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Topics - Wesan

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News and Announcements / Changelog 03/03/2019
« on: March 03, 2019, 17:56 »
- Smart Mouse Mode ( Autocursor )
Toggle it on and off by bindable HOTKEY(autocursor_onoff), default key: middle mouse click.
There are only 2 states. Mouse Mode and Attack Mode, the hex is always enabled within those states.
In both states, right click will make the player run to a destination of a hex while left click will act like default/attack mouse.
To switch to attack mode you press A, or HOTKEY(setcursor_attack), default key: mouse scroll up.
To go off attack mode back to the mouse mode you can either press ESC or HOTKEY(setcursor_default), default key: mouse scroll down.
Hotkeys that swap mouse mode are also available to be used outside smart mouse.

- Save Settings system:
Your settings like toggled walls, fov, container highlight and similar other are now saved and loaded with the client.

- Added hotkeys for repairing hand and armor slot items (repair1hand, repair2hand, repairarmor)
- Added a way to use a key on the car to get a duplicate key or get new id when car ID became zero after removing the electronic lock.
- Faction TC score now lists the best faction from last month.
- Q/W keys are now rebindable.

- Sierra Armory room loot was significantly improved, reworked t4 spawn to ensure more guaranteed evened out weapon spawning.

- Fixed bug where player forgets spot of an encounter when entered with a car and died in the cave.
- The Step count zoomed position on hex when holding ctrl was fixed.

To Town Control PvP groups:
After you become the last month winner you should consider visiting Sierra Armory Depot.

Update Client

News and Announcements / Changelog 24/12/2018
« on: December 24, 2018, 14:23 »
- The main hub district houses are now using new home system and can be purchased.
- You can enter instanced houses from worldmap by town/world screen.
- You can leave instanced houses to worldmap by using any skill on the door.
- Above features are disabled in NCR homes.

- Blue pass keys from glow are now stackable.

Merry Christmas everyone! Here's a list of bonuses you can expect to sweeten things up for you!

All crafted items, no matter if the protected town or not, have 30% chance to roll with bonuses.
Quests/Activities/Caravans have a chance to award player a cookie upon completion.
Loot respawns twice as fast in dungeons.

News and Announcements / Changelog 24/11/2018
« on: November 24, 2018, 22:33 »

NEW CLIENT - Update needed for changes to work for you.
- Fixed Worldmap movement, the "surprisingly, the location has moved" bug is no more when moving too quickly.
- The engine fov bug with critters being invisible for the client should be resolved - no more critters hitting you despite you not seeing them.
- Fullscreen fixes, no more sliding mouse and unresponsive keyboard.
- Fixed another barter bug.

Base cleaner:
- Implemented Master container.
A container can be marked as Master. When the master container is sorted it collects EVERYTHING from the ground into it.
- Added a hotkey bind for sorting menu - base_cleaner in your hotkeys.

Tons of keybinds are now editable, the hotkeys ini file will auto-update with all available commands and default hotkeys for them.

News and Announcements / Changelog 10/11/2018
« on: November 10, 2018, 22:28 »

This is something big, as many have heard, the source of the Fonline engine was released, that allows us to implement features and quality of life improvements that we always wanted! Currently, we have added:
- One client open limitation was removed, you can have as many instances of Fonline 2 as you wish without third party tools. Dual Logging Rules still apply.
- Players now can run in TB just like in RT. No tip-toeing to grid anymore. No differences except in speed.
- Changing direction of a player will update his fov, it works both by clicking on yourself and using "<" and ">" keyboard hotkeys.
- The direction change has a delay implemented, no Beyblade spinning in hub anymore.
- Wall transparency. Just like roofs, now you can toggle wall transparency with ctrl+f10.
- Container highlighter. By pressing ctrl+v you will outline all containers in green.
- Item highlighter. By pressing alt+v you will outline all items in yellow.
- Hidden Trade is now working and doesn't crash the game anymore.
- Barter exploit with dropping items was fixed, a trade will be canceled on confirmation if such action happened.
- Map Zoom ABOVE 100% Will not reset itself back to 100%
- Updated icon. Woo!

Base Cleaner Live!
A new feature was unlocked and added to base. It allows you to instantly sort the items to containers by ~ocd/~sorting command.
Containers are marked by base manager/owner themselves. So everything will go whenever you want.
This feature allows you to also list contents of container, repair items in the container (Just like the robot, no fail state.) and empty up a container in one click.
A small guide can be found here:
Base Cleaner - Guide

Broken Hills
Mutant's favorite town received a small rework. (Thanks Lucek!)
The town contains new things all over to make PVP more interesting in the location, the nasty scrolling bug from the top left corner was removed and the underground section of the town was unified into a single map with new ways in and out.

