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Messages - Wesan

Pages: [1] 2 3 ... 113
1
General Discussion / Re: Questions and Answers
« on: March 24, 2019, 11:40 »
Use discord for such questions please. Forum transitioned there.

You can't launch game or cannot launch updater or both?
Try to clear cache and launch the updater as admin.

The lack of it launching sounds like missing framework, what windows are you on?

2
The restriction was made because people were stealing t4 engines from their friends cars.

 ::)

This. It's a neccessity and won't be removed.

A base for 20k for yourself is cheaper than the engines themself. I'm sure you can afford one.

3
News and Announcements / Re: Changelog 03/03/2019
« on: March 03, 2019, 18:06 »
The server isn't up yet. Wait.

I've noticed people using a modfied cursor recently, good thing it is available for everyone now for fairness reasons.

Good jawb as always.

The people made AutoHotkey mod and some other macros. We have created a well working new mouse mode from scratch to even out playing field with macros.

4
News and Announcements / Changelog 03/03/2019
« on: March 03, 2019, 17:56 »
FEATURES:
- Smart Mouse Mode ( Autocursor )
Toggle it on and off by bindable HOTKEY(autocursor_onoff), default key: middle mouse click.
There are only 2 states. Mouse Mode and Attack Mode, the hex is always enabled within those states.
In both states, right click will make the player run to a destination of a hex while left click will act like default/attack mouse.
To switch to attack mode you press A, or HOTKEY(setcursor_attack), default key: mouse scroll up.
To go off attack mode back to the mouse mode you can either press ESC or HOTKEY(setcursor_default), default key: mouse scroll down.
Hotkeys that swap mouse mode are also available to be used outside smart mouse.

- Save Settings system:
Your settings like toggled walls, fov, container highlight and similar other are now saved and loaded with the client.

- Added hotkeys for repairing hand and armor slot items (repair1hand, repair2hand, repairarmor)
- Added a way to use a key on the car to get a duplicate key or get new id when car ID became zero after removing the electronic lock.
- Faction TC score now lists the best faction from last month.
- Q/W keys are now rebindable.

CHANGES:
- Sierra Armory room loot was significantly improved, reworked t4 spawn to ensure more guaranteed evened out weapon spawning.

FIXES:
- Fixed bug where player forgets spot of an encounter when entered with a car and died in the cave.
- The Step count zoomed position on hex when holding ctrl was fixed.

To Town Control PvP groups:
After you become the last month winner you should consider visiting Sierra Armory Depot.


Update Client

5
Suggestions / Re: New hotkeys
« on: January 27, 2019, 16:38 »
Repair hotkeys will be implemented next update.
I'll look into creating some nice drug hotkey system.

6
General Discussion / Re: Wessan is Kleptomaniac NOOB
« on: January 05, 2019, 16:13 »
I'm not sure what's more absurd. Raging over wood. Or quoting situation from a literally year ago. The items were not taken, the house wasn't used.
You could've have played it out a lot better. You could've messaged me on discord, you could've contacted me again, guessing that maybe your message got lost as it got no response. You preferred to make an offensive rant topic.

I probably had my shit back. But some pedonoobkleptosan decided that its not mine anymore, and removed it again....

Probably? You don't know if they were there? How else would they disappear again? I understand that you didn't care for those materials for a year and just when a whole round year passed you have decided that the stuff is missing and it's time to jump around and make me figure out what happened to those items around the span of 11 months?

The quotes themselves show I already did my best to help you once, the vile post you made will convince me to not waste my time on you again. If you don't respect me or my time - surprise - I don't have to bother spending hours finding out where did your 1231 Syringes go.

No proper contact, no awareness of your belongings, no idea when they disappeared, it was a month before the hub houses conversion, houses were converted to the new system and they were checked before that, and found all quite empty.

And well. The case might not look resolved but for me it is. Topic Closed.


