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Topics - Blobfish

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16
New California Republic / Parking fine issued to Zerg
« on: November 13, 2017, 18:54 »

Spoiler

17
New California Republic / PROJECT - REBUILDING THE SHADY SANDS
« on: September 21, 2017, 18:12 »
On 1st council meeting in secured bunker, outside of Shady Sands, NCR government decided on phases involved in big project of rebuilding Capital.
Material damage to Shady Sands is big.
Thanks to evacuation protocol and securing of most valuable equipment before bombing of NCR, government still have access to resources and labor force to satisfy some of demands for rebuilding town, but it is not enough.

Mister Gutsy 01-M, Sentry Bot-69-JJ, NCR robotic army units were sabotaged before Enclave attack. NCR is looking for capable technicians and resources to update and reestablish resources on them, so they can be programed to help in rebuilding the town.

NCR applies on all willing persons to help out in this project.

Some factions and entities already offered their help and most of them are accepted on mutual benefit.

NCRA secured units and nominated officers that will lead upcoming phases of rebuilding.

PHASES

Phase I
- Obtain "Howitzer" technology
[done]
- Strengthen Shady Sands defense systems
[done]
- Secure resources for NCRA units
[done]
- Secure resources for Shady Sands rebuilding
[done]
- Establish frequent patrols of NCRA on Shady Sands premises
[done]
- Clearing of debris remains
[done]
- Secure and list labor force
[done]
- Secure basic material and resources from Hub and Vault City
[done]
- Organize and provide military escort of resource caravans to Shady Sands from VC and Hub
[done]
- Update Mister Gutsy 01-M and Sentry Bot-69-JJ units
[done]
- Start with basic restoration of vital economy structures
[done]

Phase II
- Taking control over Gecko
Primary objective:
Gather knowledge about repowering Shady Sands
Secure unobstructed flow of kevlars to Shady Sands by caravan route
[done]
Secondary objective: connect Shady Sands electricity grid to Gecko power station as backup power resource
[done]
- Secure Broken Hills mine
Primary objective:
Support Unity of Broken Hills to retake control of Broken Hills, or if situation insist, secure BH premises by NCRA for purpose of securing refined uranium ore supplies
Secure unobstructed flow of refined uranium ore to Shady Sands by caravan route
[done]

Phase III
- Restoring Shady Sands terminal computer network and update software
[done]
- Secure high-tech equipment for Shady Sands guards
[in progress]
- High intensity of final constructional works
[in progress]

Phase IV
- Renew Shady Sands opening ceremony and "NCR Victory Day" celebration
[preparations in progress]

Current material and basic resource needs:
Basic material needs:
Metal parts: 1000/1000
Microcurcuits:  800/800
Cords: 1000/1000
Wood: 823/600
Brahmin hide: 200/200
Iron ore: 209/200
Mineral ore: 202/200
Basic resource needs:
HGS: 200/200
Kevlar: 100/100
Refined uranium ore: 100/100
Medical supplies:
Chemical components: 200/200

Dates and times of resource gathering will be announced on time. Please stay tuned on radio channel 0.


List of entities and factions that already offered help to NCR during period of rebuilding:
Vault City - technical support for repowering computer terminals and caravan resources
Status - accepted
Hub - material and caravan resources
Status - accepted
Broken Hills - Unity of Broken Hills - securing refined uranium ore resource, additional fire power protection
Status - accepted
Midnight Riders - additional fire power protection
Status - accepted
Talon Company - additional protection of NCR resources caravans, support Shady Sands NCR patrols
Status - accepted


Current Shady Sands status
Project plan "Shady Sands 3000"


NCR will frequently update progress of rebuilding Shady Sands.

18
New California Republic / NCR Army Structure
« on: September 10, 2017, 16:41 »
New California Republic Army, or shorter NCRA is structured out of 10 ranks and 1 special force unit.

Publicly released NCRA rank structure:

