CHANGES MADE TROUGH SESSION 2 DURATION TIMEFEATURES:- Added hotkey: loot all from ground - Ctrl+L.
- Ability to drop all from inventory on worldmap by Ctrl+Shift+D.
- Added "fog of war" to fov by Ctrl+F.
- Added news/changelog screen to game. Ctrl+N to show. If there is unreaded news for your char, will appear tab News in left up corner. After reading news it will dissapear.
- Implemented system to fast move loot between players and containers. Ctrl+Click on item will move to/from container/body.[experimental]
- Added ability to drop item from inventory to ground by shift click on item.
- Added warning message when the player get level and have unspent perk.
- Added over head messages when player gain hp from fa or ss.
- Crafter name in crafted item description colored yellow.
- Global messages will appear also in chat.
- Player will see in chatbox who kill him, if killer is player.
- Added mouse over info about cripples/radiation/poison/addiction on chosen tabs.
- Added player faction name to mouseover info.
- On hunger games event nicknames of all players hidden.
- Sand and Sneak robes hiding player name.
- Info about free space in lockers.
- Added option in game otions to auto skip encounters. Only which player can detect.
- Added "encounter size scaling", only for groups with more than 2 players with level 11+.
- Added special encounters, for now only 2, can be found anywhere, chance to find not depends from anything. (mechanic must be tested)
- Dungeons,Non guarded towns and other danger places now colored dark yellow on worldmap.
- Mariposa surface unblocked - be aware of heavy resistance.
- GM anti-dual log monitoring tools expanded.
- Sierra level2 suffocate feature in armory. (Players who will be trapped inside will die to suffocate)
- Ability to scroll news history using buttons on news screen.
- Holotape seller added to adytum. 650 caps per tape.
- Player who have active Motion Sensor in any hand can see any critter in 14 hex range.
- Also no direction penalty for detecting sneakers while wear acive motion sensor.
- Global notifications about NCR being under attack added.
- For test added "dynamic economy", report if you will see bugs in dialogs like <lexem not found>.
- Player entering any not safe map will be invisible for 1 second, in this time he won't be able to do any actions.[Experimental]
- Elevator teleports also up to 3 players which tagged to player who using it. Players must be close to elevator and don't have combat timeout.
- Location with lost cars will become visible for all after random long time. This encounters will be yellow colored.
- Added chance to heal ko while using doctor skill on knockedout players.
- 2238 bases maps are added as rare loot to dungeons.
- Added new base. Cost 200k caps, seller is npc in enclave gas station. By DiKobRaZzz.
- Added new quests and achievements.
- BoS map rework, members will see more entrances on town/world.
- Undergroud parking added to bos.
- Car in Hub carstore and bos underground parking is not lockpickable.
- Player can now end shopkeeper contract.
- Jt scouts faction patrol (same as caravan).
- Added shopkeepers to Junktown.
- Ncr reputation implemented, each guard kill decreasing reputation by 100.
- Guard will shoot players on sight with less than -1000 rep.
Two New collectors NPCs added:- Gecko Tragic player: He will play with you and if you succeed you will gain money and exp.
- Redding Miners Quartermaster: He will trade Kokowef tickets for explosives.
Added ability to reroll character:Player must have 1mil caps in inventory on needed char and use ~deleteself. Character must be on some safe place like base or tent(tent must not belong to this char, because his tents will dissapear after ~deleteself). After char will dissapear from game on its place(hex) will appear fallout2 hintbook and implant(if it was installed on this char). On f2 hintbook stored all exp which was gained by char. This hintbook must be first used only on char level1 and this char become its owner, each hintbook use will give ammount of exp needed to gain "perk" level 3/6/9/12...21/24/27/30, F2 hintbook will dissapear when all exp stored there will be depleted. F2 hintbook won't work if char have unspent perk or more than 25 unspent skill points. Ammount of exp left on disk shown in item description.
Hex Shooting:- Added ability to throw nades from second hand like regular hex shooting, cursor must be in attack mode and ctrl pressed.
- Added explosion radius for regular shots.
- Ability to throw active dynamite.
CHANGES:Sierra:- Forcefield removed on 2nd floor, alarm will be turned on if someone attack any robot.
