FOnline 2

General => News and Announcements => Topic started by: Rascal on October 25, 2014, 18:13

Title: WIPE CHANGELOG!
Post by: Rascal on October 25, 2014, 18:13
If you can't run Fonline2D3D.exe [D3D variant] try out FOnline2.exe [OpenGL variant]

========================================================================================================

FEATURES:

Global Technology Progression System

One of the biggest FOnline problem was always ability to grind high tier stuff in short period of time. Lower tier level items were totaly useless. Session gameplayability was rapidly ending  - togheter with full carpets of loot in players tents. There was only really short period of time after wipe, when players could actually fight with low tier weapons and feel like in original Fallouts.

We have implemented totally pioneer, orginal and revolutionising feature, which is called  Global Technology Progression System.
It's purpose is to give FOnline players, Fallout feeling while playing the game, prolonge session gameplayability and make game more interesting.

What is Global Technology Progression System?

Game world technology starts from tier0 (items available without having any profession).

More advanced items are discovered one by one (from the weakest to the strongest) by Players, by finding blueprints for them. Technology is slowly increasing depending from players actions.
After fixed numbers of Players dicovers specific numbers of blueprints for that single item - its getting unblocked for all other players to craft. (knowledge gots spread thru world)
But only those who has Blueprints can benefit from crafting that item with a chance for crafting statistic bonuses.

Blueprints for items can be obtained in:

- Dungeons
- Encounter Containers
- Caves Skeletons
- Random Global Events
- Special Encounters

Only items available currently in technology are appearing in game world (with small exception to Special Encounters).

Living World Project

It is concept to bring more life and create less artifical environment in game wrold.

There are currently two things taking part in that system (in future we have more in plans):

Automatic Random Global Events:
Over 70 events having different roles and creating various of situations. (more in Global Events Section)

Traveller Script:
It is a script which is creating autonomical NPCs who are acting accordinately to their AI.
Those are autonomical units, who are roaming thru wasteland, dropping in Player's encounters, entering and crossing cities, locations and acting accordinately to thier AI, some of them are friendly some are aggressive, some having quest to give or items to sell.

Some example to be more easy to understand:

- easter eggs characters roaming thru world
- Enclave platoons heading deep into to East
- Raiders bands
- Quest givers
and many others.

Random Global Event System
[/list][/list][/list]
Title: Re: alpha changelog shit
Post by: Rascal on October 25, 2014, 18:46
CHANGES:




[/list]
Title: Re: alpha changelog shit
Post by: Rascal on October 25, 2014, 18:46
FIXES:

- All event which spawns critters are immune to server save/restart.
- NPCs in Cathedral map are no longer giving experiance for kill
- NPCs in Cathedral respawn time corrected
- NPCs in Cathedral are running away/ seeking for hideout when firefight starts
- NPC bags fixes
- Fixed problem with some NPCs constantly switching between weapons
- Map fixes.
- Dialog/description fixes.
- Existing scenery fixes.
- More realistic lighting rework.
- Skin change when having other hair and equipping bluesuit fixed.
- Male skins now have proper hair when wearing armors.
- Few skins missed armor wearing possibility.
- Dungeon terminals which use items to open doors will no longer use up items when the doors are already open.
- Car names fixed.
- All issues connected to NCR were fixed.
- Adobe wall windows don't block fov anymore.
- Kenny's cave exp fixed.
- Unused points from books now saved and will apply to next book reading, so nevermind when to read skill books.
- Fixed wrong timeout before door respawn after destroyed.
- Fixed ability to register char with bonehead trait and 0 INT.
Title: Re: WIPE CHANGELOG!
Post by: Rascal on October 25, 2014, 19:57
NCR ROLEPLAYING PROJECT


NCR has been trough many changes to try and deliver a better rp experience, a reason for them to defend town and expand, and also drastically reduce gm influence from the town systems.

2 Weeks after wipe first in game election will begin. The president will be chosen by players with citizenship and President will be elected for 2 months.

Since there will be no leader at start of the game, I need to ask NCR and Rangers leaders to create the list of players and their in game names. Those players will be added to factions and after president is elected, he will choose Rangers leader and both of them will need to manage their faction officers themselves.


Town Profit.
Town profit is percentage of the caps (Depending on where it comes from and dynamic economy) from transactions and player actions on the world. This profit will be transferred to Shady Sands bank.

It comes from:
Caravans (One new route has been added)
Town purchases such as Kevlar and bases.
NCR courier quests.
Town control.


Town control changes.
The NCR will not get loot from town TC boxes, but the captured town will deliver tax per hour to the town's bank.


(http://i845.photobucket.com/albums/ab18/Wesan9/Fonline2%20Stuff/Task53_zpsae3e72c6.png)
Collecting the tax.
Shady Sands bank event will randomly start if there are more than a few NCR players in the game. The global message will be announced. NCR people will have some time to gear up and gather up to defend the bank. After few minutes the vault will open and everyone will be able to take away town profit, even raiders. That's why NCR needs to organize and defend their town.




(http://i845.photobucket.com/albums/ab18/Wesan9/Fonline2%20Stuff/Task51_zps134d6217.png)
NCR Main Gate.
Ncr is now suited with a new interesting feature. The Town entrance force field. It can be used to cut off raiders from the inner city, however, if the force field is disabled by ncr people, it will be put on cool down for a while before it can be reactivated. Additionally, raiders can use Dynamite to blow up the force field. So NCR soldiers should defend it or they will lose their choke point.


