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Topics - Wesan

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1
News and Announcements / Patreon - September Article
« on: October 05, 2019, 17:55 »
The new article is out! Have a nice read!

https://www.patreon.com/posts/september-30521183

2
News and Announcements / Patreon - August Article
« on: September 01, 2019, 13:36 »

3
News and Announcements / Patreon - July Article
« on: August 03, 2019, 18:37 »

4
News and Announcements / Patreon - June Article
« on: June 29, 2019, 20:48 »
It's the end of the month, read about things at our Patreon!
https://www.patreon.com/posts/june-article-27992030

5

Hey there folks!

First of all. I would want you to thank you for all support over all these years. The feedback, donations to run the server. Contributions to the game, wiki, maintaining discord. All of it was invaluable.

This project has begun in 2012. And since then we constantly expanded upon the game, when the time allowed. We introduced several novelties that were proudly adopted into the world of fonline 2 and followed to appear in other servers. Our goal was always to innovate in a considerable way without losing the feel of fallout and stick to the canon.

And we're not going to change that, actually for years in the background, we have pushed further. I'm sure some of you heard about mystical season 4. And thanks to the release of the  engine source and multiple fixes, we are finally ready to seriously begin working on it. To push our free time and energy into a new project you could call somewhat a Next "Tier" Fonline.
Season 4 is a new engine. New system. Everything is being made from scratch. Everything is a completely different, new system. Converting all of the items, maps, dialogs was already a big challenge that took over half a year. Graphics were reworked to non-FRM format, interface and gameplay were scrapped and are needed to be done from pure nothing - that includes a whole world map system, town preview system, even the combat, and inventory system.  We had to start over a few times or do big reworks when the engine updates changed things up and messed up our work.

But finally, due to recent updates and the engine becoming open source, we are able to not be delayed and it is possible to implement vital hardcoded changes. So, we once again turned our focus over the recent months towards S4 and made some nice progress. We are confident we can start delivering tech demo to test engine performance this summer.

So we have decided to launch Patreon. There you will find upcoming news and ways to support the project. 
If you're interested in either head to the link below.
https://www.patreon.com/fonline2


Here is the link to the first article detailing how things are going:
https://www.patreon.com/posts/and-so-it-begins-27138372

Once again. Thank you for everyone who kept our game running, especially John Name that singlehandedly paid for the whole year of hosting in total.
Thank you, man. You were a great help and you know I mean more than just the donations.




Lots of love from the dev team, from a bunch of creative dreamers that wanted to create their perfect MMO, and although things can be never bug-free, we're proud and happy what 7 years of a non-profit hobby have created.

6
News and Announcements / Changelog 03/03/2019
« on: March 03, 2019, 17:56 »
FEATURES:
- Smart Mouse Mode ( Autocursor )
Toggle it on and off by bindable HOTKEY(autocursor_onoff), default key: middle mouse click.
There are only 2 states. Mouse Mode and Attack Mode, the hex is always enabled within those states.
In both states, right click will make the player run to a destination of a hex while left click will act like default/attack mouse.
To switch to attack mode you press A, or HOTKEY(setcursor_attack), default key: mouse scroll up.
To go off attack mode back to the mouse mode you can either press ESC or HOTKEY(setcursor_default), default key: mouse scroll down.
Hotkeys that swap mouse mode are also available to be used outside smart mouse.

- Save Settings system:
Your settings like toggled walls, fov, container highlight and similar other are now saved and loaded with the client.

- Added hotkeys for repairing hand and armor slot items (repair1hand, repair2hand, repairarmor)
- Added a way to use a key on the car to get a duplicate key or get new id when car ID became zero after removing the electronic lock.
- Faction TC score now lists the best faction from last month.
- Q/W keys are now rebindable.

CHANGES:
- Sierra Armory room loot was significantly improved, reworked t4 spawn to ensure more guaranteed evened out weapon spawning.

FIXES:
- Fixed bug where player forgets spot of an encounter when entered with a car and died in the cave.
- The Step count zoomed position on hex when holding ctrl was fixed.

To Town Control PvP groups:
After you become the last month winner you should consider visiting Sierra Armory Depot.


Update Client

7
News and Announcements / Changelog 24/12/2018
« on: December 24, 2018, 14:23 »
FEATURES:
- The main hub district houses are now using new home system and can be purchased.
- You can enter instanced houses from worldmap by town/world screen.
- You can leave instanced houses to worldmap by using any skill on the door.
- Above features are disabled in NCR homes.

CHANGES:
- Blue pass keys from glow are now stackable.

