonw formula, i know that at 100 FA the coldown is 1:30

Well, it's 30 seconds at 300 FA. So it looks like 9000 / Skill. In case anyone wants to compare and confirm.
Title: Re: Questions and Answers
Post by: sokoleoko on July 29, 2013, 17:52
let's say i'm in real time based pve encounter. can i change it to turn based while fighting?
Title: Re: Questions and Answers
Post by: S.T.A.L.K.E.R on July 29, 2013, 20:26
let's say i'm in real time based pve encounter. can i change it to turn based while fighting?
nope
Title: Re: Questions and Answers
Post by: BlackWidow on July 29, 2013, 21:07
I know you can get an answer from the shopkeepers in Water Merchants area in The Hub saying how many days the contract last, however, when is it a new day in FOnline? I mean is it the server's time, a specific timezone or In-Game time? Thanks.
Title: Re: Questions and Answers
Post by: jacky on July 30, 2013, 15:12
adrenaline rush is bugged or it works fine?
Title: Re: Questions and Answers
Post by: Trickster on July 30, 2013, 16:57
Sadly it is bugged.
I posted it in BUGS section should you require explanation. But for the time being - take another Livegiver :)
Title: Re: Questions and Answers
Post by: jacky on July 30, 2013, 17:13
Hmmm thnx but life giver is for noobs. Strong back is better
Title: Re: Questions and Answers
Post by: Trickster on July 30, 2013, 22:13
Does LUCK affect chance of getting upgraded/enchanced items from crafting?
Title: Re: Questions and Answers
Post by: skycast on July 30, 2013, 22:44
No, only affects ammount of crafted items( yet not working ), so for now nothing affect bonuses on crafted items.
Title: Re: Questions and Answers
Post by: Alvarez on July 31, 2013, 22:12
Is it possible to aquire a RoboArmor?
And where is Nils Larsson in Junktown?
Title: Re: Questions and Answers
Post by: Trickster on August 01, 2013, 00:51
Could someone kindly explain the way Kamikaze works?

It used to decrease AC then DMG RES. Now the description says: "Decrease resistance to what you are wearing". Since you start with 0% DMG RES anyway, does it mean there is no penalty? Or maybe your DMG RES gets negative value (like in 2238) but it's not showing on character creation screen?
Title: Re: Questions and Answers
Post by: racoiaws on August 01, 2013, 04:11
Hi, I'd be thankful for any answers:

-Can you use books on skills that are higher than 100%?
-If so, how do books work when you need an odd number of SP to advance, such as if you have 210% SG (tagged) and read Guns N Bullets?
-How can I change the color of the damage text?
-Were the critical hit tables for players changed?
Title: Re: Questions and Answers
Post by: Vrrn on August 01, 2013, 15:41
-Can you use books on skills that are higher than 100%?
-If so, how do books work when you need an odd number of SP to advance, such as if you have 210% SG (tagged) and read Guns N Bullets?
-Yes.
-It'll raise it for 8 skill points ignoring tag and always rounded down. So after 200% it'l raise it on 1%, after 100% on 4, after 125% on 2%, etc. For max potential it's better to use books on <125%.
Title: Re: Questions and Answers
Post by: racoiaws on August 01, 2013, 19:23
Interestingly, a different post I read said that books don't ignore skill tags.

Could someone kindly explain the way Kamikaze works?

According to the character page on this forum, Kamikaze decreases your DR by 10%, but increases all damage you do by 10%
Title: Re: Questions and Answers
Post by: MrWillsauce on August 01, 2013, 22:52
Where can I find a pulse rifle?
Title: Re: Questions and Answers
Post by: S.T.A.L.K.E.R on August 01, 2013, 23:04
Where can I find a pulse rifle?
caves maybe? people been finding rare stuff in caves :P
Title: Re: Questions and Answers
Post by: MrWillsauce on August 01, 2013, 23:30
The rarest thing I've found is some 2mm EC. Has anyone ever found a pulse rifle in a dungeon?
Title: Re: Questions and Answers
Post by: Vrrn on August 02, 2013, 00:01
Interestingly, a different post I read said that books don't ignore skill tags.
They ignore, pure example: if you have 10 EN and 6 IN and outdoorsman tagged, you have 52% outdoorsman at the 1st lvl, then reading 6 books will make it 100% (48/6=8). Also reading SG books beyong 200% SG skill raising skill only on 1%, not 2%, even if it's tagged.
Title: Re: Questions and Answers
Post by: mister on August 03, 2013, 01:57
where i can buy chemical components?
Title: Re: Questions and Answers
Post by: A Mexican on August 03, 2013, 02:15
where i can buy chemical components?

Hub doctor: 250 caps each. Guarded town.

San Fran downtown doctor: 200 caps each. Unguarded town. Full of angry ruskies in CA.
Title: Re: Questions and Answers
Post by: Fridgeman on August 03, 2013, 06:10
where i can buy chemical components?

Hub doctor: 250 caps each. Guarded town.

San Fran downtown doctor: 200 caps each. Unguarded town. Full of angry ruskies in CA.

200 caps at San Francisco doctor
250-265 caps at Hub Watermerchant market ( Gaston Glock AI Trader )
300 caps at Hub Doctor
Title: Re: Questions and Answers
Post by: Stone on August 03, 2013, 06:17
When it comes to buffout, it says it adds 2 endurance each dose.. so If I use buffout to add the +4 endurance to a character who has 4 endurance it becomes 8, does that mean: If I'm at level 26, I'll get the extra huge amount of hp that would come if I had leveled my character from the start with 8 endurance. Sorry, don't know if I asked that clearly ^^
Title: Re: Questions and Answers
Post by: Boon on August 03, 2013, 06:22
No, you should gain your normal HP.

Sorry i had misread. I think it mainly only helps against knockouts/knockdowns, but i cannot be sure.
Title: Re: Questions and Answers
Post by: Sharky on August 03, 2013, 07:42
No you don't get extra hp
Title: Re: Questions and Answers
Post by: PlayerOne on August 03, 2013, 18:59
will be in fonline Special encouters?
Title: Re: Questions and Answers
Post by: slartibartfas on August 03, 2013, 19:19
where can i buy kevlar polymers?
Title: Re: Questions and Answers
Post by: MrWillsauce on August 03, 2013, 19:23
Skeeter in Gecko for 500 caps each. He's in the scrapyard. You can buy them for a higher price in the Hub.
Title: Re: Questions and Answers
Post by: slartibartfas on August 03, 2013, 19:25
Skeeter in Gecko for 500 caps each. He's in the scrapyard. You can buy them for a higher price in the Hub.

Thanks alot :)
Title: Re: Questions and Answers
Post by: Strike on August 03, 2013, 19:58
Any easy quests available since start of server?
Can someone put list of quests or PM me?
Title: Re: Questions and Answers
Post by: MrWillsauce on August 03, 2013, 20:01
How much should I sell 4.7mm caseless rounds to other players for?
Title: Re: Questions and Answers
Post by: LittleBoy on August 03, 2013, 20:16
How much should I sell 4.7mm caseless rounds to other players for?

~100-200 caps per one , maybe some loner will pay more
Title: Re: Questions and Answers
Post by: MrWillsauce on August 03, 2013, 21:18
Is your tent lost when you buy/place a base?
Title: Re: Questions and Answers
Post by: Mr.NiceGuy on August 03, 2013, 21:50
Is your tent lost when you buy/place a base?

Nope, only if you build another tent with the same char.
Title: Re: Questions and Answers
Post by: Gavin602 on August 03, 2013, 22:00
Where can I find Enclave armor?
Title: Re: Questions and Answers
Post by: MrWillsauce on August 03, 2013, 22:02
Where can I find Enclave armor?
Dungeons like the Warehouse. You can probably also find them rarely in caves.
Title: Re: Questions and Answers
Post by: ApocalypseMan on August 04, 2013, 08:08
Base Question For Abandoned Shelter

If I leave items outside of the shelter (where the dirt/entrance is), will they disappear?



Title: Re: Questions and Answers
Post by: MrWillsauce on August 04, 2013, 08:17
Base Question For Abandoned Shelter

If I leave items outside of the shelter (where the dirt/entrance is), will they disappear?

Nope.

Can you have multiple bases?
Title: Re: Questions and Answers
Post by: Colombo on August 04, 2013, 08:48
Yes you can.
Title: Re: Questions and Answers
Post by: MrWillsauce on August 04, 2013, 08:49
Is there a limit?
Title: Re: Questions and Answers
Post by: Peruniec on August 04, 2013, 08:58
I had some question.

What DMG has laser rifle, plasma rifle, and plasma pistol ?
Because I want to make EW fastshooter, and Im wondering which will have bigger damage.

And It is now make Micro-fusion cells ? because in 2238 it was pain in ass.

And some more questions,
One hander give bonuses for unarmed and mele weapons ?
Title: Re: Questions and Answers
Post by: Dural on August 04, 2013, 17:52
Which of small guns can get -action point bonus ? I know sniper rifle can, but not sure about others. Today I crafted 70 needler pistols, around 10-12 were upgraded/enhanced, but none had this bonus. Also I have yet to hear of any sg pistol to have bonus -ap from upgrade. (except p90c ?)
Title: Re: Questions and Answers
Post by: Strike on August 04, 2013, 17:53
Which of small guns can get -action point bonus ? I know sniper rifle can, but not sure about others. Today I crafted 70 needler pistol, around 10-12 were upgraded/enhanced, but none had this bonus. Also I have yet to hear of any sg pistol to have -ap.
I think not pistols etc with lower AP requirement have them.
Title: Re: Questions and Answers
Post by: Trickster on August 04, 2013, 17:58
Well, you can't.

Pulse pistol is craftable with Scientist 3 profession but rifle can't be crafted or looted (100% sure) and does not appear in dungeons like Warehouse or Necropolis (95% sure) it may apear in Town Control Box but since I didn't participate in TC this session I didn't have chance to check.
Title: Re: Questions and Answers
Post by: MrWillsauce on August 04, 2013, 18:03
A dev told me in the BG vs sniper balance thread that pulse rifles are in the game.

Which of small guns can get -action point bonus ? I know sniper rifle can, but not sure about others. Today I crafted 70 needler pistols, around 10-12 were upgraded/enhanced, but none had this bonus. Also I have yet to hear of any sg pistol to have bonus -ap from upgrade. (except p90c ?)
I think that the .223 pistol would be able to get the AP reduction upgrade since you need Gunsmith 3 to craft it.
Title: Re: Questions and Answers
Post by: Mr.NiceGuy on August 04, 2013, 18:09
I had some question.

What DMG has laser rifle, plasma rifle, and plasma pistol ?
Because I want to make EW fastshooter, and Im wondering which will have bigger damage.

And It is now make Micro-fusion cells ? because in 2238 it was pain in ass.

Laser Rilfe 40-60 damage/ 45 range
Plasma Rifle 35-65 Damage/ 24 range
Plasma Pistol 25-40 Damage/ 20 range

For crafting 100x MFC you need 3 metal parts and 3 uranium ores
For crafting 30x MFC you need 100 SEC

I suggest to farm mfcs from khans/regulators/rouges it's faster and cheaper
Title: Re: Questions and Answers
Post by: Vrrn on August 04, 2013, 19:19
Which of small guns can get -action point bonus ? I know sniper rifle can, but not sure about others. Today I crafted 70 needler pistols, around 10-12 were upgraded/enhanced, but none had this bonus. Also I have yet to hear of any sg pistol to have bonus -ap from upgrade. (except p90c ?)
I've crafted thousand needlers (disassemble and craft again) and yes, tier2 weapons can't get -1 AP enhancements, also other bonuses aren't that high as tier3.
SGs with -AP: XL70E3, sniper rifle, .223 pistol, p90.
If you want the fastest SG pistol in the game (for crippling arms), craft... p90 =_=
Crafting .223 pistols is totally useless, as needler already has -1 AP from it and deals far more damage and crafting it with -2 AP means wasting a lot HQ steels, as it's rarer. XL70E3 can be short range sniper rifle alternative for PvE/caravans, as it already with -1 AP from sniper rifle +you can craft it with additional -AP and it has nice damage for single shooting and 24 ammo clip, also use JHP ammo for bypasses, works good. But still there're better ways to spend HQ steel, than XL70E3.
Edit: forgot do add, that XL70E3 also requires polymers.
Title: Re: Questions and Answers
Post by: avv on August 04, 2013, 19:21
I've crafted thousand needlers (disassemble and craft again) and yes, tier2 weapons can't get -1 AP enhancements, also other bonuses aren't that high as tier3.

That's pretty dumb honestly. It means there's not really a reason to craft them and they will be globally quite pointless. A low tier item with good bonuses could still be a valuable item and that way make those low tier items useful.
Title: Re: Questions and Answers
Post by: Dural on August 04, 2013, 21:02
Yea, I think if its not possible to get best upgrades (+/-ap) for low lvl1-2 weapons/armors , then this is wrong and should be just reverse: lvl3 weapons/armors are already super strong so why should they get the best upgrades to make them even stronger. For balance reasons it would make more sense that for example leather jackets occasionally get +2ap, and ca/ca2 don't: this would guarantee more diversity, because for example even high level snipers could prefer such jackets.
Needler with -ap could be useful for fast shot sg tanks - currently this option is only for ew pulse pistol. Well I assume p90c is too weak for that role, but idk. I just don't like that craftable pulse pistol can get -ap, while needler can't :P So maybe at least move needler to lvl3 so that it can get the -ap bonus ?
Title: Re: Questions and Answers
Post by: MrWillsauce on August 04, 2013, 21:05
Are wrenches good for anything?
Title: Re: Questions and Answers
Post by: snailbeast on August 04, 2013, 23:22
what`s mechanicks of Unarmed attacks?
What are special attacks?
If unarmed attack critical chance added to generic critical chance or is it calculated with separate roll?
Title: Re: Questions and Answers
Post by: ArxonianPi on August 04, 2013, 23:39
What happened to the gifted trait? That was my favorite trait in the first two Fallouts!
Title: Re: Questions and Answers
Post by: Smiling Jack on August 04, 2013, 23:58
@MrWillsauce
As far as I know, but I don't know much, I just know da streetz, that wrenches are useless.

@ArxonianPi
Gifted is an OP trait, hence why it's removed from the server, as far as I know.

@snailbeast
Unarmed attacks are just normal/aimed close combat hits. Although when your Unarmed skill increases you do get a special attack, but they're the same as original fallout (Armor piercing and etc) however I do not know the details. It just gives a plain bonus to total crit chance, also flat HtH damage bonus or a armor piercing effect for increased AP cost when your unarmed skill increases.

Keep smilin'
Title: Re: Questions and Answers
Post by: snailbeast on August 05, 2013, 00:20
Quote
Unarmed attacks are just normal/aimed close combat hits. Although when your Unarmed skill increases you do get a special attack, but they're the same as original fallout (Armor piercing and etc) however I do not know the details. It just gives a plain bonus to total crit chance, also flat HtH damage bonus or a armor piercing effect for increased AP cost when your unarmed skill increases.
useless info.
let`s speak about situation
I`m unarmed char with finesse, 10 LK and 2x more critical, using Haymaker (+15% critical chance)
Will my chance to make critical hit into Eyes be
• 36+15+30=81
• 36+15+60=95 (caped at 95)
• 66%+(1-0.66)*15%?
• (36+60)+0.5*15%=95 +0.05*15%=95.75%?

Quote
What happened to the gifted trait? That was my favorite trait in the first two Fallouts!
too big imba
With that trait you can make something like 4 8 10 1 6 8 10 build that is too powerfull.. or even worse. (2 8 19 1 8 8 10 - sniper with 331 hp onlvl 26 IS imba.)
Title: Re: Questions and Answers
Post by: MrWillsauce on August 05, 2013, 00:24
I think Gifted could be rebalanced and added into the game, but as it is in Fallout and Fallout 2 it is super overpowered.
Title: Re: Questions and Answers
Post by: ArxonianPi on August 05, 2013, 00:48
I think Gifted could be rebalanced and added into the game, but as it is in Fallout and Fallout 2 it is super overpowered.

I agree that it should be re-balanced. As for how balance the gifted trait, I think the percentages on the skills could be lowered even further...

By the way, is there an easy method to make caps in fonline2? Every container that I find is empty and I can't make any progress! XD
Title: Re: Questions and Answers
Post by: MrWillsauce on August 05, 2013, 00:49
Kill geckos and sell their hides in Gecko, just look out for Pkers (like me).
Title: Re: Questions and Answers
Post by: ArxonianPi on August 05, 2013, 00:54
I wonder if it's possible to make loot individual to each player. It would take away the annoyances of people stealing from lockers, footlockers, etc...

This, along with a trade feature would be quite awesome in my opinion.
Title: Re: Questions and Answers
Post by: MrWillsauce on August 05, 2013, 00:56
There are. If you're a crafting build, craft stuff and sell it. If you're a combat build, kill shit and get loot. There are specific methods of moneymaking in each category depending exactly on what your skills are (for example /what/ you craft and what you use to kill shit).
Title: Re: Questions and Answers
Post by: ArxonianPi on August 05, 2013, 01:04
I should probably re-build my character with a strong nature with the unarmed skill and small guns. I am disappointed at not being able to get Energy weapons so easily as I could in the single player versions that this is based on.
Title: Re: Questions and Answers
Post by: MrWillsauce on August 05, 2013, 01:06
Is that a joke? It is pretty much impossible to procure energy weapons for the first half of Fallout and Fallout 2. In Fonline 2, all you need to do is scavenge some old cars for five minutes in order to get the parts for a laser pistol.
Title: Re: Questions and Answers
Post by: ArxonianPi on August 05, 2013, 01:09
It's not a joke. If you liked to speed run like me, you would understand that you could make a break for Navarro where you could find Advanced Power Armor and a Plasma Rifle in 5 minutes.

Or you could travel to the B.O.S bunker to repair a broken T-51b armor and complete Talus's quest to receive a laser pistol in Fallout 1.
Title: Re: Questions and Answers
Post by: MrWillsauce on August 05, 2013, 01:10
That's cheesy.
Title: Re: Questions and Answers
Post by: snailbeast on August 05, 2013, 01:11
It's not a joke. If you liked to speed run like me, you would understand that you could make a break for Navarro where you could find Advanced Power Armor and a Plasma Rifle in 5 minutes.
+1
I should probably re-build my character with a strong nature with the unarmed skill and small guns. I am disappointed at not being able to get Energy weapons so easily as I could in the single player versions that this is based on.
It`s actually more easy than in fallout 2.
1) go some town
2) scavenge few microcircuits (1 is already enough)
3) scavenge 2x metal parts
Laser pistol is ready.

now about SEC for it.
you can scavenge 2x(junk+micro+metalparts) of sell someshit for it. they costs like 17 caps for 1 bullet so u can sell 1 junk for each. It`s if you can`t get that lol 2xMC+2xjunk+2xMP... You don`t even need to go into wasteland to mine minerals so you can`t be PKed mining.
Title: Re: Questions and Answers
Post by: MrWillsauce on August 05, 2013, 01:13
Or you could travel to the B.O.S bunker to repair a broken T-51b armor and complete Talus's quest to receive a laser pistol.
You need to go to the Glow before you can get into Lost Hills, also I think you are confusing the specifics of that quest.
Title: Re: Questions and Answers
Post by: ArxonianPi on August 05, 2013, 01:14
Or you could travel to the B.O.S bunker to repair a broken T-51b armor and complete Talus's quest to receive a laser pistol.
You need to go to the Glow before you can get into Lost Hills, also I think you are confusing the specifics of that quest.

Oh yeah, I forgot that part, even though I done it so many times XD.

Still, that is incredibly easy to go through. Just take two rad-x, go inside (with a rope) get the holodisk from the guy in armor and return it to Cabbot.
Title: Re: Questions and Answers
Post by: MrWillsauce on August 05, 2013, 02:10
I bet you one million bottlecaps that I could get 10 laser pistols in FOnline 2 before you get one in Fallout.
Title: Re: Questions and Answers
Post by: Peruniec on August 05, 2013, 07:26
How is formula to calculate speed on world map ?
I know it depends on outdorsman, but how it actually work

And do you can make plasma/laser rifle that need lees AP to shot ?
Title: Re: Questions and Answers
Post by: Xeen on August 05, 2013, 10:14
Hello, I would like to know if the +5 damage given from fast shot and one hander traits is stackable.

thx.
Title: Re: Questions and Answers
Post by: Vrrn on August 05, 2013, 11:21
Hello, I would like to know if the +5 damage given from fast shot and one hander traits is stackable.
Yes, it's stackable.

How is formula to calculate speed on world map ?
I know it depends on outdorsman, but how it actually work
I don't think outdoorsman affects WM movement speed on this server.

And do you can make plasma/laser rifle that need lees AP to shot ?
Plasma rifle: just craft them over and over, it's random, sometimes you'll get it with -AP.
Laser rifle: it's impossible.
Title: Re: Questions and Answers
Post by: racoiaws on August 05, 2013, 11:25
How is formula to calculate speed on world map ?
I know it depends on outdorsman, but how it actually work

And do you can make plasma/laser rifle that need lees AP to shot ?

Outdoorsman has a slight effect on movement speed. 300% OD would give you +50% speed. 95% OD is the max for being able to choose your encounters (95% rate).

Yes, players can craft weapons that have -AP per shot.

Hello, I would like to know if the +5 damage given from fast shot and one hander traits is stackable.

thx.

Yes. (Most of my info has either been tested, said by a dev, or comes from 2238 source code (which could have been modified)).
Title: Re: Questions and Answers
Post by: ArxonianPi on August 05, 2013, 16:07
I bet you one million bottlecaps that I could get 10 laser pistols in FOnline 2 before you get one in Fallout.

Well if it's that easy, why not share a little tutorial on where to find the parts?
Title: Re: Questions and Answers
Post by: snailbeast on August 05, 2013, 16:37
I bet you one million bottlecaps that I could get 10 laser pistols in FOnline 2 before you get one in Fallout.

Well if it's that easy, why not share a little tutorial on where to find the parts?
metal parts can be founded almost in every place:
any type of junk, car wreck. boxes. There are Metal Barrels where you can find only junk and metal parts.
Or you can go somewhere mine some Iron Ore and turn it into Metal Parts.