- The bonus chance to receive an upgraded item from crafting in unsafe towns was improved.
- Small map fixes in sierra caves.

You NEED to update the client executables to be able to connect to the game. Old client or any modified client will not work.


You can also get a new client by downloading it here:

Fonline2 D3D
Fonline2 OpenGL

Google Drive Mirror (Zip of two)

News and Announcements / Happy 4th Year Anniversary
« on: October 28, 2018, 19:48 »
Happy 4th Year Anniversary, everyone!

To celebrate another passing year we've have added Santa to Hub! You'll find him near the busted vehicle at the main entrance.

Santa will offer you gifts! Gifts are random items that were confiscated from banned cheater bases. It can be from a crowbar to power armor, it's all random!

To receive gift player has to be at least level 15.
You CAN come back and receive another gift every 12 hours!

Additionally to gifts. You will receive Santa's Blessing with your first gift!

Santa's Blessing is PERMANENT (Stays forever on your character, even after Santa is gone.) +30% boost to Experience gain from all sources and +10% bottlecaps gained from quests and caravan runs!

Santa will give away gifts until his gift bag is empty, but worry not, the blessing will be available to be received until the end of the year!

Yes. A Santa in October. Christmas came early.

News and Announcements / Changelog 30/08/2018
« on: August 30, 2018, 19:43 »

New California's Shady Sands was rebuilt!
The town is now far greater, more advanced than before, tons of new shopkeepers were added to the newly open trading center.
New area with buyable homes.
A loudspeaker system allowing the officers to communicate with visitors and citizens.
A second gate and new gate system.
A multitude of advancements in NCR Faction side systems.
Bank event is now thing of the past, it will be replaced with a more interesting event in the future.

Faction Town control influence system
Factions will gain 10 points per hour for each controlled town.
There is a top 10 leaderboard in faction screen added.
The leaderboard will reset monthly. Previous month top list will be visible in pip-boy and top places rewarded.

Sierra caves level 2 upgrade
Level 2 Will now also consists of ruined, abandoned bunkers that will have 50% more loot in the storages.
A forcefield system will be enabled if there is an armory on the map.

A new instanced home system
The player is able to buy homes for a set price depending on the house by interacting with its door.
The bought homes cost monthly tax of 20% of their price taken straight from players bank account. Keep your account filled or you'll lose the house with its contents.
First houses were implemented inside new NCR. More houses and functions coming after thorough testing on those.
The player can have only one home per town.

- A new random event, malfunctioning robots.
A caravan of robots carrying high tech items has gone haywire in one of the unprotected towns which are chosen at random.
Whoever manages to kill them and break through an electronic lock system can take the reward.

- Implemented ROOF TOGGLE. Hotkey F10 will toggle between Full, Transparent and No roofs visible. Finally, no roof mods are necessary!

- Added two new raider themed bases, the bases are a rare drop from world map encounters consisting hostile humans, drop system is similar to toxic cave maps.

- Holding Shift in faction interface allows you to scroll faster.

- New world map event suspicious basement map added.

- Sierra Army Depot Patrol Bots reworked, added passage doors to all chokepoints and made Patrol drones become aggressive on respawn, added 2 drones to level 2 that can be dealt with before opening the doors.
- Furniture seller chance to spawn furniture items has massively improved, it should make easier to find the item you are looking for.
- Some small map fixes, for example, hole in glow now cannot have flares thrown in.

Faction icons uploaded, update your client.

Thank you everyone from the contributors team that have made this update blooming with new interesting features and ideas. Be sure to congratulate them on Discord!

News and Announcements / Maintenance 10/08/2018
« on: August 10, 2018, 15:23 »
Removed unused and empty tents following this rule:
- Only tents with nothing inside on the ground or in the container will get deleted.
- If a tent was visited in the period of a month, it won't get deleted.

Players that have lost the tents will get 10k caps transferred to their bank accounts.

Base system change:
From now on you'll be able to place bases as close to the towns as you wish - just like tents. This is an important step to reduce the number of multiple tents per character played by a single person.

News and Announcements / Changelog 29/03/2018
« on: March 29, 2018, 18:40 »
    - Hungergames now support hazards system:
    40% chance that minefield hazard will spawn - The areas near boxes will have mines nearby.
    30% chance that infected hazard will spawn - All the players until last 15 fighters will turn into fast walking ghouls (NPC) with melee weapons and 250 hp.