ARMY RANKS

NCR National Guard
Duties: cleaning brahmin pens in Shady Sands, protecting caravan routes (achieve self sufficiency, get car with trunk)
Requirements: lvl 18 burster (or rocketeer), decent knowledge of English language, microphone
Benefits: with higher team activity, burster and rocketeer lvl ~26 candidates for NCR Army ranks
  RECRUIT
Duties: patrolling mini events, V15, protecting caravan routes, patrol Shady Sands.
Requirements: lvl 50 on at least one char, burster and rocketeer viable builds, car with trunk.
Benefits: NCR National Guard members that meet the requirements on initiating drills are welcomed to NCR ranks with initiation process, uniform and standard issue of IKE - initial kit of equipment. (For more experienced players initiation and gear set is optional, depends on decision of higher ranked personnel, experience and self sufficiency of applicant.)
PRIVATE
Duties: guard Shady Sands premises, V15 patrol, higher team activity.
Requirements: minimum 2 weeks experience in NCRA as Recruit, at least one char lvl99.
Benefits: common rank for full time members. Membership on NCR closed forum (optional, depends on decision of NCR officers).
CORPORAL
Duties: show more initiative during serving, progress, ability to learn from mistakes. Patrol Shady Sands, zones around, towns under NCR control and reporting any law discrepancies to higher ranked personnel.
Requirements: full self sufficiency and knowledge about California wasteland.
SERGEANT
Duties: sharing loot with team mates and helping them in battlefield, as well as sharing needed items with faction on mutual benefit. Leads lower ranked members to easier runs, helping them on caravans or instanced dungeons, runs that do not necessarily require voice com. Sharing his knowledge and updating lower ranked members about current situation in wastealand. Helping JTS members to better integrate to surroundings.
Requirements: consistency in progress after becoming Corporal. Dedication to train and aid new recruits. Knowledge about major factions activity.
Benefits: candidates for NCR Veteran Ribbon decoration
CAPTAIN
Duties: showing more initiative during team actions, placing constructive ideas of making more progress, during low faction activity helping others around wastes. Can reflect to lower and higher ranks as well.
Requirements: long time service.
MAJOR
Duties: sharing their good will, knowledge, experience and gear from common runs to people with good attitude inside or outside of faction that need some boost.
Requirements: well trained and experienced members with long time service.
LIEUTENANT
Duties: trusted members that are active looking for new recruits and suggesting them to officers. Also reflects to lower ranks, it can help them to achieve higher rank.
Requirements: long time service, high initiative.
Benefits: deputy officers, candidates for officers.
OFFICER
Duties: most trusted NCR core members with many tasks and responsibility such as ideas for improving, finding new initiates (not recruit them on his own), discussing laws, participating with voting with rest of NCR members on ideas or issues considering NCR laws and impact (active in rp part). Not hesitating to share/exchange his high tech equipment with trustworthy team mates for benefit of whole faction.
Requirements: at least one implanted char, mic user, big pe class (rl or sniper).
Benefits: all chars promoted to NCR officers. Officers can manipulate with town gates (only if there is need for it; raid on town, bank event; according to Constitution), check amount of caps in bank vault via gate terminal, add his new chars or chars of teammates to ranks.
GENERAL LEADING OFFICER
Duties: as currently highest rank in NCR military ranks with highest authority using voice com and lead actions.
Requirements: mic user, experience in leading actions.

NCR RANGER
[NCRA officer authorization level required]

duty of every NCR member, no matter of rank, is to observe happenings in Shady Sands (patrol the town/guard bazaar from time to time) and report any suspicious behavior to superiors


DECORATIONS

1st Infantry Division
Duties: NCR National Guard duties
Requirement: NCR National Guard members. lvl 26+ viable build, burster or rocketeer
Benefits: requirement for NCR NG members to participate in pvp; close candidates for NCR ranks
Drill Instructor
Duties: managing training sessions, report progress of members and recommend them for advancement in ranks.
Requirements: Private rank or higher.
NCR Veteran Ribbon
Duties: keeping high initiative in segment of leading, sharing, helping new guys out
Requirements: Sergeant rank or higher.
Benefits: recognition to members with longer experience in game and NCR. Not necessary Officers. Can get officer status to one char for practical purposes.


Advance ranks by team activity and by fulfilling Your duties. Show respect to superiors, as it is expected from superiors to show respect to their subordinates.
Promotions are discussed on council meetings.

As members can advance, if they start to lose interest, they can also be demoted in ranks. If some members completely lose interest in team work it will result with kicking from faction.

Rewards:
Every dedicated member to faction is entitled to be rewarded when advancing in ranks, according to his needs, based on officers or council recommendations.

NCR members codex:
- listen to voice leaders
- respect your team mates, allies but enemies too
- secure eaqual share of loot for each team member and participant in action
- dont loot before combat ends
- be constructive and open minded when giving or receiving suggestion(s) about improving
- on TS main channels, main language is English
- do not trashtalk or insult in game or on ts
- help new players and citizens in need
- do not sell t4 or implants from faction runs without consulting with officers
- NCR armors are not for sale
- have fun dammit!

To avoid any possible misunderstanding contact officers before trading your personal high tier pre war technology.

Pre war high tech loot codex:
- members can not sell implants from team runs outside of faction (environmental implant excluded)
- members can not sell any t4 item from team runs outside of faction (t4 engine, car paint, gauss rifle and pulse rifle excluded)
- all items from faction runs from dungeons - Sierra Army Depot, Ares or inner Mariposa will be rolled for between participants; APA parts, including battery, from named runs, goes directly to faction treasury
- t4 and t3,5 won in battle from enemy will be rolled for between participants
- members can not sell any T3.5 or T4 weapons/armors win in battle from enemy to outside of faction
- members can not sell any t3,5 from faction runs outside of faction (example enclave armor)
- members are obligated to exchange HG tokens for 70k caps to faction (or be compensated in items/caps+items)
- buying t4 items from other NCR members to resell it outside of faction is strictly forbidden

Enlist for implants:
Implants from team runs will be distributed/rolled between persons in need (members must have char made and using it as well as apply for it before run);
example: implant looted
- 5 participants in dungeon
- person that signed for looted implant gets it
- in case that more than one person signed up for looted implant, implant is rolled between applicants
Members with longer internship and no implanted chars have advantage.
If nobody will apply for designated implant before run, implant will be rolled between all participants.
Implant list rule applies only to sierra/ares/mari interior. Not for glow.
- participants are entitled to roll for any glow implants and t4

19
New California Republic / Shady Sands Job Fair
« on: September 06, 2017, 19:26 »
"They took our job!" - Don't let this happen to you!

Fight post apocalyptic high unemployment rate with NCR!
You have knowledge, experience and education, but you cant find a stable job?
Its not a surprise, in this dusty wasteland there is not much opportunities. Thaths why NCR Job Fair program is here!

NCR is looking for educated civilians to fill empty job seats in Shady Sands.
Look at advert and apply for available job. You can see description of every job offer next to it.
Every new employee will be under volunteer contract. Dedication to job will be recognized, and volunteer employee will be offered with permanent job contract. Only employees with permanent job contract will get a paycheck, which will serve them to continue their hard beloved work for NCR.

