Author Topic: Changelog 12/11/2013  (Read 13733 times)

skycast

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Changelog 12/11/2013
« on: November 12, 2013, 15:05 »
FEATURES:
  • XP from killing mobs now splitting to all alive players on encounter.

FIXES:
  • Quest fixes.
  • Durable weapon bonus fixed.
  • Disassembling fixed.

CHANGES:
  • Drug timer now separate for each drug.
  • Rebalanced drugs from new reno event.
  • Explosives added to game. Yet only as dungeon loot.
  • Added xp for chopping wood and mining.
   

   

Fear

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Re: Changelog 12/11/2013
« Reply #1 on: November 12, 2013, 15:08 »
  • Explosives added to game. Yet only as dungeon loot.

Achmed inside me asks will they work in crowded places like guarded cities?

Also nice feature about splitting exp. GW.
Innocence proves nothing.

skycast

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Re: Changelog 12/11/2013
« Reply #2 on: November 12, 2013, 15:09 »
Achmed inside me asks will they work in crowded places like guarded cities?
No. Explosives won't explode in guarded towns.

Also nice feature about splitting exp. GW.
Ye, as now we don't have problem with abusing this feature because better develop main char instead of leveling some alts.
And solve problem that snipers or other classes don't get any exp in groups.
« Last Edit: November 12, 2013, 15:11 by skycast »
   

   

m6k3

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Re: Changelog 12/11/2013
« Reply #3 on: November 12, 2013, 15:12 »
n1 update keep it up :D
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Marina Usnavy

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Re: Changelog 12/11/2013
« Reply #4 on: November 12, 2013, 15:16 »
Nice update

vaultloner94

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Re: Changelog 12/11/2013
« Reply #5 on: November 12, 2013, 15:28 »
Ok. Nice update. I must ask will the wood chopping and mining go under scavaging  and help increase that skill? Can there be more detail for Quest Fixes?
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Xsarq

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Re: Changelog 12/11/2013
« Reply #6 on: November 12, 2013, 15:55 »
noooo my screenes on wiki page are ow outdated :/

LittleBoy

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Re: Changelog 12/11/2013
« Reply #7 on: November 12, 2013, 16:43 »
FEATURES:
  • XP from killing mobs now splitting to all alive players on encounter.
mmm ... now we can exping character even when stay in encounter? mm interesting. But i dont think is good idea. Like exping before impossible character.

And solve problem that snipers or other classes don't get any exp in groups.
Sniper must use "last hit" when need exp. This feature does not support more people in the group, because who go exping dont take other guy because he steals exp  ;D
« Last Edit: November 12, 2013, 16:51 by LittleBoy »

Trickster

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Re: Changelog 12/11/2013
« Reply #8 on: November 12, 2013, 16:50 »
FIXES:
  • Quest fixes.
  • Disassembling fixed.

Any details on those two changes please?

skycast

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Re: Changelog 12/11/2013
« Reply #9 on: November 12, 2013, 16:55 »
Quests fix - must fix problem when can't complete some quests even if kill all needed mobs.
And dissambling fix - fix problem with dismantling ropes/magazines/etc.
   

   

snailbeast

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Re: Changelog 12/11/2013
« Reply #10 on: November 12, 2013, 17:03 »
Quote
XP from killing mobs now splitting to all alive players on encounter.
a lil bit more info plz

DrapiChrust

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Re: Changelog 12/11/2013
« Reply #11 on: November 12, 2013, 17:14 »
  • XP from killing mobs now splitting to all alive players on encounter.
WOW. Just wow.
I trust you guys thought trough developing this into something not abusable. Yep, now it's nothing bad (although I don't think I will like it), but in the future it would cause a lot more problems than it could possibly solve, unless balanced with A LOT of 'if... then...'

skycast

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Re: Changelog 12/11/2013
« Reply #12 on: November 12, 2013, 17:17 »
Quote
XP from killing mobs now splitting to all alive players on encounter.
a lil bit more info plz
No idea what I can say more.
Examples for npc which regular give 500xp:
1 player on encounter and he kill this mob, he will get 500exp
2 players on enc, someone kill mob, each player will get 250exp
etc.
   

   

Xsarq

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Re: Changelog 12/11/2013
« Reply #13 on: November 12, 2013, 17:19 »
Thats an bold change. Lets see how it will work before judging.

snailbeast

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Re: Changelog 12/11/2013
« Reply #14 on: November 12, 2013, 17:20 »
Quote
XP from killing mobs now splitting to all alive players on encounter.
a lil bit more info plz
No idea what I can say more.
Examples for npc which regular give 500xp:
1 player on encounter and he kill this mob, he will get 500exp
2 players on enc, someone kill mob, each player will get 250exp
etc.
thought about mb some bonus for lasthit but ok.