    - Sciencing items in hungergames disabled.
    - Fixed All of the bugs related to hungergames.

News and Announcements / Changelog 09/03/2018
« on: March 09, 2018, 12:48 »
    - Hunger games now support two maps. They will be randomly picked on the start of the event.
    Last 5 survivors of hunger games will be granted a full map vision to counter exhausting final sweep searches for a single sneaker.
    -" ~terminal " command added to access the base computer from anywhere on the base map.
    - Option for members to leave base through terminal added. (Works through " ~terminal " too.)
    - Hummer Crash Derby Posters - New car paints that can be applied to a Hummer, give your vehicle an eye-taking color!
    - A new base exclusively (for now) purchasable for brotherhood members - A BoS Shelter. Available from Lisa White. [ Base was mapped by R_Grey. Thank you. ]

    - The mayors (Town Control Start npc's) are now fixed to their position and ignoring attacks and explosion to combat the luring exploit.
    - Cautious Nature perk was reworked for the current encounter system, previously it had no effect.
    - 5mm Jhp crafting recipe was changed from metal to junk. The spawn rates in stores and events were increased.
    - NCR Bank Event temporarily disabled and exchanged with Hunger Caves RT event.
    - Multiple maps were reworked to work in 1080p resolution, e.g. cave encounters.
    - Car Spawns were readjusted to stop vehicles from layering on top of each other, in the result, some tight bases have 1 less car spawn.

Update your client to get new vehicle skins and Faction Icons.

Events / 2v2 Tournament Begins soon.
« on: January 24, 2018, 19:18 »

News and Announcements / Changelog 21/01/2018
« on: January 21, 2018, 14:25 »
    Highwayman Magazines - New car paints that can be applied to both Highwayman Classic and GT. The skins give your ride a shiny pre-war look and can be only obtained from dungeons.
    Electronically Locking doors in bases will now make them undestroyable by explosions. (You have to put a new lock on it to take effect.)
    Various fixes to non-pvp flag for location, no more theft and explosions on player/gm events.
Update your client to get new vehicle skins.

A 2v2 Tournament Is near! 24.01.2018 20:00 server time.
You can register trough forum ( ) to participate or join big white dot above hub to spectate.
Additionally, you can come and watch twitch live stream of the event at

Hello everyone. A few of you probably heard about this coming. Our session finally hit three years long milestone! In celebrations of that, we want you to enjoy a week of :

- Free rerolls.
- Double experience
- Double loot respawn rate ( Containers reset more often )
- Double loot amount spawn (More items in containers, a better chance for rares.)

The current celebration event has lined up with a lot of new blood on our server. Welcome! I hope you'll enjoy your stay! If you need any help you can always contact me or talk with players trough discord which you'll find a link to in my signature.

On top of that, We've wrapped up a bag of quality of life changes.

    - New Simulation Preset: Flamer
    - All simulation guns will start loaded with the higher tier ammo. (e.g. Flamer with flamethrower fuel mk2, XL with 5mm ap, p90 with 10mm ap)
    - You can now use the electronic lockpick on doors in bases to lock them with code. Works exactly like containers.
    - Prison respawn bug was fixed.
    - Fixed small bug in courier delivery system.
    - Fixed looting of Enclave soldiers in BoS questline, lowered insane spawn rate on pulse grenades there.

About the situation in the wasteland:
The New California Republic begun to repair their hometown destroyed after an attack from the enclave. This will take a long time but chatter in town is saying the place will be different after all holes are patched up.
[ New map for NCR is coming. ]
On the other hand,  trappers and caravaneers are rumoring about often sights of vertibirds on the desert, something is going on. Maybe this time. We will be able to strike Enclave, be wary, wastelanders.
[ Global map enclave fortresses events are coming. ]

Now a note to question that sometimes boggles the mind of our fellow friends and players.
No, it's not coming anytime soon, so you neither have to worry about wiping the server and losing your progress or taking months to wait for one. We're focusing on delivering smooth balanced gameplay that doesn't have to be reset every year or so, this makes the best moment to start playing right NOW after so many vital bugfixes, rebalances, especially with celebration week on that allows you to level up really fast and fix any mistakes you have with your build thanks to free reroll in this week. The game still keeps expanding in directions it should while we're secretly focusing on next season. Yes. It is in works, that's obvious, another obvious thing should be that we do not plan to release half-assed product and deliver a season 4 with hopes that transition onto it will be a final wipe. Should you wait for it? Oh no, a small team of developers no matter how much devoted in delivering such product takes time. Be patient and enjoy the current session, or not. It's a game after all. Made by gamers for gamers. If you want to take a break, we wish you to enjoy yourself anywhere you desire. See you on the wasteland my friends and all new faces.

