Author Topic: GRAPHITE INTERFACE (PUBLIC VERSION 1.6)  (Read 3628 times)

Ermac

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GRAPHITE INTERFACE (PUBLIC VERSION 1.6)
« on: September 04, 2018, 03:40 »
Q: What is it?
A: Pure Interface based on PEIOSv4 interface by drot/Odijsuppi in black n white variant. It's only for FOnline2. Comes in red, green, blue and white flavour.

Q: Which version is actual?
A: Actual version is 1.6.

Q: Does it come in conjunction with Lil'MoD/redhex?
A: Yes, it's expansion of LilModV13. It is expansion from ordinary mod to complex interface.

Q: What's the modification?
A: Goal is to make the interface with sharp fonts, white borders, black outlines, translucent (around 67%) and to be black and white. Also theatrical ambiance effect done by OpenGL shaders.

Q: Is it finished?
A: Negative, it's still in development. This is the third alpha what're you about to see.
     It's in public release  state so people can use it.

Q: What resolutions are supported?
Supported resolutions are 800x600(minimal), 1024x768, 1280x1024, 1366x768, 1680x1050 and 1920x1080(native).

Q: May I join the development of it?
A: I would rather prefer to work alone on it..

Q: How do I install this?
A: There're two ways:
1. Extracting the zip archive in FOnline2S3en/data folder, running the CleanCache.bat and then running the game.
2. Putting file in FOnline2S3en/data folder, including it in DataFiles.cfg with data/<archive_example.zip> (as a last line preferrably), running the CleanCache.bat and then running the game.

Q: Who's involved in making of this?
A: Wesan provided me the latest FOnline2 logo and screenshot of Glow appearing in the Main Menu. PEIOSv4 is work of DoctorEex/Odijsuppi. Then in the end I will mention myself.

Download link (Version 1.6 - Last Update: 2020-07-28 05:10 PM):
GRAPHITE_V1.6_RED : http://www.mediafire.com/file/smc1kop4zll8r1r/GRAPHITE_V1.6_RED.zip/file
GRAPHITE_V1.6_GREEN : http://www.mediafire.com/file/ubt9jaajmc6o61r/GRAPHITE_V1.6_GREEN.zip/file
GRAPHITE_V1.6_BLUE : http://www.mediafire.com/file/vpoj9lk7oye3m7u/GRAPHITE_V1.6_BLUE.zip/file
GRAPHITE_V1.6_WHITE : http://www.mediafire.com/file/268cljsux2p4w42/GRAPHITE_V1.6_WHITE.zip/file

Crosshairs and cursors (icon background is transparent):


Screenshots (DONE FOR RED VERSION):
1. Main Menu


2. Character Sheet


3. Barter


4. Fixboy


5. Pipboy


6. Skilldex


7. Inventory


8. World Map
« Last Edit: July 28, 2020, 17:12 by Ermac »
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Mauret

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Re: GRAPHITE INTERFACE (ALPHA)
« Reply #1 on: September 04, 2018, 04:20 »
upload pic

I used but cant see ammo in menu zone

Ermac

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Re: GRAPHITE INTERFACE (ALPHA)
« Reply #2 on: September 04, 2018, 04:26 »
Please try with CleanCache.bat so these effects take place.
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Mauret

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Re: GRAPHITE INTERFACE (ALPHA)
« Reply #3 on: September 04, 2018, 05:01 »
Fixed. I was used pure interface, was desactivated, and now work fine. Thx

shekel_goblin

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Re: GRAPHITE INTERFACE (ALPHA)
« Reply #4 on: September 04, 2018, 11:39 »
really great, another brand new conception. the edges of literally everything are way too sharp to look good though.

Ermac

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Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.1)
« Reply #5 on: March 07, 2019, 20:30 »
Updated to catch up with the recent auto-cursor updates.
The newest version is 1.1. Download it from main post.

This is how the spinning sample should look like (approximately):

when the auto-cursor is enabled.
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Deicide

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Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.1)
« Reply #6 on: March 10, 2019, 02:39 »
How can I fix my HP? It's still showing vanilla Fallout interface as the HP number font.

Lucek666

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Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.1)
« Reply #7 on: March 10, 2019, 10:03 »
How can I fix my HP? It's still showing vanilla Fallout interface as the HP number font.
delete cache folder (...\Fonline2\data\cache)

Ermac

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Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.2)
« Reply #8 on: May 02, 2019, 10:57 »
New subrelease V1.2. Immediately noticeable two-coloured crosshair to match hexagon red and white pattern. Also did anti-alias on interface labels where I could. Shaders are updated to be the same as from LilMod, they're better now, less harsher but sharpness is noticeable.
« Last Edit: March 19, 2020, 18:12 by Ermac »
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Ermac

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Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.3)
« Reply #9 on: November 26, 2019, 01:24 »
Yo guys; in changelog for this 1.3 subrelease:

- Fixed worldmap wrong interface displacement for resolution 1280x1024.
- Crosshair ACTTOHIT.FRM is animated (3 FRAMES at 150ms). Crosshair CROSSUS.FRM is golden non-animated.
- Egg is enlarged to 2000x2000 pixels with noticeable different white circle.
- Shaders are changed to be more appealing.
- Contour Shader is taken from prior topic FULLBODY and slightly changed.
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Ermac

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Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.4)
« Reply #10 on: March 05, 2020, 12:53 »
Yo guys; in changelog for this 1.4 subrelease:

- Some fixes for resolution 800x600. It use now separate images and things are not cut out.
- Modified Crosshair ACTTOHIT.FRM is animated (4 FRAMES at 125ms). Also Modified Crosshair CROSSUS.FRM is golden non-animated.
« Last Edit: April 14, 2020, 13:45 by Ermac »
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Ermac

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Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.5)
« Reply #11 on: April 14, 2020, 13:44 »
Yo guys; changelog for quarantine 1.5 subrealease (Last Update: 2020-04-16):

- Added numpad image for electronic lock.
- Sierra caves ladders included (check Better Ladders post).
- Theatrical (movie) ambiance done by OpenGL shaders.
« Last Edit: April 16, 2020, 07:18 by Ermac »
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Ermac

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Re: GRAPHITE INTERFACE (PUBLIC VERSION 1.6)
« Reply #12 on: July 28, 2020, 17:15 »
Yo guys; changelog for quarantine 1.6 subrealease (Last Update: 2020-07-28 05:10 PM):

- Nothing was left untouched - interfaces were submitted through the private Java program of my own to paint them.
- Added blue and green flavour.
- Fixed ammo display number when count is over > 999 not displayed. [Firewall]
« Last Edit: July 28, 2020, 19:45 by Ermac »
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