(http://i845.photobucket.com/albums/ab18/Wesan9/Fonline2%20Stuff/Task52_zps9a3f4d82.png)
President features.
President will now have access to president's suite. (The old purchasable house in NCR) The suite is outfitted with Escape route, Entrance for president from the world map, nice amount of containers and President console which can be used for three things.
Giving Citizenship.
Giving Pardon. (Karma reset for player)
Turning suite forcefields off and on.



(http://i845.photobucket.com/albums/ab18/Wesan9/Fonline2%20Stuff/Task54_zps92e5e3a0.png)
Citizenship.
Players will be able to get Citizenship. They will then have [Citizen] visible over their names for ncr army and rangers. NCR is advised to treat them as their people, and will be penaltized when they will assault such citizen in hometown, however, wasteland doesn't follow the rules and how they will interact with each other is purely players choice.

Player will lose citizenship forever (Unless president will Award it to him again) if he will perform offensive action such as attacking or stealing inside town of Shady Sands.

The only requirement to become citizen is to have a level higher than 10 and have no negative karma for NCR. Player will need to sign in and wait a few hours to get it.

Changes and fixes.
Guards act differently now. They spawn no caps and ammo upon death. Only the weapon they were weilding.
Guard will delete previous weapon after they are awarded with a new one by NCR player.
Guards will not respawn. They will be removed and new soldier will spawn from Rangers base to take his place, which also means that guard resets his weapon to basic weapon after death.
Guards don't have global vision anymore, but they will inform each other to storm aggressors in packs.
Town attack messages were changed. There is now only one global message when first guard gets killed.

New NCR also contains some changes which are too small to be mentioned and all of the annoying bugs (Weapon giving bug, accessing base bug for ncr army) were fixed. There are also some secrets. ;)

I hope you will love the freshened out RP experience i've tried to deliver and enjoy the Third FOnline2 Session!
Title: Re: WIPE CHANGELOG!
Post by: Rascal on October 25, 2014, 19:58
CHANGES MADE TROUGH SESSION 2 DURATION TIME



FEATURES:

Two New collectors NPCs added:
- Gecko Tragic player: He will play with you and if you succeed you will gain money and exp.
- Redding Miners Quartermaster: He will trade Kokowef tickets for explosives.

Added ability to reroll character:
Player must have 1mil caps in inventory on needed char and use ~deleteself. Character must be on some safe place like base or tent(tent must not belong to this char, because his tents will dissapear after ~deleteself). After char will dissapear from game on its place(hex) will appear fallout2 hintbook and implant(if it was installed on this char). On f2 hintbook stored all exp which was gained by char. This hintbook must be first used only on char level1 and this char become its owner, each hintbook use will give ammount of exp needed to gain "perk" level 3/6/9/12...21/24/27/30, F2 hintbook will dissapear when all exp stored there will be depleted. F2 hintbook won't work if char have unspent perk or more than 25 unspent skill points. Ammount of exp left on disk shown in item description.

Hex Shooting:
- Added ability to throw nades from second hand like regular hex shooting, cursor must be in attack mode and ctrl pressed.
- Added explosion radius for regular shots.
- Ability to throw active dynamite.



CHANGES:

Sierra:
- Forcefield removed on 2nd floor, alarm will be turned on if someone attack any robot.
- Doors near elevator on 2nd floor will kill player if he will block their closing.
- Forcefields can't be reenabled by using skill on them, small map changes.
- Sierra containers on different floors now have loot inside.
- Added two static robots on 3rd and 4th floor near pc's, they are aggressive but won't turn alarm if attacked.
- Removed floating eye bots from 2nd level, robots can't be crippled by explosives, robots on 2nd floor can turn on alarm if they attack someone.
- Sierra alarm time lowered to 20 minutes.
- Npc AI tweak on sierra base control.
- Robots in sierra using Robo Gatlings and Robo Rocket Launchers now.
- Sierra turrets now wielding Heavy Dual Miniguns.
- Sierra turrets AI is better after hacked.
- Sierra base control loot boosted (Nuka-cola, Cigs, implants, Power Armors chances increased).
- Turrets on sierra can be recaptured anytime by anyone.

NCR:
- NCR Guards now are lootable. (1st stage of reward for teams raiding NCR)
- NCR Guards loot expanded - each of them have now also ammo and caps in inventory.
- NCR player driven shoopkeepers respawning after 1 hour - each of them have now bigger HP. (faction raiding NCR can ruin their trade)
- Explosives can explode in Ncr.
- NCR guards won't attack if get hit by ncr member.
- NCR Army can now enter base inside ncr.


Weapon changes:
- Frag grenade ap cost lowered to 4.
- Plasma grenade dmg rised to 80-100.
- Pulse grenade dmg rised to 200-400 affecting only robots.
- Throwing knife ap cost lowered to 3.
- Combat knife dmg rised to 18-40.
- Powerfist dmg rised to 22-40.
- Mega powerfist dmg rised to 24-44.
- Super sledge dmg rised to 24-44.
- Turbo Plasma damage boosted 45-75, Critroll added 16%.
- Pulse Rifle Critroll 8% added.
- Gauss Pistol Critroll 4% added.
- Gauss Rifle Critroll 4% added.
- Alien Blaster Range boosted to 26, Critroll added 8%.
- Wakizashi blade damage boosted.
- Lil Jesus Knife damage boosted, added critroll 8%.
- Eli's Knife damage boosted, -1ap added.
- Louisville Slugger damage boosted.
- Combat Knife damage lowered.
- Ripper damage slightly boosted.
- Throwing Knife stubb damage lowered.
- Super Sledge can get craft bonuses now.
- Cattle Prod and Super Cattle Prod damage boosted, added 2 hexes range for swing.
- For Super cattle prod penetrate perk added.
- Frag Granades needs 4 str now, damage boosted 80-100.
- Removed speed penalty from avenger minigun.
- Changed chance to kd for grenades, 50% for frag and 25% for plasma. [note that CC speed bonus works if having nades in hand].
- Close combat speed bonus will work with all non-weapon items.
- Thrust mode on SuperSledge have knockback perk.

