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Topics - Dequ

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Suggestions / Add counter how many caravan runs done
« on: October 18, 2017, 17:19 »

I would like to be able to see how many succesfully caravan runs character has done. I have done thousands of caravan runs. Many other players do also lots of caravans besides me.

Buy / WTB information
« on: October 15, 2017, 16:44 »
If someone find Camk2 with these stats:

-10explode resist
- AP
- And some other stats which cant remember
and crafted By Cheat.

I pay 200k* caps if you tell me from who you found it. Offer only valid for first reporter.
Team Pidor.

*Paying only if name is in the list of my pidors

Buy / WTB AlienBlasters & TurboPlasmaRifles & PulseRifles
« on: October 13, 2017, 08:35 »
Alien Blaster 65k
TurboPlasmarifle 90k
PulseRifle 110k

Sell / WTS Implants
« on: October 03, 2017, 08:44 »
1x Defence used myself
2x Medical
1x Chemcontrol
2x Survival
1x Scout Reserved
1x Enhancenemnt Reserved
2x Enviromental

Buy / WTB Accuracy&Speed Implant
« on: October 03, 2017, 08:42 »

EDIT: No need anymore, thx for firefly

Buy / WTB plant spikes
« on: September 16, 2017, 16:57 »

Sell / WTS Shopkeeper character
« on: September 10, 2017, 18:51 »
Shop is in Junktown

Want to see what kind of offers I get, If getting some good I might sell.

Got very bad offers, so I choose to give shop away for free for ppl which very nice to me.

Bugs / First ever lvl 100 player in FO2
« on: September 07, 2017, 18:32 »

Congratulations for first ever lvl100 player in this server. Idk who was this guy but apprently he got lvl 100 by crafting 99XLs, which gives 142 560exp. Also got skill points from that lvl. So maybe getting one time exp higher than lvl requirement caused this?. Thx for Straik for supporting this picture and that guy who made this for telling it.

Maybe some other reason caused this, which someone might figure out?

Suggestions / Dead NPCs behind Scenery objects
« on: August 31, 2017, 17:31 »
Currently it is known problem that if NPC dies behing scenery objects there is no easy way to loot it. You can change/remove/replace that scenery object to be able to reach that npcs.

I suggest that if you are on the hex where NPC died and press g, it will open up that dead npc inventory similar way as you would have clicked on that dead npc.

Buy / WTB 1000 MetalParts
« on: August 08, 2017, 20:29 »

General Discussion / Current Sneak Situation
« on: August 08, 2017, 07:23 »
What do people think about current sneak situations?

I dont see as much sneaks I used to see around. Not every faction use sneaks in pvp regularly. I dont see any OP sneaks around. Sneaks mechanic are exact same as before, but maybe people are changed to worse/dont want to play sneaks. I see that new meta that has took over sneaks position is high perception naders running around and giving informations for team. Have not heard even single complain about these naders.

Suggestions / Hunger games reward rework
« on: August 04, 2017, 14:37 »
I got idea that motivates more players to participate and remove the fact that only faction who has biggest swarm & avoid fighting will get all rewards.

So right now is it 16* last players standing will get1 token and the last one get 5. So totally 20 tokens given each/event. Current reward system makes players to avoid fights and swarming.
*or so

I suggest that players will get token if they are active and can kill enemy player.

I suggest:
-Everyone who kill enemy player get 1 token, 1 token is max you can get. Scoring more kills is still 1 token.
-The last standing player still get 5 tokens and robe.

This would cause that even smaller groups/loners have chances to get tokens. And those who do swarming will also get tokens if they managed to kill, probably not everyone in swarm score kill.

Lets do some math:
If 100player participate and everyone kill only 1 player, It is 49token + 5token for winner = 54token.
But that case is really unlikely. Probably many players kill 0 or 2 or more players so the given token count wont be nearly as that high. Probably more closer at the current token amount.

If not this idea, then something else that gives benefit for smaller groups/loners and discourage for boring "lets wait until enemies kill eachothers"
Any more ideas/improve suggestions?

Suggestions / Sequence mechanic RT & TB suggestion
« on: August 03, 2017, 16:54 »
Now it has no effect in RT fights, so just got idea. Not sure if needed/good/useful.


Sequence affecting how fast npc start reacting when you spawn in fresh encounter. Right now there is like 5s delay when encounter is created that npcs start reacting. Sequence would affect as a delay to start reacting for npcs in wm encounters. Sequence is very perception related 1PE = 2points in sequence.

I suggesting like 1 sequence=0,2 second delay for npcs reaction
So max sequence 32 would mean 32*0,2= 6,4second delay

This would mostly help chars with high PE to shoot few more times before npcs start reacting. Maybe would help chars like snipers to be better for farming npcs. Players on psycho would still have very low sequence and not affecting much. And for caravans encounters are created by caravan leader, so character sequence has no effect.


Sequence would help to check for who get first turn in tb like now, but it would also add extra moves on first combat turn for every player.

I suggest that 1 sequence point is 1/8 hex free move at first turn. So basically character with 8sequence would get 1 extra move at his first turn in combat. Characters with max sequence would get 32/8= 4 free moves. 10Pe chars = 20sequence =2 extra moves at first turn in combat.

General Discussion / Seek ppl to help for testing
« on: August 03, 2017, 12:54 »
Anyone willing to help me for testing various game mechanic related things? I got many things need to figure out/confirm. Send me msg if you are interested.

Buy / WTB Chem Control implant
« on: August 01, 2017, 18:06 »

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