Requirements to apply:
- certain skills and knowledge, check availability of work places
- formal application with CV included. Send us your background with proof of your education
- applicant needs to be a strict civilian with no faction or gang affiliation

Benefits:
- NCR citizenship [upon paying citizensip processing fees]
- exlusive community communication network access
- paycheck on your bank account, occupation connected items - after signing full time job contract


NCR is looking for you! Find your life call, work for NCR and make your dreams come true! Apply and wait for confirmation. Every confirmed applicant volunteer will be announced on job board.

JOB BOARD

Doctor
1/3
Requirements:
Chemist profession - all classes
First aid - 300
Doctor - 250
Medic
Living Anatomy
Healer (optional)
Job description - Shady Sands is looking for three doctors to work in three shifts. NCR health program "KnightCare" guarantee free health and treating any injuries free of charge. Doctors operation field is wide. They are spending most of their work time on bazaar and provideing medical care to persons in need. NCR Health Department can issue medical kits to doctors which they need to distribute to persons in need, such as caravaneers. Doctors are supporting caravans to Vault City and Hub as field medics, according to agreement between NCR and caravan contractors.
With full time job contract, doctors will offer small errands to everyone, offering them caps in return for medical supplies or medical blueprints, which they will later use to heal caravaneers or support NCR Army troops.
1 - Dr. Albert Hofmann - Hes doctor and chemist. He works in his ordination in Shady across the street from FLC and he is hired by NCR Government to serve the citizens as free public health care. Part of this great social project of our government is also free medical help for anybody, who will come to Shady sands wounded and in peace. Long live the humanity!
Dr. Hofmann has also to take care about medical equipment and supplies for this great governent project. So hes permanently looking for young scavengers, couriers and escorts to keep things running.
He hates violence and hes trying to avoid it i all cases, but his doctor oath is forcing him to dodge in the rain of bullets when its needed, to help the wounded. When hes forced to fight for his whole life, thx to his anatomy knowledge, hes able on close range to score a deadly hits by his old needler pistol.
He lives in small house on Shady sands guarded perifery.
2 - available
3 - available 

Technician 0/2
Requirements:
Science knowledge - 160
Repair knowledge - 160
Gunsmith profession - all classes
Armorer profession - all classes
Scientist profession - (optional)
Job description - Shady Sands is looking for two technicians that will be able to repair craft and tune almost anything, providing services of repairing, dismantling or crafting, if provided with materials, to any visitor and citizen in need. With full time job contract, technician will buy any kind of needed recipes for NCR Army. Project is financed by NCR government and expenses is covered by paycheck.
1 - available
2 - available

Brahmin herdsmen 1/1
Requirements:
Outdoorsman - 95
Job description - Shady Sands in looking for person to take care of Shady Sands brahmins and grasslands. Herdsman will offer small tasks, buy blueprints, issuing shovels and rewarding brahmin pen cleaners with extra rewards. Rewards will be provided from NCR government.
1 - Moe Lue - Born in a brahmin pen. He never met his mother. Story goes that she went to help some dude named Kenny in cave and never came back. Others saying she ran away with that Kenny guy to New Reno right after Moe was born. Some saying even its Kennys child. Which ever is true, this now 20 years old young man looks at least 20 years older. Life wasnt keen to him.
The person who claims its his father was a brahmin herdsman, with awkward fascination for his job. He found a child in brahmin pen several hours after his birth and named him Moe, part of the name of his favorite brahmin. That was only good luck for Moe in his life, as full name of that brahmin was Stinky Moe. Raised exclusively on brahmins milk, and with father obsessed with brahmins, he had no choice.
Even that he passed Junktown Scouts academy and worked for a while as patrol officer for JTS guard, he was more seen in brahmin pens then on his duty. One night he overheard JTS officers talking about firing him from JTS guard. Too many rumors including him and molested brahmins, especially one named Betsy. Whole life he was listening rumors about himself, but now he had enough. He packed his gear, took his tent and kidnapped Betsy, his favorite brahmin.
He traveled a lot, sometimes just jumping and aiding caravaneers, mostly sleeping under stars, so he knows outdoors of California wasteland pretty good. After some time he settled in Modoc. He worked there one year in tannery for Lee Balton, but he was depressed from lacking of brahmin company. He felt he is getting apart from Betsy. Then he saw pamphlet for pen cleaning job in Shady Sands. He knew he wont be warmly welcomed in that fancy town, but he needed to try. He packed his things on Betsy once again. Coming to Shady Sands is never easy. It was risky, but risk he was willing to take. He joined Far Go caravan until they reached Shady Sands where he said goodbye to caravaneers. He set up his tent near town, tied Betsy to a tree and now looking for best opportunity to introduce himself, ready to start career of herdsman, settle a bit and take good care of brahmins hoping his luck changed.


All expenses are counted into NCR annual financial budget.
After meeting requirements for full time contract, employees will be added to their new offices, base of operations, where they will be given their desk, locker and holotape with their job obligations which will be updated according to needs.
Most of obligations are described on job board - job description.

Any abuse, gang affiliation, exploit of position or neglecting current laws will result with immediate demission, revoking of citizenship and possible expulsion from Shady Sands premises.
For tax transaction day, any workers, civilians and citizens needs to follow curfew hour instructions to avoid consequences.

Thank you and good luck!