T4 Balance changes:
- APA MKII now have stats like APA.
- APA now have stats like HPA.
- Power armors have built-in stonewall.
- LSW damage slighlty boosted to 34-40.
- Gauss Rifle damage decreased to 29-40.
- Gauss Pistol damage decreased to 20-30.
- Gatling damage decreased to 60-80, Gatling ingnores 30% instead of 40% of opponents armor.
- Bozar damage decreased to 27-35, Bozar shooting 8 bullets in burst now instead of 10.
- HK11 and HK11E slightly boosted, now shooting 12 bullets per burst, clip size changed to 48.

IMPLANTS REBALANCE

Defense implant:
        +4% damage resistance  (all)
        +2% damage threshold (all)
Marksman implant:
        +4 critical roll
        +4 critical chance
        +2 field of view
Chem control implant:
         Chem reliant
         +30% SS
Accuracy implant:
         +40% to BG,SG,EW
         +3 FOV
Survivor implant:
         +100% Outdoorsman
         +30% xp rate
         +30 hp
Scout implant:
         +50% Sneak
         +30 AC
         +20% sneak skill past 300% cap
Medic:
         +100% Doctor
         +100% First aid
         Living anatomy perk
         In combat maximum self heal is 175hp
Accuracy implant:
         +40% to BG,SG,EW
         +5 FOV
Engineer implant:
         in addition giving +10% to chance to craft items with bonuses.


Added new base system which will work for bases created after this update:
- Ability to add/kick from base offline players.
- Ability to promote/demote players to base manager status.
- Ability to see all base members/managers.
- Players logged off on base and not members of base will be teleported to wm.

Changed adding ppl to caravan system:
- Now by default added all players who tag leader but before starting caravan leader can exclude players from caravan by choosing from list.
- Caravan cannot be started while in combat mode.
- Far Go caravan changed caps reward to 5000 caps.



FIXES:

========================================================================================================
Title: Re: WIPE CHANGELOG!
Post by: Bronco on October 25, 2014, 20:40
Fucking WOW !
You guys have been busy and made shitton of stuff, can't wait to try them all out.

Thank you devs for time and dedication :)
Title: Re: WIPE CHANGELOG!
Post by: MAC on October 25, 2014, 21:31
Great job devs!  All looks cool, especially the random NPC quest givers :>




                            I only wish to have some time for play :c  :c :c
Title: Re: WIPE CHANGELOG!
Post by: Besmrtnik on October 25, 2014, 22:30
I cant read deans of electrnoics, its says you learn nothing new...
Title: Re: WIPE CHANGELOG!
Post by: skycast on October 25, 2014, 22:42
I cant read deans of electrnoics, its says you learn nothing new...
Small bug, you will be able to read all needed books after update.
Title: Re: WIPE CHANGELOG!
Post by: Smiling Jack on October 25, 2014, 22:42
What does it mean Engineer implant will be at achievements? Meaning that the +10% crafting bonus will be receiveable via achievement, not implanting?
And if so, does it also include the skill bonuses to repair/science/ew?

Also I'm simply STUNNED at this changelog. Not only creativity, but also obsessive-compulsive disorder when it comes to work at making FOnline 2 better. Great job!
Title: Re: WIPE CHANGELOG!
Post by: skycast on October 25, 2014, 22:50
What does it mean Engineer implant will be at achievements? Meaning that the +10% crafting bonus will be receiveable via achievement, not implanting?
Just possibility, for now it is disabled. And if engineer will become achievement for sure bonuses will be different.
Title: Re: WIPE CHANGELOG!
Post by: Michal_CZ on October 25, 2014, 22:52
good job!!
Title: Re: WIPE CHANGELOG!
Post by: dudexpl on October 26, 2014, 01:09
What about Strong Back?

(http://i.imgur.com/FJVUlUF.jpg)- special enc?
Title: Re: WIPE CHANGELOG!
Post by: Eclair on October 26, 2014, 01:46
Please fix books
Title: Re: WIPE CHANGELOG!
Post by: S.T.A.L.K.E.R on October 26, 2014, 05:42
For these blueprints I'm assuming its any container for any map or is there a specific one like a metal box
Title: Re: WIPE CHANGELOG!
Post by: Besmrtnik on October 26, 2014, 05:57
is it posseble to take last perk at level 32?
Title: Re: WIPE CHANGELOG!
Post by: Pti4ka on October 26, 2014, 06:26
Epic changelog, yea   ;)
Title: Re: WIPE CHANGELOG!
Post by: Flre on October 26, 2014, 06:37
Definitely will give it a try.
Didn't play fonline for a last year though, thx for posting additional session 2 changelog.
Title: Re: WIPE CHANGELOG!
Post by: T-888 on October 26, 2014, 09:01
I still dont know is duallog allowed or not?