- Doors near elevator on 2nd floor will kill player if he will block their closing.
- Forcefields can't be reenabled by using skill on them, small map changes.
- Sierra containers on different floors now have loot inside.
- Added two static robots on 3rd and 4th floor near pc's, they are aggressive but won't turn alarm if attacked.
- Removed floating eye bots from 2nd level, robots can't be crippled by explosives, robots on 2nd floor can turn on alarm if they attack someone.
- Sierra alarm time lowered to 20 minutes.
- Npc AI tweak on sierra base control.
- Robots in sierra using Robo Gatlings and Robo Rocket Launchers now.
- Sierra turrets now wielding Heavy Dual Miniguns.
- Sierra turrets AI is better after hacked.
- Sierra base control loot boosted (Nuka-cola, Cigs, implants, Power Armors chances increased).
- Turrets on sierra can be recaptured anytime by anyone.
NCR:- NCR Guards now are lootable. (1st stage of reward for teams raiding NCR)
- NCR Guards loot expanded - each of them have now also ammo and caps in inventory.
- NCR player driven shoopkeepers respawning after 1 hour - each of them have now bigger HP. (faction raiding NCR can ruin their trade)
- Explosives can explode in Ncr.
- NCR guards won't attack if get hit by ncr member.
- NCR Army can now enter base inside ncr.
- Enclave faction members now counted as evil, so no karma penalty for kill them, only karma gain.
- All bos and enclave quest locations created after this update will be able to be retaken after dissapearing.
- Brotherhood armor prize from kenny quest changed to caps.
- After finishing enclave or bos recruitment quest you are awarded with corresponding combat armor.
- Workbenches added in BoS and Enclave Bases.
- Karma Quests rebalance. More karma as reward.
- Karma penalty for killing neutral players little lowered.
- Karma disabled in SF, New Reno and in Town Control cities - during TC window (1h period) or anytime status.
- Karma reseted for all chars. Karma gain limited to 200 karma per day.
- Repeatable quests cooldown changed to 5 hours, +100 karma reward upon completion, quest location is autodeleted after 5 hours.
- Caravan cooldown for box lifting bringed back. (it was overlooked)
- For better language support from crafted items removed names Upgraded, Regular, etc. Now name of such items is colored.
- Added tents limit, 20 per player. If player will ~deleteself, all tents created by him will disappear.
- Quest locations are removed when their owner deletes a character.
- Players in locations garbaged due to character deleting (tents, quest locations) will receive a notification in messagebox. Dead characters will be replicated ignoring replication timeout.
- Car owner will see location if he will die on encounter last.
- Windows added to Redding buildings.
- Added 2 new passages in Necropolis.
- Added one more entrance to warehouse basement.
- Added one more entrance to Hub.
- San Francisco Tanker dungeon added (alpha version - will be expanded with quest).
- Tanker Dungeon mobs adjusted.
- Tanker Dungeon loot boosted + added chance to obtain Turbo Plasma Rifle and Pulse Rifle there.
- Mariposa surface area loot boosted + added chance to obtain Gatling there.
- Added small chance to find pulse nades on tanker and mariposa.
- Added Glow preview and second entrance from wm, also paths between different levels.
- Glow "Chess game" quest can be repeated if failed and added 1 day cooldown if failed.
- Level 21 required for "Chess game" quest.
- More throwables added to hungergames boxes.
- Hungergames event now will spawn 3 managers in hub instead of 1.
- Added 10 more slots, more chests, some map changes in Hungergames event.
- Heave ho moved to achievements, to get need to kill 100 critters by plasma nades.
- Healing rate occurs twice as fast and heals half less the amount before.
- Evader trait now decrease by 10 chance to hit at the end, so maximum tohit still 85.
- Added description to implants items.
- Reduced lockpick skill required to lockpick cars.
- Lockpicks can be used from any hand.
- Doctor skill enabled in turn-based, need doctor bag in any hand and full action points.
- Minimum ap to shoot set to 2.
- Crtl+click item movement now working with boxes, trunks, etc.
- Reroll price reduced to 500k caps.
- Raised max available shopkeeper price from 99999 to 999999.
- Removed melsak slayer quest because of bugs.