Microcircuits can be found in newspapar machines, car wrecks, any boxes,somewhere else... don`t remember.
Or you can buy from someone from this forum.
Title: Re: Questions and Answers
Post by: Peruniec on August 05, 2013, 20:17
What I get on 2 lvl of science profession ?
Title: Re: Questions and Answers
Post by: TimeMan on August 06, 2013, 12:45
1) Where is the caves with the Raiders?
2) For what quests are needed Arroyo keys?
3) For what quests are needed key rings?
4) For what quests are needed noodles (and stuff like that)?
Title: Re: Questions and Answers
Post by: MrWillsauce on August 06, 2013, 17:52
No quests for any of that stuff. It's just junk.
Title: Re: Questions and Answers
Post by: Colombo on August 06, 2013, 19:29
Where one can buy tools? (those needed for science and repair)
Title: Re: Questions and Answers
Post by: Hazard on August 06, 2013, 19:50
Farm them from Khans.
Title: Re: Questions and Answers
Post by: Peruniec on August 06, 2013, 20:16
How better are prices with high barter ?
Title: Re: Questions and Answers
Post by: MrWillsauce on August 07, 2013, 07:19
Is there a way to remap the screenshot hotkey or to disable screenshots? I want to map use super stim to f3
Title: Re: Questions and Answers
Post by: matew on August 07, 2013, 09:03
Is there a way to make items on the ground to be highlighted with a yellow contour ? So they are better to notice?
Title: Re: Questions and Answers
Post by: skycast on August 07, 2013, 09:48
Is there a way to remap the screenshot hotkey or to disable screenshots? I want to map use super stim to f3
No, it is hardcoded.

Is there a way to make items on the ground to be highlighted with a yellow contour ? So they are better to notice?
No.
Title: Re: Questions and Answers
Post by: emerce on August 07, 2013, 15:36
what happens to stuff from traders when 7 days end?
Title: Re: Questions and Answers
Post by: Vrrn on August 07, 2013, 15:55
what happens to stuff from traders when 7 days end?
You can visit him and no matter who owns him, you'll be able to take all your stuff back. Just tell him, that you want to buy some stuff, and he'll tell you that you have your own stuff and you need to take it first.
Title: Re: Questions and Answers
Post by: MrWillsauce on August 08, 2013, 19:49
Does having higher outdoorsman make you move faster on the world map?
Title: Re: Questions and Answers
Post by: LittleBoy on August 08, 2013, 21:27
Is there a way to make items on the ground to be highlighted with a yellow contour ? So they are better to notice?
Only with modification / retexture items like this http://forum.fonline2.com/index.php?topic=638.0
Title: Re: Questions and Answers
Post by: Pico143 on August 08, 2013, 22:02
Mr.Willasauce - no, it doesn't. The only char dependant thing that can speed it up is pathfinder perk.
Title: Re: Questions and Answers
Post by: sokoleoko on August 08, 2013, 22:15
if after advancing to next level i leave some sp unasigned and then advance again will i get normal amount of sp? won't i lost anything?
Title: Re: Questions and Answers
Post by: MrWillsauce on August 09, 2013, 00:38
Does luck effect the loot you find in caves?
Title: Re: Questions and Answers
Post by: Annabella on August 09, 2013, 06:23
if after advancing to next level i leave some sp unasigned and then advance again will i get normal amount of sp? won't i lost anything?

Yes. You will gain the normal amount of SP, none will be wasted. This is, unless of course, you let the amount of unskilled SP exceed 99...because after this, SP are wasted and unrecoverable.

As far as cave loot is concerned, that's a good theory to test. It would make a lot of sense for it to be, I'd suppose.
Title: Re: Questions and Answers
Post by: Peruniec on August 09, 2013, 11:12
Can I make, -1AP pulse or plasma pistol ?
Title: Re: Questions and Answers
Post by: Besmrtnik on August 09, 2013, 12:14
Is there a way to make items on the ground to be highlighted with a yellow contour ? So they are better to notice?
Only with modification / retexture items like this http://forum.fonline2.com/index.php?topic=638.0

and make highlight color around item, its not problem, but problem is you would need to do it for every single item, thats looks differently on floor,  I think its not worth
Title: Re: Questions and Answers
Post by: Pedro on August 09, 2013, 14:07
Hi how do I share a base with someone? Heard about a terminal, but I don't know where it is.
Title: Re: Questions and Answers
Post by: LittleBoy on August 09, 2013, 14:40
Blue screen computer on small table like this (next to door):
Spoiler
(http://img221.imageshack.us/img221/4176/szb7.png)
Title: Re: Questions and Answers
Post by: Pedro on August 09, 2013, 14:50
ooohhh..... thought that was a chair....
thanks
Title: Re: Questions and Answers
Post by: Lodowaty on August 09, 2013, 14:55
Of course you can. Be patient in crafting and u will make it ;)
Title: Re: Questions and Answers
Post by: jacky on August 09, 2013, 15:33
when wipe?
Title: Re: Questions and Answers
Post by: Xsarq on August 09, 2013, 15:37
soon
Title: Re: Questions and Answers
Post by: avv on August 09, 2013, 19:41
What happens if you take educated perk after level 26? Do you get +1 or +2 skill points per level?
I'm not too fond on exploring this one.
Title: Re: Questions and Answers
Post by: MrWillsauce on August 09, 2013, 23:29
Is the Glow a real dungeon, or is it like Sierra (with broken robots and no loot)?
Title: Re: Questions and Answers
Post by: Pico143 on August 09, 2013, 23:57
From what I know Glow is not working, if implemented at all.
Title: Re: Questions and Answers
Post by: MrWillsauce on August 09, 2013, 23:57
I know it's on the world map at least, just like Lost Hills.
Title: Re: Questions and Answers
Post by: Pico143 on August 09, 2013, 23:59
Yes, but I don't know if there's more than a hole in the ground. I just heard that it's not working, yet going to be implemented.
Title: Re: Questions and Answers
Post by: MrWillsauce on August 10, 2013, 00:31
Is there any way to open Vault 12? If not, do the developers plan on making it accessible later?
Title: Re: Questions and Answers
Post by: Raidon on August 10, 2013, 02:01
Is there any way to open Vault 12?
Yes there's a way...
(http://i.imgur.com/u1xdPhZ.jpg?1?8794)

(http://i.imgur.com/1MoZS16.jpg?1)
Just me and some other Dude had the Hilarious Idea to go to Necropolis without any plan...
We didn't expected the Door would blow away either, I guess it's working with Greandes too but still,
It's not accessible.

I bet it would be nice to see classy Dungeons like the Masters liar or Vault 12 in this server...
Title: Re: Questions and Answers
Post by: MrWillsauce on August 10, 2013, 02:04
That's hilarious xD. But you can't go inside?

Also having the Master's lair would make no sense (having the Cathedral exist makes no sense either). You detonated a warhead under that motherfucker at the end of Fallout. There should just be a crater. Perhaps you could make a dungeon out of the ruins of the LA vault though...
Title: Re: Questions and Answers
Post by: Raidon on August 10, 2013, 02:24
That's hilarious xD. But you can't go inside?
No, it just displays you a Hex with a mark on it, wich simply means "you can't go there".
Also having the Master's lair would make no sense (having the Cathedral exist makes no sense either).

Quote
2162 March 3

 Vault Dweller kills Master in a tough battle. Shortly after, he dies from inflicted wounds. He didn’t manage to initiate the auto-destruct sequence inside the Cathedral’s Vault.

This server got a different History, read the Fonline2 Bible.
http://forum.fonline2.com/index.php?topic=411.0


Title: Re: Questions and Answers
Post by: MrWillsauce on August 10, 2013, 02:45
I tried blowing open the vault door for myself. It works. I also tried shooting the ground infront of me to blast myself backwards into the vault. That doesn't work.
Title: Re: Questions and Answers
Post by: fonline2curious on August 10, 2013, 02:56
Fonline 2 noob here.

1: Is leveling up faster? I noticed my first quest gave me a  whopping 600xp, so that was pretty nice.
I like no nonsense leveling.

2: Where to find brahmin?  are the encounters the same as before?

3: the at the beginning says he will be there a week, is that real life week, or in game week?

4: What fun new things does Fonline 2 have to offer?

5: How easy is it to get your first vehicle?  To date i have never had a vehicle in a fonline game XD

6: and do you still have to go to new reno to get vehicles? or can you get them some where else

7: i notice encounters are more random, as in i will stumble on barrels etc even though im not in the city.
i assume this is how you get metal parts, junk etc?  or are there better ways?

8:  are there good repeat ways to make money like in 2238 junktown where you bring spears for 200$ each?
Title: Re: Questions and Answers
Post by: MrWillsauce on August 10, 2013, 03:03
1) Faster compared to what?

2) Before as in when?

3) Real life.

4) New compared to what?

5) All you need is money. If making money is difficult for you, then getting a vehicle will be difficult.

6) I believe you can get them in the Hub as well as Reno. Someone else will have to confirm.

7) Junk can only be got through salvaging or disassembling. Obviously it is better to scavenge for junk in a city tile, since there will be more stuff to scavenge from. As for metal parts, you can mine iron in caves or mountain encounters to make those, as well as getting them through scavenging.

8) The closest thing to that is selling gecko pelts. I recommend selling them in Modoc, where you get much better prices for your pelts. Also giving lavender flowers to the various women of the wasteland (or at least the Hub librarian) is similar.
Title: Re: Questions and Answers
Post by: Annabella on August 10, 2013, 03:06
1) Exp gains here are quite a bit more substantial in many quests and even critter exp is comparably better. Caravans are decent too.

2) Brahmin can be found around the Hub area, and of course more substantially around Modoc.

3) Should be a real life week, or until you get your tent, of course.

4) Caravans for one, though whether they're fun or not depends on who you go with. Dungeons, new cars, the allowance of a lot of tier three and rare gear into the game, for starters. Just a lot of old things made available and new content as well.

5) It's not that terribly hard. Prices are substantially more than in 2238 for entry level vehicles but cap payout is increased as well.

6) You can get them in the Hub, check the town/world graph.

7) As far as gathering goes critters tend to have random things on them, you can get a decent amount from dismantling on caravan runs, but scavenging is a decent option. I personally prefer the dismantling option, perhaps someone more knowledgeable has other opinions on this.

8 ) Skinning geckos, selling items that are generally wanted, and caravans seem to be the best.

Hope this helps, and have a nice day.
Title: Re: Questions and Answers
Post by: MrWillsauce on August 10, 2013, 03:10
Returning to the discussion about Vault 12, does anyone know if it would be possible to knock someone back with a super sledge or something so that they ended up on the other side of the door? I highly doubt it, but it might be worth a shot (for science). I volunteer to be hit in the face with a super sledge if that's what it takes.
Title: Re: Questions and Answers
Post by: Youkai on August 10, 2013, 03:22
Is possible to bind normal stimpaks? How?
Title: Re: Questions and Answers
Post by: MrWillsauce on August 10, 2013, 03:22
No.
Title: Re: Questions and Answers
Post by: fonline2curious on August 10, 2013, 03:58
1) Faster compared to what?

2) Before as in when?

4) New compared to what?



1:  compared to 2238
2: before like in 2238
3: compared to 2238
fonline2238
Title: Re: Questions and Answers
Post by: LagMaster on August 10, 2013, 14:34
question, in the 7:08 update, what robes where added?
Title: Re: Questions and Answers
Post by: yoz on August 11, 2013, 03:08
Can you remove craftable containers once they have been deployed?
Title: Re: Questions and Answers
Post by: MrWillsauce on August 11, 2013, 03:12
If it's like 2238, using repair on the container while it's empty will put it back into your inventory.
Title: Re: Questions and Answers
Post by: yoz on August 11, 2013, 03:17
Thanks.
Title: Re: Questions and Answers
Post by: Flre on August 11, 2013, 03:45
If you bursted someone in the guarded town, guards will shoot you every time you enter the city ?
Title: Re: Questions and Answers
Post by: LagMaster on August 11, 2013, 11:43
they will give you a warning then some time to leave
Title: Re: Questions and Answers
Post by: Red Dot on August 11, 2013, 14:06
How bind normal stimpak?
Title: Re: Questions and Answers
Post by: sokoleoko on August 11, 2013, 15:38
can i raise tagged skill with books after 26 lvl?
Title: Re: Questions and Answers
Post by: Vrrn on August 11, 2013, 15:52
can i raise tagged skill with books after 26 lvl?
Yes.
Title: Re: Questions and Answers
Post by: skycast on August 11, 2013, 15:52
can i raise tagged skill with books after 26 lvl?
Yes

How bind normal stimpak?
Yet you cant, will be fixed soon.
Title: Re: Questions and Answers
Post by: MrWillsauce on August 11, 2013, 18:38
Is the +crit roll enhancement useful for big guns or other burst weapons?
Title: Re: Questions and Answers
Post by: Vrrn on August 11, 2013, 19:02
Is the +crit roll enhancement useful for big guns or other burst weapons?
As far as I know better crit (+20) is very good for bursts here on FOnline2. So probably yes, crit roll may give some buff to damage, but I doubt you can get very high crit roll boost on crafted avenger for example, if compare it to sniper rifle, so you won't notice much difference from +5 crit roll or something like that.
Title: Re: Questions and Answers
Post by: Colombo on August 11, 2013, 20:00
where I can get turbo plasma rifle?
Title: Re: Questions and Answers
Post by: Xsarq on August 11, 2013, 20:22
Serra/Caves/TC Box/Friendly Dev
Title: Re: Questions and Answers
Post by: MrWillsauce on August 11, 2013, 20:32
Is the +crit roll enhancement useful for big guns or other burst weapons?
As far as I know better crit (+20) is very good for bursts here on FOnline2. So probably yes, crit roll may give some buff to damage, but I doubt you can get very high crit roll boost on crafted avenger for example, if compare it to sniper rifle, so you won't notice much difference from +5 crit roll or something like that.
What about an m60 with +8 crit roll?
Title: Re: Questions and Answers
Post by: Jawebo on August 12, 2013, 00:31
First of all; I want to apologize for totally noob questions, but I can't seem to find the answer anywhere and I can't exactly figure out how to use the search and get any useful info...so here it goes...
1.)  What is the max level?
2.)  What is a soft cap on level?
3.)  What level do you get your last perk at?  Is it 24 or 27?

Thanks for any help!
Title: Re: Questions and Answers
Post by: Annabella on August 12, 2013, 00:55
It's no problem at all, I love helping people.

1) It's level 99. :)
2) Soft level cap begins at level 27. You gain 1-2 HP randomly per level from this point on out, get no perks, and get roughly 1/2 your skill points per level, which cannot be put into your tag skills from this time on out. You also gain small amounts of carry weight per level, if I'm not mistaken.
3) 24, since the soft cap begins at 27 you get no perks.

Also here's the information I based this on. The source so to speak. (http://forum.fonline2.com/index.php?topic=410.msg4519#msg4519)
Title: Re: Questions and Answers
Post by: fonline2curious on August 12, 2013, 20:45
Is there a beastiary yet?
I was in a cave, and i am usually pretty careful when exploring, i go two hexes, than click attack to see if anything lights up, this ''abomination'' ran up and started smacking me before i realized what happened, i some how managed to escape.

So question is, how tough is abomination? what lvl to be at to kill it?
And what other monsters should i know about, and how tough are they? ( monsters new to fonline2 )

Also, are any of the monsters changed much? ( from 2238 of course)
Title: Re: Questions and Answers
Post by: MrWillsauce on August 12, 2013, 20:56
Can someone who speaks Russian please translate this item's description for me?

(http://i.imgur.com/2nTVkQo.jpg)
Title: Re: Questions and Answers
Post by: Gimper on August 12, 2013, 20:59
Is there a beastiary yet?
I was in a cave, and i am usually pretty careful when exploring, i go two hexes, than click attack to see if anything lights up, this ''abomination'' ran up and started smacking me before i realized what happened, i some how managed to escape.

So question is, how tough is abomination? what lvl to be at to kill it?
And what other monsters should i know about, and how tough are they? ( monsters new to fonline2 )

Also, are any of the monsters changed much? ( from 2238 of course)

No, no bestiary yet. The abominations have 500 hit points and 9/10 hits cause a critical hit, so be careful. Fortunately the do somewhat low damage but do poison you. So if you have an M60, 2-4 One-hex shots can kill them. Another creature that is new is a Monstrosity, which has 600 hp, deals mid-high damage, poisons and radiates you. Also, Alpha male Deathclaws with a whopping 1001 hit points and deal low damage, compared to their HP. But, like the others, 9/10 hits is a crit so watch out! Good luck, and be careful out there.
Title: Re: Questions and Answers
Post by: Gimper on August 12, 2013, 21:00
Can someone who speaks Russian please translate this item's description for me?

(http://i.imgur.com/2nTVkQo.jpg)
Don't tell me you've never seen the movie....
Title: Re: Questions and Answers
Post by: MrWillsauce on August 12, 2013, 21:01
I have seen the movie, and I get the reference. I just want to know what the description says.
Title: Re: Questions and Answers
Post by: Duke on August 12, 2013, 21:05
A damn sharp and heavy, two-feet long knife. You can easily chop off someone's limp with it without much swing.
Title: Re: Questions and Answers
Post by: MrWillsauce on August 12, 2013, 21:11
thanks
Title: Re: Questions and Answers
Post by: fonline2curious on August 13, 2013, 01:10
Thanks for the quest infos.

When do the caravans leave? ( in hub, or anywhere )
last knight i talked to caravan driver, and said lets go, and right away we went.

Today I say lets go, and he just stands there.

How do i know when the caravan times are?
Title: Re: Questions and Answers
Post by: fonline2curious on August 13, 2013, 01:12
Are punkers harder than raiders, and highway man?

I can run away from robbers, and highwaymen, I tried to run away from 'punkers' and got sniped in the back.
Do they have higher range?
Title: Re: Questions and Answers
Post by: fonline2curious on August 13, 2013, 04:03
Where is nils? in junktown?
Kenny says talk to nils the guard.
i went all through junk town i didnt see a man named nils  =/
Title: Re: Questions and Answers
Post by: fonline2curious on August 13, 2013, 05:13
Does the sledge mine something the pickaxe cant?
or what is the point?
Title: Re: Questions and Answers
Post by: MrWillsauce on August 13, 2013, 05:15
The point is it's a better weapon.
Title: Re: Questions and Answers
Post by: fonline2curious on August 13, 2013, 06:11
I thought sledge did the same damage?

Next question:
Is there no encounters where you see a faction fighting another npc faction?  ie thugs VS mole rats, or highwayman vs geckos, or "do you want to encounter a group of Rats fighting Scorpions, and manits?
  I haven't come across a single encounter like this.
Title: Re: Questions and Answers
Post by: Kharon on August 13, 2013, 06:12
I thought sledge did the same damage?

Next question:
Is there no encounters where you see a faction fighting another npc faction?  ie thugs VS mole rats, or highwayman vs geckos, or "do you want to encounter a group of Rats fighting Scorpions, and manits?
  I haven't come across a single encounter like this.
No. Not yet.
Title: Re: Questions and Answers
Post by: MrWillsauce on August 13, 2013, 06:28
As of now, every single thing outside of towns in FOnline 2 is out to fucking kill you.
Title: Re: Questions and Answers
Post by: Mutie on August 13, 2013, 09:55
Which is the exactly duration of drugs with chem reliant?
Title: Re: Questions and Answers
Post by: Xsarq on August 13, 2013, 09:57
60 minutes.
Title: Re: Questions and Answers
Post by: Pico143 on August 13, 2013, 12:43
What does Hypo do? ( looted in warehouse, looks like a drug)
Title: Re: Questions and Answers
Post by: Kharon on August 13, 2013, 12:54
What does Hypo do? ( looted in warehouse, looks like a drug)
A better SS. Not sure how many HPs it recovers but it's more powerful than a SS.
Title: Re: Questions and Answers
Post by: Vrrn on August 13, 2013, 15:33
What will happen if:
1) You start caravan with max possible people.
2) On the very 1st enc most people flee on the grid.
3) You continue with less people +Chuck Lee for no super-puper increased mobs.
4) On the encounter near point of destination those people join caravan by entering encounter and continue as before.

Will they all get caps and XP or once left, they can't continue?
Title: Re: Questions and Answers
Post by: Pico143 on August 13, 2013, 15:37
I guess it means it's crap. What a shame.
Once you leave, Chuck doesn't consider you as a caravan member.
Title: Re: Questions and Answers
Post by: Mutie on August 13, 2013, 16:48
How FA properly works? I have 180 56 sec of CD, but the HPs healed are totaly random. Sometimes i get +40hp, other times +150hp. Without FA kit. There's a formula or something?

I noticed that when you have low hp, you get less hp from FA.
Title: Re: Questions and Answers
Post by: MrWillsauce on August 13, 2013, 17:28
What does Hypo do? ( looted in warehouse, looks like a drug)
A better SS. Not sure how many HPs it recovers but it's more powerful than a SS.
I think 125. I haven't tested it in FOnline 2 due to its rarity though.
Title: Re: Questions and Answers
Post by: Peruniec on August 13, 2013, 20:39
Which is better for fast-shooter, one hander EW pistoler.
Living anatomy or life giver ?

Without life give I will have 236 HP in 27lvl.

And one question if somebody have -1AP EW pistol ?
Apparently you can do one, but I never make it.

Or better to have fastshooter with laser rifle -AP, and shoot six times on big distance.
Title: Re: Questions and Answers
Post by: Matej on August 13, 2013, 20:53
Does 'Quick Hands' also make it cost 1 less AP to shoot, or is it only good for reloading?
Title: Re: Questions and Answers
Post by: Peruniec on August 13, 2013, 20:56
Quote
Does 'Quick Hands' also make it cost 1 less AP to shoot, or is it only good for reloading?

only reloading, -1AP give only bonus rate of fire 
Title: Re: Questions and Answers
Post by: MrWillsauce on August 13, 2013, 21:13
If you have quick hands and are using a .44 magnum + speedloader, will you be able to reload for 0 AP?
Title: Re: Questions and Answers
Post by: Dream Collector on August 13, 2013, 22:43
What do you think about this EW Build ? 6 7 6 1 7 8 6 , Small Frame, EW, FA, Outdoorsman.
Title: Re: Questions and Answers
Post by: Colombo on August 13, 2013, 22:50
Why 7 int?  Why so low luck? Why 6 str?
Title: Re: Questions and Answers
Post by: Dream Collector on August 13, 2013, 23:00
Why 7 int?  Why so low luck? Why 6 str?
How should I distritbute points then ? Well, 6 str to carry good EW items without penalty. I want have fun with this char on caravans, farming.
Title: Re: Questions and Answers
Post by: racoiaws on August 13, 2013, 23:07
How FA properly works? I have 180 56 sec of CD, but the HPs healed are totaly random. Sometimes i get +40hp, other times +150hp. Without FA kit. There's a formula or something?

