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Messages - K0FM

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Most players now talk to one another through Fonline2 Discord, replacing forum and most in-game conversations/trashtalk. Gangs have gotten quite big, so all that's realistically left for them to do is TC's.

Put all your production towards Ventilators.

Suggestions / Re: NCR Karma
« on: March 06, 2020, 00:34 »
I msg them about remoe this karma in change we could help against Zergs when they had big T4 swarm. Their answer was "if u can't fight us, you must join us."

The last time NCR entered "anal swarm alliance" was against Siberian Bears. The Bears are gone and we won't enter another ever again, its nothing against UV, as we would refuse with any faction that made the same offer. We have to stick with at least a semblance of RP, so we cannot just enter alliances to win fights, which is what the vast majority of factions do on here. We have to work with what we have, and our alliances have to make at least a little sense. A big fail exception to this was Decima Legione, which I acknowledge was a mistake that shouldn't have happened. But we don't have the best players, we don't have the biggest numbers, and we have a restrictive recruiting process. And yet just like the sign out front says, we're still here, without whining for help like you're constantly doing in your posts.

This all is a result of your refusal to talk to Knight Shift regarding UV's (and this goes for any faction) access to Shady Sands. The response you got was from asking a random NCR player; that wasn't Knight Shift's response to you, For whatever reason, you refuse to message Knight Shift and instead have other players ask in your stead, or what you did above, which was ask some NCR player who has no control over NCR policy to work things out. Don't go over people's heads. Talk to him directly.

News and Announcements / Re: Changelog 08/02/2020
« on: February 08, 2020, 18:26 »
Have no issue with the rest of the update, but a little puzzled (dismayed?) about many of the weapon changes. Some are a long time coming and much needed (CAWs weight, Pulse Rifle range boost) while many of the rest seem either unnecessary or promoting a particular style of gameplay. For example, do we really need more silent death sneakers running around by providing a boost to cattle prod, which is something I never even heard anyone clamor for, nor do I see anyone wish for more throwing knife cripplers running around warehouse, cause gosh that's so fun. And as to why many cripple-type weapons received +5% critical chance? How was this number derived, as it seems it was picked arbitrarily as almost all the critical chance boosts are exactly +5 (and not +2 for this weapon, +4 for this one, etc). For so many weapons to be modified, the implication is that these weapons were broken to begin with which - - as this is the longest running Fallout server in due part to how relatively balanced it is - - makes me question if such weapon rebalancing is needed.

Bugs / Re: Turning + Attack delay
« on: December 06, 2019, 02:12 »
I'm a terrible burster, but this fov feature coupled with my ping has made it almost impossible for me to hex another player unless he runs into me or is immobile from a KD/KO. Its come to the point where I literally have no chance against an EU/Russian player as a burster; in fact, some of them are well aware of it and actually taunt me by moving a single hex in one direction at a time knowing that any attempt to hex them, because of the delay, will result in a ranged burst. It's taken all the fun out of playing burster away from me.

General Discussion / Re: What's your funniest FOnline2 story?
« on: December 06, 2019, 01:01 »
There's been a few, but one of the funniest that I recall was at Glow surface. Talons/MRMC/NCR/etc were on south and either Bears or BBS were north, both sides on mostly ranged characters. Laser bolts, rockets, and 5mm rounds were flying in both directions when a mutant named Big Puns spawns in south. Now you'd think if someone spawned into such a barrage of fire, their first reaction would be to go out as soon as possible. But no, Big Puns walks gingerly across the field of fire, rockets and lasers whizzing by to his left and right and in between Avengers bursting, and enters the hole without a scratch.


There was a new Junktown Scout, his name was Forty-Two Seven or some such, that wanted some help leveling his character, and asked to join him for a caravan. I meet him Hub north and he's with another player with a very similar name to his. I thought nothing of it and we go on caravan, but he wants to go turn-based. So we are on our way, and the turns are absolutely brutal in length. It's as if he were physically running to another computer to move the other character. After a few encounters I tell him, look, if you want to level your other character, this is taking way too long, we can take it to toxic caves or something. To which he replied, "Oh, sorry, but I'm not on that other character. It's my 5 yr old son"

Bugs / Re: Faction Icons Disabled After Server Update
« on: June 05, 2019, 18:51 »
I've never had to turn off faction icons and later re-enable, just log out and log back in and they would appear.