------------------------------------------------------------------------------------------------------------------------------------


RULES:

This is rp project to liven up everyday life in Shady Sands. Current job vacancies are exemplary and symbolic. Any rp enthusiast, no matter of gang affiliation can make his char and apply for his rp role or offer ideas of new work place.
Every char needs to be dedicated non faction and stick to his role. Digressions from char role will result with expulsion from town.
Apply bellow in comments with char name, his background and screen with stats to prove capabilities of that character.
Char name needs to be in rp boundaries.
Application from newly created forum accounts will be rejected, as well as some known persons who would like to apply just to spoil someones fun, to avoid possible misunderstandings in future.
Rules are not strict, but use common sense in choosing your occupation and interaction with other players.
Have fun!

20
New California Republic / Hub and Vault City NCR consulate
« on: August 03, 2017, 22:00 »
NCR government improving relationship with Hub and Vault City authorities. NCR outposts in that towns will be reassigned to consulates.
Signed contract between NCR government, represented by NCR president, Vault City and Hub representatives will obligate NCR to upkeep their consulate buildings as well as serve as protectorate on lands close to Vault City and Hub where mentioned entities are lacking manpower to fight potential threats to their independence.
By contract NCR will not impose Hub or Vault City laws and regulations on its territory.
Buildings will serve as NCR embassies and territory in that part of New California lands.
Initiative came from NCR, as many residents of these two entities, but even some NCR citizens, from north and south part of California were searching for protection.
Consulate institution is counted as NCR territory with NCR laws active on it, and from this time on, every civilian is free to turn to our consulates and ask for asylum on NCR territory.
Consulates have direct communication link with Shady Sands government, so any request for asylum will be prosecuted in shortest period possible.
Contract terms covers active patrolling and scouting in zones around Hub and Vault City.

NCR IS THERE FOR YOU!

Consulate jurisdiction:
- Vault City building, zones around Vault City; Hub building, zones around Hub
- providing citizenship
- protecting NCR citizens rights in both entities
- can provide access recommendation for joining to NCR Army ranks after checking background
- receiving reports about breaching the NCR laws on NCR territory connected to embassy jurisdiction
- sending NCR Army patrols on scouting missions around territory connected to embassy jurisdiction
- observing activity in Hub and Vault city following contract signed with representatives of two entities
- enforcing NCR laws on land of embassy premises
- civil political activity in Hub and Vault City conducted in NCR interest
- offering minor errands for NCR
(yes, embassies will offer you a job from time to time, stay tuned on radio channel 0, pass by NCR embassies more often, or keep checking this thread)


NCR Hub consulate building
NCR Vault City consulate building


NCR respects individuality of Hub and Vault City residents


Keep your guns holstered!
Thank you for understanding.

NCR Ministry of Defense
NCR Ministry of Civil Development

Signature: President of NCR
               Knight Shift

21
Roleplay / Lost Log v1
« on: June 30, 2017, 16:12 »

22
Sell / WTS t4 parts
« on: June 26, 2017, 01:45 »
Some t4 parts that many can find it useless...
... but hey, who am I to tell will anyone find any use for it or not.

Are You sick with these guys selling some things, but want to take your last cap by not announcing price, waiting for some naive offer? Not the case here!
All prices are transparent, check it out:

4 bolt assist mechanisms - 180k caps/2tokens+40k each or 600k/8 tokens for all
4 emission concentrators - 40k each or 150k/3 tokens for all
3 Hi-Flo Systems - 40k each or 110k/2tokens for all

3 gauss rifle recipes - 25k each or 60k for all
-SOLD
2 g11 recipes - 20k each or 30k for both - SOLD

Would prefer trade in tokens, but tokens + caps or only caps will work just fine.
Discount if buying all.
Prices are not final and can be flexible if needed.

23
route:  Vault City - Shady Sands
           Shady Sands - Vault City
status: active

route: Hub - Shady Sands
          Shady Sands - Hub
status: active


details:
NCR signed contract with Vault City representatives. As from date 15.6.2995. NCR Army will be protecting caravan merchandise on route Shady Sands - Vault City and Vault City - Shady Sands on mutual benefit of both entities.
NCR is welcoming any lawful minded wastelander in need for caravaneer paycheck and items, that dead raiders wont use anymore, to join escort route with Republic Army.
Information about caravans departure will be frequently updated on radio channel 0.





Signature:
NCR government
President of NCR:
               Knight Shift

24
New California Republic / NCR training facility
« on: June 20, 2017, 22:48 »
Smaller upgrade of an old NCR Rangers training facility is done, and NCR training grounds are (re)opened for every NCR or ally member. You have opportunity to sharpen skills and shove it to face of Your opponent even better than before!
Facility itself can be divided on three sections, so it can host any type of big or smaller scale training sessions.
Set up of base is made to provide training and satisfy most of modes and demands of training courses needed to overcome any mental or physical barrier any modern soldier can have.
Enjoy company of team mates and drill sergeants.

NOTE:
Decision about gear issuing will be made before each session.


JOIN TRAINING COURSE AND TOURNAMENTS

Regarding the size and capabilities of facility NCR will organize team *tournaments for any interested factions or individuals on mentioned grounds.
-Stay tuned-


Training Grounds
Location of facility



-------------------------------------------------------------------------------------------

(Any interested NCR, ally, or supporter member can contact Richard Harrison or me - Knight Shift on TS and your chars will be added to base. Base itself is Traders Mansion type, marked as red circle, on respawn place near Boneyard. It can be tricky as many ppl have their bases on same place, so in some cases it can overlap with your base. If that happens, emphasize your request for removal after participation.)