I noticed that when you have low hp, you get less hp from FA.

The cooldown in seconds of FA is 9000(or 4500 with medic perk) divided by your skill. The healing formula isn't known, but it is based entirely on your LK. With 10 LK, you always heal for the max, which is equal to your FA skill. FA kit effectively adds 25 to your FA skill, but it doesn't affect the cooldown.

What do you think about this EW Build ? 6 7 6 1 7 8 6 , Small Frame, EW, FA, Outdoorsman.

I don't play EW, but:
If you're doing aimed shots, you'll want to have 10 LK as it greatly affects the chance that you crit (also you need 7 LK for the better crits perk). It will also let you heal more with FA, which is extremely useful. I would take 2 ST since you get +4 ST from buffout (and plenty of CW from levels), and I would take 8 PE if I wanted to be a sniper. You should consider not tagging FA so that you can dump all your points into it after level 26. Remember to not put any points into OD, because books will be sufficient to reach 95%.
Title: Re: Questions and Answers
Post by: racoiaws on August 13, 2013, 23:12
Why 7 int?  Why so low luck? Why 6 str?
How should I distritbute points then ? Well, 6 str to carry good EW items without penalty. I want have fun with this char on caravans, farming.

My advice was more geared towards players who want to be as strong as possible, especially in pvp. Your ideal build really depends on what you want to do. Also, you should consider taking chem reliant no matter what your build is because Jet will mean having more xp and caps in most situations.
Title: Re: Questions and Answers
Post by: Dream Collector on August 13, 2013, 23:26
Quote
My advice was more geared towards players who want to be as strong as possible, especially in pvp. Your ideal build really depends on what you want to do. Also, you should consider taking chem reliant no matter what your build is because Jet will mean having more xp and caps in most situations.

Mostly I want to try my chance in caravans, enjoy playing - I dont want to run if I see few encounters attacking me. I do not engage into play so much. I choosed EW because I have good memories of Fallout 2 with ew. And I prefer Turn-Based mode. If Bg are better for this just tell me how to make such character then. I got much spare caps and want to make new char,buy eq but I dont want to screw it. My current char is just a crafter.

How can I raise my STR later ? With Perks ? -  because I heard that power armors are not available so no str from armor for now.
Title: Re: Questions and Answers
Post by: racoiaws on August 14, 2013, 02:00
If you like using EW, go for it. They have arguably the strongest aimed shots and cool death animations. Also, EW were just buffed and are now especially strong. When it comes to builds, there are not only some obviously wrong choices to avoid, but also decisions to make that involve trade-offs. Some of those decisions include:

-Do I go for a regular strength or for a -4 ST build (You get 4 ST from 2x buffout)? Going a -4 ST build may be a bit tougher for a new player in the beginning since you will need to get ahold of buffout, but it results in a stronger character. Killing a few geckos gives you plenty of money for buffout, so I would recommend it.

-How offensive or defensive do I want my character to be? The best defensive perks are 2x Toughness, 2x Lifegiver, and Quick Recovery or Stonewall. Offensive perks include Bonus Rate of Fire (BROF), Better Crits, 2x More Crits, 2x Bonus Ranged Damage (BRD, for bursters only), 2x Pyromaniac (for flamers only), and possibly 2x Action Boy.

-How much range do I want to have? "Snipers" typically take try to shoot from about 50 range (or 47, in the case of laser rifles) and take 8 PE with Sharpshooter. Snipers are especially useful for TC. Alternatively, you could decide that you don't need so much range and that you'll stick with pistols or plasma rifles.

-Do I want to have significant FA? Since anyone using aimed shots should have 10 LK, he should also put SP into FA. You can either tag it if you think you have the SP to spare, or leave it untagged and invest in it after 26 (which I think is a pretty good option for powerbuilds).

-There are many other decisions to make, such as whether or not to take Awareness.

Also, remember that books raise your skills by 8 SP each. A character with 7 IN, for example, will be able to read 7 of each book to gain 56 in each of their respective skills.
Title: Re: Questions and Answers
Post by: Raidon on August 14, 2013, 03:25
This is already well explained,
but remember that any kind of Metal armor can absorb Laser damage easily and Tesla even Plasma.

And if our current developers consider to implent Power armors in future, the life of a laser Sniper will look pretty sad, but that's a different story.

I'll just recommend usual Snipers, since Gauss/Hn ap are available ;)
Title: Re: Questions and Answers
Post by: Peruniec on August 14, 2013, 08:38
But with one hander and fastshoot I make about 22-25 DMG per shot, with laser pistole, and I shot 6 times in turn.
And is the pulse pistole, from which no armor (except tesla) protect, and this doing about 35-45 per turn.

But for the caravan BG is the best.
Title: Re: Questions and Answers
Post by: jacky on August 14, 2013, 08:46
this is what my friend made for me:

(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/1173884_161639187359486_144405620_n.png)
Title: Re: Questions and Answers
Post by: Peruniec on August 14, 2013, 10:00
I cant get 3 lvl of EW profession, I got component and caps, but when i talk to teacher conversation ended, and I cant again talk about profession.
Title: Re: Questions and Answers
Post by: SSakul on August 14, 2013, 10:02
iam not sure but u need also 2x Laser rifle
Title: Re: Questions and Answers
Post by: jacky on August 14, 2013, 10:13
ssakul for aim shooters tag kamikazze.
Title: Re: Questions and Answers
Post by: Peruniec on August 14, 2013, 10:16
I got 2 laser rifles, 3 transformators and 6k caps
Title: Re: Questions and Answers
Post by: Flre on August 14, 2013, 10:20
SSakul, i think those build isnt best one. (at least it mostly looks like a plasma tank build, not a sniper)
1. +2 PE perk > Sharpshooter, and you take sharpshooter
2. No anticrit perk. It really maters when it comes to sniper fights.
3. No bonehead. The same.
Your build is quite a good target for enemy crits.
Title: Re: Questions and Answers
Post by: jacky on August 14, 2013, 10:28
in time avengers bursters will be usless when we will have pulse rifles or gatlings.
Title: Re: Questions and Answers
Post by: Sius on August 14, 2013, 13:11
Heya guys. Is wasteland still harsh? I mean death = loot drop?

Title: Re: Questions and Answers
Post by: SSakul on August 14, 2013, 13:22
Yes when u die u lost what u had .. but if u die in some permanent location (not radnom encounter) than your stuff will be exaclty there when u died until its looted by some other player
Title: Re: Questions and Answers
Post by: jacky on August 14, 2013, 13:35
i have kamikazze on my first BG "big jack", 2xbrd and with upgraded avenger +4min/max damage i can deal 180-200 flat damage in range ;D and ofc i have 2xtoughness and with 2xpsyho it is ok
Title: Re: Questions and Answers
Post by: Flre on August 14, 2013, 13:45
Quote
Rly i never said this build is best one but hes  good balanced for Sniping + Be tanky so hes versatile.. 
1. Sharp is better cause when u take 2x cigs u have already 9pe - 53 with PE+2 still only 50
2.  Anticrit dont help u againts snipers .. its help againts crit bursters because its only lower their chance not roll
3. bonehead is about preference ... i think 8 endurace and( if u wanna keep 10 luck)10end in total with buff is better than bonehead 6end and 8end with buff, cause end give u also resist againts knock and u have more hp but some ppl likes bonehead still . As i said its about preference .
1. I think 10 pe is enough for ew. (6 base + 2 (perk) + 2 (cigs))
2. Why the hell it doesn't help agains snipers ? Oo
3. Where i said, that u will not have 8 EN ? You will have 8 EN , but with bonehead and anticrit. Sounds harsh, yea ?)
Title: Re: Questions and Answers
Post by: Pedro on August 14, 2013, 15:14
how do we craft ap needler? I got all professions ecxept scientist 3.
if it's impossible, where could I farm them?
Title: Re: Questions and Answers
Post by: MrWillsauce on August 14, 2013, 18:52
Are cookies very rare?
Title: Re: Questions and Answers
Post by: SSakul on August 14, 2013, 19:00
i think if they dont change cookies they are pretty usseless because 1Ap for that short time is rly usseless
Title: Re: Questions and Answers
Post by: MrWillsauce on August 14, 2013, 19:02
They aren't meant to be a useful item.
Title: Re: Questions and Answers
Post by: kuba on August 14, 2013, 19:47
whats required to craft p90?
Title: Re: Questions and Answers
Post by: LagMaster on August 15, 2013, 02:53
Are cookies very rare?
yes, they are
Title: Re: Questions and Answers
Post by: MrWillsauce on August 15, 2013, 02:53
How rare exactly? I found one in a cave.
Title: Re: Questions and Answers
Post by: LagMaster on August 15, 2013, 02:54
1 000 000 caps
that rare and usefull
Title: Re: Questions and Answers
Post by: MrWillsauce on August 15, 2013, 03:13
Make it three million. This bitch has chocolate chips.
Title: Re: Questions and Answers
Post by: kuba on August 15, 2013, 16:31
I have 6 int and 100% repair tagged. How much repair can i have by reading  repair books?
Title: Re: Questions and Answers
Post by: MrWillsauce on August 15, 2013, 17:49
24% I think.
Title: Re: Questions and Answers
Post by: Peruniec on August 15, 2013, 18:15
Stupid question , can I in some way change perk that I take ?
Because I by mistake take wrong one.
Title: Re: Questions and Answers
Post by: MrWillsauce on August 15, 2013, 18:24
No, but the devs have said that some respecing options will be added in the future.
Title: Re: Questions and Answers
Post by: fonline2curious on August 15, 2013, 20:39
What determines how good of an item you craft? (bonuses)
is your repair skill a factor? your level?

is there a formula for the % chance to get a bonus, and bonus types?
Title: Re: Questions and Answers
Post by: MrWillsauce on August 15, 2013, 21:11
Nothing effects it; it's just random.
Title: Re: Questions and Answers
Post by: fonline2curious on August 16, 2013, 01:30
I didnt see this anywhere, but maybe i didnt look hard enough.

Are there other perks you can attain through NPC's kind of like gecko skinning?
What are all of the perks, and who do you talk to to find them? ( and where?)
Title: Re: Questions and Answers
Post by: Flre on August 16, 2013, 17:07
Where is the npc in HUB, selling stuff , taken from dead players ?
Title: Re: Questions and Answers
Post by: slith on August 16, 2013, 17:50
Where is the npc in HUB, selling stuff , taken from dead players ?
There is no such NPC, thanks for the townburst btw.
Title: Re: Questions and Answers
Post by: Rascal on August 16, 2013, 17:55
some task needs community assistance:

http://forum.fonline2.com/index.php?topic=1892.msg18225#new
Title: Re: Questions and Answers
Post by: Flre on August 16, 2013, 18:00
Quote
There is no such NPC, thanks for the townburst btw.
nothing personal, it's just a game :)

Quote
some task needs community assistance
is that was answer for my question ?
Title: Re: Questions and Answers
Post by: T-888 on August 16, 2013, 18:05
Your question was already answered. Rascal just posted that randomly, just to get some attention for the community task. :P
Title: Re: Questions and Answers
Post by: MrWillsauce on August 16, 2013, 18:06
We need to transform original F1 ZAX 1.2 dialog into FOnline dialog editor format to connect it to glow.
What do you mean by this, exactly?
Title: Re: Questions and Answers
Post by: Flre on August 16, 2013, 18:09
Quote
Your question was already answered. Rascal just posted that randomly, just to get some attention for the community task. :P
So how the hell did he get back his ranger armor ?
Title: Re: Questions and Answers
Post by: slith on August 16, 2013, 18:15
Quote
Your question was already answered. Rascal just posted that randomly, just to get some attention for the community task. :P
So how the hell did he get back his ranger armor ?
I'm a wizard. And you a retard.
Title: Re: Questions and Answers
Post by: Flre on August 16, 2013, 18:20
Quote
I'm a wizard. And you a retard.
Don't you think its retarded answer ? And i didn't lose ranger armor in that retarded way ;D
Title: Re: Questions and Answers
Post by: MrWillsauce on August 16, 2013, 18:28
Don't you think its retarded answer ?
It's not a retarded answer if he really is a wizard.
Title: Re: Questions and Answers
Post by: slith on August 16, 2013, 18:30
And the fact that I got my Ranger Armor back is proof that I'm a wizard!
Title: Re: Questions and Answers
Post by: MickDick on August 16, 2013, 19:20
No, you're a crackhead and this is what should have happened.

http://youtu.be/ZYoUGkQJI64?t=28s
Title: Re: Questions and Answers
Post by: yoz on August 17, 2013, 01:00
How do you hire a merchant stall? The "caps" it costs is not displayed.
Title: Re: Questions and Answers
Post by: JoelDavidBell on August 17, 2013, 01:04
Is Silent Death triggered only when you are in Sneak mode and behind an enemy, or does it trigger from just being behind an enemy when you attack?  The description in the "Game Info" section makes it look like you only need to be behind the enemy, but the in-game description mentions that you need to be in Sneak mode.  So, which is it?
Title: Re: Questions and Answers
Post by: Wind_Drift on August 17, 2013, 03:46
You must be both behind the target and sneaking for Silent Death to work.
Title: Re: Questions and Answers
Post by: mister on August 17, 2013, 03:51
Why do need a "The Lavender Flower"
Title: Re: Questions and Answers
Post by: MrWillsauce on August 17, 2013, 04:27
Why do need a "The Lavender Flower"
To get in touch with your feminine side.
Title: Re: Questions and Answers
Post by: Struan on August 17, 2013, 05:04
Book seller in the hub will take lavender flower books for 500xp each. You can bring as many as you find and she will always take them.
Title: Re: Questions and Answers
Post by: Peruniec on August 17, 2013, 08:26
Does luck or weapon skill, affect the damage roll of weapons ?

I ask because, I make 1 luck EW shooter, and he is making less dmg than my other EW shooter
Title: Re: Questions and Answers
Post by: fonline2curious on August 17, 2013, 08:33
because when you crit you do more damage, less luck = less crits.
EW usually means crit build.
Title: Re: Questions and Answers
Post by: Peruniec on August 17, 2013, 08:52
My other build have 3luck, that is not so big difference, and this probably just my impression.

And fastshoothing onehander EW pistoler, is very good, easy to level up, and very cheap.   
Title: Re: Questions and Answers
Post by: Flre on August 17, 2013, 09:22
Quote
And fastshoothing onehander EW pistoler, is very good, easy to level up, and very cheap. 
and shitty as hell
Title: Re: Questions and Answers
Post by: Peruniec on August 17, 2013, 10:04
When you have pulse pistol and living anatomy is good, for PvP maybe not, but 1 vs 1 I have chance versus BG.
When I have -1Ap pulse pistot, then I by making about 400-500 per turn ;)

And beside for non pvp is great
Title: Re: Questions and Answers
Post by: sokoleoko on August 17, 2013, 14:04
is ~250 sg (with 8 perception + fags and sharpshooter) enough for pvp sniper and max range shooting?
Title: Re: Questions and Answers
Post by: Merle on August 17, 2013, 15:17
is ~250 sg (with 8 perception + fags and sharpshooter) enough for pvp sniper and max range shooting?

Yes for max range shooting, but I can't say anything about whether or not it's useful for PvP without seeing your entire build stats.
Title: Re: Questions and Answers
Post by: sokoleoko on August 17, 2013, 15:34
Yes for max range shooting, but I can't say anything about whether or not it's useful for PvP without seeing your entire build stats.

1 8 6 1 6 8 10

sg, repair, outdoorsman
chem reliant, good natured
awaeness,brof, more crit x 2, better crit, action boy x 2, sharpshooter
full drug pack
Title: Re: Questions and Answers
Post by: Merle on August 17, 2013, 16:09
Yes for max range shooting, but I can't say anything about whether or not it's useful for PvP without seeing your entire build stats.

1 8 6 1 6 8 10

sg, repair, outdoorsman
chem reliant, good natured
awaeness,brof, more crit x 2, better crit, action boy x 2, sharpshooter
full drug pack

:) I made a similar thing. The stats are all fine by my book. Btw., I advise you to use 6 "Guns & Ammo" books to raise up the sg almost to 100% (you have 47% sg skill + 48sp from books) and if you then invest all of your available sp into it, you should have ~280 (which is an overkill, but not a bad thing to have if you manage to get your hands on one of those +range rifles).

I won't comment on the repair skill since that is a matter of personal preference. Outdoorsman can be raised to 92% with books only, so there's really no reason not to pump the sg all the way. After you get to 26th, I assume you'll invest the rest into doc/fa.

Perks are all in order. Traits also.

Cheers!
Title: Re: Questions and Answers
Post by: sokoleoko on August 17, 2013, 16:22
the thing is the char is on 25 lvl now and has 251 sg. i didn't read any books (perhaps i can still do it? how much would it give?) and made mistake putting sps into repair (to 80, then i did quest giving me +20, and then more sps from 100 to 130) after 26 lvl i was going to raise outdoor with books to 100 and fa,med (maybe science to 130?) with sps.
Title: Re: Questions and Answers
Post by: Merle on August 17, 2013, 16:37
the thing is the char is on 25 lvl now and has 251 sg. i didn't read any books (perhaps i can still do it? how much would it give?)

You'd only get 2% per book, so that's additional 12% for sg altogether (because 1 book = 8 sp, but once you cross 200% on tagged, 2% = 6sp, and you don't get to save those 2 sp extra to transfer it from one book to another). That's why it's most beneficial to acquire books with your alts before you even begin investing a single sp into sg, because in this situation, you only get 1/4th of their full potential.

after 26 lvl i was going to raise outdoor with books to 100 and fa,med (maybe science to 130?) with sps.

I don't think that you can raise a tagged skill (outdoorsman) by using books after 26th level - it needs to be done before (but I am not sure about this (haven't tested it) so someone please correct me on this one if I'm wrong, because I wouldn't want to give you wrong information).

But I understand what you're trying to do - a multifunctional sniper/crafter/doc-fa :) a commendable goal, and I wish you all the patience and luck.
Title: Re: Questions and Answers
Post by: sokoleoko on August 17, 2013, 16:48

I don't think that you can raise a tagged skill (outdoorsman) by using books after 26th level - it needs to be done before (but I am not sure about this (haven't tested it) so someone please correct me on this one if I'm wrong, because I wouldn't want to give you wrong information).
i asked about it earlier and got positive answer: http://forum.fonline2.com/index.php?topic=337.msg16908#msg16908

anyway thanks for your helping answers, but now i'm thinking if i should make new char to get this sg a bit higher.. :P
Title: Re: Questions and Answers
Post by: Merle on August 17, 2013, 16:55
i asked about it earlier and got positive answer: http://forum.fonline2.com/index.php?topic=337.msg16908#msg16908

anyway thanks for your helping answers, but now i'm thinking if i should make new char to get this sg a bit higher.. :P

And thank to you too (I didn't know that about the books). But before you begin leveling a new char, why don't you just spend some more time with this one (get those extra 12%, get a bonus range rifle) and do some testing on max range? At least you'll know the exact stats you're going for with your next build.
Title: Re: Questions and Answers
Post by: Vrrn on August 17, 2013, 17:35
Books ignore tagged skills and will raise it as non-tagged, reading them after 201% is a waste, because they will work only 6/8, giving 1% per one. You need to use books at 0-125% and 150-175% for its full effect.
I have 1 ST 6 IN sniper and he has 288% SG.
Title: Re: Questions and Answers
Post by: Merle on August 17, 2013, 19:58
Can someone tell me what is the single shot cost of the Bozar (as well as the maximum single shot range)?
Title: Re: Questions and Answers
Post by: MrWillsauce on August 17, 2013, 20:02
Is there a way to get back the items of dead and or jailed guys in the Hub like there is in Junktown?
Title: Re: Questions and Answers
Post by: Grosse Barbe on August 18, 2013, 23:21
Hello. Is it possible to change the automatic zoom ? It would be very convenient to have a smaller default zoom.
Title: Re: Questions and Answers
Post by: slith on August 19, 2013, 03:52
A few Questions, some stupid, some of them not that simple, some of them just because i'd like to hear an opinion and others because I'm too lazy to google - sry.

Title: Re: Questions and Answers
Post by: Boon on August 19, 2013, 04:25

Well sir, prepare for wall of text. Skipped what i couldn't answer.

Quote
•Why are Molotovs not affected by Pyromaniac?
They deal explosive damage and not fire. According to 2238 devs there was some engine limit or something like that so it remained so.
Quote
•Why is one of the Grenade types not affected by BROF, while the others are?
Should work with all of them.
Quote
•Does One Hander accuracy bonus affect Throwing Knifes and Grenades?
Yes it should.
Quote
•Does Educated and/or Skilled still give its full bonus after reaching lvl 26?
I'd say no, but i don't know for sure.
Quote
•What is the fastest way to science huge amounts of crappy small guns?
Using the science skill. You can science them when they are on the ground aswell.
Quote
•Why does .45 Ammo weight so much compared to all the other ammo?
Damned if i know. If was heavy back in Fallout 2 so maybe they kept it similar.
Quote
•Why is the Tommy Gun ingame?
Maybe to give roleplayers something to use. Maybe because i will get a boost at some point?
Used to waste .45 ammo? Really alot of weapons can be questioned, but we still want out Fallout experience.
Quote
•How much melee damage does Bruiser add?
Depends on how much Strength you have already. Mess with it in the character creation screen and notice how Melee Damage changes.
Quote
•How big is the "Big chance to knockdown opponent" with Heavy Handed? Is it even worth considering?
Haven't had a chance to use it yet, but considering unarmed/melee is easily beaten by ranged weapons, you could consider it not worth taking.
Quote
•Does Jinxed only work on miss, or does it have other effects?
Only on miss. If miss isn't a critical fail, 50% chance to be upgraded to one i think.
Quote
•Why do people still have 95% to hit on a Evader character?
Either it is bugged, not shown due to bug or so players don't know who has it.
Quote
•Does Dodger have an impact on the amount of Bullets that hit with non 1-hex bursts?
Yes, but it depends on the attackers skill also. Each bullet suffers a small hit chance penalty if i recall right, so for miniguns you might be able to notice a difference at a range. Other weapons won't be affected all that much.
Quote
•How exactly is the Damage of a hit calculated. More specifically: When in the calculation do Treshold and Resistance come into play?
Damage Threshold (DT) works before Damage Resistance (DR). I'm not exactly sure how ammo mods and weapon perks work into that.
Title: Re: Questions and Answers
Post by: Rascal on August 19, 2013, 10:11
http://forum.fonline2.com/index.php?topic=1967.0
Title: Re: Questions and Answers
Post by: Rascal on August 19, 2013, 12:12
http://forum.fonline2.com/index.php?topic=1968.0
Title: Re: Questions and Answers
Post by: Hermite on August 19, 2013, 14:19
Can i found there an russian dev? I wanna write a roleplay background for my char, but my english sucks hard. Can i do that on russian language?
Title: Re: Questions and Answers
Post by: Mutie on August 19, 2013, 15:18
Can i found there an russian dev? I wanna write a roleplay background for my char, but my english sucks hard. Can i do that on russian language?

