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Messages - Raidon

Pages: [1] 2 3 ... 18
1
Fan Art / Cyberdog
« on: February 03, 2019, 23:17 »

2
Bugs / Re: Can't remove myself from bases
« on: January 16, 2019, 19:02 »
You can't remove base maker from the list right?
No idea who the base maker is not even sure if it is my base, I can't check either. The base maker probably ceased to exist.
That's all I can tell.

try
~console
Doesn't do anything.

3
Bugs / Can't remove myself from bases
« on: January 16, 2019, 16:23 »
Character is very old.

Spoiler

4
Buy / WTB Truck and lvl 26-99 Hintbooks
« on: January 16, 2019, 15:34 »
pm me.

5
Suggestions / Reduce AP cost for using Doctor in TB
« on: January 14, 2019, 14:44 »
I can sympathize with the idea of carrying a doctor bag around in TB but the idea of simply saying "Hey, we want ALL your action points" is plain stupid and got me killed a couple of times now and it is starting to piss me off.

Allow me to reflect a scenario for better understanding:
-Solo Cathedral
-Get crippled in the right arm by an unaimed laser shot early in lvl 3 (not good)
-lose one whole turn equipping doctor bag and finding cover
-lose another whole turn to fix the arm
-I am back in the fight but it's too late I am surrounded by 2 gatlings and they decide to hex me because of pathing and poor game desing choices

Great fun was had.

PS:

And think about the current PvP meta in TB, crippling with almost each shot. It basically tells you to die if you get crippled.


6
General Discussion / Re: New Year Party - Tournament
« on: January 14, 2019, 12:21 »
I died early on because of questionable teammates so I didn't get to record much. Fun event nonetheless.

Next up: HtH Tournament?

7
General Discussion / Re: New Year Party - Tournament
« on: January 11, 2019, 16:09 »
If you want to help you can leave some feedback.

8
Survival Guides / Game Help / Re: WM special Encounters
« on: December 31, 2018, 01:37 »
About two weeks ago while farming Khans, char is two years old.

https://my.mixtape.moe/hvegoo.webm

9
No one really bothers to take tool sets into battle but maybe there is a work around for this.

Like, make the efficiency cap for repairing at 130 and 160 only mandatory for Crafters because 130 is still possible with 6 int and clever skill point distribution,
160 would sacrifice too much.

But I am glad there is no "randomness" in this feature yet it is still annoying to lose 20% durability on t4 or Combat Armors.

10
Suggestions / Remove "randomness" on characters with high repair
« on: December 28, 2018, 20:54 »
Getting 2 failed repair attempts on quality equipment in a row feels really frustrating and dumb, especially if you have a character dedicated to crafting and repairing.
Why bother investing 130 repair in combat characters if a char with about 80 repair has almost the same chances.

inb4 "le random is god!11!! xdxdxdxd"

11
Buy / WTB lvl 99 Hintbook and Chem Control
« on: December 26, 2018, 20:02 »
Yeah

12
Hyde Park / H&K G11 review
« on: December 25, 2018, 16:01 »
For all your Heckler and Koch needs.



released today.

13
News and Announcements / Re: Changelog 24/12/2018
« on: December 24, 2018, 14:26 »
Mewwy chwismtas

14
Hyde Park / Re: Subnautica is free on epicgames until 27 december
« on: December 21, 2018, 20:21 »
nice

15
Suggestions / Re: Reduce grinding
« on: December 15, 2018, 07:27 »
Just get a +20 cw leather armor, lel.

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