It's alright, same rules still apply.
Title: Re: WIPE CHANGELOG!
Post by: Merle on October 26, 2014, 10:19
Hello. I have a couple of questions about crafting, just to avoid any future confusion:

After fixed numbers of Players dicovers specific numbers of blueprints for that single item - its getting blocked for all other players to craft. (knowledge gots spread thru world)

1. So, the ability to craft such item gets blocked (when it reaches certain quantity), but players will still be able to find blueprints, right? BPs don't get blocked? Or is it that those who are the fastest in finding them will be the only ones who are able to craft and then expensively sell these items?

But only those who has Blueprints can benefit from crafting that item with a chance for crafting statistic bonuses.

2. Umm, is the BP then needed when you're on workbench? Or once you use it, that item is forever in your fixboy? Or do you first need to use it to have it in the fixboy, and then find it again and use it while crafting that item to get a bonus?

Sorry for confusion, but that's how I roll.  :(

Just one more thing: will you tell us the minimum efficient Trap skill for removing those bear traps and explosives around containers? Will tools maybe give a %bonus to disarming them (i.e. to the trap skill)?

Thank you!

EDIT: does LUCK have any effect on BP hunting?
Title: Re: WIPE CHANGELOG!
Post by: Rascal on October 26, 2014, 10:34
After fixed numbers of Players dicovers specific numbers of blueprints for that single item - its getting UN!blocked for all other players to craft. (knowledge gots spread thru world)

1. So, the ability to craft such item gets UN!blocked for all players (when it reaches certain quantity), -  players will still be able to find blueprints. - YES 
 BPs don't get blocked. - YES
Or is it that those who are the fastest in finding them will be the only ones who are able to craft and then expensively sell these items? - NO

But only those who has Blueprints can benefit from crafting that item with a chance for crafting statistic bonuses.

2. Umm, is the BP then needed when you're on workbench? - NO
Or once you use it, that item is forever in your fixboy? - YES

You "consume" it, and after that u can craft this item with bonuses.


Just one more thing: will you tell us the minimum efficient Trap skill for removing those bear traps and explosives around containers? Will tools maybe give a %bonus to disarming them (i.e. to the trap skill)?

Something around 80 traps should be totally enough, + expanded lockpick set and u should be good to go.
Title: Re: WIPE CHANGELOG!
Post by: Merle on October 26, 2014, 10:55
Thanks! I thought it was a typo in the changelog, where it said ublocked (so, in my own ignorance, I removed it).

Everything's crystal clear now!  ;)
Title: Re: WIPE CHANGELOG!
Post by: Smiling Jack on October 26, 2014, 11:31
About disarming traps. Assume I don't have neither lockpicks, not epanded ones, and I have 74% in traps. What are my odds at succeeding in disabling an explosive trap in an encounter?
Title: Re: WIPE CHANGELOG!
Post by: wazzaup on October 26, 2014, 11:51
Just giving a quick shout out to the dev team. Good work guys!  I can really tell that your focus was on keeping the playerbase large throughout the entire session. Hopefull it will work.

Cant play today but hopefully tomorrow.
Title: Re: WIPE CHANGELOG!
Post by: Xtreme on October 26, 2014, 20:16
Quote
3. Reworked Turn Base System
There was a big problem with having ability to have 2 turns in a row in turn-base.
We manage to fix that. Que order is different now. If turn-base is already started - player who will enter encounter as a new person - will be forced in next que on the top of the players list. By this Player who spawn during already existing tb que - will have at least a chance to find some cover or try to escape in his first round in next tb que which will be before turn of players who were present in encounter before and took good position.
Also there is no option by this to have 2 turns in a row which was causing insta kills.

(http://i.imgur.com/bjKjORn.gif)
xD
Title: Re: WIPE CHANGELOG!
Post by: skycast on October 26, 2014, 20:46
You know pictures not in spoilers are not allowed in this subforum but i must do exception for your *)
Title: Re: WIPE CHANGELOG!
Post by: vaultloner94 on October 27, 2014, 05:33
I sense the wiki is going to need a huge update now. By the way the devs have out done themselves.It feels like refreshed and not stale anymore to play fonline2. The world does seem more alive. :)
Title: Re: WIPE CHANGELOG!
Post by: SPECIAL on October 27, 2014, 23:23
Nice work, guys. Really interesting to play. One fail i found: flares should be more rare, i think.
Title: Re: WIPE CHANGELOG!
Post by: The Ellis Family on October 29, 2014, 03:55
Amazing improvements!
You guys have made an INCREDIBLE update to this GREAT game!

From the bottom of my heart - thank you!
Title: Re: WIPE CHANGELOG!
Post by: zuhardu on October 29, 2014, 11:53
Crongrats for the huge amount of work you invested in this game, the changes are more complex than any of us could of hoped for when you announced the launch of FO2. It's the first time in 2 years when I am seriously considering returning to Fonline 2.

Respect for developing the project to this point!
Title: Re: WIPE CHANGELOG!
Post by: Dequ on October 29, 2014, 17:08
- Cars are now always visible on the map (Not world map) except the motorbike.

What does this mean?
Title: Re: WIPE CHANGELOG!
Post by: Wesan on October 29, 2014, 17:12
- Cars are now always visible on the map (Not world map) except the motorbike.

What does this mean?

previously when you were far from the car you couldn't see it. Now you are able to see them always.
Title: Re: WIPE CHANGELOG!
Post by: Boom on October 29, 2014, 17:14
- Cars are now always visible on the map (Not world map) except the motorbike.