Rascal is russian, but Wesan is the supervisor of BGs, by the way, u haven't to write a long and complicated background, so i guess u can try it with translate.
Title: Re: Questions and Answers
Post by: Wichura on August 19, 2013, 16:04
Rascal is russian
I lol'd hard.
Title: Re: Questions and Answers
Post by: Xsarq on August 19, 2013, 16:09
Pro Tip Poland IS NOT Russia.
Title: Re: Questions and Answers
Post by: skycast on August 19, 2013, 16:13
Only me is Russian dev.
Title: Re: Questions and Answers
Post by: fonline2curious on August 19, 2013, 18:35
Does luck effect the frequency of getting loot when checking barrels, cars, etc for resources?
or does anything effect them?
Title: Re: Questions and Answers
Post by: skycast on August 19, 2013, 18:55
Does luck effect the frequency of getting loot when checking barrels, cars, etc for resources?
or does anything effect them?
Nope, nothing affects.
Title: Re: Questions and Answers
Post by: kaktus2 on August 19, 2013, 19:12
what lvl i need to solo mutants/rogues/khans with minigun? got 25 so far
Title: Re: Questions and Answers
Post by: Vrrn on August 19, 2013, 20:08
what lvl i need to solo mutants/rogues/khans with minigun? got 25 so far
You need x2 BRD, so 9th.

Oh, actually, x2 Toughness, just in case, so 12th.
Title: Re: Questions and Answers
Post by: Dream Collector on August 19, 2013, 22:25
Just wondering  - is there possibility to reset skills,perks etc ?
Title: Re: Questions and Answers
Post by: SSakul on August 19, 2013, 22:59
Just wondering  - is there possibility to reset skills,perks etc ?

not yet
Title: Re: Questions and Answers
Post by: fonline2curious on August 20, 2013, 01:54
1: Are there books to increase my throwing skill?, if so where, and for how much $$$ ?

How do vehicle mechanics work?
2: am i 100% going to avoid an encounter if im in my vehicle?
3: Do you still have to park outside of town for 15 minutes, and than leave like you did in 2238 so noone encounters your vehicle?
4: If you park your car, and die do you forget location, or is it still going to be there like a tent?
Title: Re: Questions and Answers
Post by: SSakul on August 20, 2013, 01:58
1. No u cant raise throwing skill with books
2. No u can meet enc normaly because even with car is counted your Outdoor
3. and 4. Cant answer because i have no experience with it
Title: Re: Questions and Answers
Post by: fonline2curious on August 20, 2013, 02:00
Doesnt the car raise your outdoor though so less likely for bad encounter?

And that being said, where can i get Outdoors, and guns/ammo  book, and for how much $$$?
or where can i encounter them?
Title: Re: Questions and Answers
Post by: SSakul on August 20, 2013, 02:08
Nope cars doesnt rise your OD

And book .. theres some places where are spawned randomly like Warehouse and Necropolis (pretty hard to get out from necro if u dont know how) but u can buy them at Hub( library at Downtown ) or Boneyard ... 1 book cost about 1k
Title: Re: Questions and Answers
Post by: fonline2curious on August 20, 2013, 02:47
um nope, neither library had any books, fresh out it seems

sheesh cant i just get books from npc shop where they respawn for crying out loud? am i asking SO much here?
tired of looking for ammo, and books from shops that DO NOT have these items.
Title: Re: Questions and Answers
Post by: Merle on August 20, 2013, 10:02
sheesh cant i just get books from npc shop where they respawn for crying out loud? am i asking SO much here?
tired of looking for ammo, and books from shops that DO NOT have these items.

Books are a matter of your own personal luck if you try to buy them from shopkeepers. They do respawn, but you have so many book-campers who pick the traders clean not a minute after they restock. I guess the best time to try and buy some is when there are ~80 players on the server (and those times do not last long).
Title: Re: Questions and Answers
Post by: BLDYMSS on August 20, 2013, 11:52
3: Do you still have to park outside of town for 15 minutes, and than leave like you did in 2238 so noone encounters your vehicle?
4: If you park your car, and die do you forget location, or is it still going to be there like a tent?

3: I think the waiting time is 10 minutes until the encounter is locked for other players, but the principle is still in place.
4: The location of your car doesn't get lost when you die.
Title: Re: Questions and Answers
Post by: Dream Collector on August 20, 2013, 15:14
How much Small Guns % skill do I need ( I mean to be most effective ) ? ( sg sniper )
Title: Re: Questions and Answers
Post by: Peruniec on August 20, 2013, 16:28
Stupid question, why in some quest (like collecting junk or microcircuit) which should be repeatable, are not.
Title: Re: Questions and Answers
Post by: Dream Collector on August 20, 2013, 18:07
Stupid question, why in some quest (like collecting junk or microcircuit) which should be repeatable, are not.

You have to wait some time to repeat them again ( 2 hours ? ) .
Title: Re: Questions and Answers
Post by: fonline2curious on August 20, 2013, 18:54
Whats the best place to get fruit?
I'm lucky to find 2 in the wasteland, is there a specific merchant who has fruit maybe?
Title: Re: Questions and Answers
Post by: Merle on August 20, 2013, 19:01
Whats the best place to get fruit?
I'm lucky to find 2 in the wasteland, is there a specific merchant who has fruit maybe?

Go to WM and look for "mountain" areas. Sooner or later you'll hit a jackpot when you get an encounter full of trees. There should be plenty of apples for the pickin'.
Title: Re: Questions and Answers
Post by: racoiaws on August 20, 2013, 19:22
I'm lucky to find 2 in the wasteland, is there a specific merchant who has fruit maybe?

There are actually many NPC vendors who sell large quantities of rot got for cheap (about 31 ea)

How much Small Guns % skill do I need ( I mean to be most effective ) ? ( sg sniper )

That depends. If you want to shoot at 50 range and beyond, ideally you will have 300% SG so you can do eye-shots at max range with obstacles in the way or against people with the Dodger perk and/or +AC armor. Having less SG would mean having to take head-shots or missing in those conditions.
Title: Re: Questions and Answers
Post by: racoiaws on August 20, 2013, 19:35
Does the Anticritical perk effectively reduce your opponents' crit chance by 10%, or does it give you a 10% chance to avoid being critically hit?

For example, if you have Anticritical and someone shoots you with a 20% chance to crit, do you have a:

A) 10% chance to be critically hit (-10% enemy crit chance)
or
B) 18% chance to be critically hit (10% chance to avoid the crit)
Title: Re: Questions and Answers
Post by: Trickster on August 20, 2013, 21:38
I'd go for an answer A.

Unless someone much smarter can contradict me I'd say that Anticritical is a perk along the lines of Man of Steel from 2238. It substracts flat 10% from a chance of being critically hit. And it works nicely for me. Expecially when accompanied by Bonehead trait.

My question:

Can someone explain to me how are skill points distributed on higher levels? For taged skills it's somehing like this:

0-100% - 1 SP per 2% raise of a skill
102 - 125% - 2 SP per 2%
127% - 150% - 3 SP per 2%
152% - 175% - 4 SP per 2%
177% - 200% - 5 SP per 2%
202% - ??? - 6 SP per 2%

I did not raise any skill above 300% so I'm not 100% sure but following this logic higher levels should look like this:

202% - 225% - 7 SP per 2%
227% - 250% - 8 SP per 2%
252% - 275% - 9 SP per 2%
277% - 300% - 10 SP per 2%

It would mean that in order to increase a skill from 200% to 300% one would need... hmm... loads of SP
Can't do the maths in my head and haven't got Excel on my laptop. But can anyone clarify this? Perhaps it ain't that bad on higher lvls.
Title: Re: Questions and Answers
Post by: Merle on August 20, 2013, 22:04
It would mean that in order to increase a skill from 200% to 300% one would need... hmm... loads of SP

No, from 202% to 300% you need 6sp for 2% (if tagged). So you need 294 sp to raise it from 202% to 300%.

EDIT: for a more detailed look on % rise, when some of your skills are odd/even numbers:

TAGGED ODD:
from 101% - 127%     -    2% for 2 sp  (26 sp)
from 127% - 151%     -    -ll- for 3 sp   (36 sp)
from 151% - 177%     -    -ll- for 4 sp   (52 sp)
from 177% - 201%     -    -ll- for 5 sp   (60 sp)
from 201% - 300%     -    -ll- for 6 sp   (300 sp)

TAGGED EVEN:
from 102% - 126%     -    2% for 2 sp  (24 sp)
from 126% - 152%     -    -ll- for 3 sp   (39 sp)
from 152% - 176%     -    -ll- for 4 sp   (48 sp)
from 176% - 202%     -    -ll- for 5 sp   (65 sp)
from 202% - 300%     -    -ll- for 6 sp  (294 sp)

UNTAGGED:
from 101% - 126%     -    1% for 2 sp  (50 sp)
from 126% - 151%     -    -ll- for 3 sp   (75 sp)
from 151% - 176%     -    -ll- for 4 sp   (100 sp)
from 176% - 201%     -    -ll- for 5 sp   (125 sp)
from 201% - 300%     -    -ll- for 6 sp   (594 sp)

If I fucked up something, feel free to correct.


Title: Re: Questions and Answers
Post by: fonline2curious on August 20, 2013, 22:30
1: Does Lee Balton in modoc ( armor smith level 2 )
require 10 brahmin hides?  when i talked to him he said something about needing brahmin hides. or is that just a side quest?

2: where is Neil in broken hills?, does he only require 4000 caps 100% repair?, and what is the safest time to go talk to him ( gun smith level 2)

3: Can you take someone with you on the motorbike?  limit 2? ( you and 1 follower?)

4: Do you need to find advanced work bench to make level 2 or 3 items?
Title: Re: Questions and Answers
Post by: Merle on August 20, 2013, 22:48
1: Does Lee Balton in modoc ( armor smith level 2 )
require 10 brahmin hides?  when i talked to him he said something about needing brahmin hides. or is that just a side quest?

2: where is Neil in broken hills?, does he only require 4000 caps 100% repair?, and what is the safest time to go talk to him ( gun smith level 2)

http://forum.fonline2.com/index.php?topic=624.msg8914#msg8914

3: Can you take someone with you on the motorbike?  limit 2? ( you and 1 follower?)


-Motorbike is a little faster, has 2 slots, breaks slower and cost's 2000 caps less.

4: Do you need to find advanced work bench to make level 2 or 3 items?

Nope. Just use standard city workbenches.
Title: Re: Questions and Answers
Post by: Trickster on August 20, 2013, 23:28
You're excellent help Merle, thank you.

Does this info come from previous session or your experience with this one? I've been playing with Fallout Character Planner, but I'd like to be sure before I commit hours of gameplay to lvl 300 FA build  :)
Title: Re: Questions and Answers
Post by: fonline2curious on August 21, 2013, 00:23
Thanks!!!

How much are fire gecko skin, and golden gecko skins worth in modoc? a piece
Title: Re: Questions and Answers
Post by: Merle on August 21, 2013, 00:32
You're excellent help Merle, thank you.

Does this info come from previous session or your experience with this one? I've been playing with Fallout Character Planner, but I'd like to be sure before I commit hours of gameplay to lvl 300 FA build  :)

Afaik, I remember one of the devs saying that they did not change the % borders/sp growth from the 2238 (or from the original Fallout games in general), so it should function exactly as shown above (unless I fuc*ed up my math - which is probable, so double check the numbers nevertheless). But I've leveled some chars above 200% and you definitely only need 6 sp per 2% to reach 300% (if tagged, of course).

EDIT: just be sure to get some books in advance and use them before you invest any skill points into skills you intend to raise to 300%. Also, "Lavander Flower" books are a good way of fast leveling at the beginning if you have some saved from your raids.

Thanks!!!

How much are fire gecko skin, and golden gecko skins worth in modoc? a piece

I can't remember the exact prices. It used to be 350 for fire gecko pelt, 200 for golden gecko pelt, 100 for silver, but I think they nerfed it a bit.
Title: Re: Questions and Answers
Post by: fonline2curious on August 21, 2013, 02:36
this might be on board some where but i didnt see it =/
How do you change your password?
Title: Re: Questions and Answers
Post by: falloutdude on August 21, 2013, 02:38
this might be on board some where but i didnt see it =/
How do you change your password?
~changepass currentpass newpass
Title: Re: Questions and Answers
Post by: fonline2curious on August 21, 2013, 05:45
What are best places to get metal?
Mining ore, and barrels seems kind of slow, and some merchants might only have like 4 or so for sale if im lucky.
destroying weapons from loot might give me 1 if im lucky.
is there a faster way?
Title: Re: Questions and Answers
Post by: Jim on August 21, 2013, 17:47
What are best places to get metal?
Mining ore, and barrels seems kind of slow, and some merchants might only have like 4 or so for sale if im lucky.
destroying weapons from loot might give me 1 if im lucky.
is there a faster way?

Fastest way is that u science weapon and ammo that u dont use.
Thanks!!!

How much are fire gecko skin, and golden gecko skins worth in modoc? a piece

Merle answer correct.
Title: Re: Questions and Answers
Post by: Peruniec on August 21, 2013, 18:46
Another stupid questions, but why in all BG build that I see on the forum, character has so much BG skill ?
Why have more then 180-200 ?
BG dont use aim shot, and dont shoot on longer distance then why so much skill ?
Title: Re: Questions and Answers
Post by: Trickster on August 21, 2013, 18:52
Skill determines how many bullets hit target. With 250 BG skill you can deal around 150-200 raw dmg per burst from 20 hex. Please note that DMG res modificators aply.
Title: Re: Questions and Answers
Post by: racoiaws on August 21, 2013, 19:01
Skill only determines how many bullets hit up to 95%. If you have 8 PE vs an opponent with CA MK II and 10 AG, you need 202% BG to have a 95% chance to hit at a range of 35. If he has Dodger, +10% AC on his armor, and there are 2 obstacles in the way, you need 272% BG.
Title: Re: Questions and Answers
Post by: Wargreymon19 on August 21, 2013, 20:36
Only one question!!

Its possible sell my base???
Title: Re: Questions and Answers
Post by: Trickster on August 21, 2013, 21:17
@Wargreymon19
No way that I'm aware of. Hope bases will be reworked (add a feature to browse through invited players, add players to different bases owned by the same char and so on)

My question:

Does Medic perk really rise First Aid by 25%? Will it increase FA from 275% to 300%?
Title: Re: Questions and Answers
Post by: snailbeast on August 21, 2013, 22:02
what are effective valueses for doctor? How does it calculate healing limbs? Is 200+ doc worth it or from which point it`s waste of SP?
Title: Re: Questions and Answers
Post by: SSakul on August 22, 2013, 01:20
what are effective valueses for doctor? How does it calculate healing limbs? Is 200+ doc worth it or from which point it`s waste of SP?

95-96 doc is enough to heal your cripled limb .. i think anythink more is just wasting .
Title: Re: Questions and Answers
Post by: SSakul on August 22, 2013, 01:23
Another stupid questions, but why in all BG build that I see on the forum, character has so much BG skill ?
Why have more then 180-200 ?
BG dont use aim shot, and dont shoot on longer distance then why so much skill ?

Especiely when u take psycho and u have sharpshooter ( so u see 29 hex but u have no bonus from pe ) u need 244 skill without penalty againts 10agi + Camk2 . with dodger is another +40 skillpoints .
Title: Re: Questions and Answers
Post by: racoiaws on August 22, 2013, 03:03
Does Medic perk really rise First Aid by 25%? Will it increase FA from 275% to 300%?
Yes, Medic will always give 25% regardless of how much SP would be required.

-----

I made an alt with the Anticritical perk, and a guy with 6% crit chance was able to crit him fairly often using punches. This causes me to believe that it reduces your opponents' crit chance by 10% of whatever their crit chance is, rather than a flat 10%. This means it only reduces the crit chance of most bursters by 1-3% and the crit chance of snipers by 6-9%. I don't think it is a very good perk.

-----

My question: Can you delay selecting your last perk well past level 26?
Title: Re: Questions and Answers
Post by: SSakul on August 22, 2013, 03:30
About anticritical perk .. are u sure than than guy used strong punch ? because haymaker have 15% natural crit .. Because if it was regular atack .. its seem totally usseless
Title: Re: Questions and Answers
Post by: fonline2curious on August 22, 2013, 03:40
What level can you solo Fire geckos ( assuming you have combat armor, and tier 2 weapon )

And what level can you solo those tough highwayman? ( not the namby pamby leather armor wearing pistol users)
I'm talking about the shaved head, metal armor wearing, energy weapon using mutha ****as  that always get you 2 squares away from NCR
Title: Re: Questions and Answers
Post by: S.T.A.L.K.E.R on August 22, 2013, 03:44
What level can you solo Fire geckos ( assuming you have combat armor, and tier 2 weapon )

And what level can you solo those tough highwayman? ( not the namby pamby leather armor wearing pistol users)
I'm talking about the shaved head, metal armor wearing, energy weapon using mutha ****as  that always get you 2 squares away from NCR
if you're BG, you can solo at lvl 12

if you're SG, not sure but probably the best way to kill highwayman is through one hexing with AR or P90

oh, and kill them in a city map like around boneyard or san fran
Title: Re: Questions and Answers
Post by: Annabella on August 22, 2013, 03:49
Plasma grenades hurt. Target their throwers and burst attackers first. It usually leaves you with a higher, happier HP pool.
Title: Re: Questions and Answers
Post by: racoiaws on August 22, 2013, 04:13
About anticritical perk .. are u sure than than guy used strong punch ? because haymaker have 15% natural crit .. Because if it was regular atack .. its seem totally usseless

It was strong punch. He was only level 2.
Title: Re: Questions and Answers
Post by: Peruniec on August 22, 2013, 08:59
Whether Endurance affect chance of knock-back ? 
Title: Re: Questions and Answers
Post by: Stribe on August 22, 2013, 09:52
when wipe?
Title: Re: Questions and Answers
Post by: Merle on August 22, 2013, 10:50
when wipe?

They said not sooner than the end of September.

http://forum.fonline2.com/index.php?topic=2026.msg19500#msg19500

Btw., a novice question, but why can't locked topics be quoted?
Title: Re: Questions and Answers
Post by: Red Dot on August 22, 2013, 11:30
Where i can find critical hit table?
Title: Re: Questions and Answers
Post by: LittleBoy on August 22, 2013, 12:25
Where i can find critical hit table?

nowhere, it's forbidden stuff  :o
Title: Re: Questions and Answers
Post by: Red Dot on August 22, 2013, 12:37
All players should know this forbidden stuff. Any dev can post it? Or/and add this to wiki.
Title: Re: Questions and Answers
Post by: John Name on August 22, 2013, 16:05
lol I remember when I shot that door, it´s me in the pic, I was so damn surprised when it blew open and so disappointed when it was impassable, I went back later and tried to rocket jump inside but it was not meant 2 be  :'(
Title: Re: Questions and Answers
Post by: MrWillsauce on August 22, 2013, 19:02
lol I remember when I shot that door, it´s me in the pic, I was so damn surprised when it blew open and so disappointed when it was impassable, I went back later and tried to rocket jump inside but it was not meant 2 be  :'(
I did the exact same thing ;(
Title: Re: Questions and Answers
Post by: Pepik on August 22, 2013, 22:02
How may I name image to change bottle caps on ground?

I need to change it to shift it from CTRL+D pile (like 5AP, drugs, ...)
Title: Re: Questions and Answers
Post by: A Mexican on August 23, 2013, 18:07
My friend and I have this little argument about how to science looted weapons.

He says it's better to repair it first before sciencing(Low det = more mats when you science). I, on the other hand, thinks the opposite(more durability = more mats when you science something).

Which one of us is correct?
Title: Re: Questions and Answers
Post by: SSakul on August 23, 2013, 18:47
my personal experience is repair over det -- when i repair items it seems its drop more
Title: Re: Questions and Answers
Post by: A Mexican on August 23, 2013, 19:07
my personal experience is repair over det -- when i repair items it seems its drop more

Thanks for answering.. But a dev's reply would be really apprecicated.
Title: Re: Questions and Answers
Post by: Pepik on August 24, 2013, 00:03
My personal experience
   44x repaired LSW:      71xMP, 56xtube,  7xsteel
   44x NOrepaired LSW: 67xMP, 61xtube, 12xsteel

   34x repaired pulse rifle:      55xEP, 52xMP, 18xtransformer
   34x NOrepaired pulse rifle: 56xEP, 61xMP, 15xtransformer.
Title: Re: Questions and Answers
Post by: A Mexican on August 24, 2013, 00:14
My personal experience
   44x repaired LSW:      71xMP, 56xtube,  7xsteel
   44x NOrepaired LSW: 67xMP, 61xtube, 12xsteel

   34x repaired pulse rifle:      55xEP, 52xMP, 18xtransformer
   34x NOrepaired pulse rifle: 56xEP, 61xMP, 15xtransformer.

Nice saved up documents. Although I think you also need to write down their durability and det % when you science them.

And, yeah, I find that it's easier to get ET than Steel.
Title: Re: Questions and Answers
Post by: Trickster on August 25, 2013, 00:24
Can't lockpick a Highwayman GT

Honestly, I tried like 50 times with both electronic and normal lockpick and blank key in second slot.

My skill may be low for 2238 standards (over 150) but I open everything else on first attempt.
And what about 1 in 20 (5%) critical success chance?
Can anyone share their experience?
Title: Re: Questions and Answers
Post by: Strike on August 25, 2013, 00:31
Where i can find critical hit table?
Meh, we don't have to know about it :P
Title: Re: Questions and Answers
Post by: MrWillsauce on August 25, 2013, 04:33
(http://i.imgur.com/8pZ2CtV.jpg)

Do I have the only one on the server?
Title: Re: Questions and Answers
Post by: Struan on August 25, 2013, 07:10
I found one of those in Necro but left it due to weight limit. I dont think its quite that unique but does it have any purpose?
Title: Re: Questions and Answers
Post by: T-888 on August 25, 2013, 11:23
All players should know this forbidden stuff. Any dev can post it? Or/and add this to wiki.