Suggestions / Robot Delivery (Fuckin' A)
« on: May 18, 2019, 22:31 »
The newest event has been relegated to a similar status as Ammo Delivery, an event that very few go to, let alone fight over. I've even seen instances where players backstab the ones who go to do it, and NOT even bothering to go through the effort to open the boxes after. So I would think a buff is very much warranted, particularly as this is the newest event introduced on server. And while I'm aware it can spawn T4 parts, it does this with such low probability. So my suggestions would be one of the following:

1) Ditch the T4 part, and instead have a chance of spawning a T4 weapon, or
2) Will always spawn a number of EMP grenades (random from 2-10)


Suggestions / Re: NCR Karma
« on: February 21, 2019, 15:39 »
Didn't your mom ever teach you that little boys should be careful what they wish for?

Suggestions / Re: NCR Karma
« on: February 14, 2019, 08:37 »
The NCR circle on wm, instead of green, could be red for members of faction that have bad karma there at least.
But I still with first point: This thing must end.

I would agree that it shouldn't be green, but marked orange like any other unsafe town (why would it be marked red? It isn't a dungeon). Not to protect fools who can't be bothered to tell their own members that Shady Sands guards will shoot them on sight, but because new players in particular are susceptible to the usual tricks to kill them to take their belongings. Though maybe UV players need a necro-like prompt before entering: "You are about to enter a most dangerous place...BOO!"

When NCR was enemies with the Brotherhood of Steel, the guards of the BoS bunker location (marked green no less!) would fire on NCR players who entered. All new and existing NCR players were informed that BoS was an unsafe location, No whining, no crying, just choices and the consequences of such based on relations between the two factions. If you can't manage to tell your guys the same, then you're incompetent.

Suggestions / Re: NCR Karma
« on: February 03, 2019, 22:19 »
Shady Sands?

That town i "never" visit (two times fighting in raid) because when i played clan members were blacklisted?
I heard about new map, shops, quests, people creating separate characters to even enter that town? WTF. I refuse to level up character only for entering and using alts in this game only for function like this.

Also i understand there is some role-play thing but for me its dead city, but it has some deeper purpose and mystery so its OK i think.
It should work but doesn't because people can create unlimited characters with unlimited connections to clans/towns.

Every city aside from Hub is a dead city. Exception perhaps for Vault City, for all the sim fanatics.

Suggestions / Re: NCR Karma
« on: February 03, 2019, 03:49 »
First and foremost, if you're complaining that you can't keep your faction alive because you can't enter Shady Sands to trade and do box lifting quests, its time to hang it up and pass it along to someone else.

With that out of the way, being that this game is based off an RPG, that there are consequences for choices you make. Unless something has changed, the only way for a faction to be blacklisted within Shady Sands is if they raid Shady Sands (fighting NCR outside of Shady doesn't get you listed). This makes logical sense, no? Just because your name would be Ultraaaabviolence, but you wear your gangs colors, the guards would have to be stupid enough to let you enter the city freely or treat you solely like an individual.

Now my advice, since you're having trouble with your faction, would be to have a little fucking individuality for your members instead of cookie cutter names you come up with while eating alphabet soup. Maybe they'd play more if they didn't have to be known as Ultraaaacviolence.

Junktown Scouts / Re: Hi JTS
« on: January 05, 2019, 07:37 »
Hi, think I remember you. JTS is under new leadership, though I don't know if they are currently active. You can try messaging Killian Darkwaters on Fonline2 discord if you would like to rejoin it, or just join another one by posting there as well.

Suggestions / Re: Proximity detector
« on: October 26, 2018, 21:20 »
I'm well aware that no one has been banned for it.  Devs are very picky on what they choose to enforce in this game; I believe there is nothing worse than an inconsistent ruleset.  However, I also understand there are barriers due to the engine that may make fixes time consuming to undertake.  As I said, the non-aggro spots defeat the INTENT of the presence of the robots, just the same if there were similar non-aggro spots on Ares Surface, or Mari exterior.  Just as the old "punch-from-elevator" trick was used to hide your presence in glow (and that one was deemed an exploit).  That's very different from manipulating the AI into chokepoints.  The two aren't related at all.

Suggestions / Re: Proximity detector
« on: October 26, 2018, 06:51 »
It's an exploit that defeats the intent of the npc's on that level.  That's different than say blocking a doorway and having only one attack you at a time or running around them (which is taking advantage of the AI).

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