*Topic is locked until further tournament announcements. Thanks.


25
The following is to clarify recent events to better inform NCR citizens as to what NCR’s position is regarding the Brotherhood of Steel.
 
When the BoS came out of their bunkers, NCR’s position was supportive; in fact, it remained so despite several NCR soldiers defecting to this organization. NCR also enjoyed cordial relations with several Knights of the Brotherhood.  But along the way and in a short time, it seems to have been corrupted. NCR patrols began to encounter former Grifters in their ranks; far from protecting, hoarding, and seeking technologies, these individuals behaved liked bandits and thieves. NCR patrols, after initially tolerating this behavior, began to fire on these night raiders (on a case-by-case basis) who hide amongst their ranks like fleas. 
 
This uneasy period was followed by a further decline in relations, when this Brotherhood began cooperating openly with known enemies of NCR, and even including them within their ranks. Far from seeking technology, these murderers were more intent to kill our soldiers and their families.  These outlaws continue to make a mockery of this organizations purported goals. NCR was left with no choice but to kill these individuals and those who travel with them, wherever they are found. These scum have begun resorting to immoral methods to hide their identities, including operating in other faction’s uniforms to try to do NCR harm. That they were and continue to be protected by the BoS, unfortunately, leads to the situation as it is now.

BoS raiders tried to infiltrate Shady Sands premises making terrorist acts and interfering with peace in town, collaborating with criminal elements from other parts of land. They were trying to act undercover to bring distortion and panic among citizens, but NCIA anticipated their moves and obstructed their intentions. NCIA found that BoS undercover terrorist cell was using mutants for their operations. Curfew hour was lifted immediately and BoS raiders was taken care of. NCR Army acted on time, preventing any bigger accident and restored order in NCR capital.
 
Photo documentation - public release
BoS undercover terrorist act

NCR neutralized BoS terrorist cell

At from this moment NCR and BoS are in fully open hostilities, if not outright war. BoS is expelled from NCR territory and is unwanted element in progress of California land. It is our duty and recommendation that all NCR citizens should exercise caution when encountering the Brotherhood of Steel during this time. NCR is open to talks with the Brotherhood leadership, though attempts on their side to do so have been wrecked by their own inner turmoil. 
 
Your government will continue to keep you posted.
Stay strong and keep supporting Your troops!



Signature:
NCR government
President of NCR:
               Knight Shift

26
New California Republic / Governement official announcements
« on: April 23, 2017, 17:29 »
-Mister Gutsy 01-M introduced to NCR Army-


Mister Gutsy 01-M programming in progress
Mister Gutsy 01-M on civil duty
Mister Gutsy 01-M on patrol

NCR technicians successfully re programed scavenged, so far most valuable pree war relic - Mister Handy, mainly programmed to maintain and secure military equipment from intruders, so his new job will not be so much different as previous one. After finishing with coding and scripting, thanks to NCR highly trained technicians, NCR Army introduced new staff member, re-naming new NCRA robotic addition to Mister Gutsy 01-M.
Civilians, be aware, Mister Gutsy is programmed to be pacifist and friendly AI. Do not try to provoke him by any means, he will be able to answer with force if his sensors detect hostile environment.

Specification - NCR Mister Gutsy 01-M
- Friendly AI - yes - working - upgraded
  100%
- Coordination Sensors - yes - working - improved
   87%
- Military Equipment - yes - working - upgraded
  96%
- Welcoming Script - yes - basic
   92%
- Guard Mode - yes - working - basic
   100%
- Patrol Mode - yes - working - basic
   99%

- Crafting Script - no [wip]
- Pree War Joke Script - no [wip]
- NCR Advert Modul - yes
- Voice module: British butler from mid 20th century


NCR technicians are still working on more upgrades for Mister Gutsy.
Model have installed and working voice and video recorder. Citizens, You are free to suggest to NCR Mister Gutsy -IN PERSON- what would you like to see or hear from him. NCR technicians are checking records on weekly base.


Thank you for attention!

27
New California Republic / NCR Constitution
« on: April 11, 2017, 14:50 »
Recommended to read before entering NCR territory!



