Author Topic: FOnline 2 Website Character Planner (stateless)  (Read 80960 times)

paragon

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FOnline 2 Website Character Planner (stateless)
« on: July 13, 2014, 11:14 »
Current Alpha Test Version
It is under development, so you can try it, help me finish it by suggesteing futures / reporting bugs.

I suggested help to the administration and got task to create a web-based character planner.
[Some text here was censored by Rascal xD]

Designing it, I thought about one thing: planning of characters with statefull (level after level) application is pretty painfull for me.
I wanted to get the last level and see all perks I can take in one click.



It has some drawbacks though:
Planner has no idea when you have taken books / perks / implants, so it only counts the best option:
- all books are taken just after creation
- all perks are taken after investment of skillpoints
- possible to take perk if you didn't invest enough skill points [kinda lame, but not that important]
etc.

Overal this planner can save you some time and mouse-clicks seeing the perfect result.

Abilities:
- dynamic change of SPECIAL, traits, skills and perks
- perks availability highlight depending on SPECIAL
- dynamic recount of stats
- choosing planned level
- running offline (just copy the whole folder and it will work without internet. Just open index.html in your
- if page is loaded by the build link, build is auto-restored
- planned level changeable, but it only affects Carry Weight, Hit Points and Skill Points. Glow Quest / Perks are unaffected.

Buttons:
Books - read all possible books
Save - save the build to the URL
Restore - restore the build from the URL
Link it! - window popup, field with build is already chosen, CTRL+C, Enter - it's in clipboard
Reset - restore basic build

Currently working on:
- highlight of all effected elements from mouseover element
- Move planned level element somewhere

Implemented not so soon:
- info about all elements styled
- max button for skills

Known bugs:
- Carry Weight formula is inaccurate (1 kg difference)
« Last Edit: July 30, 2014, 13:46 by paragon »

Embrace Despair

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Re: Stateless Character Planner
« Reply #1 on: July 13, 2014, 11:34 »
Realy cool looking ! I will try it right away and test it for flaws.
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Circe

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Re: Stateless Character Planner
« Reply #2 on: July 13, 2014, 11:55 »
That iss amazing. Love interface I would never manage to make it look so fancy.

paragon

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Re: Stateless Character Planner
« Reply #3 on: July 13, 2014, 12:00 »
That iss amazing. Love interface I would never manage to make it look so fancy.

Fonline Reloaded made of basic Fallout interface. I wanted to make it one-page, so you don't have to open windows / navigate and all info is just right there.
Basically, I just copy pasted parts of old images, extending the interface for perks and stuff xD I know It's pretty lame, I'm not designer and didn't really want to waste much time on it.
basically there's just 1 background image (:

Rascal

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Re: Stateless Character Planner
« Reply #4 on: July 13, 2014, 12:04 »
it wasnt foreloded who did FCP, but it was Opera who made it originally for 2238 server.

calc looking very good and when all will be ready it will be linked as official calc on our website. GJ so far :>
   

   

paragon

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Re: Stateless Character Planner
« Reply #5 on: July 13, 2014, 12:06 »
it wasnt foreloded who did FCP, but it was Opera who made it originally for 2238 server.

By "Reloaded" I meant just the server name, not a person or devs of reloaded (:

Circe

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Re: Stateless Character Planner
« Reply #6 on: July 13, 2014, 12:09 »
Fonline Reloaded made of basic Fallout interface. I wanted to make it one-page, so you don't have to open windows / navigate and all info is just right there.
Basically, I just copy pasted parts of old images, extending the interface for perks and stuff xD I know It's pretty lame, I'm not designer and didn't really want to waste much time on it.
basically there's just 1 background image (:

I used to be Java SE devloper and my graphics sucked big time.
What you made is awesome. And dat jquery script tho.

Embrace Despair

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Re: Stateless Character Planner
« Reply #7 on: July 13, 2014, 12:40 »
one thing which im not sure about, if you make 0int bonehead char, you will have skill points according to 0IN or 1IN? in planner 0 and 1 INT skill points are different

edit : also you can take glow quest bonuses if you have less than 6 INT which shouldnt be allowed
« Last Edit: July 13, 2014, 12:45 by Doobee »
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paragon

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Re: Stateless Character Planner
« Reply #8 on: July 13, 2014, 12:53 »
one thing which im not sure about, if you make 0int bonehead char, you will have skill points according to 0IN or 1IN? in planner 0 and 1 INT skill points are different

Nice one. I think SPECIAL should be always more than zero, so everything will be as 1IN, but gotta check it. Or anyone confirm?
Also made 0 In to be able to read 3 books.

edit : also you can take glow quest bonuses if you have less than 6 INT which shouldnt be allowed

Thanks, Fixed in new release

Embrace Despair

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Re: Stateless Character Planner
« Reply #9 on: July 13, 2014, 12:57 »
closecombat skill should be capped at 200
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SpongeBob

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Re: Stateless Character Planner
« Reply #10 on: July 13, 2014, 13:05 »
actualy, taking bonehead should not lower your skills in any circumstances not just when you have 1INT.
For example, if you have 7INT and take bonehead, your skills should match those with 7INT, not 6INT.

Embrace Despair

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Re: Stateless Character Planner
« Reply #11 on: July 13, 2014, 13:12 »
actualy, taking bonehead should not lower your skills in any circumstances not just when you have 1INT.
For example, if you have 7INT and take bonehead, your skills should match those with 7INT, not 6INT.
But I was talking about skill point gain, which should be affected by bonehead I think?
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SpongeBob

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Re: Stateless Character Planner
« Reply #12 on: July 13, 2014, 13:18 »
you mean skill points gained at every lvl? yes, bonehead affects skill gain at leveling accordingly, as it lowers your INT. except when having INT1 and taking bonehead. game treats 0INT as 1INT.

paragon

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Re: Stateless Character Planner
« Reply #13 on: July 13, 2014, 13:59 »
actualy, taking bonehead should not lower your skills in any circumstances not just when you have 1INT.
For example, if you have 7INT and take bonehead, your skills should match those with 7INT, not 6INT.

Now I'm sure in-game bonehead is bugged (: Thank you. Will be fixed in new release

GlowTrotter

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Re: Stateless Character Planner
« Reply #14 on: July 13, 2014, 22:45 »
what to say... Why dafak did you came with this just now :P
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