What does this mean?

previously when you were far from the car you couldn't see it. Now you are able to see them always.


Car not in PE and u see it ?
Title: Re: WIPE CHANGELOG!
Post by: Dequ on October 29, 2014, 17:15
So this will help a lot when I lost a car in my tent and trying to rememeber where did I parked it :)
Title: Re: WIPE CHANGELOG!
Post by: Wesan on October 29, 2014, 17:16
Yup and Yup.
Title: Re: WIPE CHANGELOG!
Post by: Hunky on October 30, 2014, 19:25
Aye, these changes seem very nice.

Now I can roleplay in peace, at least.
I want to see if the new system gets exploited somehow and in a few days people will start walking with CA mk II on them. 
Doesn't look like it, but ye kno' all the apes, jus' go killin' 'n' stuff, so they spend 8x more time on this game than your average FOnliner.

My poor .44 magnum revolver, now weaker than Deagle. ;_;

Now being a NCR citizen or even a grunt opens much more possibilities in roleplay. I see. It is all meant to make the gameplay better, but I have a lot of buts because there is always something to fear. ;>
Title: Re: WIPE CHANGELOG!
Post by: Juliet Burke on November 01, 2014, 09:41
It is all amazing !
Title: Re: WIPE CHANGELOG!
Post by: kimble on November 01, 2014, 14:42
http://forum.fonline2.com/index.php?topic=2831.msg29112
If i find metal armor bp nowadays, i am sure i would be the king of wasteland :D
Title: Re: WIPE CHANGELOG!
Post by: Heatseaker on November 12, 2014, 13:07
i like this session1
Title: Re: WIPE CHANGELOG!
Post by: avv on November 22, 2014, 10:32
I must speak up about these new achievements: pack rat and pathfinder. To achieve, do boxes (10 times) and do courier quests (10 times). But these quests are awfully boring, honestly. To do boxes you click back and forth for few minutes and get the picture pretty fast. Ye ye haul box in tent, receive some xp and rewards I get it but do I really have to do this ten times? Average gamer bothers to do it like 3 times and then moves on to find something more interesting to do. Quite frankly I'm writing this while doing the quest, it takes no attention to do.

Same goes with courier quest. Yes yes cool take this package to vc, see the world and so on. But ten times?? What's the point! Nobody's gonna do this quest ten times and definitely not more after that.

Here's the thing about achievements: they are supposed to be fun and usually part of regular gameplay. Not some grindy chores. No reasonable game has features like this. Normally I wouldn't bother to mention none of this but they are needed for something important so there you go. 
Title: Re: WIPE CHANGELOG!
Post by: Wichura on November 22, 2014, 10:49
15 times for courier quest. Enjoy.

Boring grind? Well, Pyromaniac is something totally opposite then - you need to fry 100 humanoids, NPCs or players, doesn't matter, to achieve it. Burn baby, burn!
Title: Re: WIPE CHANGELOG!
Post by: 邪悪 on November 22, 2014, 10:51
15 times for courier quest. Enjoy.

Boring grind? Well, Pyromaniac is something totally opposite then - you need to fry 100 humanoids, NPCs or players, doesn't matter, to achieve it. Burn baby, burn!
But burning 100 children in Den at least brings a lot fun! Moreover you need to catch them all in a line, so it will look even more funnier! Also someone can find you doing this and then either flee in terror from seeing what you're doing or be a child protector and try to murder you, so you'll need to burn 99 children and 1 player for an achievement!
Title: Re: WIPE CHANGELOG!
Post by: Wichura on November 22, 2014, 11:07
You burnt them in Den, same as my lumberjack did? My man, my man!
Title: Re: WIPE CHANGELOG!
Post by: avv on November 22, 2014, 11:17
15 times for courier quest. Enjoy.

Boring grind? Well, Pyromaniac is something totally opposite then - you need to fry 100 humanoids, NPCs or players, doesn't matter, to achieve it. Burn baby, burn!
But burning 100 children in Den at least brings a lot fun! Moreover you need to catch them all in a line, so it will look even more funnier! Also someone can find you doing this and then either flee in terror from seeing what you're doing or be a child protector and try to murder you, so you'll need to burn 99 children and 1 player for an achievement!

Pyromaniac is one of the funniest achievements. And works as achievement should work: you get it thru playing the game regularly. Even though some ape might argue that he never has to kill humanoid npcs to level up a char.
Title: Re: WIPE CHANGELOG!
Post by: Daro on November 22, 2014, 12:17
15 times for courier quest. Enjoy.

Boring grind? Well, Pyromaniac is something totally opposite then - you need to fry 100 humanoids, NPCs or players, doesn't matter, to achieve it. Burn baby, burn!
Do you have problem to get pyromaniac? Your fuel stock deploy to fast. You are spending more fuel than you can product. Don't worry. I'll help you to get pyro achievement. For only 4 caps you can buy it in my shop (http://forum.fonline2.com/index.php?topic=7699.0). Easy and fast trade, without any formalities. Don't wait to long. Offer available till stock lasts.

To get more info click on link in my signature.
Products in my shop weren't tested on animals.
Title: Re: WIPE CHANGELOG!
Post by: Xtreme on November 22, 2014, 13:54
15 times for courier quest. Enjoy.

