Recent Posts

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91
News and Announcements / Patreon - September Article
« Last post by Wesan on October 05, 2019, 17:55 »
The new article is out! Have a nice read!

https://www.patreon.com/posts/september-30521183
92
Gangs / Re: PvP Movies & Screens discussion
« Last post by Pti4ka on October 05, 2019, 10:13 »
Ohh....after all this years... *...trying to remember this feeling...*
And yea, is there somebody alive from the OldSchool community :) ?
93
Tasks / Re: HUD Colorizer - Finished.
« Last post by Besmrtnik on October 04, 2019, 19:30 »
this is awesome, too bad this kind of modifications will not be possible in future with new client
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Can't wait ! Fo2 is not dead, we just waiting !
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Gangs / Re: ULTRA VIOLENCE
« Last post by dskpnk on October 02, 2019, 17:18 »
achievements
 
1) FOnline Reloaded domination for two consecutive seasons:
1ª Season 2013 - 2015
2ª Season 2015 - 2017


Sweet dream Napalm, 33 videos of your "domination" (was 50 videos but looks like someone deleted his youtube account)

Reloaded videos

Some people are affraid (for obvious reasons) about UV be again like in the past, so take care with bullshit.





96
Tasks / Re: HUD Colorizer (incomplete)
« Last post by Ermac on October 02, 2019, 14:42 »
Yes you're pretty close Alex you just need conjuction (operator &&) of check for red and green and blue colour.
I put an orange Colour as substitution of a green one. User defined one can be different.

This is how it looks like in the game:


Download link (both OpenGL and Direct3D):
http://www.mediafire.com/file/4ttc8d87m22pf8y/FONTS_TST.zip/file
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Tasks / Re: Full body colourization
« Last post by Ermac on October 02, 2019, 12:20 »
Yo fellas, you're fully welcome to try out the latest shader for full body colourizing. Done to be less flashing irritating and to be very stand out-visible. Works with any interface or FOnline server.
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aaaand it's dead
99
Survival Guides / Game Help / Re: still getting used to this server
« Last post by Fridgeman on September 30, 2019, 22:28 »
From my point of view, yeah this server is calm to say the least. There is action, but you have to look for it.
Is it worth to get into it still? Yeah totally. Fonline 2 is easiest the best 2238 successor, and when the wipe hits the server,
i am sure, the server will be populated to the maximum. Until then, you have the unique chance to learn some Fonline 2 lessons,
while this season is far into its life, and the loot is easy to get. The basics will be much harder to learn during a season start.

Im am factionless more or less at the moment, but when you want to duo some dungeons, try to reach me on discord.
Thats actually the way to go. The forums is used rarely, since discord channels were established.
100
Suggestions / SPEciAl suggestions
« Last post by balik on September 28, 2019, 12:26 »
Strength - add penalty for shooting heavy weapon with next to none strength. Yes you still can aim with enough of skill but there should be chance of KD or even KO shooter. Ofcourse wepons falling from weak hands should be implemented too. Nothing except strength can help you to deal with backkick of weapon. High difference between strength and gun/ armor requirements should lead to small speed penalty while running.
For god sake make ammo really heavy it is nonsense that you can carry 5000 rounds of ammo and be happy - this will limit up BG bursters a lot.
+1carry weight per level - it is just helper for 1ST chars to be vaiable. This bonus should be connected to STR. If 10STR you have bonus every LVL as we are used to. If 1STR you have this bonus once per 10 lvls.

Perception - PE 1 chars should have more limitations - lets say not seeing name at the edge of vission. Name can be sometimes "scrumbled" Same for faction. It would be nice it it is not hardcoded (2 hexes from FOV and you see no name) but done "from time to time". Blind chars (one with broken eye) should not see any name/ faction/ HP datas until char is one hex away from them. FOV should be really limited than and whole screen should fade to deep dark. For worster orientation. For high PE chars we can have something like: ENEMY_NAME is wearing CAmkII 20/80% and Avenger 100/100 with 80 rounds of ammo.

Endurance - low Endurance should lead to faster dying from poison so lets make poison not 5% max but 10% and for 2points in endurance you have 1% of max poisoning less.

High Agility chars should have small random bonus when reloading weapon like -1ap used. On other hand if you have low AGI there should be chance of dropping some ammo (lets say whole magazine)during reload. Even button "take all" should not work for 100%
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