Author Topic: Player base info topic  (Read 26774 times)

LagMaster

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Re: Player base info topic
« Reply #30 on: July 25, 2013, 21:30 »
First: Friends call me Lag, not LM. LM sounds ugly
Second: I sure hope i will get a sticky in survival guide board
Third: check first post, new look and bases ordonated
Remember skycast and Rascal, abusing power never ends well.

Radioactive

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Re: Player base info topic
« Reply #31 on: July 27, 2013, 07:52 »
The houses are too small and  full we need more empty rooms to put our lockers and chests. it is my home I should be able to decorade, and workbench should come soon. My opinion is that the houses in the old server was much more better. Admins should change these houses.

Wichura

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Re: Player base info topic
« Reply #32 on: July 27, 2013, 08:00 »
There was never such thing as "old server", this is the only one from the very beginning. Workbench won't appear, but some kind of thingie to process raw rocks (ore and minerals) yes, will be done.

Buy yourself a trader mansion for 100k and enjoy your 30 containers.
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BLDYMSS

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Re: Player base info topic
« Reply #33 on: July 29, 2013, 21:57 »
Bumping, 'cuz this should get a freakin' sticky already.

LagMaster

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Re: Player base info topic
« Reply #34 on: July 29, 2013, 22:00 »
but BLDYMSS, aren't you a moderator?
Remember skycast and Rascal, abusing power never ends well.

BLDYMSS

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Re: Player base info topic
« Reply #35 on: July 29, 2013, 23:37 »
can only use my awesome powers in german subforum  ;)

Talus

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Re: Player base info topic
« Reply #36 on: August 06, 2013, 14:20 »
can you add a list of container, workbench and other thing usefull to know before buying base


thx

vedaras

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Re: Player base info topic
« Reply #37 on: August 06, 2013, 17:42 »
can you add a list of container, workbench and other thing usefull to know before buying base


thx

this is not really imprantant since you can craft as many containers as you want yourself :) And bases doesnt have anything else that would make them unique or a must have. For now, that underground bunker base from boneyard seems to be best, cost 30k but has 7 containers, while for example modoc farm for 100k has only 5 of those. but it has 3 brahmins!

LagMaster

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Re: Player base info topic
« Reply #38 on: August 10, 2013, 09:44 »
can you add a list of container, workbench and other thing usefull to know before buying base


thx

this is not really imprantant since you can craft as many containers as you want yourself :) And bases doesnt have anything else that would make them unique or a must have. For now, that underground bunker base from boneyard seems to be best, cost 30k but has 7 containers, while for example modoc farm for 100k has only 5 of those. but it has 3 brahmins!
that respawn every minute and give 80xp ech
level your no bullet alt faster then ever
Remember skycast and Rascal, abusing power never ends well.

Xsarq

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Re: Player base info topic
« Reply #39 on: August 10, 2013, 09:48 »
Damm with bot this coud be really abused. Its needed to be fixed.

greenthumb

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Re: Player base info topic
« Reply #40 on: August 10, 2013, 11:40 »
The houses are too small and  full we need more empty rooms to put our lockers and chests. it is my home I should be able to decorade, and workbench should come soon. My opinion is that the houses in the old server was much more better. Admins should change these houses.

Actualy it would be realy nice if we could remove some junk, barells or other shit and replace them with some crafted lockers, for example shelter and desert house got realy nice rooms, but some broken furniture and rotten(unusable) crates are preventing to organize our Feng-shui.

Solution, make feature where you can remove most of the furniture with just hatchet using on them, i guess it may work with multihex crap too.
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falloutdude

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Re: Player base info topic
« Reply #41 on: August 10, 2013, 19:03 »
workbench in bases would be awesome. I spent 100k on a base the least I can get a workbench and not have to waste 30 seconds running to a town just to craft some flamer fuel or a pickaxe.

Beret

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Re: Player base info topic
« Reply #42 on: August 10, 2013, 19:04 »
Dev tell why they won't make workbench in base. But also they will add something to craft metal parts and gunpowder in base.

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MrWillsauce

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Re: Player base info topic
« Reply #43 on: August 10, 2013, 19:06 »
I don't see why bases shouldn't have workbenches. It's not like it will imbalance the game, just make it more convenient for people with bases.

A Mexican

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Re: Player base info topic
« Reply #44 on: August 11, 2013, 06:35 »
Great thread, Lagmaster.