Boring grind? Well, Pyromaniac is something totally opposite then - you need to fry 100 humanoids, NPCs or players, doesn't matter, to achieve it. Burn baby, burn!
Do you have problem to get pyromaniac? Your fuel stock deploy to fast. You are spending more fuel than you can product. Don't worry. I'll help you to get pyro achievement. For only 4 caps you can buy it in my shop (http://forum.fonline2.com/index.php?topic=7699.0). Easy and fast trade, without any formalities. Don't wait to long. Offer available till stock lasts.

To get more info click on link in my signature.
Products in my shop weren't tested on animals.

give me my shopkeeper back xD
Title: Re: WIPE CHANGELOG!
Post by: Paywell on November 22, 2014, 19:28
I must speak up (...) pathfinder. To achieve(...)awfully boring(...)writing this while doing the quest, it takes no attention to do.

(...)achievements: (...)supposed to be fun (...)

I thought things like that go into the suggestions section of the forum but you're kinda right - boring and nobody would ever go sf-boneyard for 125 caps again.

I would do the following:
1) move this to suggestions;
2) make package delivery not between offices, but between office and random npc marked "!" in other city. Or between package office in sf and furniture salesman in hub - makes new players learn the world a bit;
3) make it more profitable, say 2% outdoorsman for each trip + pathfinder for 10-15 packages. Or leave the pathfinder profit without + to outdoorsman for every trip and make caps reward bigger for finding npcs.
4) make it more challenging by adding heavyweight packages or radiated packages to gecko or smth. Dang you could even make valuable packages with special encounters waiting for you on the way to deliver them (like raiders trying to steal your package).
Title: Re: WIPE CHANGELOG!
Post by: purplestain on January 28, 2015, 02:52
I've just started playing after a long break. Getting to know all the changes, game became quite complicated I must admitt (I used to know everything about this game, now I'm having trouble, especially with the progressing tech system).

But there is this issue, which is silly: fire gecko pelts. I mean, event to sell them? What the shit? I'm a loner, don't play with anybody, and fire geckos were like the only way to get some caps. And now I'm supposed to battle 34 other players just to sell 20 pelts? And once a day for 15 minutes? I don't have shopkeepers, I don't play this game 3 hours a day. And devs say only one word "economy" and everythings fine. Way to kill some fun!
Title: Re: WIPE CHANGELOG!
Post by: schwartz on January 28, 2015, 03:20
You can sell golden or silver pelts too you know.
Title: Re: WIPE CHANGELOG!
Post by: barabbas on March 02, 2015, 01:16
Quote
- player who will enter encounter as a new person - will be forced in next que on the top of the players list

doesnt work, more than 1 enemy gets their turn after u enter sometimes
Title: Re: WIPE CHANGELOG!
Post by: djkarolak on March 02, 2015, 01:30
Quote
- player who will enter encounter as a new person - will be forced in next que on the top of the players list

doesnt work, more than 1 enemy gets their turn after u enter sometimes
Depends on sequence as well, doesn't it?
Title: Re: WIPE CHANGELOG!
Post by: Szela81 on March 02, 2015, 01:54
Quote
- player who will enter encounter as a new person - will be forced in next que on the top of the players list

doesnt work, more than 1 enemy gets their turn after u enter sometimes

PE 8 early seq, had 3 enemy move and didnt survive to my :)
Title: Re: WIPE CHANGELOG!
Post by: skycast on March 02, 2015, 02:00
doesnt work, more than 1 enemy gets their turn after u enter sometimes
will be forced in next que on the top of the players list

Title: Re: WIPE CHANGELOG!
Post by: Hazard on March 22, 2015, 19:57
Quote
BoS transport to San Fracisco event. BoS transport arrived to SF bunker. Mutants are trying to take it over. Scribe Matthew is calling for help. Kill all attackers and  Scribe Matthew will pay you for help. Every BoS solidier killed in action decrease your reward. Event lasts 20 minutes.
Broken Hills invasion event. Broken Hills is being invaded.  Help the deffenders and drive out the invaders. Event lasts 30 minutes.
Klamath invasion event. Klamath is being invaded.  Help the deffenders and drive out the invaders. Event lasts 30 minutes.
Global event appearing in Cathedral.Some suspicious meeting happening in Cathedral, better don't go there if you don't want to get to into troubles.

Quote
Suspicious basement event. Two scavengers died during exploring city ruins. You heard gossips about strange and hidden factory. Event lasts 15 minutes. There are three event versions: punk, gang, and raiders.
Crashed Vertibird event. Enclave Vertibird has crashed in the wasteland. BoS and Enclave are already sending their forces to the crashsite.Event lasts 20 minutes.
BoS broken Hummer event. BoS Hummer has broke down in the desert.  BoS and Enclave are already sending their forces to the place. Event lasts 20 minutes.
Battlefield event. BoS platoon fighting with heavy Enclave forces.  BoS and Enclave reinforcements are incoming. Event lasts 20 minutes.

And of course, full Mariposa dungeon.

I have great respect for all the work you have put into season 3 and in game generally, but I would like to know are these events still in plan  ? Or you scratched them from plan for this season ?

These invasion of town events sound awesome.

I would say most of the work is already done, but devs don't want to release unfinished work.
Title: Re: WIPE CHANGELOG!
Post by: DawidCzarodziej on December 27, 2015, 21:07
When will be next wipe ? It isnt good time ?
Title: Re: WIPE CHANGELOG!
Post by: Father Anderson on December 27, 2015, 21:09
Soon.
Title: Re: WIPE CHANGELOG!
Post by: SHODAN on December 27, 2015, 23:26
When will be next wipe ? It isnt good time ?

