Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Seki

Pages: [1]
1
Suggestions / Re: Tactical marks
« on: February 13, 2020, 13:16 »
Yes, this feature is already on 3 other servers and i hope to see it on FO2 too.

+1

2
News and Announcements / Re: Changelog 08/02/2020
« on: February 09, 2020, 13:05 »
Throwing Knife:
- Critical chance added +5.
i dont think throwing knifes cripplers should have place in t3/t4 fights, throwing knifes is t1 weapon which doesnt cost almost anything

Bozar:
- The single-shot range increased from 50 to 55.
this might be a bit too much, especially combined with upgrading T4 for caps now
most of snipers now have 55 FoV (some have 58), that means Bozar sniper with +range upgrade can shoot them before they can even see him
52 or 53 hexes would be enough i believe, maybe with some other bonus instead but lets see first how it will look in PvP
Bozar also recieved Long Range weapon perk which is not mentioned in changelog
edit : nvm.. i see it already got changed to 54

overall nice update, good job

3
News and Announcements / Re: Patreon - September Article
« on: October 15, 2019, 00:45 »
Look at fonline reloaded, there is much to do and its fills your game time. Super mutant dungeons, bosses.
and under 10 players online which proves that its about quality and not quantity of content
there are plenty of activities to do already, not only dungeons.. base control, sierra caves, encounters, events, town control, red dots, caravans, simulation.. just need to open eyes and look around

4
Suggestions / remove cap after using nuka cola
« on: June 16, 2019, 21:15 »
Currently using nuka cola adds 1 bottle cap into your inventory. I know its only a small quality of life thing but i find this very unnecessary and annoying to have to get rid of this bottle cap every time. This bottle cap doesnt serve any purpose.
Many players also drop this bottle cap on floor which creates a lot of item stacks and those cost memory of game therefore i suggest removing this.
I know its realistic that after opening you have a bottle cap left but this is just a game. I feel like this is just another one of those leftovers from past.. There is a reason why we dont use tools to repair cars or lighter to light a cigarette anymore.

5
Suggestions / Re: Remove Crit Roll from Plasma Rifle
« on: May 12, 2019, 21:25 »
Keep in mind that aim shots are in general very RNG based so it might give you feel that its overpowered if attacker gets few lucky crits in a row but on average its not that strong. There is a reason why as Adams said there are much more avenger users than plasma rifle.

6
I use motobikes to block spawns too but it would be nice if there would be some other cheaper and easier way to do it.

7
Suggestions / Re: TB combat exit with car
« on: September 16, 2018, 21:07 »
i lost my car to spawning in TB only once but i agree, i can see how it makes some players quit losing their car for such stupid reason

Car is not worth much
depends.. if you have highwayman gt with T4 engine, skin and some stuff in trunk then it might cost a bit

8
News and Announcements / Re: Changelog 30/08/2018
« on: August 30, 2018, 21:48 »
Thanks. Its nice to see some new content again.

9
General Discussion / Re: Questions and Answers
« on: August 23, 2018, 20:31 »
Is there way to edit default zoom level when entering locations?

i think this answers your question

Not possible in currently used client.
Oh ok, it's possible, but will look horrible - see tests by mojuk for Reloaded [1] [2] [3].
Ask random dev to update SDK to r453 or newer, where such feature is supported by engine 8)

Pages: [1]