Author Topic: Release the free geckofire pelts sell  (Read 3125 times)

Xtreme

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Release the free geckofire pelts sell
« on: November 10, 2015, 16:00 »
We are at medium-late stage of this season, and still its fking hard to get caps, cmon just open the geckofire sell, and change it for toxicgecko pelts, so still we gonna have the event = moar pvp

SEGA_RUS

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Re: Release the free geckofire pelts sell
« Reply #1 on: November 10, 2015, 16:13 »
We are at medium-late stage of this season, and still its fking hard to get caps, cmon just open the geckofire sell, and change it for toxicgecko pelts, so still we gonna have the event = moar pvp
Hard to get caps? pfff....
18-22k for 1 hour khans fam in TB + 15k+ for other stuff from em.
18*40~720k caps for 18 hours farm.

Xtreme

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Re: Release the free geckofire pelts sell
« Reply #2 on: November 10, 2015, 16:16 »
We are at medium-late stage of this season, and still its fking hard to get caps, cmon just open the geckofire sell, and change it for toxicgecko pelts, so still we gonna have the event = moar pvp
Hard to get caps? pfff....
18-22k for 1 hour khans fam in TB + 15k+ for other stuff from em.
18*40~720k caps for 18 hours farm.


SuperPolite

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Re: Release the free geckofire pelts sell
« Reply #3 on: November 10, 2015, 16:18 »
Probably what you are looking for are funds for implant or t4 purchase. But if caps will become accesible generaly. You can expect raise of those costs instead, eventualy players will refuse caps at all.
If you need something expensive, you will have to find good way to gain extraordinary amount of caps, instead of making that amount ordinary. Number of implanted characters is dependant of number of implants in game, not the the other way around. This might have an exception in non-player trades, such as car purchase.
                                                                                                                        
Looking for interesting ideas for cave maps, drawn and saved as bitmap(.bmp). I will pay 20 000 caps for good ones. Feel free to PM

Xtreme

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Re: Release the free geckofire pelts sell
« Reply #4 on: November 10, 2015, 17:04 »
Probably what you are looking for are funds for implant or t4 purchase. But if caps will become accesible generaly. You can expect raise of those costs instead, eventualy players will refuse caps at all.
If you need something expensive, you will have to find good way to gain extraordinary amount of caps, instead of making that amount ordinary. Number of implanted characters is dependant of number of implants in game, not the the other way around. This might have an exception in non-player trades, such as car purchase.

I dont play all day long, i cant do traderuns like the vietnamite guy xD, golden geckos are worthless, farm khans/muties too, for farm geckofires there is almost no event in the night when i play so... its worthless too, i dont have shopkeeper anymore.... the most fun stuff in fonline is test characters, for that i need big amout of caps everyweek.

SuperPolite

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Re: Release the free geckofire pelts sell
« Reply #5 on: November 10, 2015, 17:22 »
what about decreasing reroll cost then? Hintbooks are being sold at pathetic cost anyway.
                                                                                                                        
Looking for interesting ideas for cave maps, drawn and saved as bitmap(.bmp). I will pay 20 000 caps for good ones. Feel free to PM

Seki

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Re: Release the free geckofire pelts sell
« Reply #6 on: November 10, 2015, 17:25 »
what about decreasing reroll cost then? Hintbooks are being sold at pathetic cost anyway.
agree but this was suggested million times

Hard to get caps? pfff....
18-22k for 1 hour khans fam in TB + 15k+ for other stuff from em.
18*40~720k caps for 18 hours farm.
few days ago i made small experiment..

Spoiler
i went farming khans on my nader but wanted to calculate total profit if i would sell EVERYTHING

start :
1000 frag grenades
2 packs of drugs (jet, nuka, cigs, buffout)
5 MAmk2 0/100
exp : 2,444,175

1 hour farming of khans on Amalia (nader)
1 death (309 hp at start of turn, -7 at end.. gg npc)
3 toxic cave maps (this is big random factor but 3 are like average per hour i guess)
1 char used (some people farm with multiple chars at once, its more effective)
could be better build (its not build made for TB farming, does have medic for example)
lost like 2-3 minutes because of encountering some player

end :
470 frag grenades
0 packs of drugs (18 min remaining)
3 MAmk2 0/100
exp : 2,705,131

exp gained during 1 hour : 260,956 (19 hours for lvl 1 -> 99 on khans, not bad)

used :
530 frag grenades (530 * 30 caps normal price = 15,900 caps)
2 packs of drugs (~1000 caps each pack in shops)
2 MAmk2 0/100 (1300 caps in pepik's shop * 2 = 2,600 caps)
total value of stuff spent during 1 hour : 20,500 caps

loot (after sciencing everything what was possible) :
22,689 caps
149 super stimpaks
239 metal parts
2,314 MFC
741 SEC
3 flares
16 cords
9 brahmin skins
1032 needler ammo
137 flamer fuel mk2
7 high grade steel
3 toxic cave maps
74 electronic parts
4 mining scripts
43 junk
95 tubes
62 nuka cola
56 cigarettes
144 stimpaks
1 dog tag
2 tragic cards
5 lavander books
27 wood
950 gunpowder
11 silver gecko skin
12 golden gecko skin
and some shits..

