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Messages - Wesan

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1
Suggestions / Re: Remove Useless Blueprints from Loot Pool
« on: October 23, 2018, 12:40 »
Please compose me a list of useless blueprints to be sure I wouldn't miss any.

2
A chat channel that people write ponderings around is not the best suggestion form. To be honest I did not even remember your suggestion at all. My bad. Please try using Suggestion forum next time.

You won't change the past. Whatever time it took you to sort out the bases it will be incomparable to effort we've gone through to make things work.

And we've got 0 caps for that since that's an argument point.

You're being overly offensive and I really want to move on so I won't break down this argument further, please stop throwing shit at me and move on too.

3
This maintenance has not happened out of whim but a necessity. The Sunday was the deadline for us as much as it was for everyone else.

Yes, we should've mentioned that a few days before. We did announcement as soon as we finished the whole cleanup system code.

(Which proved to have multiple faults anyway that caused issues.)

There was a choice between it or having unplayable server meltdowns all the time. Please understand that.

Wrong was to stack cars, when I think about it now I think we could've checked if the bases were used in last month and ignore vehicles if so. Well. People learn on mistakes, that includes us.

Tragic cards weren't on the list, they were removed from it. Problem is the script ended up using the previous list before contributors rebalanced it (which meant that even 25% chance to win decks gave player 1000 caps in the base per deck.) - This was found out as people notified us that tragic cards are missing.

The list script ENDED UP AS USING by our mistake.
Spoiler
Code: [Select]
PID_BLUE_CONDOM, payment: 15
PID_GREEN_CONDOM, payment: 15
PID_RED_CONDOM, payment: 15
PID_DICE, payment: 5
PID_LOADED_DICE, payment: 20
PID_BOTTLE_EMPTY, payment: 1
PID_BOX_OF_NOODLES, payment: 35
PID_KEYS, payment: 4
PID_LIGHTER, payment: 100
PID_MEAT_JERKY, payment: 5
PID_OIL_CAN, payment: 15
PID_WATER_FLASK, payment: 25
PID_VIC_WATER_FLASK, payment: 30
PID_COSMETIC_CASE, payment: 10
PID_GOLD_LOCKET, payment: 60
PID_ANNA_GOLD_LOCKET, payment: 40
PID_CYBERNETIC_BRAIN, payment: 20
PID_HUMAN_BRAIN, payment: 10
PID_CHIMP_BRAIN, payment: 10
