Author Topic: Reduce grinding  (Read 705 times)

PK

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Reduce grinding
« on: November 23, 2018, 08:41 »
Increase the craftable weight max from 20 to at least 100.
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Dequ

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Re: Reduce grinding
« Reply #1 on: November 23, 2018, 08:47 »
Other idea is to make crafter armor +100CW buyable by 10 tokens

PK

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Re: Reduce grinding
« Reply #2 on: November 23, 2018, 11:20 »
Buyng stuf for tokens is swarm shit, for regular guy its imposible.
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LittleBoy

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Re: Reduce grinding
« Reply #3 on: November 23, 2018, 17:41 »
"reduce grinding" with weight max.   ::)
"+100CW for tokens" LOL  ;D

Increase chance to get bonus, sounds better.
Quantity<Quality
« Last Edit: November 23, 2018, 17:44 by LittleBoy »

shekel_goblin

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Re: Reduce grinding
« Reply #4 on: November 23, 2018, 20:30 »
how exactly would it reduce grinding?

PK

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Re: Reduce grinding
« Reply #5 on: November 23, 2018, 22:23 »
Less walking to base when farm, less walking out of sierra caves, less times to go to craft its all grinding reducing dah
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PK

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Re: Reduce grinding
« Reply #6 on: November 23, 2018, 22:27 »
"reduce grinding" with weight max.   ::)
"+100CW for tokens" LOL  ;D

Increase chance to get bonus, sounds better.
Quantity<Quality
They already increased chance how does that help to get less grinding?
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Luke Sadovsky

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Re: Reduce grinding
« Reply #7 on: December 15, 2018, 02:52 »
What about being able to craft an backpack?
Backpack being an attachement for armors would allow to raise CW few points up,
can give some disatvantage in exchange or backpack itself being fit in armor slot,
giving CW but not giving any protection.

Raidon

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Re: Reduce grinding
« Reply #8 on: December 15, 2018, 07:27 »
Just get a +20 cw leather armor, lel.
Kaes#0802

Ronillon

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Re: Reduce grinding
« Reply #9 on: December 19, 2018, 18:10 »
The easiest way seems to buff Achievement: Pack Rat a bit, say 50kg instead of 20kg.

Or add another Achievement: Strong Back
(honestly, this is how the pack rat achievement should be named, given the way it is obtained through carrying heavy boxes)

So it might look like this:
Achievement: Strong Back (+20kg, acquired by "Unloading Caravan Boxes")
Achievement: Pack Rat (+20kg, acquired by attending certain number of caravans/doing delivery missions or something new and fun, requiring a wit)
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shekel_goblin

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Re: Reduce grinding
« Reply #10 on: December 19, 2018, 22:09 »
why not just remove carry weight altogether?

Darlain

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Re: Reduce grinding
« Reply #11 on: December 19, 2018, 23:32 »
raidon said it already. get yourself some +20 carry weight armors for the purpose of crafting (leather jackets) and +20 CW for farming (CAs or CAmk2) strenght also play a large part of this so maybe make a special char for farming / crafting with high str ?

On a side not i dont understand why people keep saying the game is grindy. it is for the first months or 3 then you dont need to farm or grind anything exept maybe regular stims and ammos to trade at events...

邪悪

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Re: Reduce grinding
« Reply #12 on: December 20, 2018, 09:15 »
i dont understand why people keep saying the game is grindy

get yourself some +20 carry weight armors

:D You forgot to put [Sarcasm] infront of your post.

Grind - repetitive boring action, which is required to achieve certain goal.

In order to craft +20 CW armor you need to craft crapload of armors, because crafting bonuses are completely random. Then recycle 90%+ of them and craft again, again and again and do it over and over. Now read what "Grind" is again.

So, according to your logic, if you want to reduce grind, you need to grind.

Also this game is all about grind, from leveling and equipment to crafting. Devs think it's fun to kill floaters and centaurs just to start using your character and to craft items in mass amounts just to science most of them later and repeat it until you get what you want. They probably thought that players will use whatever items they crafted, so it'll make game more interesting for them to use different equipment all the time, the problem is... players aren't bots, they don't obey devs' vision. If player wants -ap gun, what will he do? Yep, he'll craft and science guns until he gets it - this is called grind, just like players won't use underleveled characters to do some stuff, which requires HP, perks and skills, because it'll be inefficient, they will grind centaurs and floaters until they reach at least soft cap, etc. So if you're bored with certain build, you'll have to spend your time on clicking pixel mobs in the desert just to start playing with other build. Yep, this game is not grindy at all, you just need to do repetitive boring tasks 95% of the time!

Dequ

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Re: Reduce grinding
« Reply #13 on: December 20, 2018, 09:25 »
It´s not grinding if you enjoy it  ;)

Darlain

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Re: Reduce grinding
« Reply #14 on: December 20, 2018, 10:27 »
you also have other options. how about using caps to buy those mythical carry weight armors ? not like caps are that hard to ''farm''theres more than 10 options to make lots of money. a level 20'some hintbook virtually cost 2 necro runs and a half. not even thinking about santa's free survival implant exp boost (30% boost on exp and 10 % on caps earnt),which, you can culmulate with a real survival to get 60% boost.

You make it seem like crafting is tedious, long and boring. Lots of players love crafting as is (but please remove accuracy bonus FFS ??!!?). And again, if you feel like you NEED AP bonuses on your guns, theres trades ! Use them caps gathering dust in your base (i'll get that an AP ave cost alot, but thats the price to pay to be lazy / specialized builds needing bonused crap / ''top PK'' material) The magic of crafting is you dont know what you'll get, if you had AP / crit roll 9 / durable 2 / min max 2 every ave it would be stupid and bullshit, and lets not talk about how inneficient it is to science the gear you just got and recieve half the recipes you just used...

The way i read it, you just want everything quick and virtually free. which was never the way Fo2 was. I understand the season is nearing 4 (or 5 ?) years now, myself believe some things should be changed like book events dropping t4 recipes and ammo delivery more t4 ammos (and enclave to stop bullshitting us with the crap loot, whoever's gonna tell me its normal for the enclave to send LE BB guns and 14mm pistols to their troops should be wiped from Fo2existence) but with all the recent changes, boosts (on exp as well as crafting chances in unprotected towns)  thats just whining for the sake of argument.

TL:DR : Fo2 is way less grindy then what it used to be. Dont expect freebies when its not due and use caps you hoarder :D