 
NCR General Provisions
 
I - Civilian rights
 
General civilian law:
1.0 - New California Republic is established as indivisible confederate Republic of equality. Every NCR Citizen and civilian are treated equally in front of law, by NCR government and NCR personnel.
   1.0.1 - Every part of confederation has right to have local autonomy, upon council and president's decisions.
1.1 - NCR government is only legal authority on NCR territory.
   1.1.1- NCR government consists of senior officers and president, with president as head of government.
1.2 - The NCR upholds every Citizens right to keep a weapon on hand only for self-defense.
1.3 - Every Citizen have rights to freely roam around NCR territory, Shady Sands, other towns or land under current NCR control, not being interrupted by NCR personnel if not acting suspicious or posing direct threat.
1.4 - Every Citizen can ask for help NCR personnel on duty in sense of escort around land under NCR control, caravan route connected to Shady Sands or territory of NCR interest.
   1.4.1- Any leading NCR personnel in trap or ambush will result with marking that person as enemy of Republic
1.5 - Every National Guard member will be given NCR Citizenship status right after joining. If by any means, his Citizenship status was overlooked, person should file an application directly to president.
1.6 - Any aggressive act towards any NCR personnel, including towards other Citizens or interfering with NCR Army actions in any part of land with NCR activity will result with revoking of NCR Citizenship immediately, marking that person as enemy of Republic.
1.7 - Every ally member is equally treated as Citizen.
1.8 - Civilians or Citizens that find themselves on land of current NCR Army cleansing of parameter needs to leave premises immediately or will be taken as posing threat. NCR cant vouch safety of civilians or their property if they are neglecting mentioned conditions.
   1.8.1- Neglecting NCR government instructions and interfering with NCR Army activity will be taken as offensive act against Republic interest and will be answered by force.
   1.8.2- Any neglecting of NCR law will be punished by revoking Citizenship and marking that person as NCR enemy.
1.9 - Person or organization that will act hostile towards NCR, making alliance with known outlaw individual or groups or will be doing subversive activity, will be marked as enemy of the republic.
   1.9.1- Person or organization that will continuously support known outlaw or individual groups will be permanently expelled from NCR territory.
1.10- Person or organization that is blacklisted by NCR and/or marked as enemy can file an appeal and ask pardon from NCR Court of Justice.
   1.10.1- NCR Court of Justice, NCR Council or NCR president can decide about pardon or penalty.
   1.10.2- In case that appeal is accepted, penalty or bail terms will be set. Blacklist will not be removed until penalty is executed or bail terms met.
1.11- Law disobedience will result with temporary expulsion from NCR territory.
   1.11.1- Repetitive law disobedience can be punished with permanent expulsion from NCR territory or death sentence without possibility to appeal.
 
Shady Sands civilian law:
2.1 - NCR Army is only legal authority in Shady Sands and main town under NCR control. Every visitor and their property is protected by NCR personnel on duty. No others are authorized to protect Shady Sands premises.
2.2 - NCR government is providing and subsidize jobs for any pacifist visitor looking for work with caravan escort or brahmin pen cleaning jobs.
2.3 - Any attempt of thievery on NCR premises will be immediately punished. Thieves will be permanently expelled from NCR territory and stolen goods will be returned to their original owner.
2.4 - Any attempt of violence on NCR premises will be immediately punished. Aggressors or persons that collaborate with terrorists will be permanently expelled from NCR territory and marked as enemy.
2.5 - Any looting of victims from non NCR side will be immediately punished by force.
2.6 - Any aggressive act, thievery or abusing of power from side of civilians, gangs, NCR or NCR ally side needs to be immediately reported to higher NCR personnel or president. With evidence included.
   2.6.1- With presented evidence any victim on Shady Sands premises will be compensated from NCR government for their loses.
2.7 - If "Enemy list" on persons pipboy is not including persons faction, person is free to visit Shady Sands, no matter if interfered with NCR Army actions in past.
2.8 - If person did not commit any crime in Shady Sands, person is free to visit town, no matter if interfered with NCR Army actions in past.
2.9 - Any force that will try to attack Shady Sands will be immediately expelled from town with all their members personally.
2.10- When person enters Shady Sands premises can be checked by NCR personnel on duty to determine persons status or threat level. Obey NCR personnel instructions to avoid any complication. Neglecting of instruction can result with immediate temporary expulsion from town and confiscation of property.
   2.10.1- Repetitive disobedience will result with permanent expulsion from town.
2.11- Clothes that will hide persons identity are strictly forbidden. Robes that are hiding names are recognized as clothes of terrorists, spies, thieves or subversive elements. NCR personnel have orders to shot on sight any potential or known thief, spy or terrorist without warning.
2.12- Person is not entitled to bring any kind of wild animal or non human creature form to town without valid permit and implementing proper safety measures.
   2.12.1- Permit can be issued by contacting authorized NCR personnel.

Shady Sands trade regulation:
2.13- One person can own maximum one shop. Person caught in this offensive act will be blacklisted on all of his shop owners except one.
   2.13.1- Neglecting of this regulation will end up with blacklisting all shop owners from that person.
   2.13.2- Persons that gets into shop ownership only to re-sell it will be blacklisted.
2.14- Shop owner has right to ask guard on duty for extra protection during shop restocking.
2.15- Persons in ownership of shop in town that will keep their shop empty for more than a week will be blacklisted, so shop can become available to potentially more quality owner.
2.16- Be aware of market prices. Shop owners that will heavily overcharge for their shop items, and will keep their prices for over a week, will be blacklisted, so potentially more competitive trader can get his chance. This way NCR wants to keep Shady Sands market competitive and attractive to potential visitors and traders.
2.17- Shop owners have right to get a shop tax refund, depending on local regulations set by the State Secretaire of Civil Development.

Vehicle and parking regulation:
2.18 - Citizens and civilians not affiliated with NCRA do not have permission to park their vehicles on premises of towns under NCR governance. Any vehicle parked without valid permit, for longer period, will be towed away by NCR authorities.
   2.18.1- NCRA on active duty patrol have obligation to warn civilians and Citizens to move their vehicle before initiating towing process.
2.19- Any vehicle in conflict with regulations or confirmed in ownership of criminal element, will be confiscated. Do not try to interfere while NCR authorities are preparing vehicle for confiscation. NCRA have authority to open fire to anyone who is trying to interfere with process, including citizens.


II - Military rules
 
General military laws:
3.1 - Upon aggressive intrusion from illegal third party armed individuals or groups on NCR territory, president and government are authorized to send all available NCRA troops and army branches for the purpose of defense.
   3.1.1- NCRA is authorized to act on territory that is not official part of NCR in case of president decree.