7
General Discussion / Re: Gift to you
« on: January 03, 2019, 00:34 »
I understand your point, still, I don't think any of us wants to be involved in this 'situation'. Feel free to link it on Fodev and then a direct link to that forum. If they pass it, we won't see an issue and let the post stay here in case any of the players will want to take a peek.

8
General Discussion / Re: Gift to you
« on: January 03, 2019, 00:21 »
Please, don't do that if you're not allowed. Think of the other people that passionately put the work to your project, ask them to approval before posting it anywhere, have a good new year.

9
130 repair without any tools is just ~78% chance.

Use super toolkit with your 130 repair skill for maximum chance to repair.

Or 145 repair with a normal toolset.

Or 168 and forget tools.

You bother to invest repair to a certain level to be able to top it with tools and not fail, not using tools leaves you not skilled enough to not fail the repair.

There is no magical rng 5% chance to fail anyway - if you meet the requirements, a chance to fail will be zero.

Also, 80 repair is just 48% chance for success, so it is not at all almost the same chance as 130.

10
News and Announcements / Re: Changelog 24/12/2018
« on: December 24, 2018, 15:10 »


Quickly marked the buyable houses with a dollar sign. Interact with the doors to buy.

11
News and Announcements / Changelog 24/12/2018
« on: December 24, 2018, 14:23 »
FEATURES:
- The main hub district houses are now using new home system and can be purchased.
- You can enter instanced houses from worldmap by town/world screen.
- You can leave instanced houses to worldmap by using any skill on the door.
- Above features are disabled in NCR homes.

CHANGES:
- Blue pass keys from glow are now stackable.

Merry Christmas everyone! Here's a list of bonuses you can expect to sweeten things up for you!

CHRISTMAS BONUSES:
All crafted items, no matter if the protected town or not, have 30% chance to roll with bonuses.
Quests/Activities/Caravans have a chance to award player a cookie upon completion.
Loot respawns twice as fast in dungeons.

12
Suggestions / Re: Change MusicTheme in your own Base
« on: December 23, 2018, 23:50 »
The music is pinned into location trough hardcoded scripts, reworking that would be a hassle not worth the time.

13
General Discussion / Re: Player playing as Deathclaw. How???
« on: December 09, 2018, 11:05 »
A proper, solid roleplay.
A proper, solid roleplay was a requirement to get the skins. If someone was trusted with the skin it wasn't because he asked for it, it because he had a decent roleplaying background already and proper (sometimes just proper enough, depending on skin) English.

https://forum.fonline2.com/index.php?topic=19288.0
Here's what roleplay rewarded the player a deathclaw skin. In short, he was born deathclaw in the tribe and was a small deathclaw skin until hitting the demanded level.

The deathclaw was probably the last straw when it comes to player skins. The character was traded back and forth between some players, and once it was offered to be sold for caps so Enclave rolled in and the Talking deathclaw (Aka he broke a promise that he will never speak as him) was captured and locked down forever.

Honestly, I'm really unwilling to give the skins away anymore. Every time it ends in someone breaking the promise of sticking with the role. Some folks that kept the promise still have some skin around but you can count them on fingers of one hand.

Or they use it for scouting, sneaks.
Or choose hard to click on skins for trolls.

The ghouls on other hand are what Unity roleplayers have a monopoly on if someone's decent enough to transfer from a smoothskin.


I can give the skins, but I cannot force players to roleplay with them properly.

14
Suggestions / Re: Make hammers not "jam"
« on: December 09, 2018, 10:42 »
Super Sledge is a mechanical weapon, the kinetic charge systems can jam when broken. Sharpening the hammer, on the other hand, would be totally wrong description of what's going on.

15
Suggestions / Re: remove the dumhead speech for >3INT
« on: December 09, 2018, 10:39 »
The sentence change shouldn't happen at 5 INT and above, 4 INT has only 5% chance for it to happen per word, which is really a low chance to be so bothered about.

I'd guess you might have taken psycho which reduced your intelligence by 2. Which is a strong berserk drug and gibberish is a logical side effect if a person was already pretty unintelligent.



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