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Messages - Wesan

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1
Suggestions / Re: New hotkeys
« on: January 27, 2019, 16:38 »
Repair hotkeys will be implemented next update.
I'll look into creating some nice drug hotkey system.

2
General Discussion / Re: Wessan is Kleptomaniac NOOB
« on: January 05, 2019, 16:13 »
I'm not sure what's more absurd. Raging over wood. Or quoting situation from a literally year ago. The items were not taken, the house wasn't used.
You could've have played it out a lot better. You could've messaged me on discord, you could've contacted me again, guessing that maybe your message got lost as it got no response. You preferred to make an offensive rant topic.

I probably had my shit back. But some pedonoobkleptosan decided that its not mine anymore, and removed it again....

Probably? You don't know if they were there? How else would they disappear again? I understand that you didn't care for those materials for a year and just when a whole round year passed you have decided that the stuff is missing and it's time to jump around and make me figure out what happened to those items around the span of 11 months?

The quotes themselves show I already did my best to help you once, the vile post you made will convince me to not waste my time on you again. If you don't respect me or my time - surprise - I don't have to bother spending hours finding out where did your 1231 Syringes go.

No proper contact, no awareness of your belongings, no idea when they disappeared, it was a month before the hub houses conversion, houses were converted to the new system and they were checked before that, and found all quite empty.

And well. The case might not look resolved but for me it is. Topic Closed.


3
General Discussion / Re: Gift to you
« on: January 03, 2019, 00:34 »
I understand your point, still, I don't think any of us wants to be involved in this 'situation'. Feel free to link it on Fodev and then a direct link to that forum. If they pass it, we won't see an issue and let the post stay here in case any of the players will want to take a peek.

4
General Discussion / Re: Gift to you
« on: January 03, 2019, 00:21 »
Please, don't do that if you're not allowed. Think of the other people that passionately put the work to your project, ask them to approval before posting it anywhere, have a good new year.

5
130 repair without any tools is just ~78% chance.

Use super toolkit with your 130 repair skill for maximum chance to repair.

Or 145 repair with a normal toolset.

Or 168 and forget tools.

You bother to invest repair to a certain level to be able to top it with tools and not fail, not using tools leaves you not skilled enough to not fail the repair.

There is no magical rng 5% chance to fail anyway - if you meet the requirements, a chance to fail will be zero.

Also, 80 repair is just 48% chance for success, so it is not at all almost the same chance as 130.

6
News and Announcements / Re: Changelog 24/12/2018
« on: December 24, 2018, 15:10 »


Quickly marked the buyable houses with a dollar sign. Interact with the doors to buy.

7
News and Announcements / Changelog 24/12/2018
« on: December 24, 2018, 14:23 »
FEATURES:
- The main hub district houses are now using new home system and can be purchased.
- You can enter instanced houses from worldmap by town/world screen.
- You can leave instanced houses to worldmap by using any skill on the door.
- Above features are disabled in NCR homes.

CHANGES:
- Blue pass keys from glow are now stackable.

Merry Christmas everyone! Here's a list of bonuses you can expect to sweeten things up for you!

CHRISTMAS BONUSES:
All crafted items, no matter if the protected town or not, have 30% chance to roll with bonuses.
Quests/Activities/Caravans have a chance to award player a cookie upon completion.
Loot respawns twice as fast in dungeons.

8
Suggestions / Re: Change MusicTheme in your own Base
« on: December 23, 2018, 23:50 »
The music is pinned into location trough hardcoded scripts, reworking that would be a hassle not worth the time.

9
General Discussion / Re: Player playing as Deathclaw. How???
« on: December 09, 2018, 11:05 »
A proper, solid roleplay.
A proper, solid roleplay was a requirement to get the skins. If someone was trusted with the skin it wasn't because he asked for it, it because he had a decent roleplaying background already and proper (sometimes just proper enough, depending on skin) English.

https://forum.fonline2.com/index.php?topic=19288.0
Here's what roleplay rewarded the player a deathclaw skin. In short, he was born deathclaw in the tribe and was a small deathclaw skin until hitting the demanded level.

The deathclaw was probably the last straw when it comes to player skins. The character was traded back and forth between some players, and once it was offered to be sold for caps so Enclave rolled in and the Talking deathclaw (Aka he broke a promise that he will never speak as him) was captured and locked down forever.

Honestly, I'm really unwilling to give the skins away anymore. Every time it ends in someone breaking the promise of sticking with the role. Some folks that kept the promise still have some skin around but you can count them on fingers of one hand.

Or they use it for scouting, sneaks.
Or choose hard to click on skins for trolls.

The ghouls on other hand are what Unity roleplayers have a monopoly on if someone's decent enough to transfer from a smoothskin.


I can give the skins, but I cannot force players to roleplay with them properly.

10
Suggestions / Re: Make hammers not "jam"
« on: December 09, 2018, 10:42 »
Super Sledge is a mechanical weapon, the kinetic charge systems can jam when broken. Sharpening the hammer, on the other hand, would be totally wrong description of what's going on.

11
Suggestions / Re: remove the dumhead speech for >3INT
« on: December 09, 2018, 10:39 »
The sentence change shouldn't happen at 5 INT and above, 4 INT has only 5% chance for it to happen per word, which is really a low chance to be so bothered about.

I'd guess you might have taken psycho which reduced your intelligence by 2. Which is a strong berserk drug and gibberish is a logical side effect if a person was already pretty unintelligent.



12
The special encounters are not one-time. You will be able to encounter them again, random is god and if it rolls your way, you'll end up with a Special encounter. So there is no reason to limit new players from it, as they can stumble upon it on higher levels anyway.

Making location stay existing on the map upon finding is a thing we cannot do, every place in the game takes memory, storing places like such would be an engine-wise mistake.

13
Suggestions / Re: Make hammers not "jam"
« on: December 01, 2018, 00:26 »
Could you please explain what is the issue? That the hammers break? Or what seems to be a bug?

14
General Discussion / Re: Searching fun on weekend
« on: November 27, 2018, 23:04 »
Discord is the place where you can find others to group up with. Rarely anyone uses forum anymore, most of the interaction was moved into the discord server.

15
Survival Guides / Game Help / Re: Base Cleaner - Guide
« on: November 26, 2018, 22:25 »
I've mentioned before. I plan to implement more custom containers after making sure all stuff I have already made is totally bug-free. (Which it seems they are for now)

More custom containers and possibility to move all chest contents to the master container are planned

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