Author Topic: CLIENT THIRD SESSION  (Read 22858 times)

skycast

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Re: CLIENT THIRD SESSION
« Reply #15 on: October 25, 2014, 13:12 »
Hi,

Any chance for a OS X client?
Since there is one for Linux I guess it is possible?
Linux client still have problems, so better use windows client under wine or using CrossOver under Mac Os X.
   

   

skycast

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Re: CLIENT THIRD SESSION
« Reply #16 on: October 25, 2014, 13:13 »
i already downloaded the client upgrade, cleared cashe before extracting into the fonline folder. 

do i need to do anything else or will i be able to update when server comes online?
If you had session 2 client and downloaded and extracted update in client folder you dont need to do anything more, after server will be started just join and play, no more update needed.
   

   

SaintHell

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Re: CLIENT THIRD SESSION
« Reply #17 on: October 25, 2014, 13:35 »
Similar question as above.

FOnline2S3.zip will work itself after unpack or need update /OR/ ADD SOME EXTRA FILES?

Any chance that client will include?:
-highlighter (some time ago it was mentioned that your own higlighter might be added into client)
-option to change crosshair
-no walls mode
Spoiler

Akatius

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Re: CLIENT THIRD SESSION
« Reply #18 on: October 25, 2014, 13:52 »
Will give it a shot, but probably won't play it cause i don't have much time.

hejmr

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Re: CLIENT THIRD SESSION
« Reply #19 on: October 25, 2014, 13:59 »
I read some time ago that no walls, no roofs, no nothing and similar ugly stuff will be forbidden, so I doubt the opposite (adding it into client) will happen. Dunno maybe skycast changed his mind since then but I don't think so.

http://www.youtube.com/watch?v=5_Ur9CAWsaM
Being a FOnline veteran means sinking in sentiment every time you look at the clock and it's 22:38.

Feather

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Re: CLIENT THIRD SESSION
« Reply #20 on: October 25, 2014, 14:03 »
Item highlighting looks ugly in screenshots, but I see no reason why it shouldn't be included as optional interface function. Same for different crosshairs.
No walls however I'm not so sure about..

Felix

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Re: CLIENT THIRD SESSION
« Reply #21 on: October 25, 2014, 14:23 »
I know season has not begun yet,  but everytime i run the Fonline 2 D3D.exe in full screen client crashes.
When in windows mode it works.
OS: XP.
Just saying, maybe it's temporary.
Guardian of The Wastes. Shield of Hope. JTS member.

skycast

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Re: CLIENT THIRD SESSION
« Reply #22 on: October 25, 2014, 14:30 »
FOnline2S3.zip will work itself after unpack or need update /OR/ ADD SOME EXTRA FILES?

All client distributions contains all needed files to play game.
Any chance that client will include?:
-highlighter (some time ago it was mentioned that your own higlighter might be added into client)
-option to change crosshair
-no walls mode
Maybe.
   

   

Pedro

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Re: CLIENT THIRD SESSION
« Reply #23 on: October 25, 2014, 15:07 »
no need fror master and critter.dat?

skycast

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Re: CLIENT THIRD SESSION
« Reply #24 on: October 25, 2014, 15:09 »
no need fror master and critter.dat?

No need.

All client distributions contains all needed files to play game.
   

   

Glumer

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Re: CLIENT THIRD SESSION
« Reply #25 on: October 25, 2014, 15:17 »
why you hiding channelog, you are scared of stealing your idea?

Snackish

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Re: CLIENT THIRD SESSION
« Reply #26 on: October 25, 2014, 15:24 »
The only thing I want to know is if Perk requirements have been changed, so I can make a character that isn't dogshit at the start. But I don't mind keeping all the new features a surprise.

Glumer

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Re: CLIENT THIRD SESSION
« Reply #27 on: October 25, 2014, 15:26 »
yes perks, specials and healing

Rascal

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Re: CLIENT THIRD SESSION
« Reply #28 on: October 25, 2014, 15:31 »
Character changes and weapon/armor/ammo rebalances will be published before changelog itself.

You will have enough time to think about your builds.
   

   

Snackish

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Re: CLIENT THIRD SESSION
« Reply #29 on: October 25, 2014, 15:50 »
Character changes and weapon/armor/ammo rebalances will be published before changelog itself.

You will have enough time to think about your builds.
thank you based Rascal.