Not going to happen in foreseeable future.
Title: Re: Questions and Answers
Post by: Gothav on August 25, 2013, 12:45
Is it possible to set up your own server? My uncle and I want to play but not with others.
Title: Re: Questions and Answers
Post by: Kelin on August 25, 2013, 13:24
Gothav, you can set up your own server based on either FOnline SDK or FOnline: 2238. Learn more on http://fodev.net/forum/index.php/topic,29387.0.html (http://fodev.net/forum/index.php/topic,29387.0.html)
Title: Re: Questions and Answers
Post by: Janusz Sram on August 25, 2013, 17:25
Is there any formula for spawning lootable bones in caves or its totaly random?

Same question goes for the loot itself. Does the content of the cave loot depend on anything (Luck, world map encounter placement)? Or again it's random?
Title: Re: Questions and Answers
Post by: skycast on August 25, 2013, 18:22
Is there any formula for spawning lootable bones in caves or its totaly random?

Same question goes for the loot itself. Does the content of the cave loot depend on anything (Luck, world map encounter placement)? Or again it's random?
Random
Title: Re: Questions and Answers
Post by: Gothav on August 25, 2013, 20:40
So I have the FOnline 2238 server and the FOnline2 v0.1a client, but I don't know how to connect to it. I edited the config to my ip but it doesn't work, do I need some port number or what?
Title: Re: Questions and Answers
Post by: Wind_Drift on August 26, 2013, 00:12
So I have the FOnline 2238 server and the FOnline2 v0.1a client, but I don't know how to connect to it. I edited the config to my ip but it doesn't work, do I need some port number or what?

Yeah, you have to set both the IP and the port.

It has to be your local IP if you're connecting to it, other would put in your actual IP.

The port must be set in config, both server and game.

You have to port forward your router in some cases.

There should be ample documentation on fodev.net
Title: Re: Questions and Answers
Post by: Kazuo on August 26, 2013, 14:18
Hi guys, does anyone knows where i can find kevlar? thx

Also, Is the hub not supposed to be guarded or something?
Ive been shot by polish guy right in front of the guards and they did nothing.
Title: Re: Questions and Answers
Post by: Asfanwald on August 26, 2013, 14:40
Hi guys, does anyone knows where i can find kevlar? thx
http://wiki.fonline2.com/index.php/Resources (http://wiki.fonline2.com/index.php/Resources)
Title: Re: Questions and Answers
Post by: Kazuo on August 26, 2013, 16:02
Thx Asfanwald.

I just had a look in the wiki but I dind't find th answer for that question.

I want to hire a trader, a shop keeper, but whenever I talk to Christopher in Water merchants part of The Hub, he proposes me to pay [] to hire someone.
So my only dialog option to repply is that i cannot afford.
What does it mean?
Will I be able to find another one to hire a shop keeper? and if yes, does the price is fix?

thx !
Title: Re: Questions and Answers
Post by: Asfanwald on August 26, 2013, 16:25
About kevlar - quote from link I gave you: "Rare Resources: Kevlar Polymer: It can be bought in Gecko ( Unguarded Town ) from Skeeter for 500$, or in Hub ( Guarded Town ) from the Far Go Traders for 750$, or by dismantling items created with it."

About shopkeeper - you need 1000$ (you pay 1k per week) in your inventory to hire - probably all shopkeepers are hired already.
Title: Re: Questions and Answers
Post by: Kazuo on August 26, 2013, 16:58
Yes sorry i have found for the kevlar in the link you gave me.
My question was about the shop keepers.
You must be right, they are all hired then.
Is there anywhere else to hire one of them?
Title: Re: Questions and Answers
Post by: Asfanwald on August 26, 2013, 17:53
I think it's Hub & Vault City for now only.
Title: Re: Questions and Answers
Post by: Kazuo on August 27, 2013, 16:46
Hi,

do I have to enter inside vault city to hire a shop keeper.
Ive been looking everywhere bt there is nothing outside of the town.

thx
Title: Re: Questions and Answers
Post by: Xsarq on August 27, 2013, 17:06
To hite one you have to find unocuppeid one then talk to him. Quite impossible.
Title: Re: Questions and Answers
Post by: falloutdude on August 27, 2013, 17:24
Hi,

do I have to enter inside vault city to hire a shop keeper.
Ive been looking everywhere bt there is nothing outside of the town.

thx
the only way to get a shop keeper now is to buy one off another player but that cost alot of caps.
Title: Re: Questions and Answers
Post by: Kazuo on August 27, 2013, 17:37
Well do they plan to add more of those?
Because looks like first arrived first served
Title: Re: Questions and Answers
Post by: Besmrtnik on August 27, 2013, 20:35
science question,  I saw answer from pepik it was very helpful

but now about luck in scinece, did someone test it does 1 or 10 luck have difference from matirilals you obertein

and about skill

do I need to have 300 skill for best results?
Title: Re: Questions and Answers
Post by: Trickster on August 27, 2013, 20:39
Random is a god.





But honestly - neither luck or skill above 130% factors to a successful dismantling attempt.
Title: Re: Questions and Answers
Post by: SSakul on August 27, 2013, 20:42
science question,  I saw answer from pepik it was very helpful

but now about luck in scinece, did someone test it does 1 or 10 luck have difference from matirilals you obertein

and about skill

do I need to have 300 skill for best results?

Trollpost ? Seriously those was answered atlest 10x .. Theres no Diff for dismantle between luck 1 or 10 and theres no Diff between Science 160 and 300 .. Just reach science 160 somehow ... (160 base ,135+ tool or 110+supertool)
Title: Re: Questions and Answers
Post by: A Mexican on August 27, 2013, 20:46
My question is still unaswered.

Which dictates the chances of the materials you recieve when you science an item? Det% or Durability%? Or maybe both? I really want to know this before dismantling a bajillion guns.

An answer would be greatly appreciated by your local Mexican.
Title: Re: Questions and Answers
Post by: SSakul on August 27, 2013, 20:47
From my personal experience its seems its drop more items from repaired items also when u cleaning shitload of guns .. theres Xp for repair .. its not much ..  +-from 50 to 200 but when u science hundred of em .. still its good ammout of XP
Title: Re: Questions and Answers
Post by: Pepik on August 27, 2013, 21:21
I tested 1 vs 10 Luck and i think 10 is better. I will do in numbers.
Title: Re: Questions and Answers
Post by: A Mexican on August 27, 2013, 21:34
From my personal experience its seems its drop more items from repaired items also when u cleaning shitload of guns .. theres Xp for repair .. its not much ..  +-from 50 to 200 but when u science hundred of em .. still its good ammout of XP

Hmm. I'll try that with a hundred guns.

I tested 1 vs 10 Luck and i think 10 is better. I will do in numbers.

I think the devs already confirmed that luck has nothing to do with anything related to crafting..
Title: Re: Questions and Answers
Post by: Pepik on August 28, 2013, 10:25
Yes no Luck needed.
10 Luck:
    10pulse pistols: 13EP, 15MP, 4T
    10pulse pistols: 22EP, 18MP, 4T
    10pulse pistols: 15EP, 16MP, 5T
    10pulse pistols: 24EP, 12MP, 2T
                   total: 74EP, 61MP, 15T
1  Luck:
    10pulse pistols: 15EP, 10MP, 6T
    10pulse pistols: 18EP, 16MP, 4T
    10pulse pistols: 17EP,  9MP, 3T
    10pulse pistols: 13EP, 17MP, 4T
                   total: 63EP, 52MP, 17T
Title: Re: Questions and Answers
Post by: Kazuo on August 28, 2013, 12:05
Hi lads,

I have trying to craft a locker but as they say on the fix list, I need to use a workbench.
I'm then going to Junktown with my ten metal parts but its not working.
The locker in the list is not highlighted, and when I try to create it, it says that i didnt manage to create this item.

There is the workbench, I have the 10 metal parts, I seem to meet all requirements, Am I missing something?

Somebody told me I might need a house to craft that?

I have a hunter camp, but there is only a primitive workbench on it and I need the proper one according to the fix list.

Thx for answers.
Title: Re: Questions and Answers
Post by: Grosse Barbe on August 28, 2013, 12:42
There is the workbench, I have the 10 metal parts, I seem to meet all requirements, Am I missing something?

The problem seems to be the number of metal parts you brought.
Title: Re: Questions and Answers
Post by: Mutie on August 28, 2013, 16:29
Armors with +AP bonus are still craftable?
Title: Re: Questions and Answers
Post by: Kharon on August 28, 2013, 16:53
Armors with +AP bonus are still craftable?
Of course
Title: Re: Questions and Answers
Post by: A Mexican on August 28, 2013, 16:55
Only +1 AP I think.
Title: Re: Questions and Answers
Post by: Dream Collector on August 28, 2013, 17:13
Possible to have more than 1 base ?
Title: Re: Questions and Answers
Post by: Kazuo on August 28, 2013, 17:31
Anyone knows where we can buy vehicles?

I'm pretty much confused since fonline 2238.

Is that still in new reno with T-dog?

thx
Title: Re: Questions and Answers
Post by: Mutie on August 28, 2013, 17:34
Yes, you can buy in Reno and Hub.
Title: Re: Questions and Answers
Post by: Kazuo on August 28, 2013, 18:06
Thank you but do you have any idea of the prices?
When i talk to T-ray, I just have choice to choose one car but he doesnt tell me what price.

I just bought a moto for 10,000 caps if it can help anybody, that is the basic price for a vehicle.
Title: Re: Questions and Answers
Post by: falloutdude on August 28, 2013, 18:12
Possible to have more than 1 base ?
yes it is, you can have as many bases as you want. The only problem is most of the base sellers are in unguarded towns so try to go at times when there is not a lot of people online.
Title: Re: Questions and Answers
Post by: Mutie on August 28, 2013, 18:13
Thank you but do you have any idea of the prices?
When i talk to T-ray, I just have choice to choose one car but he doesnt tell me what price.

In reno should be the buggy 25k

In Hub can buy all other veichles, he will tell you the prices.
Title: Re: Questions and Answers
Post by: Kazuo on August 28, 2013, 18:16
Thank you Mutie.
I just bought a moto for 10,000 caps in the Hub

By the way, is it possible to put this on the wiki?
Can I help by posting in the wiki when I find something?
Title: Re: Questions and Answers
Post by: Mutie on August 28, 2013, 18:19
Thank you Mutie.
I just bought a moto for 10,000 caps in the Hub

By the way, is it possible to put this on the wiki?
Can I help by posting in the wiki when I find something?

Don't worry we are working on it. Today i filled the bases section. Tomorrow veichles.
Title: Re: Questions and Answers
Post by: Kazuo on August 28, 2013, 18:29
Thank you for your work then.
Just one more thing about vehicles and bases.

If you enter the encounter with the vehicle and create your base, will you be able to find your vehicle on the base freshly created?
Title: Re: Questions and Answers
Post by: Hazard on August 29, 2013, 01:26
If you enter the encounter with the vehicle and create your base, will you be able to find your vehicle on the base freshly created?

Yes  :)
Title: Re: Questions and Answers
Post by: Wargreymon19 on August 29, 2013, 05:52
if I delete a character that has a base, disappear or take another character that this aggregate in this base?
Title: Re: Questions and Answers
Post by: maszrum on August 29, 2013, 09:24
its possible to buy empty hypodermics through dialogue?
if yes, where?
Title: Re: Questions and Answers
Post by: Hazard on August 29, 2013, 12:36
if I delete a character that has a base, disappear or take another character that this aggregate in this base?

If you will delete characted with a base, it will not disappear, but you can no more add anyone to that base, only guys that were already added can see that base.
Title: Re: Questions and Answers
Post by: karabinier on August 29, 2013, 13:52
Simple question to PvE specs. Can flamer build (pyro perks, adv. improved flamer, SPECIAL managed good for flamer etc.) go alone to kill some mutants and regulator, khans etc. I know he can kill low tier human mobs but what about those baddies mutants or even enclave?
Title: Re: Questions and Answers
Post by: A Mexican on August 29, 2013, 14:16
Simple question to PvE specs. Can flamer build (pyro perks, adv. improved flamer, SPECIAL managed good for flamer etc.) go alone to kill some mutants and regulator, khans etc. I know he can kill low tier human mobs but what about those baddies mutants or even enclave?

Possible as long as you have a good build. Flamers are really good now that they buffed the range, damage, and mk2 ammo. Their only problem is their little(even after the buff) range for PVP. For PvE that won't be a problem.
Title: Re: Questions and Answers
Post by: Kazuo on August 30, 2013, 00:02
Does anyone have any tips to create special armors such enhanced, improved and stuff?
Someone told me that I needed the 3 lvl of profession in order to success, which I did.
Someone else adviced me to put as much as I could in luck, which I did.
I have just created 15 armor, and nothing.
Do I still miss something?

Is luck really a factor for that purpose?

thx a lot !
Title: Re: Questions and Answers
Post by: Pepik on August 30, 2013, 10:15
Kazuo, its random.
Sometime its 5 from 20, sometimes 0 from 20. 
Title: Re: Questions and Answers
Post by: Kazuo on August 30, 2013, 10:42
Ok thx.
Title: Re: Questions and Answers
Post by: Mutie on August 30, 2013, 13:17
Does anyone have any tips to create special armors such enhanced, improved and stuff?
Someone told me that I needed the 3 lvl of profession in order to success, which I did.
Someone else adviced me to put as much as I could in luck, which I did.
I have just created 15 armor, and nothing.
Do I still miss something?

Is luck really a factor for that purpose?

thx a lot !

Totally random, no luck or profession affects it. A tip, raise science up to 250 in order to get back all resources from items just crafted and try to re-craft. For exemple i craft the same rifle 6-7 times before loosing resources, and often i craft AP reduced laser rifles even if i hav 6 LK and 2 Scientist profession :P
Title: Re: Questions and Answers
Post by: Beret on August 31, 2013, 14:03
What weapon perk: Penetrate Give?  :-X
Title: Re: Questions and Answers
Post by: Krupniok on August 31, 2013, 14:35
1. How exactly is the chance-to-hit calculated?
2. If I start with, let's say, 4 ST and then take "Gain Strength" perk - will I be able to take perks requiring min. 6 ST afterwards?
Title: Re: Questions and Answers
Post by: Merle on August 31, 2013, 14:40
1. How exactly is the chance-to-hit calculated?
2. If I start with, let's say, 4 ST and then take "Gain Strength" perk - will I be able to take perks requiring min. 6 ST afterwards?

1. I don't know.
2. Definitely yes. ("Gain" perks become fixed values. The only way it wouldn't work is if you took drugs)
Title: Re: Questions and Answers
Post by: Silor on August 31, 2013, 14:47
What weapon perk: Penetrate Give?  :-X

14mm Pistol
Title: Re: Questions and Answers
Post by: skycast on August 31, 2013, 15:30
1. How exactly is the chance-to-hit calculated?
Pretty same as here http://fo2238.fodev.net/wiki/Chance_to_hit
Title: Re: Questions and Answers
Post by: Krupniok on August 31, 2013, 20:08
Merle, skycast - thanks to both of you ;)
Title: Re: Questions and Answers
Post by: Kazuo on September 01, 2013, 17:19
Krupniok > There is also Magnetolaser pistol who gives the penetrate perk.

Does anyone did the Cristopher's quest in The water merchant part of the Hub?
He is asking for 10 sheets paper.
Those that you get by doing science on cats pawn magazine and those that you find on dead bodies in the wasteland seems not to work.
Is there a machine somewhere to do something with that paper in order to complete the quest?

If anybody found something, please tell me, I would like to update that quest on the wiki.

Thx all.
Title: Re: Questions and Answers
Post by: Peruniec on September 01, 2013, 17:30
Can I drop one specify item from inventory ?
Ofc without open the r-clic menu ?
Title: Re: Questions and Answers
Post by: Annabella on September 01, 2013, 17:34
You can find paper on random bodies of raiders and the like. I cannot confirm the science bug however.

I'm not sure I follow you about dropping things from the inventory. It's always legitimately comfortable to just press I and then drag and drop out really fast then press escape. I think that's how I do it, I dunno a lot of things are merely muscle memory for me and I don't consciously think of the process. It's hard to explain.
Title: Re: Questions and Answers
Post by: Kazuo on September 01, 2013, 17:41
Thanks Annabella.
At least we are talking about the same papers.
Well, I have 20 pieces of those papers and That Christopher asks for 10
I tried to have only 10 in my inventory but it doesnt change anything.
It seems it is not possible to cpmplete the quest at all.

With all due respect, I am wondering if there is no bug on that NPC, as he was proposing one dialog option for the heart pill quest and as soon as I choosed the paper quest, the dialog disapeared, and there is no way to find it back.
Title: Re: Questions and Answers
Post by: Peruniec on September 01, 2013, 17:42
But when you have stack is still annoying, I was asking about some thing like click on item, and some shortcut to drop all item in stack.
Title: Re: Questions and Answers
Post by: Beret on September 01, 2013, 17:45
What weapon perk: Penetrate Give?  :-X

14mm Pistol
Sorry, but i ask what this perk give, not which one weapons have that perk  :-\
Title: Re: Questions and Answers
Post by: vedaras on September 01, 2013, 17:46
What weapon perk: Penetrate Give?  :-X

14mm Pistol
Sorry, but i ask what this perk give, not which one weapons have that perk  :-\

it gives -50 proc to enemy resistance as i remember :)
Title: Re: Questions and Answers
Post by: Annabella on September 01, 2013, 17:48
I believe if you wish to drop everything it's Ctrl + D. If so that's probably the pesky key I've hit accidentally a few times because I use control macros to streamline access on my computer outside of the alt-tab paradigm.

And by resistance he means DR, Damage Resistance, for the curious. I cannot confirm the -50% but I know it is somewhere in that ball park and more than likely that.

About the weird quest conditions, I suggest writing a report if you think that there's a problem or a peculiar bug involved, the more fixes we get in now, the better things will be post-wipe.
Title: Re: Questions and Answers
Post by: Gimper on September 01, 2013, 18:00
Look at you being so helpful Anna   ;D

For my question, how will scavenging work in the next session? I know the skill is a progressive skill, but what exactly will it do? Will it increase the quantity of loot, or increase the quality of it? Will there be more 10mm JHP on a raider, or will there be some JHP and AP? Please devs, let me know how this is gonna work. This progressive skill system has really peaked my interest. I sure hope it works as good as it sounds.
Title: Re: Questions and Answers
Post by: Peruniec on September 01, 2013, 18:06
But ctrl+d I drop everything in inventory, when I want do droop one specify stack of items (like one type of ammo, junk etc) 
Title: Re: Questions and Answers
Post by: sokoleoko on September 02, 2013, 01:46
1. how to add using regular stimpack to hotkeys?
i tried "uses=alt f4" since "usess=alt f3" is for super stimpak?
and how about healing powder?

2. is it possible to automatically save console log to file withous pressing F2?
Title: Re: Questions and Answers
Post by: Matej on September 02, 2013, 20:07
This is probably a silly question, but is there a hotkey to halt when running somewhere?
For example, in case I set my character to run across the map, and suddenly spot an enemy or something of interest behind a corner. Sometimes it would be convenient to have the option to stop immediately, instead of having to quickly mouse over to a different point to run to.

In 2238 it worked when hitting Tab if I recall correctly, so I am wondering if there is a convenient key that makes the character stop in FO2 as well.
Title: Re: Questions and Answers
Post by: racoiaws on September 02, 2013, 21:34
Matej, the only hotkeys I'm aware of are the ones that rotate your character ("," and ".").
Title: Re: Questions and Answers
Post by: SSakul on September 03, 2013, 11:44
What weapon perk: Penetrate Give?  :-X

Reduce DMG Trashold  (not damage Resistance) , Not sure with ammout ,  i think 1/2 DT ( mb its reduce by 2/3 like ap ammo ) but iam not sure ..
Title: Re: Questions and Answers
Post by: racoiaws on September 03, 2013, 19:21
I think Penetrate reduces DT to 1/5, rounded down. This means that 0-4 DT becomes 0 DT, 5-9 DT becomes 1 DT, etc.
Title: Re: Questions and Answers
Post by: Krupniok on September 03, 2013, 21:23
How do I turn "verbose" messbox on again? I wasn't messing with anything, in FOConfig it's turned on - but somehow, I get only "brief" messages.

EDIT: Sry, that's not 'bout brief/verbose matter apparently, but for example I don't get info on scavenging results - just exp gain

EDIT2: http://forum.fonline2.com/index.php?topic=2273.msg22298#msg22298 , sorry for bothering you
Title: Re: Questions and Answers
Post by: DrapiChrust on September 04, 2013, 18:50
Can you share a tent with other player. Tried this today, my friend used the 'tent backpack' next to me and just dissappeared...
Title: Re: Questions and Answers
Post by: racoiaws on September 04, 2013, 18:52
Can you share a tent with other player. Tried this today, my friend used the 'tent backpack' next to me and just dissappeared...

You have to have him tagged.
Title: Re: Questions and Answers
Post by: Krupniok on September 04, 2013, 20:52
Is it safe to make a tent with a vehicle present on map, or will it disappear? Sorry, but I'm too poor to risk it and find out myself ;d
Title: Re: Questions and Answers
Post by: skycast on September 04, 2013, 20:54
Is it safe to make a tent with a vehicle present on map, or will it disappear? Sorry, but I'm too poor to risk it and find out myself ;d
Safe
Title: Re: Questions and Answers
Post by: Flre on September 05, 2013, 14:02
Does ghost work in daytime ? And between which hours is daytime ?
Title: Re: Questions and Answers
Post by: MajinCry on September 05, 2013, 16:52
When is the next wipe planned? I do believe I read about there being one sometime soon.
Title: Re: Questions and Answers
Post by: Hazard on September 05, 2013, 17:21
When is the next wipe planned? I do believe I read about there being one sometime soon.

If what they said is still true, wipe will be in a month.
Title: Re: Questions and Answers
Post by: MajinCry on September 05, 2013, 17:32
When is the next wipe planned? I do believe I read about there being one sometime soon.

If what they said is still true, wipe will be in a month.

Fabulous, tah.

