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Messages - Wesan

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General Discussion / Re: Player playing as Deathclaw. How???
« on: December 09, 2018, 11:05 »
A proper, solid roleplay.
A proper, solid roleplay was a requirement to get the skins. If someone was trusted with the skin it wasn't because he asked for it, it because he had a decent roleplaying background already and proper (sometimes just proper enough, depending on skin) English.
Here's what roleplay rewarded the player a deathclaw skin. In short, he was born deathclaw in the tribe and was a small deathclaw skin until hitting the demanded level.

The deathclaw was probably the last straw when it comes to player skins. The character was traded back and forth between some players, and once it was offered to be sold for caps so Enclave rolled in and the Talking deathclaw (Aka he broke a promise that he will never speak as him) was captured and locked down forever.

Honestly, I'm really unwilling to give the skins away anymore. Every time it ends in someone breaking the promise of sticking with the role. Some folks that kept the promise still have some skin around but you can count them on fingers of one hand.

Or they use it for scouting, sneaks.
Or choose hard to click on skins for trolls.

The ghouls on other hand are what Unity roleplayers have a monopoly on if someone's decent enough to transfer from a smoothskin.

I can give the skins, but I cannot force players to roleplay with them properly.

Suggestions / Re: Make hammers not "jam"
« on: December 09, 2018, 10:42 »
Super Sledge is a mechanical weapon, the kinetic charge systems can jam when broken. Sharpening the hammer, on the other hand, would be totally wrong description of what's going on.

Suggestions / Re: remove the dumhead speech for >3INT
« on: December 09, 2018, 10:39 »
The sentence change shouldn't happen at 5 INT and above, 4 INT has only 5% chance for it to happen per word, which is really a low chance to be so bothered about.

I'd guess you might have taken psycho which reduced your intelligence by 2. Which is a strong berserk drug and gibberish is a logical side effect if a person was already pretty unintelligent.

The special encounters are not one-time. You will be able to encounter them again, random is god and if it rolls your way, you'll end up with a Special encounter. So there is no reason to limit new players from it, as they can stumble upon it on higher levels anyway.

Making location stay existing on the map upon finding is a thing we cannot do, every place in the game takes memory, storing places like such would be an engine-wise mistake.

Suggestions / Re: Make hammers not "jam"
« on: December 01, 2018, 00:26 »
Could you please explain what is the issue? That the hammers break? Or what seems to be a bug?

General Discussion / Re: Searching fun on weekend
« on: November 27, 2018, 23:04 »
Discord is the place where you can find others to group up with. Rarely anyone uses forum anymore, most of the interaction was moved into the discord server.

Survival Guides / Game Help / Re: Base Cleaner - Guide
« on: November 26, 2018, 22:25 »
I've mentioned before. I plan to implement more custom containers after making sure all stuff I have already made is totally bug-free. (Which it seems they are for now)

More custom containers and possibility to move all chest contents to the master container are planned

News and Announcements / Re: Changelog 24/11/2018
« on: November 24, 2018, 22:45 »
It's just a warmup. More will be implemented over time until almost everything will be bindable hopefully.

News and Announcements / Changelog 24/11/2018
« on: November 24, 2018, 22:33 »

NEW CLIENT - Update needed for changes to work for you.
- Fixed Worldmap movement, the "surprisingly, the location has moved" bug is no more when moving too quickly.
- The engine fov bug with critters being invisible for the client should be resolved - no more critters hitting you despite you not seeing them.
- Fullscreen fixes, no more sliding mouse and unresponsive keyboard.
- Fixed another barter bug.

Base cleaner:
- Implemented Master container.
A container can be marked as Master. When the master container is sorted it collects EVERYTHING from the ground into it.
- Added a hotkey bind for sorting menu - base_cleaner in your hotkeys.

Tons of keybinds are now editable, the hotkeys ini file will auto-update with all available commands and default hotkeys for them.

Survival Guides / Game Help / Re: Can't scroll the screen
« on: November 24, 2018, 20:33 »
Use updater to get a new client with fullscreen reworks, they should fix the issue with mouse, if you set up fullscreen properly - your desktop resolution.
Playing above 1080 is not recommended, though doable with the updated zoom that doesn't reset anymore per location.

Vault city is a nightmare, yes. It's being reworked.

Bugs / Re: cant log in
« on: November 15, 2018, 12:07 »
Nothing was changed on our side. I'm glad it resolved itself.

Suggestions / Re: More custom container option for new sorter.
« on: November 12, 2018, 14:46 »
It is planned a while after initial release.

News and Announcements / Re: Changelog 10/11/2018
« on: November 12, 2018, 14:44 »
"Recipes" and "Crafting materials".

On a more constructive note: The categories are great, could they be used as filters in trade dialog as well?
Also a question: Can a cleaning robot use these categories? Can the cleaning bot be used on the base, that uses sorting? Is it advised?

There are 18~ recipes in game. It was just a choice to separate them from crafting materials to make both containers seem more 'tidy'

The base cleaner is a completely new function that is not connected to cleaning robot, they won't be unified, there is literally no reason as base cleaner does anything that robot does, but better and doesn't bug out. Personally, I would propose you to toss the robot out and not use it anymore.

Hey Wesan, I found a critical bug: it must be "Changelog 10/11/2018" not 11/10/2018. Look at other changelogs on this forum, it first starts with the day, then month, then year.

Whoops. Thanks.

On a sidenote, a number of people including me have noticed that turning on the new highlighter with ctrl + V increases the ping of the game by a lot.For me personally it was spiking from 40-100 ( regular ) to 800 + while I was in my base when activating it. Are these two things connected somehow? And also did someone else have this issue?

Drawing outlines are clientside, it can be tanking to fps but there is no possibility it affected ping. (At least can't think of any right now.) It might have been a placebo effect, same as when players reported roof transparency lagging game more.

News and Announcements / Re: Changelog 11/10/2018
« on: November 11, 2018, 14:29 »
Chances to get upgrade looks very same as before update:

Well. I'll look into it further.

And thank you, everyone, for warm shoutouts. We really appreciate them.

Edit: Got it fixed.

News and Announcements / Re: Changelog 11/10/2018
« on: November 10, 2018, 22:41 »
Just like Milan said. 26% now.

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