Author Topic: FOnline 2 Website Character Planner (stateless)  (Read 34974 times)

Embrace Despair

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Re: Stateless Character Planner
« Reply #30 on: July 14, 2014, 21:31 »
it's about the "2" in the name xD I stole it from side and changed color a little.
Gotta replace it with special designed version. The problem I will need to repaint implants button background again.
nvm then lol :D the 2 looks funny indeed xD
Cock my suck

Feather

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Re: Stateless Character Planner
« Reply #31 on: July 14, 2014, 22:28 »
small bugs:
"tag point" counter doesn't count down when skill is tagged
« Last Edit: July 14, 2014, 22:47 by Feather »

paragon

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Re: Stateless Character Planner
« Reply #32 on: July 15, 2014, 06:46 »
Danke, Herr Feather, der Bug fixiert ist
upd: oder ist fixiert?
« Last Edit: July 15, 2014, 19:14 by paragon »

paragon

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Re: Stateless Character Planner
« Reply #33 on: July 15, 2014, 10:32 »
Saving / restoring builds system should work fully now.

If page is loaded with the build, build is auto-restored.

Save - save the build to the URL
Restore - restore the build from the URL
Link it! - window popup, field with build is already chosen, CTRL+C, Enter - it's in clipboard
Reset - restore basic build

Implants are now memorized, old links are not supported.

Ugly but stylish graphic was replaced buy devs spawned graphic (it was gif, you gave back jpeg!) [ctrl+shift+R for reloading imgs]


UPD: there was couple of "chance to hit" calculators and something else... I didn't try them, dont know how useful they are. I can put it in here, probably. Tell me if there's something enteresting
« Last Edit: July 15, 2014, 10:59 by paragon »

SpongeBob

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Re: Stateless Character Planner
« Reply #34 on: July 15, 2014, 14:22 »
I've made Critical hit chance calculator. You can use it if you want.

paragon

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Re: Stateless Character Planner
« Reply #35 on: July 15, 2014, 16:48 »

The place I took original 2 (:

Caps highlight added
Implants effects added (enhancement is on plan)

Example SG tank
« Last Edit: July 17, 2014, 12:43 by paragon »

Feather

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Re: Stateless Character Planner
« Reply #36 on: July 17, 2014, 22:04 »
Is some resistances/hit chances calculation element planned?

Could you add possibility to view stats under drug influence (with different colored numbers when activated, like in old 2238 planner by opera)?

Again nice work, looking good, keep it up!

barabbas

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Re: Stateless Character Planner
« Reply #37 on: July 17, 2014, 22:09 »
i want to play entire fo2 solely within character planner! please add:

-hit chance + damage vs muties
-simulated loot you would get from muties
-ability to simulate pvp with another saved character, with customizable equipment
-simulated dungeon outcomes, with loot + damage (plus % chance for other saved char to enter and outcome of battle)
 

Feather

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Re: Stateless Character Planner
« Reply #38 on: July 17, 2014, 22:12 »
I smell a slight hint of sarcasm, bar. Hit chance calculation WAS helpful and nothing game spoiling imo.

paragon

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Re: Stateless Character Planner
« Reply #39 on: July 17, 2014, 22:31 »
Is some resistances/hit chances calculation element planned?

If we have the math, it's possible. I didn't really deep into crit/hit chances calcs, need to check it out
I'm agreed that it's cool to have all calcs in one place. The problem is that I won't really improve anything, just reimplement by example... and it's not that turn me on.

Could you add possibility to view stats under drug influence (with different colored numbers when activated, like in old 2238 planner by opera)?

Yes, but does it really useful? drugs effects are pretty basic. and usually if you have drugs, you take it anyway.
I could be wrong, just show me that.

UPD: Anyway, that arena broke all gameplay for me, my band is inactive and I don't feel like I want to put effort in fixing it, so why not? I'll check it out and probably will take something for the calc.
Thanks for the thanks, btw. It makes me feel I did something worthy.
« Last Edit: July 17, 2014, 22:34 by paragon »

Feather

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Re: Stateless Character Planner
« Reply #40 on: July 17, 2014, 22:33 »
Could you add possibility to view stats under drug influence (with different colored numbers when activated, like in old 2238 planner by opera)?

Yes, but does it really useful? drugs effects are pretty basic. and usually if you have drugs, you take it anyway.
I could be wrong, just show me that.

It's not necessary, agree. Just a lil extra that is nice to have maybe.

paragon

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Re: Stateless Character Planner
« Reply #41 on: July 17, 2014, 22:37 »
What kind of description should I put on elements? I don't feel that usual in-game description is worth to put, but mechanics description like "Strength effects carry weight" are self-explanatory... and will be highlighted later. So I'm confused with that

UPD: updated last post after your answer

Bar, after arena was introduced, I'm ready to upgrade my calc to new server ^^


UPD: Ahhah! I got it finally. I meant I will make Fonline 3 from my character planner by Barabass suggestion, not giving it to someone else. Is it better?
« Last Edit: July 25, 2014, 17:43 by paragon »

paragon

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Re: Stateless Character Planner
« Reply #42 on: July 25, 2014, 17:45 »
Update.
- Added overmouse tooltips (they are native to your browser. so unstyled and untested)
- Added ability to name your character
- other minor changes
« Last Edit: July 25, 2014, 18:12 by paragon »

paragon

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Re: Stateless Character Planner
« Reply #43 on: July 26, 2014, 21:52 »
Guys, does anybody use it? Really, no bugs?

hejmr

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Re: Stateless Character Planner
« Reply #44 on: July 26, 2014, 23:14 »
I tested. It is a cool tool although I don't understand why do we need 2 character planners. If you are good at this (and I see you are) you could've asked the devs to have some other task assigned if you want to help the community.

http://www.youtube.com/watch?v=5_Ur9CAWsaM
Being a FOnline veteran means sinking in sentiment every time you look at the clock and it's 22:38.