PID_ABNORMAL_BRAIN, payment: 10
PID_EYE, payment: 10
PID_DIXON_EYE, payment: 10
PID_TANGLERS_HAND, payment: 10
PID_EMPTY_JET, payment: 1
PID_BIO_GEL, payment: 10
PID_PSYCHO_BLUEPRINTS, payment: 10
PID_BUFFOUT_BLUEPRINTS, payment: 10
PID_RAD_X_BLUEPRINTS, payment: 10
PID_RADAWAY_BLUEPRINTS, payment: 10
PID_FRAG_GRENADE_BLUEPRINTS, payment: 10
PID_CORNELIUS_GOLD_WATCH, payment: 700
PID_WRENCH, payment: 65
PID_BLUE_PASS_KEY, payment: 10
PID_YELLOW_PASS_KEY, payment: 40
PID_RED_PASS_KEY, payment: 10
PID_CHEMISTRY_MANUAL, payment: 100
PID_FUZZY_PAINTING, payment: 300
PID_GOLD_TOOTH, payment: 50
PID_MACHINED_HIGH_GRADE_STEEL, payment: 400
PID_MEDICAL_SUPPLIES, payment: 50
PID_NECKLACE, payment: 700
PID_SPECTACLES, payment: 50
PID_MIRROR_SHADES, payment: 20
PID_TOXIC_GECKO_PELT, payment: 500
PID_DECK_OF_TRAGIC_CARDS, payment: 10
PID_DECK_OF_CARDS, payment: 1000
PID_MARKED_DECK_OF_CARDS, payment: 1000
PID_RED_GLOW_KEYCARD, payment: 300
PID_YELLOW_GLOW_KEYCARD, payment: 200
PID_IGUANA_ON_A_STICK, payment: 20
PID_MEAT_ON_A_STICK, payment: 8
PID_BOOZE, payment: 10
PID_PRESIDENTIAL_PASS, payment: 10
PID_PSYCHIC_NULLIFIER, payment: 10
PID_NEURAL_INTERFACE, payment: 10
PID_FROZEN_DINNER, payment: 10
PID_SE_VILLAGE_BROTHERHOOD_TAG, payment: 100
PID_SE_BOS_HOLODISK, payment: 100
PID_GOLD_NUGGET, payment: 10
PID_GEIGER_COUNTER, payment: 100
PID_ACTIVE_GEIGER_COUNTER, payment: 100
PID_HEART_PILLS, payment: 100
PID_SCORPION_TAIL, payment: 10
PID_HYPODERMIC_NEEDLE, payment: 1
PID_BRIEFCASE, payment: 10
PID_MOORE_BAD_BRIEFCASE, payment: 10
PID_MOORE_GOOD_BRIEFCASE, payment: 10
PID_MPART_1, payment: 500
PID_MPART_2, payment: 500
PID_MPART_3, payment: 500
PID_MPART_4, payment: 500
PID_EPART_1, payment: 900
PID_EPART_2, payment: 900
PID_EPART_3, payment: 900
PID_EPART_4, payment: 900
PID_EPART_5, payment: 900
PID_PREWAR_1, payment: 700
PID_PREWAR_2, payment: 700
PID_PREWAR_3, payment: 700
missing, payment: 10
PID_SPRINGER_RIFLE, payment: 10
PID_ZIP_GUN, payment: 10
PID_PLANT_SPIKE, payment: 1
PID_THROWING_KNIFE_BLUEPRINTS, payment: 10
PID_EMPTY_WATER_BAG , payment: 10
PID_FULL_WATER_BAG , payment: 10
PID_RADSCORPION_PARTS, payment: 10
missing, payment: 1
PID_EXPLOSIVE_SWITCH, payment: 1
PID_TOGGLE_SWITCH, payment: 1
missing, payment: 1
PID_STEEL, payment: 1
PID_SANDBAG_EMPTY, payment: 1
PID_MEAT, payment: 10
PID_BEER, payment: 10
PID_BOOZE, payment: 10
PID_GAMMA_GULP_BEER, payment: 10
PID_ROENTGEN_RUM, payment: 10


