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Messages - Ermac

Pages: [1] 2 3 ... 11
1
Tasks / Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.6)
« on: July 28, 2020, 17:15 »
Yo guys; changelog for quarantine 1.6 subrealease (Last Update: 2020-07-28 05:10 PM):

- Nothing was left untouched - interfaces were submitted through the private Java program of my own to paint them.
- Added blue and green flavour.
- Fixed ammo display number when count is over > 999 not displayed. [Firewall]

2
Version V15 Changelog:
- Crosshairs are changed. Crosshair for attack is animated.
- New egg which is 2000x2000 in size.
- Theatrical ambiance OpenGL shaders.

Download links:
LilModV15Red: http://www.mediafire.com/file/auu2l9oa0ukgfgy/LilModV15Red.zip/file
LilModV15White: http://www.mediafire.com/file/vftfc3rwill6jgp/LilModV15White.zip/file

Two ways of installing them are (concisely):
1. Extract zip archive into FOnline2S3en/data folder, run CleanCache.bat and then run the game.
2. Put zip archive (without extracting) into FOnline2S3en/data and include it in DataFiles.cfg with data/LilModV15Red (which is red) or data/LilModV15White (which is white), run CleanCache.bat and then run the game.

Screenshots (cursors and egg on the left with contour shader on the right):


3
Tasks / Re: [Modification] Interface - PEIOS
« on: April 17, 2020, 05:00 »
Thanks to drot, OdijSuppi and DoctorEex for making such a good interface.
I was using this interface for 4 years before I started making my own and it is based on this interface, in particular.
Authors did the great job, this is exactly what people needed for so long time.

Meanwhile, my goal is also link you to working last version,
PEIOSv4
Download link:
http://www.mediafire.com/file/7o1nb2e87np8j5w/PEIOSv4.zip/file

4
Tasks / Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.5)
« on: April 14, 2020, 13:44 »
Yo guys; changelog for quarantine 1.5 subrealease (Last Update: 2020-04-16):

- Added numpad image for electronic lock.
- Sierra caves ladders included (check Better Ladders post).
- Theatrical (movie) ambiance done by OpenGL shaders.

5
Tasks / Re: Better Ladder
« on: April 10, 2020, 06:01 »
Ladders for Sierra Caves, which i already shared on Discord;
How they look like:

Ladders Entrance (entrance to level 2):


Ladders Exit (exit from level 2):


Download link:
http://www.mediafire.com/file/1qoqcf2mi3hdoni/ladders.zip/file

6
Tasks / Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.4)
« on: March 05, 2020, 12:53 »
Yo guys; in changelog for this 1.4 subrelease:

- Some fixes for resolution 800x600. It use now separate images and things are not cut out.
- Modified Crosshair ACTTOHIT.FRM is animated (4 FRAMES at 125ms). Also Modified Crosshair CROSSUS.FRM is golden non-animated.

7
Tasks / Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.3)
« on: November 26, 2019, 01:24 »
Yo guys; in changelog for this 1.3 subrelease:

- Fixed worldmap wrong interface displacement for resolution 1280x1024.
- Crosshair ACTTOHIT.FRM is animated (3 FRAMES at 150ms). Crosshair CROSSUS.FRM is golden non-animated.
- Egg is enlarged to 2000x2000 pixels with noticeable different white circle.
- Shaders are changed to be more appealing.
- Contour Shader is taken from prior topic FULLBODY and slightly changed.

8
Tasks / Re: HUD Colorizer (incomplete)
« on: October 02, 2019, 14:42 »
Yes you're pretty close Alex you just need conjuction (operator &&) of check for red and green and blue colour.
I put an orange Colour as substitution of a green one. User defined one can be different.

This is how it looks like in the game:


Download link (both OpenGL and Direct3D):
http://www.mediafire.com/file/4ttc8d87m22pf8y/FONTS_TST.zip/file

9
Tasks / Re: Full body colourization
« on: October 02, 2019, 12:20 »
Yo fellas, you're fully welcome to try out the latest shader for full body colourizing. Done to be less flashing irritating and to be very stand out-visible. Works with any interface or FOnline server.

