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Messages - Ermac

Pages: [1] 2 3 ... 11
1
Tasks / Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.3)
« on: November 26, 2019, 01:24 »
Yo guys; in changelog for this 1.3 subrelease:

- Fixed worldmap wrong interface displacement for resolution 1280x1024.
- Crosshair ACTTOHIT.FRM is animated (3 FRAMES at 150ms). Crosshair CROSSUS.FRM is golden non-animated.
- Egg is enlarged to 2000x2000 pixels with noticeable different white circle.
- Shaders are changed to be more appealing.
- Contour Shader is taken from prior topic FULLBODY and slightly changed.

2
Tasks / Re: HUD Colorizer (incomplete)
« on: October 02, 2019, 14:42 »
Yes you're pretty close Alex you just need conjuction (operator &&) of check for red and green and blue colour.
I put an orange Colour as substitution of a green one. User defined one can be different.

This is how it looks like in the game:


Download link (both OpenGL and Direct3D):
http://www.mediafire.com/file/4ttc8d87m22pf8y/FONTS_TST.zip/file

3
Tasks / Re: Full body colourization
« on: October 02, 2019, 12:20 »
Yo fellas, you're fully welcome to try out the latest shader for full body colourizing. Done to be less flashing irritating and to be very stand out-visible. Works with any interface or FOnline server.

4
When it comes to VVish interface I'd rate it for 9.0/10.0 as general mark (or degree). Yea it's quite awesome.

For this review I took all 3 files fo2_lunoivisor, fo2_pureblackblue and fo2_pureblackblue_addons into consideration.

And what's awesome about this interface and I personally like is:

1. Design - attractive, brushed and polished transparent rain like design. This author left nothing untouched when he was making this.

2. Innovative - Unique icons for ingame interface like no other interface.
There're unique icons for barter, unique fixboy. So definitely something to differentiate this interface from ordinary ones. New lines and dots when travelling on the world map. For the better experience!

2. Usability - Quite distinguishable and nicely coloured items on the ground. With the purpose of separating items which are on the same hex. Only flaw is that we have two arrows as cursor for clicking and grabbing on the weapon. It should be hand and the arrow. Just friendly suggestion right here..

3. Support - It supports lot of resolutions and supports 2K resolution, the only interface supporting this.

4. Rendering - A little humble here, when it comes to shaders but not big impact on the whole degree. Full body colourization should be part of it. Also some Tone Mapping or some effects can be done here.

Well Done Vvish :)

5
Tasks / Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.2)
« on: May 02, 2019, 10:57 »
New subrelease. Immediately noticeable two-coloured crosshair to match hexagon red and white pattern. Also did anti-alias on interface labels where I could. Shaders are updated to be the same as from LilMod, they're better now, less harsher but sharpness is noticeable.

6
Version V13 brings correct unsharp mask and images for auto-click mechanical feature by Wesan.

Download links:
LilModV13Red: http://www.mediafire.com/file/70xb5gbd7bewfn4/LilModV13Red.zip/file
LilModV13White: http://www.mediafire.com/file/qrf96pv1cbk26cv/LilModV13White.zip/file

Two ways of installing them are (concisely):
1. Extract zip archive into FOnline2S3en/data folder, run CleanCache.bat and then run the game.
2. Put zip archive (without extracting) into FOnline2S3en/data and include it in DataFiles.cfg with data/LilModV13Red (which is red) or data/LilModV13White (which is white), run CleanCache.bat and then run the game.

Screenshots (cursors and egg on the left with contour shader on the right):

7
Tasks / Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.1)
« on: March 07, 2019, 20:30 »
Updated to catch up with the recent auto-cursor updates.
The newest version is 1.1. Download it from main post.

This is how the spinning sample should look like (approximately):

when the auto-cursor is enabled.

8
are there places on the map where, if I were to keep entering into the game world, I would be most likely to find caves or ore veins?

And I could have sworn there used to be public mines. Are they gone now? I do not see them on the map anywhere.

In mountains area around Junktown, there could be one (single) iron ore or minerals ore in encounter but if you encounter cave; cave would provide more such ores but it's populated with hostile mobs. Arm yourself with Improved Flamer (requires pyromaniac perk) and (or) Light Support Weapon (LSW).

9
Tasks / Re: Lil' Mod (hexagons, crosshairs, cursors and shaders)
« on: February 25, 2019, 06:14 »
Version V12 brings fixes to the Contour Shader. Many shaders (effects folder) are using unsharp mask now.

Download links:
LilModV12Red: http://www.mediafire.com/file/560qskck6iyrhdy/LilModV12Red.zip/file
LilModV12White: http://www.mediafire.com/file/vf39rc1rq3rnx05/LilModV12White.zip/file

Two ways of installing them are (concisely):
1. Extract zip archive into FOnline2S3en/data folder, run CleanCache.bat and then run the game.
2. Put zip archive (without extracting) into FOnline2S3en/data and include it in DataFiles.cfg with data/LilModV12Red (which is red) or data/LilModV12White (which is white), run CleanCache.bat and then run the game.

Screenshots (cursors and egg on the left with contour shader on the right):

10
Tasks / Re: GRAPHITE INTERFACE (ALPHA)
« on: September 04, 2018, 04:26 »
Please try with CleanCache.bat so these effects take place.

11
Tasks / GRAPHITE INTERFACE (PUBLIC VERSION 1.3)
« on: September 04, 2018, 03:40 »
Q: What is it?
A: Pure Interface based on PEIOSv4 interface by drot/Odijsuppi in black n white variant. It's only for FOnline2.