NCR Curfew hour:
3.2 - NCR government reserves rights to lift curfew hour in special occasions:
   3.2.1 - raid on Shady Sands
   3.2.2 - NCR tax transaction
   3.2.3 - attack on town under control of NCR
   3.2.4 - taking over town that is not currently under control of NCR
3.3 - All civilians needs to evacuate themselves from parameters of NCR activity during curfew hour.
3.4 - NCR government is providing secured message about curfew hour on NCR territory to every household via radio channel 0 on time, so every civilian can be evacuated without problems.
3.5 - Every person who will neglect evacuation message is taking a risk to be shot at.
3.6 - NCR personnel are not obligated to compensate any civilian for their loss during curfew hour.
 
NCR Army law:
4.1 - NCR Army have three branches - NCR National Guard, NCR Army, and NCR Rangers. HQ is stated at Shady Sands Rangers Camp. They are controlled by NCR government and officers of both branches are answering directly to NCR president.
   4.1.1- NCR Rangers are special force division of NCR Army and only NCR sergeants, or higher ranked personnel, can become one.
4.2 - Every NCR Army member took an oath to preserve values of NCR. He is obligated to protect its allies, Citizens, oppressed civilians and their property in any part of New California land.
4.3 - When there is potential attack on Shady Sands, every available NCR Army personnel is obligated to check and report situation.
4.4 - When tax transaction is in progress, every available NCR Army personnel is obligated to report for duty.
4.5 - When NCR army is doing actions in interest of whole Republic (ex. taking over territory) every available soldier is obligated to report for duty.
4.6 - Every NCR member is obligated to act polite in best interest of Army reputation.
4.7 - Shady Sands - NCR Army members are free to shot only at person that is acting hostile: physically assaulting others or doing thievery.
4.8 - Outside of Shady Sands - NCR Army members are free to shot at person which is considered outlaw or posing a threat.
4.9 - NCR Army is not tolerating insulting of other persons, and will punish disobedience accordingly.
4.10- Every NCR Army member is obligated to act disciplined and listen to their superiors in or outside of action.
4.11- NCR Army senior members are obligated to introduce NCR personnel with "NCR members -codex- guide".
4.12- NCR Army members are not allowed to sell NCR uniforms or high tech pre war items without permission of Officers, Council members or President.
4.13- NCR soldiers are not allowed to surrender. Any act of surrender of NCR personnel or equipment to enemy will be considering as act of treason and discipline measures will be implemented accordingly.
4.14- Any neglecting of constitution by NCR personnel will be prosecuted. Collaborating with enemy or ignoring law will result with harsh penalty, dishonorable discharge from Army ranks, or expulsion from NCR lands, depends on NCR Court of Justice, NCR Council or NCR president decision.
 
 
III - General
 
Civilians, Citizens, members and state rights:
5.1 - Every civilian who havent commit any crime in Shady Sands have rights to apply for Citizenship and registering it by contacting NCR officer or president.
   5.1.1 - Citizenship status is visible to every NCR Army member.
5.2 - Only NCR Council with approval of president have right to vote and have direct impact on NCR state progress or Constitution.
5.3 - Slavery is prohibited.
5.4 - All forms of radical religions are prohibited.
5.5 - Every press release needs to be approved by NCR government before publishing.
5.6 - With every trade or job there is tax of 8% in Shady Sands.
5.7 - Upon becoming 21 an NCR Citizen is classified as an adult and can apply for NCR Army ranks.
5.8 - Citizenship provides priority applicant status to join the NCR Army.
5.9 - Every NCR personnel is entitled to 3 weeks based paycheck secured in active currency or goods.
   5.9.1- NCR government reserves rights to suspend paycheck system depends on Republic activity or interest.
5.10- Prostitution is allowed in limited form. Only adult workers approved by NCR Ministry of Civil Development and NCR Ministry of Health Department can offer their services legally on two locations - Shady Sands bazaar and Rawhide Saloon. All prices are formed by NCR Ministry of Civil Development.
5.11- Gambling is allowed only in Rawhide Saloon and Rocketball Arena.
5.12- If person has complaint about treatment or current NCR laws, can contact NCR representatives or president directly.
5.13- NCR government will not review complaints that will directly interfere with Republic interest.




Edition: 10.10.2282.
(Government reserving rights to improve constitution for the mutual benefit and security of citizens, peaceful minded civilians and NCR, accordingly with the progress)

Signature:
NCR government
President of NCR:
               Knight Shift

28
New California Republic / NCR Council
« on: March 21, 2017, 20:52 »
On todays date NCR government formed "1st NCR council" to resolve some of hot topics in present era of the NCR itself and to work for the benefit of the Republic future.
All conucil members are voted legal through NCR government voting system.

Current council members:
- Omnituens           [NCR Rangers General Leader]
- Officer Hubert      [NCR Army Officer]
- Richard Harrison    [NCR Army General Officer; JTS representative]
- Rock-N-Rolla         [Representative of MRMC citizens]
- Knight Shift          [President of NCR]

Council Chamber

Current NCR Council powers:
- decide on future of NCR allies from NCR side
- determine NCR goals
- decide about NCR citizens and citizenship
- decide about NCR Army and NCR Rangers activity in territory in or outside of NCR jurisdiction
- decide about NCR council convolution
- determine amount of council seats
- determine where, when and if council meeting will happen or if it will be open for public
- council can not be convened without NCR president presence

NCR Council voting structure:
- quorum is achieved when majority of council is present on meeting
- every council member have rights to present his topic with valid arguments or to discuss other topics in civilized tone
- every council member have rights to have one vote or be reserved regarding voting matter
- every vote in council is counted equally
- decision of council is valid when majority agrees on current matter
- president of NCR reserve rights to put veto on any voted matter