The lower one here was the contributor optimized list that we wanted to use. If someone's interested.
Spoiler
Code: [Select]
PID_BLUE_CONDOM, payment: 15
PID_GREEN_CONDOM, payment: 15
PID_RED_CONDOM, payment: 15
PID_DICE, payment: 5
PID_LOADED_DICE, payment: 20
PID_BOTTLE_EMPTY, payment: 1
PID_BOX_OF_NOODLES, payment: 35
PID_KEYS, payment: 4
PID_LIGHTER, payment: 10
PID_MEAT_JERKY, payment: 5
PID_OIL_CAN, payment: 15
PID_WATER_FLASK, payment: 25
PID_VIC_WATER_FLASK, payment: 30
PID_COSMETIC_CASE, payment: 10
PID_GOLD_LOCKET, payment: 60
PID_ANNA_GOLD_LOCKET, payment: 40
PID_CYBERNETIC_BRAIN, payment: 20
PID_HUMAN_BRAIN, payment: 10
PID_CHIMP_BRAIN, payment: 10
PID_ABNORMAL_BRAIN, payment: 10
PID_EYE, payment: 10
PID_DIXON_EYE, payment: 10
PID_TANGLERS_HAND, payment: 10
PID_EMPTY_JET, payment: 1
PID_BIO_GEL, payment: 10
PID_PSYCHO_BLUEPRINTS, payment: 10
PID_BUFFOUT_BLUEPRINTS, payment: 10
PID_RAD_X_BLUEPRINTS, payment: 10
PID_RADAWAY_BLUEPRINTS, payment: 10
PID_FRAG_GRENADE_BLUEPRINTS, payment: 10
PID_CORNELIUS_GOLD_WATCH, payment: 700
PID_WRENCH, payment: 15
PID_BLUE_PASS_KEY, payment: 10
PID_YELLOW_PASS_KEY, payment: 40
PID_RED_PASS_KEY, payment: 10
PID_CHEMISTRY_MANUAL, payment: 20
PID_FUZZY_PAINTING, payment: 300
PID_GOLD_TOOTH, payment: 50
PID_MACHINED_HIGH_GRADE_STEEL, payment: 400
PID_MEDICAL_SUPPLIES, payment: 50
PID_NECKLACE, payment: 700
PID_SPECTACLES, payment: 50
PID_MIRROR_SHADES, payment: 20
PID_TOXIC_GECKO_PELT, payment: 50
PID_MARKED_DECK_OF_CARDS, payment: 10
PID_RED_GLOW_KEYCARD, payment: 300
PID_YELLOW_GLOW_KEYCARD, payment: 200
PID_IGUANA_ON_A_STICK, payment: 20
PID_MEAT_ON_A_STICK, payment: 8
PID_PRESIDENTIAL_PASS, payment: 100
PID_PSYCHIC_NULLIFIER, payment: 10
PID_NEURAL_INTERFACE, payment: 10
PID_FROZEN_DINNER, payment: 10
PID_SE_VILLAGE_BROTHERHOOD_TAG, payment: 200
PID_SE_BOS_HOLODISK, payment: 200
PID_GOLD_NUGGET, payment: 10
PID_GEIGER_COUNTER, payment: 100
PID_ACTIVE_GEIGER_COUNTER, payment: 100
PID_HEART_PILLS, payment: 100
PID_SCORPION_TAIL, payment: 10
PID_HYPODERMIC_NEEDLE, payment: 1
PID_BRIEFCASE, payment: 10
PID_MOORE_BAD_BRIEFCASE, payment: 10
PID_MOORE_GOOD_BRIEFCASE, payment: 10
PID_MPART_1, payment: 500
PID_MPART_2, payment: 500
PID_MPART_3, payment: 500
PID_MPART_4, payment: 500
PID_EPART_1, payment: 900
PID_EPART_2, payment: 900
PID_EPART_3, payment: 900
PID_EPART_4, payment: 900
PID_EPART_5, payment: 900
PID_PREWAR_1, payment: 700
PID_PREWAR_2, payment: 700
PID_PREWAR_3, payment: 700
missing, payment: 10
PID_SPRINGER_RIFLE, payment: 2
PID_ZIP_GUN, payment: 2
PID_PLANT_SPIKE, payment: 1
PID_THROWING_KNIFE_BLUEPRINTS, payment: 10
PID_EMPTY_WATER_BAG , payment: 10
PID_FULL_WATER_BAG , payment: 10
PID_RADSCORPION_PARTS, payment: 10
missing, payment: 1
PID_EXPLOSIVE_SWITCH, payment: 1
PID_TOGGLE_SWITCH, payment: 1
missing, payment: 1
PID_STEEL, payment: 1
PID_SANDBAG_EMPTY, payment: 1
PID_MEAT, payment: 10
PID_BEER, payment: 10
PID_BOOZE, payment: 10
PID_GAMMA_GULP_BEER, payment: 10
PID_ROENTGEN_RUM, payment: 10