after selling almost all that loot by shopkeeper and gecko pelts to npc i made about 105k caps (almost all because i couldnt sell some shits even for extremely low price) + 22,600k caps looted - 20,500k cost of stuff for farming = ~107k caps profit per hour
but thats assuming that you would sell really everything
« Last Edit: November 10, 2015, 17:39 by Seki »

SuperPolite

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Re: Release the free geckofire pelts sell
« Reply #7 on: November 10, 2015, 18:07 »
Well if it was suggested before, but still have not been implemented despite of pro or con arguments. There probably is some rational or irational reason why Xtreme cannot have what he is asking for.
Seems we can not do anything about it at this point.
                                                                                                                        
Looking for interesting ideas for cave maps, drawn and saved as bitmap(.bmp). I will pay 20 000 caps for good ones. Feel free to PM

SEGA_RUS

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Re: Release the free geckofire pelts sell
« Reply #8 on: November 10, 2015, 18:29 »
few days ago i made small experiment..

Spoiler
i went farming khans on my nader but wanted to calculate total profit if i would sell EVERYTHING

start :
1000 frag grenades
2 packs of drugs (jet, nuka, cigs, buffout)
5 MAmk2 0/100
exp : 2,444,175

1 hour farming of khans on Amalia (nader)
1 death (309 hp at start of turn, -7 at end.. gg npc)
3 toxic cave maps (this is big random factor but 3 are like average per hour i guess)
1 char used (some people farm with multiple chars at once, its more effective)
could be better build (its not build made for TB farming, does have medic for example)
lost like 2-3 minutes because of encountering some player

end :
470 frag grenades
0 packs of drugs (18 min remaining)
3 MAmk2 0/100
exp : 2,705,131

exp gained during 1 hour : 260,956 (19 hours for lvl 1 -> 99 on khans, not bad)

used :
530 frag grenades (530 * 30 caps normal price = 15,900 caps)
2 packs of drugs (~1000 caps each pack in shops)
2 MAmk2 0/100 (1300 caps in pepik's shop * 2 = 2,600 caps)
total value of stuff spent during 1 hour : 20,500 caps

loot (after sciencing everything what was possible) :
22,689 caps
149 super stimpaks
239 metal parts
2,314 MFC
741 SEC
3 flares
16 cords
9 brahmin skins
1032 needler ammo
137 flamer fuel mk2
7 high grade steel
3 toxic cave maps
74 electronic parts
4 mining scripts
43 junk
95 tubes
62 nuka cola
56 cigarettes
144 stimpaks
1 dog tag
2 tragic cards
5 lavander books
27 wood
950 gunpowder
11 silver gecko skin
12 golden gecko skin
and some shits..

after selling almost all that loot by shopkeeper and gecko pelts to npc i made about 105k caps (almost all because i couldnt sell some shits even for extremely low price) + 22,600k caps looted - 20,500k cost of stuff for farming = ~107k caps profit per hour
but thats assuming that you would sell really everything
Thanks for statistics but I never have 950 gunpowder from 1 khans run xD

Xtreme

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Re: Release the free geckofire pelts sell
« Reply #9 on: November 10, 2015, 18:30 »
950 gunpowder for 2 hours of farm its pretty decent, tons of shotgun ammo xD, thats why its more profit to farm khans than muties.

SEGA_RUS

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Re: Release the free geckofire pelts sell
« Reply #10 on: November 10, 2015, 19:13 »
950 gunpowder for 2 hours of farm its pretty decent, tons of shotgun ammo xD, thats why its more profit to farm khans than muties.
It's possible to decraft shotgun ammo? Never know about it  ;D

Xtreme

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Re: Release the free geckofire pelts sell
« Reply #11 on: November 10, 2015, 19:22 »
OMG hahah 100 by 100 u can science it

hejmr

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Re: Release the free geckofire pelts sell
« Reply #12 on: November 10, 2015, 19:34 »
It's possible to decraft shotgun ammo? Never know about it  ;D

Many people don't know, not only noobs. Seen suggestions and Qs on this topic several times. Should be written on the login page as the predefined text:

Login: Yes, you can
Pass: science ammo.


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Rascal

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Re: Release the free geckofire pelts sell
« Reply #13 on: November 10, 2015, 19:36 »
wont gona happen. end.