Roleplay / Wasteland News
« on: September 19, 2017, 23:35 »

The Aftermath.

A shocking act of terrorism struck into the heart of New California Republic! The military force known as Enclave destroyed key locations in the long-standing capital, Shady Sands. During the tax delivery in the bank steel flying machines were sighed by various individuals. The radio station has gone crazy despite the warning.

As you, my dear readers know. The devil with no name, formerly know as Enclave Commander, has hacked into Vault City to announce and warn the town of Shady Sands. Thanks to this, NCR administrative managed to proceed with fluid evacuation and Mayor of our lovely town Hub has welcomed the refugees with open arms, giving them temporary shelters in tents and warehouses of the Oldtown district.

The assault was nothing like we've seen before, even the assault on Klamath was known by everyone to be Pure senseless slaughter was nothing compared to the strike on the town of our dear New California!

One of many Enclave airstrike units.

One of the wastelanders managed to capture the fear-mongering sight of one of the artillery spots. Those Metal covered murderers have begun artillery strike few hours prior the assault. Despite valiant blows coming from Ranger teams, our soldiers in orange armors were unable to pierce through defenses and disable bombardment.

The explosion didn't even halt on the hour zero. Enclave seemed to not care and kept shelling the town just as their forces were walking into town!

There are rumors of a band of Mercenaries hired by Enclave, those raiders knew as BBS were involved if the slaughter of hundreds of innocent citizens! Survivors say that equipment raiders were wearing was on par with enclave soldiers, yet lacked the fresh and polished look paired with enclave logo, let us assume they used own, salvaged equipment from times of the great war.

Battle for the gate.

The enclave united with raiders struck with great force, they smoothly pierced through the town outskirts and maintained tactical positions to secure it. In meantime, our fearless friends stood strong in the inner gates, getting ready for the assault.

What happened after is still cause of many arguments. Some people blame overwhelming power of enclave. Others blame leadership that crumbled under heavy stress. We would like to discuss every rumor and discussed points to find the real issue.

Famous NCR security gate. Main chokepoint.

The preparation - Many people blame NCR for not preparing for the battle. Minefields, gearing up the guards in highest-tech gear, barricading the outskirts to repel enemy forces. The fact was that none of that happened. Tactically the NCR was unprepared for the assault, having faith in pure firepower of their soldiers. There might have been multiple reasons for the lack of defensive structures. One of the most possible is that NCR was worried about civilians and wastelanders caught in the traps set for the enemy forces. Fear of wounding their own was too much to risk it.

  Brotherhood officer examining the damages to the installment.

The paramilitary help - We've heard open pleads and offers from the infamous Brotherhood of Steel. Despite many differences, they do care about weakest, as it was proven in the Slaughter of Klamath. The shiny men offered voluntary help and expected nothing in return. This would strengthen home defenses of the NCR. Why did that not happen? We all know that Mercenary group contracted by NCR, known as Talons clashes heavily with the followers of BoS Codex. After some discussions, it was set to the stone that having conflicting groups together behind one barricade might prove too tense to focus on properly protecting the premises.

Another key aspect brought in and really visible is that Enclave was using raiders factions unified under BBS banner to pierce through defenses. Knowledge of the infrastructure and sheer hate was strong fuel to convince group known as Bang Bang Smash to assault the turn the town into ruins. From our knowledge gained by communicating with bragging mercs that drank and toasted in the Maltese Falcon after the events - They have gained nothing in return except the taxes collected from the simple citizens! They stole money from the bank!

The battle was too chaotic and ruthless to describe. The Enclave hastily took the town and took secure positions to keep enemies away and gate open. In meantime crews wielding packs of high-tech explosives planted charges all over the key locations of the town.

Despite not being called. The Brotherhood blew open their own bunker to get into the town and try to chase away attackers. As we have witnessed by the fan of dead Enclave bodies around the bunker, they did a let me quote Sheriff's work: "A bunch of good fucking work."

The NCR army did not stay behind. They kept striking at the town with means of seizing it back from two sides. However, as we all now know. It just wasn't enough. Many good soldiers have died that day, the graves cover rough sand in the town of Shady.

After everyone thought it's over. The worst came. The town was under carpet bombing and rigged to explode. There was not a safe place to hide in. Walls have been set to blow. Buildings to receive utter destruction. Screams and panic of people running of the town can be heard up to this day.

Following the destruction, the conflict did not cease. Many raider groups came in like a band of vultures and swarmed the town from every side. Looting the bodies, killing innocent. The battle wasn't over. It will not end until the NCR is back in their prime state.