For me session does not need yet wipe.
Title: Re: WIPE CHANGELOG!
Post by: Xtreme on December 28, 2015, 02:02
Soon (http://fo2238.fodev.net/wiki/Soon)
Title: Re: WIPE CHANGELOG!
Post by: Wesan on December 28, 2015, 03:16
Stop waiting for wipe. Start playing.
Title: Re: WIPE CHANGELOG!
Post by: Der Amerikaner on December 28, 2015, 08:26
Stop waiting for wipe. Start playing.

This game became more fun for me after I realized it is better to play than wait. Wesan is right!
Title: Re: WIPE CHANGELOG!
Post by: Glumer on January 05, 2016, 10:57
Will be engeneering implant available as achievement as you promise at start of session or not?
Title: Re: WIPE CHANGELOG!
Post by: John Name on January 05, 2016, 11:31
Will be engeneering implant available as achievement as you promise at start of session or not?
I don't think the devs had quite thought out on how to implement the engineer implant, would be op to get engineer implant as achievement into a char already implanted with some other implant
Title: Re: WIPE CHANGELOG!
Post by: Prometheus Pithras on January 05, 2016, 19:49
agreed, beware the autistic hoarders
Title: Re: WIPE CHANGELOG!
Post by: Glumer on January 06, 2016, 20:05
Will be engeneering implant available as achievement as you promise at start of session or not?
I don't think the devs had quite thought out on how to implement the engineer implant, would be op to get engineer implant as achievement into a char already implanted with some other implant

Why? It doesnt give any advantage in pvp.
Title: Re: WIPE CHANGELOG!
Post by: Kes on January 06, 2016, 20:44
Why? It doesnt give any advantage in pvp.

+100% Energy Weapons skill
+100% Repair skill
+100% Science skill
+10% chance to crafted upgraded stuff
Title: Re: WIPE CHANGELOG!
Post by: Bonita on January 06, 2016, 21:11
With added chance of bonus on unprotected workbenches this implant is desired because it is unavailable. As I can see what people carry and what happens in WTS part of forum there is enough chances for bonused stuff.
Title: Re: WIPE CHANGELOG!
Post by: Glumer on January 06, 2016, 21:49
Why? It doesnt give any advantage in pvp.

+100% Energy Weapons skill
+100% Repair skill
+100% Science skill
+10% chance to crafted upgraded stuff

then nerf bonus for weapon skill
Title: Re: WIPE CHANGELOG!
Post by: SuperPolite on January 06, 2016, 22:12
I believe engineer implant bonus consists mainly of undirect advantage where you gain permanent chance boost to craft better weapons than regular ones.
Ratio occurance of regular weapons and modified weapons is currently 4:1 from crafting, same or even less from dungeon chests. Mentioned boost would turn this ratio nearly into 2:1. If you realize consequencies of such change, you would see several more modified weapons, plunging regular tier 3 weapons into oblivion. Same situation would apply on t4 weapon later on. Regarding tech progression, it would force speeding up transition from one tier to another. This (or any similar) change would be ultimate way to tear apart remaining activity on server, sinking player counter on main page of this forum deep down.
Title: Re: WIPE CHANGELOG!
Post by: Bonita on January 06, 2016, 22:25
It will be better as 2 of 10 and 3 of 10 after implant. Your 2:1 is a bit stretch of 30% bonus chance. Also remember wave rolls as with or without implant you can craft 100 guns and 2-3 grey of them or just go make 5 and 4 will be orange. I would not take that extra 10% as an imbalance, if it would require some work to achieve it, not mass crafting anything to reach some counter.
Title: Re: WIPE CHANGELOG!
Post by: SuperPolite on January 07, 2016, 00:23
I would not take that extra 10% as an imbalance, if it would require some work to achieve it, not mass crafting anything to reach some counter.

I haven't spoken about balance, i have spoken about tensions to play the game, speeding up tech level is dumb idea, does not matter how you submit it.

Your 2:1 is a bit stretch of 30% bonus chance.

2:1 refers to 33% for bonused craft. It would be exactly this much if you consider base 20%, implant boost 10% and unprotected workbench boost around 2-3%. Maybe i am not totaly accurate but neither it is stretched ratio as you've stated.

Also remember wave rolls as with or without implant you can craft 100 guns and 2-3 grey of them or just go make 5 and 4 will be orange.
I know what you mean, but I suspect you of being victim of randomness here. While 4 orange out of 5 crafted sounds pretty amazing i can tell you this is not gona happen in your gaming carrier, since probability is like 5*0.02*0.02*0.02*0.02*0.98 = 0.000078%( probability of crafting either 2 or 3 grey out of 100 is like 0.000034%)

It will be better as 2 of 10 and 3 of 10 after implant.
Better for you to push bad idea, but i prefer particular relations, which is much more objective. What you use is  2/10 to 3/10 so far difference is just 1/10.
Now try to add this minor boost to 9/10 and you will see infinitely positive effect.
Title: Re: WIPE CHANGELOG!
Post by: Kes on January 07, 2016, 00:34
So make an advanced workbench in Gun runners and add payment to enter it [30k] And give that workbench +15% extra chance to craft upgraded items.
Title: Re: WIPE CHANGELOG!
Post by: SuperPolite on January 07, 2016, 00:36
So make an advanced workbench in Gun runners and add payment to enter it [30k] And give that workbench +15% extra chance to craft upgraded items.
For what purpose?  ::)
Title: Re: WIPE CHANGELOG!
Post by: Kes on January 07, 2016, 00:42
So make an advanced workbench in Gun runners and add payment to enter it [30k] And give that workbench +15% extra chance to craft upgraded items.
For what purpose?  ::)

Everything has a perpose, in this case it would be to benifit players to who enjoy to have upgraded gear with a price.