About crafting items like tobacco. We've tried not to delete the items that if someone would use them, he would have to regrind them - No way to mass buy for caps like beer for example.

When we did the announcement and nobody reacted. Nobody was concerned (Well outside 1 person, Drexav ) about the small time frame. So there was no community feedback to listen on this topic.

As for no container memory, that all of them were emptied into a new one - With over 20 thousand of locations to check we had to keep the script optimized, and there was no way to be 100% percent sure that the container we would find with bullets would be the main ammo container.

Sorry guys. We've tried to save the game and it was our priority. We should've communicated better before this, we should've done more checks. We have been in a rush and now we all pay the price.

--------------------------------------------------

My next goal will be to implement some instant base sorting that doesn't work on cleaning bot and will be accessible through terminal and ~terminal command. It will come as a free addition to all bases and let you decide which containers to use for which items and what containers to ignore.

Additionally the idea of lockers. (That came after sorting, not before.) Sounds like a good option. We will think about immensely increasing the container capacity.

Hopefully, those things will optimize all manual base sorting to a minimum.

4
I think u forget some misc:
Small Dusty Box Of Some Sort
Sack


Pre-War Relicts  will be refunded according to the base price or to the price you would get if sold to collector?


Gamma Gulp Beer and Roentgen Rum use for crafting Rad-X and RadAway. But why u dont delete Torn Paper, Tobacco and Fruit?
Those 2 items are in my new list too. Thanks for the info though.

They will be refunded by the collector prices just like you would give it to the collectors.

Simple answer, amount on the server, a lot of people used alcohol to decorate bases and there are 2000+ stacks of gamma gulp itself on the server, seeing how you can simply buy this alcohol it's not a problem for people to use caps to rebuy if necessary, tobacco and torn paper would have to be farmed.

Why not grab all the junk and throw it in a base container so it nolonger takes server memory? It shouldnt take memory if the caps you're replacing them with are about 20x the quantity?

Some items like Key rings do not stack but can easily be made to stack.

Eitherway, both methods work only one is less dramatic although it takes more work. Yikes.
Items in the container still take memory.
To simply explain.
2 piles of caps are 2 items, no matter the count. Lowering amount of items saves memory.

1 bottle caps in a pile is 1 item AND 12519258120948102 bottle caps in a pile is 1 item too.

By changing all those items from the list to caps and putting them on a single pile in a base, we change them all to 1 item per base, no matter the number of caps.

5
I see Balthasar responded already. I'll throw this message out anyway.

Will the items in shop be changed for caps?

IT WILL AFFECT BASES AND TENTS ONLY. No shopkeepers, No dungeons. No anything else than BASES and TENTS.

Why not WIPE it instead?

Multiple reasons that won't be repeated 20 times. Honestly, we need a plugin that blocks from sending a message with that word and redirects to explanations.

I think at first you should delete all implants that Wesan drop while was drunked(very old affair, but still users use these implants) and flares on Sofehard's Younktown shopkeeper(user promoted with flares by devs) after that You can try some big changes :)

Why one shopkeeper in Junktown is "cheated" over others (more visibility)
Stop making fake drama please.

R.I.P In game economy. This will cause a shitload of money to be printed into system.

Bottlecaps that will be paid for junk are a 5.93% of all bottlecaps on the server, (120kk to be precise - Well you could buy 14~ apas for all years long junk clutter, if it would be your gain only. There are 128 apas on the server right now. Sheesh I have to talk in apa numbers now.) including long abandoned bases and tents. If we exclude abandoned bases and tents (forgotten, banned, people no longer playing) You can at least cut this value to 1/3.

For a small test we cleaned up this base:
Spoiler
From junk items of heavy khan farming. The result was 50 thousand caps, you can't expect a market crash from that.

6
Gangs / Re: Zerg
« on: October 06, 2018, 20:23 »
You might next time think who are you speaking with on Teamspeak, they might record you again.

7
Gangs / Re: Alcatraz
« on: October 06, 2018, 19:57 »
There was a new ban system implemented. People below are permabanned:
Yama And Chinchin - Longtime avoiding bans by proxy players, obvious cheaters and hexbot users.
Evgen - Multiple third-party tools and macros for breaking cars, scouting locations. dll hacks he proudly presented on youtube videos that are now erased.
Slaker - Selling items through vk.com, advertising it to multiple known players on the platform.

8
Survival Guides / Game Help / Re: question regarding windowed mode
« on: September 23, 2018, 20:13 »
You can manually input 1920x1080 resultion. Just write it in foconfig.

Then you can use Z to change the game scale while playing, unless the interface is the concern.

Windows has built in scaling, you could also use that.

