Author Topic: Changelog 10/11/2018  (Read 2194 times)

Dequ

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Re: Changelog 11/10/2018
« Reply #15 on: November 11, 2018, 12:14 »
Some craft bonuses testing after update:

1000 Items crafted in Broken Hills:

775 Regular = 77,5%
114 Upgraded = 11,4%
53 Enhanced = 5,3%
36 Improved = 3,6%
22 Advanced = 2,2%


48 AP upgrade = 4,8 %

Chances to get upgrade looks very same as before update:
Spoiler
     779/1000 = 77.9% to get No bonuses/Peasant's
    103/1000 = 10.3% to get Gray/Merc's
    57/1000 = 5.7% to get Yellow/Hero's
    45/1000 = 4.5% to get Blue/Legend's
    16/1000 = 1.6% to get Orange/Doge's

xsarq

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Re: Changelog 11/10/2018
« Reply #16 on: November 11, 2018, 12:39 »
Woah. You actually removed bugs that were a real pain in the ass for years since 2238!

Awesome job!
Xsarqopedia has been fully replaced with Official Wiki. You can expect the newest updates to be added on official wiki just like at old times.

Wesan

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Re: Changelog 11/10/2018
« Reply #17 on: November 11, 2018, 14:29 »
Chances to get upgrade looks very same as before update:

Well. I'll look into it further.

And thank you, everyone, for warm shoutouts. We really appreciate them.


Edit: Got it fixed.
« Last Edit: November 11, 2018, 18:18 by Wesan »

karolarol

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Re: Changelog 11/10/2018
« Reply #18 on: November 11, 2018, 17:56 »
Thanks!
Evil Ash

Ronillon

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Re: Changelog 11/10/2018
« Reply #19 on: November 11, 2018, 21:12 »
Thank you for the update, great job.

EDIT:
Im not sure, where to put feedback regarding the base cleaner, so I put it here:
In the base cleaner guide https://forum.fonline2.com/index.php?topic=21029.msg184926 it looks like you have separate categories for items, that are pretty much the same thing "Recipes" and "Crafting materials".
I could see a reason why "Blueprints" have special category (Although I would put the in crafting category myself.) but fail to see it in the case of recipes. There is not much difference between "Metal Part" and "LSW recipe", apart from rarity.

On a more constructive note: The categories are great, could they be used as filters in trade dialog as well?
Also a question: Can a cleaning robot use these categories? Can the cleaning bot be used on the base, that uses sorting? Is it advised?
« Last Edit: November 11, 2018, 22:04 by Ronillon »
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Severnain

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Re: Changelog 11/10/2018
« Reply #20 on: November 11, 2018, 23:28 »
Great update, and big thanks to all the people involved in developing the game.

On a sidenote, a number of people including me have noticed that turning on the new highlighter with ctrl + V increases the ping of the game by a lot.For me personally it was spiking from 40-100 ( regular ) to 800 + while I was in my base when activating it. Are these two things connected somehow? And also did someone else have this issue?
« Last Edit: November 11, 2018, 23:35 by Severnain »

邪悪

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Re: Changelog 11/10/2018
« Reply #21 on: November 12, 2018, 01:48 »
Hey Wesan, I found a critical bug: it must be "Changelog 10/11/2018" not 11/10/2018. Look at other changelogs on this forum, it first starts with the day, then month, then year.

Marshu

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Re: Changelog 11/10/2018
« Reply #22 on: November 12, 2018, 08:35 »
Hey Wesan, I found a critical bug: it must be "Changelog 10/11/2018" not 11/10/2018. Look at other changelogs on this forum, it first starts with the day, then month, then year.
Holy shit! It will probably change the world.
I will rape your bases. And butts.

Dequ

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Re: Changelog 11/10/2018
« Reply #23 on: November 12, 2018, 11:31 »
New test after update after fix. Crafted in Broken Hills. Looks like buffed chance works as planned.

737 Regular = 73,7%
97 Upgraded = 9,7%
87 Enhanced = 8,7%
43 Improved = 4,3%
36 Advanced = 3,6%

57 AP reduced = 5,7%

Wesan

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Re: Changelog 10/11/2018
« Reply #24 on: November 12, 2018, 14:44 »
"Recipes" and "Crafting materials".

On a more constructive note: The categories are great, could they be used as filters in trade dialog as well?
Also a question: Can a cleaning robot use these categories? Can the cleaning bot be used on the base, that uses sorting? Is it advised?

There are 18~ recipes in game. It was just a choice to separate them from crafting materials to make both containers seem more 'tidy'

The base cleaner is a completely new function that is not connected to cleaning robot, they won't be unified, there is literally no reason as base cleaner does anything that robot does, but better and doesn't bug out. Personally, I would propose you to toss the robot out and not use it anymore.

Hey Wesan, I found a critical bug: it must be "Changelog 10/11/2018" not 11/10/2018. Look at other changelogs on this forum, it first starts with the day, then month, then year.

Whoops. Thanks.


On a sidenote, a number of people including me have noticed that turning on the new highlighter with ctrl + V increases the ping of the game by a lot.For me personally it was spiking from 40-100 ( regular ) to 800 + while I was in my base when activating it. Are these two things connected somehow? And also did someone else have this issue?

Drawing outlines are clientside, it can be tanking to fps but there is no possibility it affected ping. (At least can't think of any right now.) It might have been a placebo effect, same as when players reported roof transparency lagging game more.

Ronillon

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Re: Changelog 10/11/2018
« Reply #25 on: November 12, 2018, 17:21 »
"Recipes" and "Crafting materials".

On a more constructive note: The categories are great, could they be used as filters in trade dialog as well?
Also a question: Can a cleaning robot use these categories? Can the cleaning bot be used on the base, that uses sorting? Is it advised?

There are 18~ recipes in game. It was just a choice to separate them from crafting materials to make both containers seem more 'tidy'

The base cleaner is a completely new function that is not connected to cleaning robot, they won't be unified, there is literally no reason as base cleaner does anything that robot does, but better and doesn't bug out. Personally, I would propose you to toss the robot out and not use it anymore.

I guess the question of what goes into which container is kinda subjective. No harm there.

Seems it distracted you from my primary question: Can the new categories be implemented as filters in the trading dialog? (Guess this would require some changes to the UI.)

As for the robot, at first I hated him. But then I got to know him and started to actually like him. Hes got interesting personality. Probably because it is not digital, but analog. I will keep those robots, they can be used as target dummies.
Men look at breasts the way women look at babies. 'Aw, isn't that lovely.' - Dylan Moran

Xtreme

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Re: Changelog 10/11/2018
« Reply #26 on: November 12, 2018, 21:45 »
Wow a big one!!! Thx devs!!

Бразильскии

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Re: Changelog 10/11/2018
« Reply #27 on: November 12, 2018, 23:49 »
Cool. What about compiling the client to OSX and RaspberryPi? The source is also available at least on Cvet's fork.
Good job!! I've been busy but I expect returning to assist  and finish portuguese translation soon.

rozpruwacz

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Re: Changelog 10/11/2018
« Reply #28 on: November 14, 2018, 13:19 »
- Hidden Trade is now working and doesn't crash the game anymore.

RIP :(

Alaestor

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Re: Changelog 11/10/2018
« Reply #29 on: November 14, 2018, 17:08 »
So everyone who crafted in unprotected towns for almost 2 years was meme'd... yikes.

Really good update though. Any comment on what new changes will be done with the engine being source now?
« Last Edit: November 14, 2018, 17:10 by Alaestor »