Q: Which version is actual?
A: Actual version is 1.3.

Q: Does it come in conjunction with Lil'MoD/redhex?
A: Yes, it's expansion of LilModV13White. It is expansion from ordinary mod to complex interface.

Q: What's the modification?
A: Goal is to make the interface with sharp fonts, white borders, black outlines, translucent (around 67%) and to be black and white.

Q: Is it finished?
A: Negative, it's still in development. This is the third alpha what're you about to see.
     It's in public release  state so people can use it.

Q: What resolutions are supported?
Supported resolutions are 800x600(minimal), 1024x768, 1280x1024, 1366x768, 1680x1050 and 1920x1080(native).

Q: May I join the development of it?
A: I would rather prefer to work alone on it..

Q: How do I install this?
A: There're two ways:
1. Extracting the zip archive in FOnline2S3en/data folder, running the CleanCache.bat and then running the game.
2. Putting file in FOnline2S3en/data folder, including it in DataFiles.cfg with data/<archive_example.zip> (as a last line preferrably), running the CleanCache.bat and then running the game.

Q: Who's involved in making of this?
A: Wesan provided me the latest FOnline2 logo and screenshot of Glow appearing in the Main Menu. PEIOSv4 is work of DoctorEex/Odijsuppi. Then in the end I will mention myself.

Download link (Version 1.3):
http://www.mediafire.com/file/4h23wqthjnxlpws/GRAPHITE_V1.3.zip/file

Crosshairs and cursors (icon background is transparent):


Screenshots:
1. Main Menu


2. Character Sheet


3. Barter


4. Fixboy


5. Pipboy


6. Skilldex


7. Inventory


8. World Map

 

12
Tasks / Re: Lil' Mod
« on: August 07, 2018, 01:50 »
Version V11 with the latest shaders and effects!
It's the successor of V10.

Egg and contour shader (the one for full body colorizing) have breathing effect.

Download links:
redhexV11GTR: http://www.mediafire.com/file/avwrp75fta8cfud/redhexV11GTR.zip/file
redhexV11GTW: http://www.mediafire.com/file/nir3rtdl376xdup/redhexV11GTW.zip/file

Two ways of installing them are (concisely):
1. Extract zip archive into FOnline2S3en/data folder, run CleanCache.bat and then run the game.
2. Put zip archive (without extracting) into FOnline2S3en/data and include it in DataFiles.cfg with data/redhexV11GTR (which is red) or data/redhexV11GTW (which is white), run CleanCache.bat and then run the game.

Screenshots (cursors and egg on the left with contour shader on the right):


Thanks for trying this out and see ya in the wastes!

13
Tasks / Altering the colors of weapon and line sight range
« on: August 03, 2018, 01:28 »
Weapon range and line sight change - So since couple of people asked how to do it - here it is. But only for Open GL (that is normal FOnline2.exe). My graphics card doesn't support D3D client (which is FOnlineD3D.exe).
*used laptop for making and testing the D3D variant*

In this example we're both inverting the colors of weapon range and line sight (similar to what skycast earlier did) and increasing the thickness of the line. Check the source code in zip archive. It's well commented.

Works again only for Open GL since there is only one file. (it works for D3D too)

Screenshot of demonstration (you see cyan and magenta lines where red and green are supposed to be):


Download link:
http://www.mediafire.com/file/qugc5m1hozxou1r/lineFXv2.zip/file

To install it there're two ways:
1. Make new folder "effects" in FOnline2S3en/data and drag and drop both Primitive_Default.fx and Primitive_Default.glsl from lineFXv2.zip archive into it.
2. Put lineFXv2.zip in FOnline2S3en/data and then include it in DataFiles.cfg by typing data/lineFXv2.zip as the last line.

Then run CleanCache.bat and start the game over.

Testers: Legal (aka Moss) and Roxas. They Approved this.

14
Tasks / Re: Full body colourization
« on: December 11, 2017, 17:37 »
And please test in Direct3D client which doesn't work for me.
There is only OGL shader in archive so it will not work on D3D version.

I got your point and my mistake - that is I need to write .fx file (in HLSL which I haven't used before and it's for Direct3D). GLSL shader is only for Open GL  ::)
I'd probably need someone's help; in addition that my Direct3D client is not working. But thanks for pointing that out.  ;)

15
Tasks / Re: Full body colourization
« on: December 09, 2017, 23:16 »
It's very useful mod in fights, but code is a little bit complicated (to understand). Yet I decided to make my own first variant of it.

So here it is:

Download link: http://www.mediafire.com/file/iu55g59ka3dimo2/FULLBODY.zip/file

To install it there're two ways:
1. Make new folder "effects" in FOnline2S3en/data and drag and drop Contour_Default.glsl from FULLBODY.zip archive into it.
2. Put FULLBODY.zip in FOnline2S3en/data and then include it in DataFiles.cfg by typing data/FULLBODY.zip as the last line.

Then you might need to delete cache in data folder and start the client over.

Explanation: Contour_Default.glsl is a shader file (program written in glsl designated for graphics card) used for rendering behaviour. It comes separated in vertex and fragment shader. Vertex shader determines position of the pixels and Fragment shader determines their colours. In this case they're together in one file. What we do is we override cvet's default shader Contour_Default.glsl (I guess he wrote it and it's located in client/data/data.zip) with our shader. Just don't forget to delete cache in case it doesn't work.

And please test in Direct3D client which doesn't work for me. (*edit: in addition to as SEGA_RUS explained it cannot be done in Direct3D at all*)

Good Luck! :)

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