Got another question; will the source ever be given out? Once the project has reached a point where such a thing is viable, of course.
Title: Re: Questions and Answers
Post by: Wargreymon19 on September 06, 2013, 01:41
How i can up barter skill??? i sell much stuff in shops but not have skill points in barter
Title: Re: Questions and Answers
Post by: Wipe on September 06, 2013, 02:18
How i can up barter skill??? i sell much stuff in shops but not have skill points in barter
You can't. It was supposed to raise when you barter alot, but - suprise! - it's disabled for now.
Title: Re: Questions and Answers
Post by: falloutdude on September 06, 2013, 05:07
How i can up barter skill??? i sell much stuff in shops but not have skill points in barter
make a new alt with good natured and 10  ch and you will start with 75 barter. that i  the best you can do at the moment.
Title: Re: Questions and Answers
Post by: greenthumb on September 06, 2013, 17:28
Q1: Crit roll is Random(1,100) ?
Q2: Crit roll with Better crits is calculated : Random(1,100) +20 ? or Random(1,100)*1,2 ?
Q3: Bonehead is just chance to resist head/eye crit, but doesnt decrease crit roll, right?
Title: Re: Questions and Answers
Post by: racoiaws on September 08, 2013, 20:13
Better Crits gives a flat 20 to your crit roll so that you roll between 20 and 120, averaging 70 (instead of 50).

Bonehead gives a flat -10 crit roll for head and eye shots.
Title: Re: Questions and Answers
Post by: snailbeast on September 08, 2013, 20:44
Q1: Crit roll is Random(1,100) ?
Q2: Crit roll with Better crits is calculated : Random(1,100) +20 ? or Random(1,100)*1,2 ?
Q3: Bonehead is just chance to resist head/eye crit, but doesnt decrease crit roll, right?
A1:yes
A2: roll+=20 (just adds 20)
A3: roll-=10 (-10 to critroll)
so with better criticals it will be
random (1,100)+20
against BoneHead it will be random(1,100)+20-10
Title: Re: Questions and Answers
Post by: Merle on September 09, 2013, 00:02
Does anyone else have any problems with logging in on irc?
Title: Re: Questions and Answers
Post by: DrapiChrust on September 09, 2013, 01:17
Are you guys (devs) planning to make items found and taken from killed enemies damaged? So far I've seen everything with 0 deterioration and 100% condition...
Title: Re: Questions and Answers
Post by: Kharon on September 09, 2013, 19:50
Is there a way to get Uranium Ore?
Title: Re: Questions and Answers
Post by: skycast on September 09, 2013, 19:58
Are you guys (devs) planning to make items found and taken from killed enemies damaged? So far I've seen everything with 0 deterioration and 100% condition...
All items from encounters damaged, all items from dungeons is in perfect condition.
Title: Re: Questions and Answers
Post by: Merle on September 09, 2013, 20:59
Does anyone else have any problems with logging in on irc? (in these past two days?)

It just says:

[21:00] == *** (qwebirc) Looking up your hostname...
[21:00] == *** (qwebirc) Found your hostname.
[21:00] == Connected to server.
[21:00] == Disconnected from server: Connection to IRC server lost.


Bump, ba-da bump bump! Anyone?
Title: Re: Questions and Answers
Post by: Cyber Jesus on September 09, 2013, 21:02
#fo2 is working perfectly fine.
Title: Re: Questions and Answers
Post by: Merle on September 09, 2013, 21:12
#fo2 is working perfectly fine.

Darn. Then it's something wrong on my end. Thanks, buddy!  ;)
Title: Re: Questions and Answers
Post by: Kharon on September 10, 2013, 06:45
Does anyone else have any problems with logging in on irc? (in these past two days?)

It just says:

[21:00] == *** (qwebirc) Looking up your hostname...
[21:00] == *** (qwebirc) Found your hostname.
[21:00] == Connected to server.
[21:00] == Disconnected from server: Connection to IRC server lost.


Bump, ba-da bump bump! Anyone?
Seems like the problem is related to Forestnet. Try to change IRC Client.
Title: Re: Questions and Answers
Post by: Kazuo on September 10, 2013, 09:33
Is there a way to get Uranium Ore?

I don't know about Uranium Ore, but you can get refined uranium ore in Far go trader, first man you see inside.
Title: Re: Questions and Answers
Post by: Fass on September 11, 2013, 02:16
Hi there!

I found thoses two items.

"Cybernetic Brain"
description: A humain brain that has been enhanced by the addition of electronic and robotic attachements. Weight: 3628g.

"Abnormal Brain"
description: Quite possibly a human brain. The solor doesn't seem quite right and the brain has carved in on itself. Weight: 2267g.

Like in fallout2 to build Skynet. Are they usefull for something?

Spoiler
(http://imageshack.us/scaled/thumb/21/wt2t.jpg)
Title: Re: Questions and Answers
Post by: Fridgeman on September 11, 2013, 14:30
Where you found abnormal brain? On dead hawks player?  ;D

Yep you right, these brains could be used in Fallout 2 to gain Skynet as follower. I got some biomed gel,
but no brains or motivator yet.
Title: Re: Questions and Answers
Post by: the dude on September 11, 2013, 19:36
Where you found abnormal brain? On dead hawks player?  ;D

pretty much ;)
Title: Re: Questions and Answers
Post by: MajinCry on September 12, 2013, 00:13
Is it possible to have multiple player bases, or can you only have one tent and one player base?
Title: Re: Questions and Answers
Post by: skycast on September 12, 2013, 00:48
Is it possible to have multiple player bases, or can you only have one tent and one player base?
You can have unlimited bases and tents.
Title: Re: Questions and Answers
Post by: MajinCry on September 12, 2013, 11:09
You can have unlimited bases and tents.

Oh lawdy!

Time to build an empire.
Title: Re: Questions and Answers
Post by: Merle on September 13, 2013, 11:32
Howdy!

HtH Evade - additional bonus to AC at the end of turn... does anyone know how much AC we talking about?
Title: Re: Questions and Answers
Post by: Kazuo on September 13, 2013, 15:27
Hi all

I heard a lot talking about special items in cave. I dont know if im blind or if its like it used to be with lockers in special encounters for 2238 but how does it work?
I have visited quite a few and never seen anything like it?
Is it footlocker or something else?

thx
Title: Re: Questions and Answers
Post by: Merle on September 13, 2013, 15:34
Hi all

I heard a lot talking about special items in cave. I dont know if im blind or if its like it used to be with lockers in special encounters for 2238 but how does it work?
I have visited quite a few and never seen anything like it?
Is it footlocker or something else?

thx

It's a skeleton, and it will have a yellow surrounding glow when you place cursor over it (iirc). However you need to get close to it; not just scroll around the cave. It's similar to this one, but it's kinda leaned on the rocks:

(http://images3.wikia.nocookie.net/__cb20110117230305/fallout/images/4/4c/FO01_NPC_Ed_2.png)
Title: Re: Questions and Answers
Post by: Kazuo on September 13, 2013, 15:45
Oh well, thanks a lot merle, will be carefull next time then
Title: Re: Questions and Answers
Post by: zuhardu on September 14, 2013, 11:41
Does the tehnical manual has any use? I found like three by now in dungeons and I got no ideea what to do with them.

(http://img20.imageshack.us/img20/3226/t4mz.jpg)
Title: Re: Questions and Answers
Post by: Annabella on September 15, 2013, 06:56
Sounds like it's technically useless...

*Snickers*
Title: Re: Questions and Answers
Post by: Fass on September 15, 2013, 10:41
What does Hypo do? ( looted in warehouse, looks like a drug)
A better SS. Not sure how many HPs it recovers but it's more powerful than a SS.
I think 125. I haven't tested it in FOnline 2 due to its rarity though.

I tested 2 Hypos

first injection: +111hp
second injection: +133hp

Seems its heal not a fix amount of hp...

Sky Help  :)
Title: Re: Questions and Answers
Post by: skycast on September 15, 2013, 10:53
Must be 100-150 and no cooldown, bind will be added.
Title: Re: Questions and Answers
Post by: Fass on September 15, 2013, 10:58
Nice!  ;)
Title: Re: Questions and Answers
Post by: MajinCry on September 16, 2013, 12:02
Does the scavenging skill do anything at the moment; is it worth sinking points into it?
Title: Re: Questions and Answers
Post by: Merle on September 16, 2013, 12:11
Does the scavenging skill do anything at the moment; is it worth sinking points into it?

It is supposed to be a progressive skill (like barter; the more you scavenge/trade the more those skills will increase), but it doesn't work at the moment. I don't think that the game would even allow you to invest SP into Scavenging.

Quote
We're calling it a progressive skill system. The basic principle how it works is you can develop the skill only by doing the activity to which the skill is associated with. So, in simple words you will raise your barter skill by trading with merchants. The more you trade, the more money passes through your hands - the better trader you become.
Skill is set apart from regular skill point system in a way that you can't invest in them skill points.
What is obvious in such model for barter skill effects prices literally the more you trade the better prices you get, eventually mastering the ability that will relieve the necessity for another alt. This all fits very nicely together with soft cap, allowing even better end game character development.
Title: Re: Questions and Answers
Post by: MajinCry on September 16, 2013, 12:24
It is supposed to be a progressive skill (like barter; the more you scavenge/trade the more those skills will increase), but it doesn't work at the moment. I don't think that the game would even allow you to invest SP into Scavenging.

Quote
We're calling it a progressive skill system. The basic principle how it works is you can develop the skill only by doing the activity to which the skill is associated with. So, in simple words you will raise your barter skill by trading with merchants. The more you trade, the more money passes through your hands - the better trader you become.
Skill is set apart from regular skill point system in a way that you can't invest in them skill points.
What is obvious in such model for barter skill effects prices literally the more you trade the better prices you get, eventually mastering the ability that will relieve the necessity for another alt. This all fits very nicely together with soft cap, allowing even better end game character development.

Ooh. I'd love it if this was extended to other non-combat skills; Repair, Science, First Aid, Doctor and Steal.

Would probably have to have a reduce the number of awarded skill points, so as to account for the real-time leveling; prevent people from creatin' humans with Behemoth-like damage.
Title: Re: Questions and Answers
Post by: Merle on September 16, 2013, 12:32
Ooh. I'd love it if this was extended to other non-combat skills; Repair, Science, First Aid, Doctor and Steal.

Would probably have to have a reduce the number of awarded skill points, so as to account for the real-time leveling; prevent people from creatin' humans with Behemoth-like damage.

Yep, Repair and Science could be made into progressive skills, but I don't know about First Aid, Doctor and Steal, since that could be easily abused (make a couple of alts, shoot them/heal them/doc them/steal from them, and pump up your skills to the max all in the safety of your tent).
Title: Re: Questions and Answers
Post by: MajinCry on September 16, 2013, 12:37
Yep, Repair and Science could be made into progressive skills, but I don't know about First Aid, Doctor and Steal, since that could be easily abused (make a couple of alts, shoot them/heal them/doc them/steal from them, and pump up your skills to the max all in the safety of your tent).

Hmm. That is true.

Guess a fatigue system could be implemented for those skills that have the potential for heavy abuse. So you could only gain so much in a real-life/game day, and to raise the skills, you'd have to wait.

Would make alt-ing a much bigger pain in the ass (Good!), but shouldn't impede players whom are dedicated to pickin' up the limbs of their allies, or yankin' caps from a passer-by.
Title: Re: Questions and Answers
Post by: Krupniok on September 16, 2013, 12:41
Guess a fatigue system could be implemented for those skills

Sure, fuckin' cooldown is what we all need the most. Really, do you have to comment with such a nonsences in every thread possible?
Title: Re: Questions and Answers
Post by: MajinCry on September 16, 2013, 12:49
Sure, fuckin' cooldown is what we all need the most. Really, do you have to comment with such a nonsences with every thread possible?

(http://cdn.meme.li/i/omuer.jpg)

I'll stop now; don't want to derail the thread any further.
Title: Re: Questions and Answers
Post by: Merle on September 16, 2013, 12:57
Guess a fatigue system could be implemented for those skills that have the potential for heavy abuse. So you could only gain so much in a real-life/game day, and to raise the skills, you'd have to wait.

As you can see in the above comment, most of the players (including myself) aren't such fans of cooldowns. They limit the playstyle and force you to into a frozen instead of an active state. But this problem could be evaded without using cooldowns. One way would be to disable the skill growth (for FA, Doc, Steal) when using those skills on player characters (the same way you don't get xp for killing another PC). However, that would require you to level up those skills (FA, Doc, Sneak) on NPCs, and while Steal could be easily buffed, you'd need a large amount of NPCs to buff FA & Doc (either by adding more quests with more NPCs in them, in which such skills should be required)... but in the end, that kind of FA & Doc leveling would be extremely boring and tiresome. I only mentioned this option 'cause it came to mind first (hospital work quest / field medic quest / different degrees of doctor/fa education that adds skill% in different cities all around the wasteland which would first require from you to heal a certain amount of crippled limbs etc. There's probably a dozen other better ways to do it. We just need to think it through.
Title: Re: Questions and Answers
Post by: MajinCry on September 16, 2013, 13:04
-snip-

Ah, that's my bad. When I meant fatigue system, I didn't mean the current cool-down system. That's a failure on my part; bad choice of words.

What I meant was, that when you used the skills enough for one day, you won't gain any more experience, but you can still use the skill.
Title: Re: Questions and Answers
Post by: Kazuo on September 16, 2013, 16:21
Is there any key to display the damage you do or you take on the chatbox?
It seems that it disapeared for me, don't know what I did though
Title: Re: Questions and Answers
Post by: BLDYMSS on September 16, 2013, 16:46
Is there any key to display the damage you do or you take on the chatbox?
It seems that it disapeared for me, don't know what I did though
I only know the default interface has those little buttons beside the chatbox to filter message types, maybe you pressed one of them. On the Pure Evil idk...
Title: Re: Questions and Answers
Post by: Kazuo on September 16, 2013, 18:02
Well done mate. That was it.
Title: Re: Questions and Answers
Post by: Atry on September 16, 2013, 22:10
I've read somewhere that to attain the optimal performances with a weapon you don't need to go to 300 in the skill according to a stat.

I can't find back this thread so can anyone enlight me about how this all work ?



Title: Re: Questions and Answers
Post by: Annabella on September 16, 2013, 22:18
If you say, only have 5 perception and at the limit of your perception range your chance to hit with any given weapon in the skill you are considering is 95% [let's say, in the eyes] there is little point in boosting that skill any further.

Take into consideration ammunition modifications, IE, AC, intervening obstacles, body part aimed at [or if you're not aiming], weapon perk, etc.
Title: Re: Questions and Answers
Post by: Trickster on September 16, 2013, 22:20
A rule of a thumb states that everything above 200% is an overkill.
It's true with the possible exception for 47 hex eyeshots and huge STR penalties.
Title: Re: Questions and Answers
Post by: the dude on September 16, 2013, 22:40
as previously stated 200 is pretty optimal for most builds UNLESS, you are strength deficient, high range sniper 45-55 hex, maybe trying to max close combat for dat run speed, or sneak always has to be absurdly high
Title: Re: Questions and Answers
Post by: Atry on September 16, 2013, 23:05
Thanks to you all.
Title: Re: Questions and Answers
Post by: Jim on September 17, 2013, 10:22
Thanks to you all.

Every - strenght deficient give u minus 20% y skill so for example if u have 4 strenght and u have sniper (5 strenght) and y skill is 200 atm, that mean -20% so 180% calculate.
Title: Re: Questions and Answers
Post by: Kazuo on September 17, 2013, 11:36
And looks like too simple to be true, but well
Can we say that 180% skill after the minus 20% due to the strenght penalty would mean 90% to hit (180/2) ?
And that, this is why 200% skill is generally enough?
Title: Re: Questions and Answers
Post by: snailbeast on September 17, 2013, 19:14
And looks like too simple to be true, but well
Can we say that 180% skill after the minus 20% due to the strenght penalty would mean 90% to hit (180/2) ?
And that, this is why 200% skill is generally enough?
answer will be based on your target. Ast more simple things.
You nee different amount of skill in different situations.
Shooting 54 hex Sniper rifle/49 hex laser rifle require one amount of skilll while 1hexing with avenger is totally different story.
Title: Re: Questions and Answers
Post by: DrapiChrust on September 17, 2013, 23:19
How long does it take for dungeon critters/lockers to respawn? (Just been to v15 and loot just respawned in front of my eyes 0_0)
Title: Re: Questions and Answers
Post by: racoiaws on September 18, 2013, 01:59
And looks like too simple to be true, but well
Can we say that 180% skill after the minus 20% due to the strenght penalty would mean 90% to hit (180/2) ?
And that, this is why 200% skill is generally enough?

No. The to-hit formula is simple enough, and there's no need to make incorrect assumptions about it.

Things that increase your hit chance:

Things that reduce your hit chance:

After all these calculations, your hit chance is bounded between 5% and 95%.
Title: Re: Questions and Answers
Post by: MajinCry on September 18, 2013, 18:54
What timezone is the server in? Would like to know; don't want to miss the opening of Broken Hills.
Title: Re: Questions and Answers
Post by: DrapiChrust on September 18, 2013, 21:23
What timezone is the server in? Would like to know; don't want to miss the opening of Broken Hills.
AFAIK it's gmt +2
http://wwp.greenwichmeantime.com/time-zone/gmt-plus-2/ (http://wwp.greenwichmeantime.com/time-zone/gmt-plus-2/)
at least that's what they base town control on.

How long does it take for dungeon critters/lockers to respawn? (Just been to v15 and loot just respawned in front of my eyes 0_0)
Ahem...
Title: Re: Questions and Answers
Post by: MajinCry on September 18, 2013, 21:42
AFAIK it's gmt +2

Grazi.


How long does it take for dungeon critters/lockers to respawn? (Just been to v15 and loot just respawned in front of my eyes 0_0)
This is more of an estimate, than anything, but the shops re-spawn every game day or so. Probably the same for yon dungeons.
[/quote]
Title: Re: Questions and Answers
Post by: MajinCry on September 20, 2013, 21:46
Any idea what a Press Gang is?

I had an encounter for one outside of Klamath, but I hit escape out of reflex.

...Probably would have hit escape out of fear of losing my stuff....Eh.
Title: Re: Questions and Answers
Post by: Merle on September 20, 2013, 21:53
Any idea what a Press Gang is?

Just another farmable NPC group. A mid-to-low tier difficulty.
Title: Re: Questions and Answers
Post by: MajinCry on September 20, 2013, 21:58
Just another farmable NPC group. A mid-to-low tier difficulty.

Ah, cool. So they'd be about on par with claim jumpers or bootleggers, then?
Title: Re: Questions and Answers
Post by: BLDYMSS on September 20, 2013, 22:46
Just another farmable NPC group. A mid-to-low tier difficulty.

Ah, cool. So they'd be about on par with claim jumpers or bootleggers, then?

You sure you met them at klamath not SF?

Also, I think they are harder than bootleggers/claim jumpers because they carry energy weapons and fucking plasma grenades.
Title: Re: Questions and Answers
Post by: MajinCry on September 20, 2013, 22:56
You sure you met them at klamath not SF?

Also, I think they are harder than bootleggers/claim jumpers because they carry energy weapons and fucking plasma grenades.

Oh my.

And yeah, I'm certain I found them at Klamath. Only once, mind you, but they were one zone to the left of the city.
Title: Re: Questions and Answers
Post by: Merle on September 20, 2013, 22:57
You sure you met them at klamath not SF?

Also, I think they are harder than bootleggers/claim jumpers because they carry energy weapons and fucking plasma grenades.

Yeah, I remember them being pretty tough (and with ew), but that was back in 2238 (i.e. F2). I think I've ran into them under Klamath as well a couple of times (this was at the beginning of the session, so I could be wrong). Devs, have you nerfed press gangs?

@BLDYMSS, I remember them as well near SF (but like I said, only from 2238) - they would often spawn against Hubologists (plasma granade fiesta) :D

EDIT: I've checked the WM encounter file... they can be found in squares 2:0, 11:5, 13:6 (so who is curious can go check)
Title: Re: Questions and Answers
Post by: Kazuo on September 21, 2013, 11:59
Hi all,

I have a problem with one of my characters, one of the most important actually, my crafter.
I have been trying to connect her the 3 past days and I always get the same message :

"hexes for spawning are in use, try to enter the game a little bit later"

what does it mean? Its quite annoying since my crafter have all profession and without her, im quite screwed :/

thx for answers
Title: Re: Questions and Answers
Post by: Atry on September 21, 2013, 12:38
 I am holding a toolkit in my hands but I don't see any increase of my skills.

How does it work ?
I've looked in the wiki and searched arround but didn't saw anything about that.

Thanks
Title: Re: Questions and Answers
Post by: skycast on September 21, 2013, 12:51
"hexes for spawning are in use, try to enter the game a little bit later"

what does it mean? Its quite annoying since my crafter have all profession and without her, im quite screwed :/

thx for answers
This means that place where you trying to login is blocked by some object. Try to remembre where you logoff this char. Most probably you just park car on this place.
Other solution it is just spam enter and after few fails with message that spawn hexes are busy you can login.

I am holding a toolkit in my hands but I don't see any increase of my skills.

How does it work ?
I've looked in the wiki and searched arround but didn't saw anything about that.

Thanks
Tools giving passive bonus, this means that bonus not showing in car skills, you cant also use tools totake profession or something like this. Tools only gives bonus to repair or disassemble item.
Title: Re: Questions and Answers
Post by: Atry on September 21, 2013, 13:14
Tools giving passive bonus, this means that bonus not showing in car skills, you cant also use tools totake profession or something like this. Tools only gives bonus to repair or disassemble item.

Thanks, and last is, do I need to have it in my main hand ("in use" hand) to get the bonus or do I also get it when I'm holding it with my off-hand ?

Title: Re: Questions and Answers
Post by: skycast on September 21, 2013, 13:29

Thanks, and last is, do I need to have it in my main hand ("in use" hand) to get the bonus or do I also get it when I'm holding it with my off-hand ?
All passive tools working in any hand.
Title: Re: Questions and Answers
Post by: Kazuo on September 21, 2013, 13:49
Thanks skycast,

I just figured eventually.
It was the car so i just had to move it somewhere else.
Good to know, thx.
Title: Re: Questions and Answers
Post by: zuhardu on September 23, 2013, 16:29
I'll try to explain this as simple as I can.

Let's say I've got a build which will require Medic perk but Doctor wasn't tagged. It is possible not to take Medic at 24, to level up and invest in Doctor until I have it at least 40% and to take the perk then? What I am asking is if the perk table will continue to modify itself after level 24 if I meet the requirements.
Title: Re: Questions and Answers
Post by: Merle on September 23, 2013, 17:32
I'll try to explain this as simple as I can.

Let's say I've got a build which will require Medic perk but Doctor wasn't tagged. It is possible not to take Medic at 24, to level up and invest in Doctor until I have it at least 40% and to take the perk then? What I am asking is if the perk table will continue to modify itself after level 24 if I meet the requirements.

By all logic, it should be possible, but it would be nice if a dev could confirm it. I asked a similar thing a while ago on irc, but unfortunately there were no devs present.

