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Messages - Dequ

Pages: [1] 2 3 ... 101
1
General Discussion / Re: Questions and Answers
« on: September 17, 2018, 15:50 »
100 trap skill and 100lockpick skill is enought to for everything. Sure might have fail tries, but success rate is good enought.

2
General Discussion / Re: Questions and Answers
« on: September 17, 2018, 15:42 »
Does any special stats affect to traps disarming and lock picking change?

For example I noticed that perception affects how far you can see traps, depending on traps skill, but does it affect change to disarm them?

No

You absolutely sure about that? How about other stats? Agility and luck for example.

Very sure (99,0%) if you are talking about disarming chance. I havent made 1000 tests disarms thought or saw the code. Unless tested cannot be sure.

So SPECIALs have no effect on that. Traps skill affect chance to disarm (+ something else which you need to figure out)

3
General Discussion / Re: Questions and Answers
« on: September 17, 2018, 15:36 »
Does any special stats affect to traps disarming and lock picking change?

For example I noticed that perception affects how far you can see traps, depending on traps skill, but does it affect change to disarm them?

No

4
Buy / WTB Maribombs & Cliftons & T4 EW
« on: September 17, 2018, 11:35 »
Explosive Filled Backpack aka Maribomb
=  OR OR OR
1 Mariposabomb (Explosive Filled Backpack) = 1 800 000 Caps / 1 Speed Implant / 1 Defense Implant / 1 Marksmanship Implant

So if you happen to find bomb and are need of caps or any of those top implants. Then we could make a trade that benefits both of us.  :)
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General Clifton's Holotape
= 800 000 Caps
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T4 Energy Weapons + Top Stuff

Alien Blaster = 60 000 Caps
Turbo Plasma Rifle =  90 000 Caps
Pulse Rifle =  120 000 Caps
Gatling Laser =  350 000 Caps
Hypo =  8 000 Caps
Dog Tags =  750 Caps
Daisies =  5 000 Caps

If you want to trade send me personal message here or discord @dequ
Spoiler
If you want to discuss about discount, then you can talk with your mom about how much week caps she gives you for doing homeworks and being good boi. I dont negotiate.

5
Suggestions / Re: TB combat exit with car
« on: September 17, 2018, 08:03 »
-1 Becose if it add TB will die. Car in TB its bait number one for TB pvp.
Better add repair in TB, like doctor, need Super Tool Kit in second hand and full ap for use it .

You can still leave your locked car in tb fight and lure people. They cannot lockpick it unless they win the fight.

6
Suggestions / TB combat exit with car
« on: September 16, 2018, 08:07 »
I have heard so many times that people lost many cars because they drive car while TB combat mode is on. Car is not worth much, but for many people it is worth to quit game. Many player use TB a lot, but forget to swich RT while using car. It is very easy way to lose vehicle this way. Even old players happen to lose cars this way, so for new players risk is even higher.
Spoiler
I havent lost cars. Reason for this suggestion is that, you who is reading this would not lose anymore of your cars

Simple fix to this is that allow use of car in TB combat.

Car has no lock = click to car to exit combat with car
Car has lock = Character needs to have key to exit combat with car
Car has elock = Character needs to use right code to exit combat with car
Lockpicking in combat should be prevented

7
Sell / Re: Cheat´s Shop in Hub Watermerchant
« on: September 14, 2018, 20:30 »
Reserved for shop upgrade notifications!!!

8
Sell / Cheat´s Shop in Hub Watermerchant
« on: September 14, 2018, 20:29 »
Drugs
500 Caps                   300 Caps                   900 Caps                10 Caps                    10 Caps          90 Caps                    350 Caps                        250 Caps                   25 Caps                     200 Caps              30 Caps

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Ammunition
1 Cap     1 Cap    1 Cap     4 Caps      2 Caps    4 Caps                  3 Caps        35 Caps              100 Caps           250 Caps      250 Caps                 
                                                     
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Recources
90 Caps    35 Caps   30 Caps        25 Caps     90 Caps   35 Caps   25 Caps  350 Caps      400 Caps    350 Caps    200 Caps    1000 Caps (all weapons)           

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Tools & Books & Miscs
900 Caps      500 Caps (all blueprints)    4500 Caps          29 000 Caps     2500 Caps            5000 Caps                    500 Caps (all color flares)      1500 Caps (all skill books)            1100 Caps    400 Caps

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Special Trades by PM
15 X 50 000 Caps (LVL 26 Hintbook)              8 X 380 000 Caps (LVL 99 Hintbook)              2 X              Offer price (Medical)                 
Offer price (Chem Control)
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Current Stock (14.9.18)


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Shop Location




9
Bugs / Wrong msg in fa&doc cooldown
« on: September 13, 2018, 08:41 »
After last update it seems like doctor and fa first aid cooldown msg got mixed


When you are trying to use first aid while you are on cooldown you get msg:



When you are trying to use doctor while your doctor skill on cooldown you get msg about first aid:
[No pic]

10
General Discussion / Re: Questions and Answers
« on: September 10, 2018, 07:56 »
Is there locked lockers in HG Cave edition? Planning build but cannot remember that.

11
Suggestions / Re: Meta Changes For Weapons
« on: September 09, 2018, 10:38 »
Stalker if there is XL/Caw Sneak around you will be so easily countered if you are lsw sneak. So it is like Aco said.

I can already see lot of new interesting builds after these few changes. Like gauss pistol fast shot spammer in TC fights, Xl Ranger burster builds for long range fights, LSW as a secondary weapon for tc, P90 dungeon burster builds.

12
Could be bug but hard to know how you made it unless someone is able to recreate it. Sometimes strange things happen and no reasons found,  like deleteself char and char not get deleted etc.

13
Sell / New Base Maps - Trainyard & Khan Avenue
« on: September 06, 2018, 11:08 »
1 Map Trainyard added in Cheat shopkeeper in watermerchant - 50k
1 Map Khan Avenue added in Cheat shopkeeper in watermerchant - 50k

14
Sell / Re: New Base Map - Trainyard
« on: September 05, 2018, 18:06 »
SOLD and locked

15
Suggestions / Re: Voice Acting for NPCs
« on: September 05, 2018, 08:36 »
Yes it is possible. In combat tutorial there was added voice acting. So go ahead if you got beautiful voice  :)

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