10
When it comes to VVish interface I'd rate it for 9.0/10.0 as general mark (or degree). Yea it's quite awesome.

For this review I took all 3 files fo2_lunoivisor, fo2_pureblackblue and fo2_pureblackblue_addons into consideration.

And what's awesome about this interface and I personally like is:

1. Design - attractive, brushed and polished transparent rain like design. This author left nothing untouched when he was making this.

2. Innovative - Unique icons for ingame interface like no other interface.
There're unique icons for barter, unique fixboy. So definitely something to differentiate this interface from ordinary ones. New lines and dots when travelling on the world map. For the better experience!

2. Usability - Quite distinguishable and nicely coloured items on the ground. With the purpose of separating items which are on the same hex. Only flaw is that we have two arrows as cursor for clicking and grabbing on the weapon. It should be hand and the arrow. Just friendly suggestion right here..

3. Support - It supports lot of resolutions and supports 2K resolution, the only interface supporting this.

4. Rendering - A little humble here, when it comes to shaders but not big impact on the whole degree. Full body colourization should be part of it. Also some Tone Mapping or some effects can be done here.

Well Done Vvish :)

11
Tasks / Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.2)
« on: May 02, 2019, 10:57 »
New subrelease V1.2. Immediately noticeable two-coloured crosshair to match hexagon red and white pattern. Also did anti-alias on interface labels where I could. Shaders are updated to be the same as from LilMod, they're better now, less harsher but sharpness is noticeable.

12
Version V13 brings correct unsharp mask and images for auto-click mechanical feature by Wesan.

Download links:
LilModV13Red: http://www.mediafire.com/file/70xb5gbd7bewfn4/LilModV13Red.zip/file
LilModV13White: http://www.mediafire.com/file/qrf96pv1cbk26cv/LilModV13White.zip/file

Two ways of installing them are (concisely):
1. Extract zip archive into FOnline2S3en/data folder, run CleanCache.bat and then run the game.
2. Put zip archive (without extracting) into FOnline2S3en/data and include it in DataFiles.cfg with data/LilModV13Red (which is red) or data/LilModV13White (which is white), run CleanCache.bat and then run the game.

Screenshots (cursors and egg on the left with contour shader on the right):

13
Tasks / Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.1)
« on: March 07, 2019, 20:30 »
Updated to catch up with the recent auto-cursor updates.
The newest version is 1.1. Download it from main post.

This is how the spinning sample should look like (approximately):

when the auto-cursor is enabled.

14
are there places on the map where, if I were to keep entering into the game world, I would be most likely to find caves or ore veins?

And I could have sworn there used to be public mines. Are they gone now? I do not see them on the map anywhere.

In mountains area around Junktown, there could be one (single) iron ore or minerals ore in encounter but if you encounter cave; cave would provide more such ores but it's populated with hostile mobs. Arm yourself with Improved Flamer (requires pyromaniac perk) and (or) Light Support Weapon (LSW).

15
Tasks / Re: Lil' Mod (hexagons, crosshairs, cursors and shaders)
« on: February 25, 2019, 06:14 »
Version V12 brings fixes to the Contour Shader. Many shaders (effects folder) are using unsharp mask now.

Download links:
LilModV12Red: http://www.mediafire.com/file/560qskck6iyrhdy/LilModV12Red.zip/file
LilModV12White: http://www.mediafire.com/file/vf39rc1rq3rnx05/LilModV12White.zip/file

Two ways of installing them are (concisely):
1. Extract zip archive into FOnline2S3en/data folder, run CleanCache.bat and then run the game.
2. Put zip archive (without extracting) into FOnline2S3en/data and include it in DataFiles.cfg with data/LilModV12Red (which is red) or data/LilModV12White (which is white), run CleanCache.bat and then run the game.

Screenshots (cursors and egg on the left with contour shader on the right):

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