NCR Council current structure:
5/5 seats


(*council is not strictly formed, new members can be taken as well as excluded, regarding on voting of majority in current council convolution. Only NCR Army, NCR Rangers or well known NCR citizens/allies can be voted into NCR council, approved by president)




Signature:
NCR government
President of NCR:
               Knight Shift

29
NCIA - New California Intelligence Agency

Publicly released report [partially unsealed]

18.6.2286
NCR govenment sealed up BoS outpost in NCR Capital.
Our intel are showing that BoS chapter in New California land will reactivate. Regarding their high pree war tech knowledge they can pose a threat
that can jeopardize NCR agenda in land once again. It is highly recommended to infiltrate somehow to BoS and try to know more about their plans.
25.6.2286
NCR council decided to sent emissary squad to BoS New California HQ known as Lost Hills. It is unknown if any contact would be actually possible to make.
1.7.2286
Emissary squad with code name "Protocol 1A" were dispatched form Shady Sands Rangers Camp exactly at 0600h in non marked greasy truck. Squad was formed out of one NCR high
officer and three ncr higher ranked soldiers. They are sent to try to make contact with BoS higher ranked personnel and negotiate further truce.
They were escorted by two heavily armed NCR agents wearing civilian clothes driving vehicle known as "buggy".
It is expected that first reports will come tomorrow from NCR agents via installed radio in NCR safe house near Lost Hills,
while Protocol 1A team shoul report back to Rangers Camp in a week.
2.7.2286
[Error 404]
8.7.2286
Protocol 1A is late. NCR Rangers Camp or NCR agents near Lost Hills can not contact them.
At 1800h person wearing Brotherhood of Steel dogtag around neck entered Shady Sands. He introduced himself as Brotherhood emissary sent to speak directly with NCR president.
After brief questioning person was disarmed and escorted to Presidential Suite where he was received by president.
9.7.2286.
Council was convened before schedule and BoS representative was called to attend that meeting.
BoS emissary introduced himself as brother Niklaus. Apparently he was sent from BoS HQ in Lost Hills to make contact with only civilized force in
New California land.
Seems that he know nothing about Protocol 1A or NCR emissary team.
10.7.2286.
BoS outpost in Shady Sands is unsealed and NCR agents get in touch with BoS HQ via terminal inside of it, as BoS emissary activated it.
voice transcript:
[blank]
[page 1 error!]
11.7.2286.
Communication with BoS HQ was productive. In long term, seems that BoS and NCR agenda are not crossing paths and it seems that it will be actually
possible to cooperate with this introverted force.
There is still no info from Protocol 1A squad, not even from BoS HQ.
It was decided that Niklaus stays in Shady Sands as BoS representative in NCR until further instructions from Lost Hills Bunker.
NCR agreed to maintan opened BoS outpost for further communication.
1.12.2286
HAPPY NEW YEAR BY NCIA! [C:\> remove report]
2.12.2286.
Niklaus expressed wish to serve to NCR more then just BoS emissary. He applied for NCR army. NCR recruiting center accepted his application, and he will be introduced as
NCR solider next week with other Junktown recruits who will take an NCR oath for their first time.
9.12.2286.
Niklaus took an oath to NCR army, and he received NCR documents on name of Komisar, which he will use from now on as NCR soldier.
7.7.2287.
Protocol 1A was found in New Reno day before (6.7.2287.) by NCR patrol. They were brought to Shady Sands doctor in poor health condition. [For doctor report see document 87.6.7.se.4]
10.7.2287.
Protocol 1A was dishonorable discharged and expelled from NCR territory because of neglecting orders, drug abuse and selling NCR property (truck, weapons, ammo).
1.1.2288.
HAPPY NEW YEAR BY NCIA! [C:\> remove report]
18.6.2288.
It is confirmed that Niklaus was sent by BoS to NCR to gather more experience, knowledge and better insight in New California happenings.
NCR tamed good part of New California land, and now when risk is low, BoS is planning to send a squad to filter land looking for pree war relics.
5.7.2288.
Next year 18.6. at 1900, BoS will launch their first squadron with goal to gather more pree war relics, as usual. They are not interested in taking over NCR land, or interfere with NCR agenda.
NCR and BoS made agreement about continuous mutual truce. We will try to avoid to cross our operations.
Agreement on protecting life, and citizens was sealed.
1.1.2289.
[report deleted]
10.6.2289.
Niklaus froze his NCR rank, and went to Lost Hills to make preparations for his new squad that he will lead as BoS Paladin.
18.6.2289.
BoS Alpha squad departured from Lost Hills at 1900h. We confirmed from multiple sides that someone tried to sabotage it.
No matter of efforts, Niklaus is ahead of new BoS Lost Hills chapter, and NCR can be happy with this result.
19.6.2289.
NCR and BoS made pact of mutual protecting towns in New California and living beings in it from various villains.




Signature:
NCR government
President of NCR:
               Knight Shift

30
New California Republic / - NCNN - [Never Top PK Until Swarm]
« on: January 17, 2017, 01:08 »
Welcome to NCNN - New California News Network

Tune in your pipboys and check updates in photos and videos about NCR progress in your neighborhood!
NCR governemnt supported project will bring you closer to happeinings.
You dont want to miss it, and its on your favourite channel!

Spoiler




                                                                                                                                                                                                       

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