Merry Christmas everyone! Here's a list of bonuses you can expect to sweeten things up for you!

CHRISTMAS BONUSES:
All crafted items, no matter if the protected town or not, have 30% chance to roll with bonuses.
Quests/Activities/Caravans have a chance to award player a cookie upon completion.
Loot respawns twice as fast in dungeons.

8
News and Announcements / Changelog 24/11/2018
« on: November 24, 2018, 22:33 »
FEATURES:

NEW CLIENT - Update needed for changes to work for you.
- Fixed Worldmap movement, the "surprisingly, the location has moved" bug is no more when moving too quickly.
- The engine fov bug with critters being invisible for the client should be resolved - no more critters hitting you despite you not seeing them.
- Fullscreen fixes, no more sliding mouse and unresponsive keyboard.
- Fixed another barter bug.

Base cleaner:
- Implemented Master container.
A container can be marked as Master. When the master container is sorted it collects EVERYTHING from the ground into it.
- Added a hotkey bind for sorting menu - base_cleaner in your hotkeys.

Hotkeys:
Tons of keybinds are now editable, the hotkeys ini file will auto-update with all available commands and default hotkeys for them.

9
News and Announcements / Changelog 10/11/2018
« on: November 10, 2018, 22:28 »
FEATURES:

NEW CLIENT - UPDATE REQUIRED
This is something big, as many have heard, the source of the Fonline engine was released, that allows us to implement features and quality of life improvements that we always wanted! Currently, we have added:
- One client open limitation was removed, you can have as many instances of Fonline 2 as you wish without third party tools. Dual Logging Rules still apply.
- Players now can run in TB just like in RT. No tip-toeing to grid anymore. No differences except in speed.
- Changing direction of a player will update his fov, it works both by clicking on yourself and using "<" and ">" keyboard hotkeys.
- The direction change has a delay implemented, no Beyblade spinning in hub anymore.
- Wall transparency. Just like roofs, now you can toggle wall transparency with ctrl+f10.
- Container highlighter. By pressing ctrl+v you will outline all containers in green.
- Item highlighter. By pressing alt+v you will outline all items in yellow.
Spoiler
- Hidden Trade is now working and doesn't crash the game anymore.
- Barter exploit with dropping items was fixed, a trade will be canceled on confirmation if such action happened.
- Map Zoom ABOVE 100% Will not reset itself back to 100%
- Updated icon. Woo!


Base Cleaner Live!
A new feature was unlocked and added to base. It allows you to instantly sort the items to containers by ~ocd/~sorting command.
Containers are marked by base manager/owner themselves. So everything will go whenever you want.
This feature allows you to also list contents of container, repair items in the container (Just like the robot, no fail state.) and empty up a container in one click.
A small guide can be found here:
Base Cleaner - Guide

Broken Hills
Spoiler
Mutant's favorite town received a small rework. (Thanks Lucek!)
The town contains new things all over to make PVP more interesting in the location, the nasty scrolling bug from the top left corner was removed and the underground section of the town was unified into a single map with new ways in and out.

CHANGES:
- The bonus chance to receive an upgraded item from crafting in unsafe towns was improved.
- Small map fixes in sierra caves.


You NEED to update the client executables to be able to connect to the game. Old client or any modified client will not work.

Just RUN UPDATER.

You can also get a new client by downloading it here:

Fonline2 D3D
Fonline2 OpenGL

Google Drive Mirror (Zip of two)

10
News and Announcements / Happy 4th Year Anniversary
« on: October 28, 2018, 19:48 »
Happy 4th Year Anniversary, everyone!

To celebrate another passing year we've have added Santa to Hub! You'll find him near the busted vehicle at the main entrance.

Santa will offer you gifts! Gifts are random items that were confiscated from banned cheater bases. It can be from a crowbar to power armor, it's all random!

To receive gift player has to be at least level 15.
You CAN come back and receive another gift every 12 hours!

Additionally to gifts. You will receive Santa's Blessing with your first gift!

Santa's Blessing is PERMANENT (Stays forever on your character, even after Santa is gone.) +30% boost to Experience gain from all sources and +10% bottlecaps gained from quests and caravan runs!

Santa will give away gifts until his gift bag is empty, but worry not, the blessing will be available to be received until the end of the year!


Yes. A Santa in October. Christmas came early.

11
News and Announcements / Changelog 30/08/2018
« on: August 30, 2018, 19:43 »
FEATURES:


New California's Shady Sands was rebuilt!
The town is now far greater, more advanced than before, tons of new shopkeepers were added to the newly open trading center.
New area with buyable homes.
A loudspeaker system allowing the officers to communicate with visitors and citizens.
A second gate and new gate system.
A multitude of advancements in NCR Faction side systems.
Bank event is now thing of the past, it will be replaced with a more interesting event in the future.

