Author Topic: Players owning 2+ shopkeepers, and empty shopkeepers  (Read 8598 times)

fonline2curious

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Players owning 2+ shopkeepers, and empty shopkeepers
« on: February 22, 2014, 20:32 »
Every player who has a shop keeper seems to have at least 2-3, and some shopkeepers dont even have any inventory.
can devs PLEASE do something about this B S! ?

For every 3 shopkeepers you have, you have 1 rich player, who owns all 3.
It's the kind of greed the makes people end up in hell.

And what about people who's shopkeepers don't have any inventory for days ? total waste.
shopkeepers need to be scrapped for an e Bay style system.
« Last Edit: February 22, 2014, 20:34 by fonline2curious »

vedaras

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Re: Players owning 2+ shopkeepers, and empty shopkeepers
« Reply #1 on: February 22, 2014, 21:21 »
yes, actually it should be made somehow that only 1 shopkeeper per player would be allowed,  there are not many shopkeepers in game, so it can even be checked manually who controls them.  +1 to suggestion

Pepik

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Re: Players owning 2+ shopkeepers, and empty shopkeepers
« Reply #2 on: February 22, 2014, 21:28 »
This limit means alting.
I can sell one SK, but it's not so easy, without dialog.

http://forum.fonline2.com/index.php?topic=4272.0

vedaras

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Re: Players owning 2+ shopkeepers, and empty shopkeepers
« Reply #3 on: February 22, 2014, 21:40 »
This limit means alting.
I can sell one SK, but it's not so easy, without dialog.

http://forum.fonline2.com/index.php?topic=4272.0

thats why i say that gms need to check everyshopkeeper since there are little amount of them, if ones owner is deathbolt others is deathbolt. you do not need to be very clever to understand that it belongs to same person.

Sanakan

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Re: Players owning 2+ shopkeepers, and empty shopkeepers
« Reply #4 on: February 23, 2014, 06:40 »
deathbolt has atleast 4 shopkeepers

Mutie

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Re: Players owning 2+ shopkeepers, and empty shopkeepers
« Reply #5 on: February 23, 2014, 21:00 »
Stribe has 2

Sanakan

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Re: Players owning 2+ shopkeepers, and empty shopkeepers
« Reply #6 on: February 23, 2014, 21:10 »
The only way to fix it, is a new Karma system, karma must be shared

Wunglorz

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Re: Players owning 2+ shopkeepers, and empty shopkeepers
« Reply #7 on: February 23, 2014, 21:11 »
This game politics always have been "who is first he wins", dunno what you got all butthurt abou,t it's from shopkeepers to the events and dungeons, to the TC.

The only way to fix it, is a new Karma system, karma must be shared
Lol, go out pls.
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Silor

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Re: Players owning 2+ shopkeepers, and empty shopkeepers
« Reply #8 on: February 25, 2014, 14:27 »
leleel I have shop keeper but I only bought it to fuck with friends :D
kill me

Wesan

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Re: Players owning 2+ shopkeepers, and empty shopkeepers
« Reply #9 on: February 25, 2014, 17:52 »
Quote
can devs PLEASE do something about this B S! ?

Let's try some experiment, you are a dev, and i will be reallity (With the rest forum backing me up)

Begin, throw me the way how it should be fixed.

Sanakan

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Re: Players owning 2+ shopkeepers, and empty shopkeepers
« Reply #10 on: February 25, 2014, 20:47 »
All alts of one player share karma, only one shopkeeper per player, anyone  dual logging, proxing etc loses everything.

Wunglorz

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Re: Players owning 2+ shopkeepers, and empty shopkeepers
« Reply #11 on: February 25, 2014, 21:09 »
All alts of one player share karma, only one shopkeeper per player, anyone  dual logging, proxing etc loses everything.
All of all i wont tell you straight what i do think about this, and what others think bout it.

First thing, IF devs decide to make any account system, they would need encourage players to link em with forum account, ehich would take a year of waiting-yes, one dev got exams in may, other dont care, bcuz limiting alts didnt work on 2238.

Second, you cant make players dont nolife and buy all shopkeepers in first day, you just cant.

Third karma system is broken.

More?
Muj giejem taki piekny

MajinCry

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Re: Players owning 2+ shopkeepers, and empty shopkeepers
« Reply #12 on: February 26, 2014, 00:35 »
Begin, throw me the way how it should be fixed.

The opportune moment occurs; I shalt intrude upon this discussion, taking the place as the original defendant.

The way I would do it, is abandon the current system of trading; hiring static NPCs. This will get rid of the current issue in it's entirety.

To re-allow player shopkeepers, I suggest adding in a system where you can capture a human/ghoul NPC when they have negative health (not dead). When you've captured them, you are given a token and the NPC is essentially removed.

You would then hand this NPC token to the Far Go Caravan master-leader-person in Hub. Every in-game month, your trader NPC will then spawn in a set location at any of the main cities; the city where your trader can be found, is changed every month.

I would THEN add in a system where you can pay 1/4th of the fee to have your trader spawn in the un-safe towns; in exchange for a suboptimal location, you can pay less for your trader.


But that's what I'd do, and I don't know the limits of AS.
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T-888

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Re: Players owning 2+ shopkeepers, and empty shopkeepers
« Reply #13 on: February 26, 2014, 00:46 »
The way I would do it, is abandon the current system of trading; hiring static NPCs. This will get rid of the current issue in it's entirety.

Solving issues by avoiding them and re-inventing a wheel, yeah... no.

MajinCry

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Re: Players owning 2+ shopkeepers, and empty shopkeepers
« Reply #14 on: February 26, 2014, 00:51 »
Solving issues by avoiding them and re-inventing a wheel, yeah... no.

Wheels o' steel 'n' rubber are better than wheels of cat teeth and driftwood.
Roleplay. Roleplaaaaay. ROLEPLAY!

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