Moving the debris and bodies away took few days. There are still places ruined by the explosions but buildings - the ones that stood through the conflict seem to be structurally safe.

Dear wastelanders. It is better to stay away from the current town of Shady as it is as dangerous as the northern towns. Maybe even more as the destructions lured in greedy bandits. However. If you feel like helping. You can always donate resources and Materials to the New California Republic. They really need it to rebuild the capital of their country. Help our dear friends. They would not turn their back if we would be in need.

We are also interested in letters describing the events and issues. We would gladly publish any word from either side of the conflict Both NCR and Brotherhood are kindly asked to send us their standing. Also, who knows? Maybe even The Enclave would send us a word?

Samantha Heyer. Hub News Head Journalist.

Roleplay / Vault City Loudspeaker system message.
« on: September 02, 2017, 22:13 »
The sun was disappearing behind the horizon as the day ended. Citizens of Vault City were preparing for an end of the day, servants quickly wrapped up their jobs and snobby vault descendants ate their luxurious dinner before falling onto the comfiest beds in the whole wasteland.

Just as the night fell, Vault 8 Main computer received an old command. Unknown backdoor left by the ancient vault-tec engineers passed a pre-recorded audio message. All computers in the vault lit up. Every loudspeaker turned on, giving out an annoying buzz until the audio begun to play.

A slow clap could've been heard for few seconds, it was followed by an upbeat feminine chuckle.

"Well done, It was quite amusing." Unknown said. "Seeing you subhumans tear each other apart. You couldn't unite to fight off a single assault force. That was quite..." the voice fell rough and annoyed. "Disappointing."

A brief pause brought the annoying buzz back to the loudspeakers until the Woman spoke out again.
"The assault of Klamath was supposed to be only a show of our power. But it turned out to be a decent way to gather military data of the savage tribes that roam our country. Well done, morons."

The mild noise of flipped pages could've been caught as the female stranger cleared her throat.
"Three sides, one more savage than the other. Shallow scum formed by the new world.

Shiny fools greedy for all pre war tech, gathering technology to let it rust. Acting high and mighty as long as it suits them, but much different from a simple gang with just a bunch of rules slapped on their morality.

Second group. A collection of raiders. Bandits connected with simple goals. Kill. Rape. Plunder. Skilled in two of those three, seemed to storm the Klamath for pure profit, ripping off valuables from dead hands of civilians. Stripping clean other combatants from gear like vultures.

And finally, a military organization, cooperating with Biker gangs and false descendants of New California. Despite their "official" status as the owners of an area where the battle took place, they had no care for the butchered civilians, it was quite opposite, all the chaos was just opportunity to bring profit.

We have a message to the three of you. Our intel informs us about the town called Shady Sands, which is presumed to be a capital of the current 'country' on our American soil, This country feeds off the taxes from communities of all other subhumans around. We will come and crush you during next money delivery. Consider it as early warning allowing you to prepare. Bring your best so we can show how easily you can be crushed.

Raiders Known as BBS. You have an itch for profit. We do not need the rusted bottle caps you savages collect. You will be able to grab them all if you'll decide to join our attack and prove to be worth the scraps. Leave us a message. It will reach us one way or another.

The military contractors are known as Talons, what about you? How faithful are you to your NCR boss? Just step aside and let us destroy the town. We will give you a reasonable compensation for betraying them.

Shiny Brotherhood Members. What will you do when we strike? Will you side with your enemies to protect civilians we're going to wipe out? Or will you allow the city burn and finish off survivors? I'm curious what your dodgy codex will say about this situation."

Voice got distorted as Vcity technicians tried their best to turn off the message of terror.
"We are coming. The New California Republic. We do not expect you to survive the assault."

News and Announcements / Changelog 18/07/2017
« on: July 18, 2017, 22:18 »
    - Added a new purchasable base for 200k bottle caps. An old abandoned Brotherhood of Steel bunker. You can buy it by NPC in lost hills, although you will have to find out a way to convince the NPC to sell it.

    - Added Russian translation for storage units for NPC factions.

    - To prevent heavy brute force and third party macros used to steal electronically locked cars, the failure will now bring a 10-second cooldown.
    - Kenny will now mention Junktown Scouts faction as a good place to reach out for help for new players.
    - Town Defense will stop any ongoing TC if they happen to launch in the same town.
    - Brotherhood of Steel NPC's will not gossip anymore about ongoing events.

Thank you Lucek for doing such great work with the Brotherhood base.

Faction Icons updated. Run updater.

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