Faction Town control influence system
Factions will gain 10 points per hour for each controlled town.
There is a top 10 leaderboard in faction screen added.
The leaderboard will reset monthly. Previous month top list will be visible in pip-boy and top places rewarded.


Sierra caves level 2 upgrade
Level 2 Will now also consists of ruined, abandoned bunkers that will have 50% more loot in the storages.
A forcefield system will be enabled if there is an armory on the map.


A new instanced home system
The player is able to buy homes for a set price depending on the house by interacting with its door.
The bought homes cost monthly tax of 20% of their price taken straight from players bank account. Keep your account filled or you'll lose the house with its contents.
First houses were implemented inside new NCR. More houses and functions coming after thorough testing on those.
The player can have only one home per town.


- A new random event, malfunctioning robots.
A caravan of robots carrying high tech items has gone haywire in one of the unprotected towns which are chosen at random.
Whoever manages to kill them and break through an electronic lock system can take the reward.

- Implemented ROOF TOGGLE. Hotkey F10 will toggle between Full, Transparent and No roofs visible. Finally, no roof mods are necessary!


- Added two new raider themed bases, the bases are a rare drop from world map encounters consisting hostile humans, drop system is similar to toxic cave maps.

- Holding Shift in faction interface allows you to scroll faster.

- New world map event suspicious basement map added.

CHANGES:
- Sierra Army Depot Patrol Bots reworked, added passage doors to all chokepoints and made Patrol drones become aggressive on respawn, added 2 drones to level 2 that can be dealt with before opening the doors.
- Furniture seller chance to spawn furniture items has massively improved, it should make easier to find the item you are looking for.
- Some small map fixes, for example, hole in glow now cannot have flares thrown in.



Faction icons uploaded, update your client.

Thank you everyone from the contributors team that have made this update blooming with new interesting features and ideas. Be sure to congratulate them on Discord!

12
News and Announcements / Maintenance 10/08/2018
« on: August 10, 2018, 15:23 »
Removed unused and empty tents following this rule:
- Only tents with nothing inside on the ground or in the container will get deleted.
- If a tent was visited in the period of a month, it won't get deleted.

Players that have lost the tents will get 10k caps transferred to their bank accounts.

Base system change:
From now on you'll be able to place bases as close to the towns as you wish - just like tents. This is an important step to reduce the number of multiple tents per character played by a single person.

13
News and Announcements / Changelog 29/03/2018
« on: March 29, 2018, 18:40 »
FEATURES:
    - Hungergames now support hazards system:
    40% chance that minefield hazard will spawn - The areas near boxes will have mines nearby.
    30% chance that infected hazard will spawn - All the players until last 15 fighters will turn into fast walking ghouls (NPC) with melee weapons and 250 hp.

CHANGES:
    - Sciencing items in hungergames disabled.
FIXES:
    - Fixed All of the bugs related to hungergames.


14
News and Announcements / Changelog 09/03/2018
« on: March 09, 2018, 12:48 »
FEATURES:
    - Hunger games now support two maps. They will be randomly picked on the start of the event.
    Last 5 survivors of hunger games will be granted a full map vision to counter exhausting final sweep searches for a single sneaker.
    -" ~terminal " command added to access the base computer from anywhere on the base map.
    - Option for members to leave base through terminal added. (Works through " ~terminal " too.)
    - Hummer Crash Derby Posters - New car paints that can be applied to a Hummer, give your vehicle an eye-taking color!
    - A new base exclusively (for now) purchasable for brotherhood members - A BoS Shelter. Available from Lisa White. [ Base was mapped by R_Grey. Thank you. ]

CHANGES:
    - The mayors (Town Control Start npc's) are now fixed to their position and ignoring attacks and explosion to combat the luring exploit.
    - Cautious Nature perk was reworked for the current encounter system, previously it had no effect.
    - 5mm Jhp crafting recipe was changed from metal to junk. The spawn rates in stores and events were increased.
    - NCR Bank Event temporarily disabled and exchanged with Hunger Caves RT event.
FIXES:
    - Multiple maps were reworked to work in 1080p resolution, e.g. cave encounters.
    - Car Spawns were readjusted to stop vehicles from layering on top of each other, in the result, some tight bases have 1 less car spawn.


Update your client to get new vehicle skins and Faction Icons.

15
Events / 2v2 Tournament Begins soon.
« on: January 24, 2018, 19:18 »

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