I mean, the only time perks cancel each other out is when they overlap (3/6/9...) and a player still hasn't used up his previous perk. However, after the 24th there's no overlapping anymore, so you should have that last perk available until the end.
Title: Re: Questions and Answers
Post by: zuhardu on September 23, 2013, 18:11
I mean, the only time perks cancel each other out is when they overlap (3/6/9...) and a player still hasn't used up his previous perk. However, after the 24th there's no overlapping anymore, so you should have that last perk available until the end.

That's what I also had in mind, it would be logic to work that way. But, like you said, we need a dev to confirm it.

Also, the problem with perk table remains, it freezes at 24 or it can be changed if you meet requirements at a higher level?
Title: Re: Questions and Answers
Post by: MajinCry on September 23, 2013, 19:47
Got another question.

Found a couple of posts talking about skill books; where can these be obtained?

Ain't ever seen them in stock, on the corpses of NPCS or whatever.
Title: Re: Questions and Answers
Post by: Merle on September 23, 2013, 19:51
Got another question.

Found a couple of posts talking about skill books; where can these be obtained?

Ain't ever seen them in stock, on the corpses of NPCS or whatever.

Quote
You can obtain books by either buying them in hub library (located downtown) or in the L.A Boneyard (around 1000 caps), by finding them in caves or locations like necropolis, or simply buy them from other players. There are two player driven markets in the game you could check out, the first one is located at hub (watermerchants) while the second one is located at Vault City (courtyard). Many players sell the books they don't need, but they are usually more expensive. It is still worth it because books can be hard to obtain.

SOURCE: http://wiki.fonline2.com/index.php/Category:Books

Also, can someone please answer @zuhardu's question. Thanks!

Spoiler
I'll try to explain this as simple as I can.

Let's say I've got a build which will require Medic perk but Doctor wasn't tagged. It is possible not to take Medic at 24, to level up and invest in Doctor until I have it at least 40% and to take the perk then? What I am asking is if the perk table will continue to modify itself after level 24 if I meet the requirements.
Title: Re: Questions and Answers
Post by: zuhardu on September 24, 2013, 14:23

Also, can someone please answer @zuhardu's question. Thanks!



It works, Merle. The perk table still apears after lvl 24 and it modify itself after you meet requirements.
Title: Re: Questions and Answers
Post by: Merle on September 24, 2013, 14:29

Also, can someone please answer @zuhardu's question. Thanks!



It works, Merle. The perk table still apears after lvl 24 and it modify itself after you meet requirements.

Thanks, mate! Cheers! :)

Spoiler
(http://www.frogforum.net/attachments/tree-frogs/24502d1329586823-got-new-red-eye-intro-tips-farnsworth-good-news.jpg)
Title: Re: Questions and Answers
Post by: DrapiChrust on September 24, 2013, 21:52
How much strength does an EW sniper needs? What are the STR requirements for laser rifle and plasma rifle? (wiki info on weapons is outdated  :-\)
Title: Re: Questions and Answers
Post by: Xsarq on September 24, 2013, 21:55
Concerning wiki - it will be done...soon :P
(read when i actually find will to sit on this.)

You need 6 Strength for both Laser Rifle and Plasma Rifle. So you can go with ST 1 if you`re willing to compensate with 20% more in EG or just going with 2 strength which is imo smarter.
Title: Re: Questions and Answers
Post by: MajinCry on September 25, 2013, 11:04
When buying a base, do you need to have the caps in your inventory or can it be placed in the bank?
Title: Re: Questions and Answers
Post by: BLDYMSS on September 25, 2013, 11:17
When buying a base, do you need to have the caps in your inventory or can it be placed in the bank?

In inventory or item slot (to protect it against thieves;) )
Title: Re: Questions and Answers
Post by: MajinCry on September 25, 2013, 11:30
In inventory or item slot (to protect it against thieves;) )

Hoo boy. Time to be super careful. Thanks.
Title: Re: Questions and Answers
Post by: Krupniok on September 25, 2013, 11:37
In inventory or item slot (to protect it against thieves;) )

Hoo boy. Time to be super careful. Thanks.
Usual thing in old, bad days ;d Buff thieves, they were annoying but now I can't stand noobs behaving so carelessly ;d
Title: Re: Questions and Answers
Post by: CRONOS on September 25, 2013, 12:24
Where does one find the good loot in Necropolis (aka beat it)? I nearly had it solo'd but got ganked by OP NPC attacks at the very end, and I was kinda sorta lost anyway.
Title: Re: Questions and Answers
Post by: BLDYMSS on September 25, 2013, 12:34
Where does one find the good loot in Necropolis (aka beat it)? I nearly had it solo'd but got ganked by OP NPC attacks at the very end, and I was kinda sorta lost anyway.

I found most notable stuff (pre war tech, special clothes, weapons) in the 2nd and last overground map in the few shelves and containers..and in the vault of course.
It's super random.. out of 10 runs I make there (solo or not doesn't matter) I have 0,5 runs that give cool stuff. :P
Title: Re: Questions and Answers
Post by: Wesan on September 25, 2013, 13:26
All containers in necropolis have same chance to spawn same stuff (Except Necropolis vault).
Title: Re: Questions and Answers
Post by: MajinCry on September 25, 2013, 13:55
'Nother question about bases; could someone tell me where I can find pictures of the complete maps available?

I'm torn between having a Farm or a Trader Mansion. The pictures on the wiki have some of the map cut off, and I'd like to see the entire map before I spend all my savings, or lose them to some trigger happy raider.
Title: Re: Questions and Answers
Post by: BLDYMSS on September 25, 2013, 14:34
'Nother question about bases; could someone tell me where I can find pictures of the complete maps available?

I'm torn between having a Farm or a Trader Mansion. The pictures on the wiki have some of the map cut off, and I'd like to see the entire map before I spend all my savings, or lose them to some trigger happy raider.

You could open your eyes (or use the search button ::) ) and in a very obvious section you can find the stickied and very useful guide (http://forum.fonline2.com/index.php?topic=1077.0) by Lagmaster.

And yes, some of the base maps (farm) are cut off like that..
Title: Re: Questions and Answers
Post by: MajinCry on September 25, 2013, 14:36
You could open your eyes (or use the search button ::) ) and in a very obvious section you can find the stickied and very useful guide (http://forum.fonline2.com/index.php?topic=1077.0) by Lagmaster.

That's what I'm talking about; the pictures are cut off. I'd like to see what is beyond the cropping before I spend a zillion caps.
Title: Re: Questions and Answers
Post by: BLDYMSS on September 25, 2013, 15:21
You could open your eyes (or use the search button ::) ) and in a very obvious section you can find the stickied and very useful guide (http://forum.fonline2.com/index.php?topic=1077.0) by Lagmaster.

That's what I'm talking about; the pictures are cut off. I'd like to see what is beyond the cropping before I spend a zillion caps.

It's like that. No cropping, that is the map's border.
Title: Re: Questions and Answers
Post by: Xsarq on September 25, 2013, 15:33
Farm map is medicore. You`ll need to put footlockers in parking slots and thats a mess. Go with Trading Mansion unless you really like farm.
Title: Re: Questions and Answers
Post by: MajinCry on September 25, 2013, 15:41
Farm map is medicore. You`ll need to put footlockers in parking slots and thats a mess. Go with Trading Mansion unless you really like farm.

Cool beans, I'll get tha' ol' Mansion then.

Tah.
Title: Re: Questions and Answers
Post by: Pedro on September 25, 2013, 15:46
Is it possible to get a new key for vehicle after you lost the only one you got for it?
Title: Re: Questions and Answers
Post by: Merle on September 25, 2013, 15:52
Is it possible to get a new key for vehicle after you lost the only one you got for it?

Yep. You can buy new keys from a vehicle traders for around 400$. After that you need to lockpick your vehicle while holding the new key in your active hand slot. After you lockpick it, the key will become usable for that vehicle.

Cheers!
Title: Re: Questions and Answers
Post by: BLDYMSS on September 25, 2013, 15:54
Is it possible to get a new key for vehicle after you lost the only one you got for it?

You can buy blank key (number 0) at car stores, then you have to put in active item slot and use the lockpick skill on the car. Upon sucessful lockpicking the blank key will be assigned to the car's lock and get a new number.
If you don't have a character with lockpick skills, I can help you with that. Just call me on the irc :)

edit. oops merle beat me to it :P
Title: Re: Questions and Answers
Post by: CRONOS on September 25, 2013, 15:55
Where does one find the good loot in Necropolis (aka beat it)? I nearly had it solo'd but got ganked by OP NPC attacks at the very end, and I was kinda sorta lost anyway.

I found most notable stuff (pre war tech, special clothes, weapons) in the 2nd and last overground map in the few shelves and containers..and in the vault of course.
It's super random.. out of 10 runs I make there (solo or not doesn't matter) I have 0,5 runs that give cool stuff. :P
How do you get into the damn Vault though?
Title: Re: Questions and Answers
Post by: BLDYMSS on September 25, 2013, 15:57
How do you get into the damn Vault though?

You need a special key for the vault, no idea where to get it. I always got it from players so far^^ I think it can be looted from ghouls encounters outside necro, but someone please confirm that, would like to know too..
Title: Re: Questions and Answers
Post by: CRONOS on September 25, 2013, 15:58
How do you get into the damn Vault though?

You need a special key for the vault, no idea where to get it. I always got it from players so far^^ I think it can be looted from ghouls encounters outside necro, but someone please confirm that, would like to know too..
Would it be the Arroyo Temple key?
Title: Re: Questions and Answers
Post by: BLDYMSS on September 25, 2013, 15:59
How do you get into the damn Vault though?

You need a special key for the vault, no idea where to get it. I always got it from players so far^^ I think it can be looted from ghouls encounters outside necro, but someone please confirm that, would like to know too..
Would it be the Arroyo Temple key?
No. That would be too easy ;D
Title: Re: Questions and Answers
Post by: Pedro on September 25, 2013, 16:00
Thanks merle and BLDYMSS
Title: Re: Questions and Answers
Post by: zuhardu on September 25, 2013, 16:27
I think it can be looted from ghouls encounters outside necro, but someone please confirm that, would like to know too..

You can also find it inside Necropolis but there is a bigger chance to find it in ghoul encounters around Necropolis.

Looks like this:

Spoiler
(http://img534.imageshack.us/img534/3180/g5ss.jpg)
Title: Re: Questions and Answers
Post by: BLDYMSS on September 25, 2013, 16:53
I think it can be looted from ghouls encounters outside necro, but someone please confirm that, would like to know too..

You can also find it inside Necropolis but there is a bigger chance to find it in ghoul encounters around Necropolis.

Looks like this:

Spoiler
(http://img534.imageshack.us/img534/3180/g5ss.jpg)

Thanks for confirming.
Title: Re: Questions and Answers
Post by: MajinCry on September 25, 2013, 17:48
On a skeleton in a cave, I happened upon a shovel. It makes for rather good scenery, but it can also be used.

I'd like to know if it will disappear (be used up) if I activate it and what it does. I'm awfully clingy to my junk (lelel), so I'd rather not lose it.
Title: Re: Questions and Answers
Post by: Xsarq on September 25, 2013, 18:18
Looks like its ex2238 momento to Jovanka,
Title: Re: Questions and Answers
Post by: BLDYMSS on September 25, 2013, 20:11
lel.lel.
Title: Re: Questions and Answers
Post by: Kazuo on September 28, 2013, 09:39
Hi folks,

does anyone knows how to get out of necropolis vault once its shutted down?
I died in there, managed to come back there and try to get out before 10 mins but the vault's door had just shut behind me.
What can I do to get out of here?

thx
Title: Re: Questions and Answers
Post by: Xsarq on September 28, 2013, 09:46
You failed. Now if you got someone to open that doors for you like faction friend then you can be saved - if not well you`re walking dead.
Title: Re: Questions and Answers
Post by: Kazuo on September 28, 2013, 09:50
Shit. Looks like im walking dead.
thx Xsarq
Title: Re: Questions and Answers
Post by: kowal2300 on September 28, 2013, 23:20
Where does one find the good loot in Necropolis (aka beat it)? I nearly had it solo'd but got ganked by OP NPC attacks at the very end, and I was kinda sorta lost anyway.

I found most notable stuff (pre war tech, special clothes, weapons) in the 2nd and last overground map in the few shelves and containers..and in the vault of course.
It's super random.. out of 10 runs I make there (solo or not doesn't matter) I have 0,5 runs that give cool stuff. :P

is there any way to exit from vault when doors are closed and you are inside? :D

/e nvm, saw answer sec ago.. im walking dead too.. :)
Title: Re: Questions and Answers
Post by: vedaras on September 29, 2013, 01:02
you can always write ~suicide in console :)
Title: Re: Questions and Answers
Post by: Atry on September 29, 2013, 01:53
When I park my bike in the waste, does anyone else see the green spot or players traveling on the same square have just a % to find it ?

Thanks
Title: Re: Questions and Answers
Post by: skycast on September 29, 2013, 02:13
When I park my bike in the waste, does anyone else see the green spot or players traveling on the same square have just a % to find it ?

Thanks
No dot on wm, but some guy travelling in same square can find this encounter.
Title: Re: Questions and Answers
Post by: Jim on September 29, 2013, 14:40
When I park my bike in the waste, does anyone else see the green spot or players traveling on the same square have just a % to find it ?

Thanks

Where u park it, man, i see many dots on wm?  :D
Title: Re: Questions and Answers
Post by: LagMaster on October 01, 2013, 14:57
when wipe?
Title: Re: Questions and Answers
Post by: Merle on October 01, 2013, 15:04
when wipe?

They already said on multiple occasions that it would not be before the end of September, and that it would be announced two weeks in advance. No reason to be jumpy ;). They'll let us know in time.

Here are my questions for anyone who has a good experience with creating maps (for fallout, of course):

1) do you know of any basic tutorials (word, pdf etc... beginner-friendly)?
2) what kind of programs would one need, and judging by your personal experience, is it difficult to "master" it?

The reason I'm asking is because I have some ideas that I'd like to start working on without just throwing them into the "Suggestion".

Thank you.
Title: Re: Questions and Answers
Post by: Realism on October 01, 2013, 16:11
Here are my questions
1. It's so simple there's just no need for a tutorial.
2. Mapper from SDK will be enough, but if you'll find a good reason you can always use old versions of it, or dims mapper or even original bis mapper. If you want a challenge you can also use some text editor or write any editor you want by yourself.
Title: Re: Questions and Answers
Post by: Merle on October 01, 2013, 16:51
1. It's so simple there's just no need for a tutorial.
2. Mapper from SDK will be enough, but if you'll find a good reason you can always use old versions of it, or dims mapper or even original bis mapper. If you want a challenge you can also use some text editor or write any editor you want by yourself.

Ok. Thank you. I might PM you in the near future in case I need some tips and hints.

Cheers!
Title: Re: Questions and Answers
Post by: Trickster on October 01, 2013, 19:29
I don't know whether I'm stating the obvious now or just being helpful, but there is a nice thread on this forum:
http://forum.fonline2.com/index.php?topic=2423.msg24711;boardseen#new
perhaps not the most complete guide, but it contains few tips I found useful.
Title: Re: Questions and Answers
Post by: Merle on October 01, 2013, 19:55
I don't know whether I'm stating the obvious now or just being helpful, but there is a nice thread on this forum:
http://forum.fonline2.com/index.php?topic=2423.msg24711;boardseen#new
perhaps not the most complete guide, but it contains few tips I found useful.

@mrsarcatsic, thx for the link. I usually always use the "search" function before asking anything, but it didn't occur to me that something like this was already included on this forum (since it's... how can I put it... "young"). ;)
Title: Re: Questions and Answers
Post by: Annabella on October 02, 2013, 02:29
Rofl cat sick.

Definitely your new name, Sarcastic!

Spoiler
(https://i.chzbgr.com/maxW500/6299843584/h18A07DBC/)
Title: Re: Questions and Answers
Post by: yax on October 02, 2013, 22:54
Just crafted few guns with low Deterioration and Durability. What was changed?
Title: Re: Questions and Answers
Post by: skycast on October 02, 2013, 23:00
Just crafted few guns with low Deterioration and Durability. What was changed?
Oh i forget about this change, actually not change but bug fix, now Deterioration and Durability of crafted item depends from det/dur of used materials, so for example if you craft camk 2 from 50%/50% ca mk1 you will get 50%/50% camk2
Title: Re: Questions and Answers
Post by: Kazuo on October 05, 2013, 13:07
Which is perfectly logical after all.

Hi lads,

does anyone knows where to find resistances and stats for mobs?
I would like to check how much resistance ghouls have against laser for example.

thx
Title: Re: Questions and Answers
Post by: kowal2300 on October 08, 2013, 03:32
Do I get additional HPs after 99lvl? Is it possible to hit 100lvl+?
Title: Re: Questions and Answers
Post by: Kazuo on October 08, 2013, 10:46
Nope, it stops right at lvl99 which is already not bad at all considering you could only get 24lvl in 2238 :)
Title: Re: Questions and Answers
Post by: kowal2300 on October 08, 2013, 19:58
Nope, it stops right at lvl99 which is already not bad at all considering you could only get 24lvl in 2238 :)

ty for answer

one more question: Can anyone confirm that medic adds FA skill above 300 like books do? Simple math tells me I can have pure 335 FA skill and heal 360hp every 15 seconds (with FA kit equipped). Am I right?
Title: Re: Questions and Answers
Post by: Xsarq on October 08, 2013, 20:02
No.

Only Books can raise its above 300, so max with FA Kit is 335.
Title: Re: Questions and Answers
Post by: kowal2300 on October 08, 2013, 21:26
No.

Only Books can raise its above 300, so max with FA Kit is 335.

is it a bug and will be fixed or the game feature that working as it was intended?
Title: Re: Questions and Answers
Post by: Xsarq on October 10, 2013, 09:13
i dunno. Ask Deves but i think it coud be considered as a bug.
Title: Re: Questions and Answers
Post by: Kazuo on October 11, 2013, 19:30
Hi folks,

from now on, you can access the FAQ thread if you have any question.
Please check if your question already has an answer before to ask here.
Of course, it will be updated with future questions/answers.

http://wiki.fonline2.com/index.php/FAQ

Thanks !

--------------------------------------------------------

I now have some question on my own :

1/ Is the karma going to be implemented at all in the future ?
Everything seems to be setted to 0
I have killed someone in the hub once, but not sure if anything changed actually.

2/ About the skin change that you can buy in Shi part of San Francisco for 10k.
As super mutant skin makes you move slower, does deathclaw skin makes you move faster?
Is it normal to have such a difference since there is no other advantage by getting a super mutant skin like being more resistant? (which is irrelevant of course)
Can we consider that changing skin shouldnt change anything except appearence in that case?

3/ Are charisma possibilities are going to be implemented? I think about the sheriff quest in Junktown.
He is asking Mary Ann to date him. It would be quite fun to have a positive answer due to high charisma, intelligence or whatever. (It would be nice to date her instead of him also, getting more xp for it, and making the sheriff mad on you to steal his own true love haha)  Those particularity used to add some fun and possibility to quests. (impressing with high intelligence, scaring with high strenght or subjugate with high charisma )
Would be nice if it would ever come to birth someday :)
Title: Re: Questions and Answers
Post by: Annabella on October 12, 2013, 07:11
3) You're a terrible person. But I like this idea since I have a charisma build somewhat and I'm predominantly a terrible person too. >:)
Title: Re: Questions and Answers
Post by: Kazuo on October 12, 2013, 10:12
ahah yes
You always have to take advantage of your assets :p
Title: Re: Questions and Answers
Post by: kowal2300 on October 16, 2013, 08:36
Is there any way to solo New Reno event? Three times I got perm stunlock, my 450 (+300 from FA) hp vanished in 10 seconds.. :D
Tried as a psycho bg..
Title: Re: Questions and Answers
Post by: BLDYMSS on October 16, 2013, 10:31
Is there any way to solo New Reno event? Three times I got perm stunlock, my 450 (+300 from FA) hp vanished in 10 seconds.. :D
Tried as a psycho bg..

Not sure if it's meant to be done solo..
Have you tried to enter the area from all different sides?
Title: Re: Questions and Answers
Post by: zuhardu on October 16, 2013, 10:51
I doubt it can be solowed easy. The rocketeers will kill you most of the time because of repeated KD's. If they don't insta you, which will usually happend, the laser guys will score at least one good hit and, again, you die. This event is so hard to solo due to rocketers, anyway, because even if you survive your spawn and find a place to camp, rockets will move you from place to place and by not beeing able to hold a safe position, you will be overwhelmed in no time.

I do not think it's impossible to solo it thou, you just need a lot of luck to do that...
Title: Re: Questions and Answers
Post by: skycast on October 16, 2013, 10:53
I do not think it's impossible to solo it thou, you just need a lot of luck to do that...
Profit too high to allow do it event solo. But i also think it is still possible.
Title: Re: Questions and Answers
Post by: Xsarq on October 16, 2013, 10:58
Rocket lock make its impossible but if game spawns group withouth rockers then it woud be tough and reqiuire like 3 waves of charactes but yeah its do-able(in some very specific conditions.)
Title: Re: Questions and Answers
Post by: kowal2300 on October 16, 2013, 11:48
Is there any way to solo New Reno event? Three times I got perm stunlock, my 450 (+300 from FA) hp vanished in 10 seconds.. :D
Tried as a psycho bg..

Not sure if it's meant to be done solo..
Have you tried to enter the area from all different sides?

I do - from the south its insta and perm KD (used only fa + ss and second wave of lasers and rockets killed me). From the gas station its easier. I killed 4-6 npces - used car to get line of sight and regen APs, then rockets changed my tactic.. :). Next time I will try to enter the house below club, but I think its mission impossible for single player.

I do not think it's impossible to solo it thou, you just need a lot of luck to do that...
Profit too high to allow do it event solo. But i also think it is still possible.
I know its created for group.. :) but also thought it can be soloed.
It lasts only 10 minutes that gives lets say 3-4 tries so I need 5-7 days to learn how to do my best here.

How many Khans are there? 15? 30? :D
Title: Re: Questions and Answers
Post by: Trickster on October 23, 2013, 11:11
Are electronic lockpicks supposed to have a chance to break? It seems that I broke my EL mk 2 in Glow.
Title: Re: Questions and Answers
Post by: Wesan on October 23, 2013, 11:17
Are electronic lockpicks supposed to have a chance to break? It seems that I broke my EL mk 2 in Glow.
Every tool except  axe or pickaxe have chance to break when used.
Title: Re: Questions and Answers
Post by: MajinCry on October 23, 2013, 18:12
Is it possible to have a chain of people following each other? Allow me to explain what I mean by "a chain".