Content.
Title: Re: WIPE CHANGELOG!
Post by: SuperPolite on January 07, 2016, 00:49
I would enjoy players not running around with random stats on their weapons...

But anyway, what you suggest has nothing to do with content, its just game mechanics tweak which affects server population in negative way.

go farm 50% more recipes if you want bonuses  that badly. Or play with regular weapons, problem?

NOTE: Also you can buy recipes for caps actualy! So you got this already. Still i suspect you of demanding bonused weapons for price low price.
Title: Re: WIPE CHANGELOG!
Post by: DawidCzarodziej on May 13, 2016, 18:26
So when will be this wipe, we waiting to long.
Title: Re: WIPE CHANGELOG!
Post by: SHODAN on May 13, 2016, 18:30
Soon
Title: Re: WIPE CHANGELOG!
Post by: Hedgehog on May 14, 2016, 16:21
So when will be this wipe, we waiting to long.
"Excuse us, sir! It will be in a minute."
Title: Re: WIPE CHANGELOG!
Post by: rozpruwacz on May 22, 2016, 02:58
So when will be this wipe, we waiting to long.

wipe in 2 weeks, maybe sooner so tomorrow, but maybe in 1 month. I have info from tomowolf so it's 100% sure.
Title: Re: WIPE CHANGELOG!
Post by: Focus Him on May 22, 2016, 11:39
wipe in 2 weeks, maybe sooner so tomorrow, but maybe in 1 month. I have info from tomowolf so it's 100% sure.


I want PvE event, nowadays wipe sucks and nobody cares about when will be new session, lol.

Dear Devs, could you explain why shit happen?
Title: Re: WIPE CHANGELOG!
Post by: Tito on May 22, 2016, 12:18
Yes i cant wait to take part in this roleplay event, Im dream about gather pixels in my base and destroy npcs , and pls GM dont listen this guys who want wipe most of them are PKs and they just want destroy ours game , so dont care about them if they want leave.                                                                                                         
                                                                                                                                                                                                                                         Moreover i have one suggestion could you add turn-based mod in WH? Coz this deathclaws is too strong for me also this PKs run there and they try to kill me. 
Title: Re: WIPE CHANGELOG!
Post by: Mike Torello on May 22, 2016, 12:19
Icecream stay to long outside fridge and loose flavor.
When cold days comes, he will get flavors back.
Enjoy sunny days!

Over and out
dr.Jim (i am not gynecologist but i can look)
Title: Re: WIPE CHANGELOG!
Post by: bubs on May 25, 2016, 21:27
how enter mariposa?
Title: Re: WIPE CHANGELOG!
Post by: maszrum on May 26, 2016, 11:02
plant 5 dynamites and blow the door.
Title: Re: WIPE CHANGELOG!
Post by: Blackeyed on May 26, 2016, 12:38
go get t4 while u wait. u ll need it when the last days come and enemies pull out their own t4.
Title: Re: WIPE CHANGELOG!
Post by: RabbitManCZ on May 27, 2016, 23:57
(http://www.jpeg.cz/images/2016/05/27/o2lIb.jpg) (http://www.jpeg.cz/obrazek/eHEl)
Title: Re: WIPE CHANGELOG!
Post by: Heatseaker on May 28, 2016, 13:08
(http://www.jpeg.cz/images/2016/05/27/o2lIb.jpg) (http://www.jpeg.cz/obrazek/eHEl)

So can anyone confirm that the wipe will take place or is it classified?  ;D
Title: Re: WIPE CHANGELOG!
Post by: Feather on May 28, 2016, 13:21
So can anyone confirm that the wipe will take place or is it classified?  ;D

Yes.
Don't ask "When?" though.  ;)
Title: Re: WIPE CHANGELOG!
Post by: Heatseaker on May 28, 2016, 13:40
So can anyone confirm that the wipe will take place or is it classified?  ;D

Yes.
Don't ask "When?" though.  ;)

(http://stream1.gifsoup.com/view3/20131206/4915359/yeeees-o.gif)
(http://www.relatably.com/m/img/unworthy-memes/tumblr_nky7k1ZntZ1st96xfo1_1280.jpg)
Title: Re: WIPE CHANGELOG!
Post by: bs2crew on June 01, 2016, 18:51
soon .)
Title: Re: WIPE CHANGELOG!
Post by: Ragnaros on June 01, 2016, 19:55
Not soon..... :(
Title: Re: WIPE CHANGELOG!
Post by: Heatseaker on June 01, 2016, 19:59
I hope sometime soon now someone in the staff will make a topic for the new wipe maybe a possible release date?  ;)
Title: Re: WIPE CHANGELOG!
Post by: bs2crew on June 01, 2016, 20:47
live like you never gonna die
Title: Re: WIPE CHANGELOG!
Post by: xsarq on June 01, 2016, 21:42
Just reneme this topic alllready. Im getting heartattack every time i see it lighted on newest posts section
Title: S3 WIPE CHANGELOG!
Post by: Wesan on June 01, 2016, 21:44
I'll just lock it.