9
Suggestions / Re: simplification for crafters
« on: September 21, 2018, 14:58 »
This idea is old as the server itself, it was made even before season one. Thing is there is no such way to create overlayered icons on inventory items.

10
General Discussion / Re: New season date
« on: September 16, 2018, 22:42 »
No.
"soon" is all we know

No, nobody ever used that word.

S4 on the new engine will begin when it's done, there is no point in waiting.

A game in the current s3 state is constantly developed and improved. We will not follow wipe per year logic.

11
Gangs / Re: Alcatraz
« on: September 09, 2018, 23:48 »
Jailed for one week for using fast relog/dual log in encounter:
kiber30
kibernetick

12
Contact me through discord when you're around and we'll be able to look into it.

13
Suggestions / Re: Add Working Elevators to Sierra Caves
« on: September 05, 2018, 00:13 »
There are works on level 3 expansion, as you can see all of the new bunker maps involve a broken elevator, for a reason.

14
News and Announcements / Re: Changelog 30/08/2018
« on: August 30, 2018, 22:01 »
Are the new 2 raider themed bases player bases or dungeons like caves?
Player bases.

15
News and Announcements / Re: Changelog 30/08/2018
« on: August 30, 2018, 19:44 »
Russian:
Spoiler
ФУНКЦИИ:


Shady Sands был перестроен!
Город сейчас намного больше, более продвинутый, чем раньше. В новом торговом центре было открыто болшое колличество торговых пунктов.
Новые ареалы с уютным жыльём.
Система громкоговорителей, позволяющая офицерам общаться с посетителями и гражданами.
Новая система ворот с дополнителными воротами.
Множество дополнительных функций для фракции NCR.
Ограбления банка теперь ушло в прошлое, оно будет заменено более интересным эвентом в будущем.

Система управления влиянием города фракции
Фракции получают 10 очков в час за каждый контролируемый город.
Добавлен топ-10 лидеров на экране фракций.
Таблица лидеров будет аннулирована ежемесячно. В предыдущем месяце верхний список будет отображаться в пип-бойе, а верхние места будут вознаграждены.


Сьерра-пещеры 2го уровня обновлены
На 2ом уровне можно будет найти разрушенные брошенные бункеры, в хранилищах каторых находится на 50% больше лута.
Система силового поля будет активирована, если на карте имеется арсенал.


Новая система обретения желища
Игрок может купить дом за установленную цену в зависимости от его местоположения, взаимодействуя с дверью.
Купленый дом облагаетса ежемесячныйм налогом в размере 20% от его цены, прямо с банковского счета игроков. Ведите свою учетную запись, или вы потеряете дом с его содержимым.
Первые дома будут реализованы внутри нового NCR. В будущем выбор домов будет богаче.
В одном городе игрок может иметь толко один дом.


- Новый эвент – дисфункциональные роботы.
Караван роботов, перевозящих высокотехнологичные предметы, уходит в один из незащищенных городов, который выбраны наугад.
Тот, кто сумеет убить их и прорваться через электронную систему блокировки, может получить награду.

- Введена функция переключения видимости крыш зданий – c помощью горячей клавиши F10 можно будет выбрать между полным, транспарентным и невидимым обзором крыш.


- Добавлены две новые базы рейдеров. Базы, похожие на карты пещер, редко появляютса как дроп на енках мировой карты.

- Удерживание Shift в интерфейсе фракции позволяет прокручивать быстрее.

- Добавлен новый эвент подозрителных подвалов на мировой карте.
- Боты Сьерры усовершенствованы. Были добавлены проходные двери ко всем местам скопления. Патрульные боты после респауна становятся агрессивными. На 2ом уровне были добавлены эти же боты, их можно уничтожыть прежде чем открыть двери.
- Ассортимент мебельных продаж повысился, это должно вам облегчить поиск предмета, который вы ищите.
- Некоторые небольшие исправления карт - дыру в свечении нельзя будет забросать фонарями.

Новые значки фракций загружены - обновите свою игру.

Спасибо команде разработчиков, которые сделали это обновление, с новыми интересными функциями и идеями. Не забудьте поблагодарить их в Discord!

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