Player A is being followed by Player BCD and by Player XYZ. Player BCD is being followed by Player 123 and Player XYZ is being followed by Player 789.

If Player A exits the current area to get to the world map, and all the other players were close by, will they all be following Player A (since 123 and 789 are following BCD and XYZ, who are following A)?
Title: Re: Questions and Answers
Post by: DrapiChrust on October 23, 2013, 18:15
You mean by tagging? Nope. You can follow to the map only a person that left by walking on the exit grid.
Title: Re: Questions and Answers
Post by: SaintHell on October 28, 2013, 18:20
What exactly does "Alt" key with "+" and "-" do ingame?
Title: Re: Questions and Answers
Post by: Eclair on October 29, 2013, 03:14
What exactly does "Alt" key with "+" and "-" do ingame?
Put zero to hear your video card ;D
Title: Re: Questions and Answers
Post by: DerGeneral on October 29, 2013, 20:15
Hi everyone.

I'm new to Fonline 2, but played 2238 a year or two ago and recently tried Reloaded.
However, I was always kind of disappointed about how next to no one actually roleplayed.
I haven't played FO2 yet and from what I've read it seems that you guys are the roleplay-heaviest bunch.

How is the ratio between roleplayers, casual players and powergamers here, in your opinion?
Also I've read you're going to wipe soon and than have a week or month long testing phase.
Should I wait until the real sessions begins or is there roleplaying going on no matter what?

Also how different is FO2 from 2238 and Reloaded?
Title: Re: Questions and Answers
Post by: Wunglorz on October 29, 2013, 20:26
Hi everyone.

I'm new to Fonline 2, but played 2238 a year or two ago and recently tried Reloaded.
However, I was always kind of disappointed about how next to no one actually roleplayed.
I haven't played FO2 yet and from what I've read it seems that you guys are the roleplay-heaviest bunch.

How is the ratio between roleplayers, casual players and powergamers here, in your opinion?
Also I've read you're going to wipe soon and than have a week or month long testing phase.
Should I wait until the real sessions begins or is there roleplaying going on no matter what?

Also how different is FO2 from 2238 and Reloaded?
In general : F:Reloaded - easier to stand up, get items, fights are mostly about having more numbers, cause of hps of characters are up to 280~+, and weapons are deadly. (fast paced fights, with lot's of relogs/regroups)
FOol2 - average speed of fight (lowered ap gain time), got lot more hps, items are more valued, more dungeons, simplier crafting system, roleplaying more visible due to lower amount of trolls, and more respect due to the fact of value of the life&items.

That's all, you can ask out on their forums about it and try by yourself.
Title: Re: Questions and Answers
Post by: MajinCry on October 29, 2013, 20:32
There are quite a few powergamers, actually. And the roleplay base is very small, and at times not of high quality.

Though, if you ever do fancy a good bit of roleplay, keep an eye out fo' Juurik. 'Es my baby!
Title: Re: Questions and Answers
Post by: Trickster on October 29, 2013, 20:49
@DerGeneral
Fo2 is the most immersive of all servers I played. It has many features not related directly to combat:
- you can leave messages on holodisks
- there are items like water chip, voice recognition modle and hydra-magna-whateverlator here
- you can request a skin to match role you want to play
- there are various robes and accessories to use
- and probably many more

As for other roleplayers - there are a few. I mean, there would be if game was playable. I guess that roleplaying will be more popular in December when first real session starts. Not all roleplayes are nice - those who roleplay Enclave for example are most likely to PK you after shouting a line or two. Should you happen to be a Pole or a Russian - there are some local roleplay projects as well.

@MajinCry
Powergamers can be roleplayers too. Your opinion of roleplaying on this server may be distorted by the way Juurik is perceived by most players. If you tried to be more approachable you would find that many players are actually quite keen for an adventure.
Title: Re: Questions and Answers
Post by: MajinCry on October 29, 2013, 21:08
@MajinCry
Powergamers can be roleplayers too. Your opinion of roleplaying on this server may be distorted by the way Juurik is perceived by most players. If you tried to be more approachable you would find that many players are actually quite keen for an adventure.

Never said that powergamers couldn't be. But they would often times be busy powergaming more than they would be roleplaying.

Otherwise, they'd be roleplayers, not powergamers.

More approachable? I do see why you would think that, but when most folks would just type "lol", or "wtf" when presented with a good bit o' hand-waving an' the like....One does begin to think that there aren't many roleplayers about.

But what do I know? I'm just a window cleaner. *Whistles*
Title: Re: Questions and Answers
Post by: Kazuo on October 31, 2013, 16:53
I agree with mr sarcastic, If you want to roleplay, put it the form.
I remember, me and Tracy backer had a lot of fun doing roleplay during caravan few days ago, was simple but nice.
While your intentions might be nice, I think you want to do too much Majincry, and that's probably why you rarely catch attention.

But well thats my opinion.

So yes Dergeneral, there is and there will always be roleplay on the server.
Just look for it and you'll surely find. (mostly in guarded towns such as The Hub + wherever planned event are)
Title: Re: Questions and Answers
Post by: SaintHell on November 02, 2013, 16:27
Had to ask something about skills points & books...

1 - When I reach lvl 26, can I spend those gained skillpoints into tagged skill? I know that it is unable with 27th lvl skillpoints, but asking about 26th.
-if yes, isnt table on wiki wrong? http://wiki.fonline2.com/index.php/Skill_point
-multiplier of "SPs /level" should be x25  for "Total SPs", right? (now its x23)

2 - "Each level after 26th will gain the player 1-2 health points randomly, approximately half of the regular skill points which won't have the ability to be distributed in tagged skills"
-what does it mean? For 6 INT character (17sp regular) its rounded down("8")? Or 8,5 which means aditional +1sp per 2 lvls? Or random 8-9?

3 - wiki says books gives 4% to 101-125% skills, and 8% boost for 1-100% skills. If my skill is 99% and I read 10th book, I finish up with 107%?

edit: Damn  smile sabotage my numbers  8)
Title: Re: Questions and Answers
Post by: Xsarq on November 02, 2013, 16:37

1: Some guy copied it from 2238 wiki, its outdated and blindly copied.

2: I believe its Half, rounded down. I know for sure that with INT 8 youre getting 10 skillpoints from 27 and forward while for INT 9 its 11 from 27 and forward.

3: Since i didn't test those answer in game i can only make assumptions. I think that it will go to 103%

Explanation theory:

Books add 8 skill points to skill.

From 99% to 100% 1 sp is consumed, from 100% to 101% another 2(so 3) from 101% to 102%: 2 (5) and from 102% to 103% it costs another 2 (7). It can't go for 104% since there is only one skill point left from book gain, so the game engine will round it down.
Title: Re: Questions and Answers
Post by: SaintHell on November 02, 2013, 17:14
Alraight, thanks for your wise and quick answer.
Quick check:

1: on wiki is table for 24 lvl cap, k i get it. Which means that 26th lvl skillpoints can be added into tagged skill and multiplier is 25 for softcap.

2: I think same, can someone else confirm that?

3: again wiki fooled me. It says 8%, not 8 points. Your explanation seems legit.
Title: Re: Questions and Answers
Post by: MajinCry on November 03, 2013, 11:45
Got a question (duh): Is it possible to create a key for a vehicle? I know that it's possible to lockpick it for one-time access, but that cooldown does get annoying.
Title: Re: Questions and Answers
Post by: Xsarq on November 03, 2013, 12:07
You need to buy an empty key from Car seller in New Reno or Hub. Then put it into hand slot and sukcesfully lockpick with empty key car in hand.
Title: Re: Questions and Answers
Post by: kowal2300 on November 04, 2013, 23:05
is there any chance to find any junk with 0 scavenging or should I invest here some points?
Title: Re: Questions and Answers
Post by: MajinCry on November 05, 2013, 00:28
Scavenging rises automatically; don't invest points in it.
Title: Re: Questions and Answers
Post by: DrapiChrust on November 05, 2013, 00:30
...and yes, you can find anything with 0 scavenging.
Title: Re: Questions and Answers
Post by: kowal2300 on November 05, 2013, 01:25
one more question - any idea where should I bring Caravan Boxes in Boneyard? :)
Title: Re: Questions and Answers
Post by: Wesan on November 05, 2013, 02:02
one more question - any idea where should I bring Caravan Boxes in Boneyard? :)

Small shack with workbench, on the left from well.
Title: Re: Questions and Answers
Post by: vaultloner94 on November 05, 2013, 04:13
Now where do I put the boxes for junktown and Hub? ???
Title: Re: Questions and Answers
Post by: Wargreymon19 on November 05, 2013, 11:04
i have one problem!!!

i can't conect whit the server!!!!!!! :'(

WHY???

I can't update and can't use register in game!!!
Title: Re: Questions and Answers
Post by: SSakul on November 05, 2013, 11:11
i have one problem!!!

i can't conect whit the server!!!!!!! :'(

WHY???

I can't update and can't use register in game!!!

There was wipe do u downloaded new client ?
http://forum.fonline2.com/index.php?topic=477.0
Title: Re: Questions and Answers
Post by: Kazuo on November 05, 2013, 11:13
I had the same problem.
Just download, or take back that ligh file you have ( http://forum.fonline2.com/index.php?topic=477.0 ) and copy paste everything on your fonline file.
Everything has to be replaced.
There is no need to run any updater though.
Just launch the game and it will work.
As simple as that.
Title: Re: Questions and Answers
Post by: DrapiChrust on November 05, 2013, 11:30
Or simply make a new catalog and get rid of old fonline2. The only thing you need is name colorisation file, if you used it.
Title: Re: Questions and Answers
Post by: LittleBoy on November 05, 2013, 15:23
Any info about FOV color? I like it on 2238. When you see only character view in the original color.
Title: Re: Questions and Answers
Post by: bfg_10k on November 05, 2013, 17:44
I've stucked in walls of Boneyard waterpump cave. (description of this bug is here:  http://forum.fonline2.com/index.php?topic=2640.0 (http://forum.fonline2.com/index.php?topic=2640.0)) Tried ~requesthelp, but no admin was online so I decided to suicide. After typing command I saw 'Dont' give up!' message, instead of my death scene.
Nice motivation, but what else can i do now? And why ~suicideme is no longer working?
(my ingame char - Stone)
Title: Re: Questions and Answers
Post by: the dude on November 05, 2013, 17:49
it works you just have to be at negative hp
I've stucked in walls of Boneyard waterpump cave. (description of this bug is here:  http://forum.fonline2.com/index.php?topic=2640.0 (http://forum.fonline2.com/index.php?topic=2640.0)) Tried ~requesthelp, but no admin was online so I decided to suicide. After typing command I saw 'Dont' give up!' message, instead of my death scene.
Nice motivation, but what else can i do now? And why ~suicideme is no longer working?
(my ingame char - Stone)
Title: Re: Questions and Answers
Post by: BlondieTheStranger on November 05, 2013, 18:02
I can't join the server after creating a character, after loging in, screen goes black for a sec and goes back to main menu, there is no information about problem on scroll text

+ after deleteing cache i have now a black screen only after game starts, only cursor is visable, still I can see after clicking enter that there is a loading circle at cursor.

OK, i ddn't dl'ed new files after wipe, fixed.
Title: Re: Questions and Answers
Post by: MajinCry on November 06, 2013, 00:09
Do the human encounters have resistances, like ghouls? Y'know, the ones such as Bandits, Marauders, Rogues, etc.

Would like tae know whether or not to equip myself and teammates with AP or JHP.
Title: Re: Questions and Answers
Post by: Wesan on November 06, 2013, 00:13
I've stucked in walls of Boneyard waterpump cave. (description of this bug is here:  http://forum.fonline2.com/index.php?topic=2640.0 (http://forum.fonline2.com/index.php?topic=2640.0)) Tried ~requesthelp, but no admin was online so I decided to suicide. After typing command I saw 'Dont' give up!' message, instead of my death scene.
Nice motivation, but what else can i do now? And why ~suicideme is no longer working?
(my ingame char - Stone)

Please PM me when you're online and i will help you out.
Title: Re: Questions and Answers
Post by: Jim on November 06, 2013, 08:58
Sorry if is not propriate place to ask but if someone can tell me what is whit snipers? All anticrit stuff, one drugs to chew and all, is that mean that snipers are again usseles characters or what?
Title: Re: Questions and Answers
Post by: skycast on November 06, 2013, 09:22
Sorry if is not propriate place to ask but if someone can tell me what is whit snipers? All anticrit stuff, one drugs to chew and all, is that mean that snipers are again usseles characters or what?
Critical table changed and will be posted later.
About anticrit stuff:
Mostly affects only top tier loot, looks stupid when some guy ko from hunting rifle guy in power armor? And for snipers using top tier weapons not a big deal too, because even one anticrit bypass is pretty deadly. After we will get feedback about this, all can be changed.
Title: Re: Questions and Answers
Post by: Jim on November 06, 2013, 09:41
Sorry if is not propriate place to ask but if someone can tell me what is whit snipers? All anticrit stuff, one drugs to chew and all, is that mean that snipers are again usseles characters or what?
Critical table changed and will be posted later.
About anticrit stuff:
Mostly affects only top tier loot, looks stupid when some guy ko from hunting rifle guy in power armor? And for snipers using top tier weapons not a big deal too, because even one anticrit bypass is pretty deadly. After we will get feedback about this, all can be changed.

Tnx for quick reply and put my question in right topic (stupid me).
All fine just curious coz 1 strenght snipers are hard to lvl and way harder now seems to me coz of changes drug system.
Title: Re: Questions and Answers
Post by: skycast on November 06, 2013, 09:50
Tnx for quick reply and put my question in right topic (stupid me).
All fine just curious coz 1 strenght snipers are hard to lvl and way harder now seems to me coz of changes drug system.
Also per bullet crit system must do good job for snipers, as most snipers have pretty big crit chance and better critical, they will have better damage using burst weapons.
Title: Re: Questions and Answers
Post by: Tracy Baker on November 06, 2013, 13:04
hi,
I can´t start Melsak revange quest. He told me : come later...
What level is required ? I have 9  :P
Thanx!
Title: Re: Questions and Answers
Post by: Wesan on November 06, 2013, 13:58
10.
Title: Re: Questions and Answers
Post by: the dude on November 06, 2013, 14:47
Quote
Also per bullet crit system must do good job for snipers, as most snipers have pretty big crit chance and better critical, they will have better damage using burst weapons.

why would you be using a burst weapon with a sniper though.....
Title: Re: Questions and Answers
Post by: skycast on November 06, 2013, 15:00
why would you be using a burst weapon with a sniper though.....
Hm, onehex,leveling/farming. Must be good with P90,XL and maybe even assault.
Title: Re: Questions and Answers
Post by: Xsarq on November 06, 2013, 22:40
my friend had very good resouults with FN FAL's. Bursting helps a lot in exping sniper.

Title: Re: Questions and Answers
Post by: MajinCry on November 07, 2013, 15:15
About Kenny's quest...

Spoiler
Where should I go once I have the oil rig papers? The quest panel doesn't tell me anything, nor has the map shown any new spots.
Title: Re: Questions and Answers
Post by: Kazuo on November 07, 2013, 16:43
Anyone knows where is the man who decode the holodisk in vault city? :/
Ive been looking for a while.
Title: Re: Questions and Answers
Post by: MajinCry on November 07, 2013, 16:52
Anyone knows where is the man who decode the holodisk in vault city? :/
Ive been looking for a while.

Go through the vault city gate.
Title: Re: Questions and Answers
Post by: Kazuo on November 07, 2013, 17:04
Thx

I have died in an encounter with a vehicule, and i cannot find it back.
Is it normal??
And i also have died with the holodisk of the kenny's quest, do I have to worry?
Title: Re: Questions and Answers
Post by: zuhardu on November 07, 2013, 17:45
Anyone knows where is the man who decode the holodisk in vault city? :/
Ive been looking for a while.

Building right from vault entrance.
Title: Re: Questions and Answers
Post by: fonline2curious on November 07, 2013, 19:12
Anyone knows where is the man who decode the holodisk in vault city? :/
Ive been looking for a while.

Building right from vault entrance.
I havent gone up to VC to finish that quest yet, is it worth it?  how much xp, and caps do you get?
Title: Re: Questions and Answers
Post by: Kazuo on November 07, 2013, 19:17
2000 xp when you decode the holodisk and 3000 xp when you bring the radio to billy

QUESTION : We did say hat a lot I think, so sorry for repeating, but how does Fast shot works on burst?
Is it 5 damage per bullet ?

thx
Title: Re: Questions and Answers
Post by: skycast on November 07, 2013, 19:58
so sorry for repeating, but how does Fast shot works on burst?
Not depends from bullets. Raw +5 to end damage no matter what.
Title: Re: Questions and Answers
Post by: MajinCry on November 07, 2013, 22:09
About the kenny quest...

Spoiler
Is there currently an alternative solution to giving the papers to Kenny? I would love to earn some favour with the Enclave; they've got my tax dollars!
Title: Re: Questions and Answers
Post by: Krupniok on November 07, 2013, 22:13
About the kenny quest...

Spoiler
Is there currently an alternative solution to giving the papers to Kenny? I would love to earn some favour with the Enclave; they've got my tax dollars!

Spoiler
Of course there is, as the dead Raiders' leader says - you can take their reward from Enclave.
Title: Re: Questions and Answers
Post by: MajinCry on November 07, 2013, 22:16
Spoiler
Of course there is, as the dead Raiders' leader says - you can take their reward from Enclave.

Spoiler
Where should I look for the Enclave, around Sanfrancisco? I did a search and didn't find any enclave fellas. Or one of those pre-war buyers?
Title: Re: Questions and Answers
Post by: Xsarq on November 07, 2013, 22:19
In place you found Kenny there is next location. With some black guys.
Title: Re: Questions and Answers
Post by: Matej on November 07, 2013, 22:56
It seems that somehow my character gained +1 Charisma and I have no idea why. Is there a quest that gives it?
Title: Re: Questions and Answers
Post by: DrapiChrust on November 07, 2013, 22:57
Leather jacket give +1 Charisma when worn, becase it looks cool :]
Title: Re: Questions and Answers
Post by: m6k3 on November 07, 2013, 23:30
Can somebody tell me what is max skill points lvl for small guns? :)
Title: Re: Questions and Answers
Post by: Pepik on November 07, 2013, 23:32
Depends on inteligence (read wipe cheangelog) 200+10*IN.
Title: Re: Questions and Answers
Post by: Pepik on November 07, 2013, 23:40
Is there any way how to find out creator of tent or tent location (like ~myinfo)?
I made shared tent with two chars and need 2nd tent and dont want to create another char.

thx for A.
Title: Re: Questions and Answers
Post by: skycast on November 07, 2013, 23:45
Is there any way how to find out creator of tent or tent location (like ~myinfo)?
I made shared tent with two chars and need 2nd tent and dont want to create another char.

thx for A.
What for? Just create new tent, you can have unlimited tents at one char.
Title: Re: Questions and Answers
Post by: Pepik on November 07, 2013, 23:46
 :) aha I frgot, thx
Title: Re: Questions and Answers
Post by: skycast on November 07, 2013, 23:46
It seems that somehow my character gained +1 Charisma and I have no idea why. Is there a quest that gives it?
Yes, as I remember there is such quest.
Title: Re: Questions and Answers
Post by: DrapiChrust on November 08, 2013, 01:42
I've finished "the quest", but Kenny's still at his tent, preparing to move away. Will the tent disappear when he leaves?
Title: Re: Questions and Answers
Post by: kowal2300 on November 09, 2013, 03:50
is it possible to take last, 24lvl perk at let's say 60lvl or it disappears?
Title: Re: Questions and Answers
Post by: zuhardu on November 09, 2013, 04:21
is it possible to take last, 24lvl perk at let's say 60lvl or it disappears?

Yeah, last perk stays there until you decide to take it.
Title: Re: Questions and Answers
Post by: Eclair on November 09, 2013, 20:44
How to delete or forget tent location?
How to disable overhead messages about any injections?

Cheers
Title: Re: Questions and Answers
Post by: LittleBoy on November 09, 2013, 21:02
How to delete or forget tent location?
How to disable overhead messages about any injections?

Cheers
Good questions. Delete tent is not possible as i know.
And disable messages about  injections would be great! I think it would be possible see this messages only with awareness.
Title: Re: Questions and Answers
Post by: Pepik on November 10, 2013, 14:31
Why ropes don't drops cords when I science it?  :)
Title: Re: Questions and Answers
Post by: skycast on November 10, 2013, 14:42
Why ropes don't drops cords when I science it?  :)
Bug, will be fixed in next update.
Title: Re: Questions and Answers
Post by: SaintHell on November 10, 2013, 14:56
Same about Cat's Paw Magazines, but not sure - tried only 6 times with 150% science.
Title: Re: Questions and Answers
Post by: Pepik on November 10, 2013, 19:10
How "low" are chances to make upgraded (enhanced,...) weapon and armors?
Depends on ...?
Title: Re: Questions and Answers
Post by: SaintHell on November 10, 2013, 19:32
http://wiki.fonline2.com/index.php/Category:Craftable_Items
Title: Re: Questions and Answers
Post by: Pepik on November 10, 2013, 19:34
THX
Title: Re: Questions and Answers
Post by: Tracy Baker on November 10, 2013, 20:23
Hi,
Do anyone knows what is blue plastic card good for ?
Joshua was a little nervous when he saw it.
Title: Re: Questions and Answers
Post by: Xsarq on November 11, 2013, 11:51
It's very rare. How did you get one? Caves? Sierra Controlling? TC Box?

As far as i know it doesn't do anything besides being rare item.
Title: Re: Questions and Answers
Post by: Kazuo on November 11, 2013, 12:54
I have also found one in a cave, and suddenly been killed when reached the exit...
Title: Re: Questions and Answers
Post by: zuhardu on November 11, 2013, 13:25
I have also found one in a cave, and suddenly been killed when reached the exit...

GM ABUSE!!! This happend on Reloaded also, Killgore has robbed a base using his gm powers because he was poor. I bet Rascal is running happy on wasteland now, hugging his new blue plastic card. Abuse, I tell you!

I'll have to lay low for a while now, they are watching us, they are everywhere....
Title: Re: Questions and Answers
Post by: Burner on November 11, 2013, 17:59
What is the name of the quests where I have to kill some normal and mutated molerats on a farm house and where can I find the NPC to finish the quest after killing them?
Title: Re: Questions and Answers
Post by: Wind_Drift on November 11