- Black(sneak) robe can have craft bonuses and can be disassembled.
- Hubologist Robe now gives protection slightly better than LAmk2.
- Sneak robe now gives +30 armor class and + 40 sneak.
- Nicknames/Colors of players which are wearing robes now visible for their faction members.
- StealthBoy turns off when owner died.
- Motion sensor and stealth boy will dissapear after fully broken.
- Metal Armor MK2 and Tesla Armor now counts as vailable items to start TC timer.
Weapon changes:- Frag grenade ap cost lowered to 4.
- Plasma grenade dmg rised to 80-100.
- Pulse grenade dmg rised to 200-400 affecting only robots.
- Throwing knife ap cost lowered to 3.
- Combat knife dmg rised to 18-40.
- Powerfist dmg rised to 22-40.
- Mega powerfist dmg rised to 24-44.
- Super sledge dmg rised to 24-44.
- Turbo Plasma damage boosted 45-75, Critroll added 16%.
- Pulse Rifle Critroll 8% added.
- Gauss Pistol Critroll 4% added.
- Gauss Rifle Critroll 4% added.
- Alien Blaster Range boosted to 26, Critroll added 8%.
- Wakizashi blade damage boosted.
- Lil Jesus Knife damage boosted, added critroll 8%.
- Eli's Knife damage boosted, -1ap added.
- Louisville Slugger damage boosted.
- Combat Knife damage lowered.
- Ripper damage slightly boosted.
- Throwing Knife stubb damage lowered.
- Super Sledge can get craft bonuses now.
- Cattle Prod and Super Cattle Prod damage boosted, added 2 hexes range for swing.
- For Super cattle prod penetrate perk added.
- Frag Granades needs 4 str now, damage boosted 80-100.
- Removed speed penalty from avenger minigun.
- Changed chance to kd for grenades, 50% for frag and 25% for plasma. [note that CC speed bonus works if having nades in hand].
- Close combat speed bonus will work with all non-weapon items.
- Thrust mode on SuperSledge have knockback perk.
T4 Balance changes:- APA MKII now have stats like APA.
- APA now have stats like HPA.
- Power armors have built-in stonewall.
- LSW damage slighlty boosted to 34-40.
- Gauss Rifle damage decreased to 29-40.
- Gauss Pistol damage decreased to 20-30.
- Gatling damage decreased to 60-80, Gatling ingnores 30% instead of 40% of opponents armor.
- Bozar damage decreased to 27-35, Bozar shooting 8 bullets in burst now instead of 10.
- HK11 and HK11E slightly boosted, now shooting 12 bullets per burst, clip size changed to 48.
IMPLANTS REBALANCEDefense implant: +4% damage resistance (all)
+2% damage threshold (all)
Marksman implant: +4 critical roll
+4 critical chance
+2 field of view
Chem control implant: Chem reliant
+30% SS
Accuracy implant: +40% to BG,SG,EW
+3 FOV
Survivor implant: +100% Outdoorsman
+30% xp rate
+30 hp
Scout implant: +50% Sneak
+30 AC
+20% sneak skill past 300% cap
Medic: +100% Doctor
+100% First aid
Living anatomy perk
In combat maximum self heal is 175hp
Accuracy implant: +40% to BG,SG,EW
+5 FOV
Engineer implant: in addition giving +10% to chance to craft items with bonuses.
Added new base system which will work for bases created after this update:- Ability to add/kick from base offline players.
- Ability to promote/demote players to base manager status.
- Ability to see all base members/managers.
- Players logged off on base and not members of base will be teleported to wm.
Changed adding ppl to caravan system:- Now by default added all players who tag leader but before starting caravan leader can exclude players from caravan by choosing from list.
- Caravan cannot be started while in combat mode.
- Far Go caravan changed caps reward to 5000 caps.
FIXES:- Fixed FonlineD3D.exe crash problem.
- Fixed lexem not found for some crafted items.
- Fixed lockers sounds.
- Fixed sierra npc respawn.
- Fixed dialog about prefession Armorer level 3.
- Fixed Xp and Caps reward for deathclaw quest. Now it is 8000 exp and 750 caps.
- Fixed libs for linux native game client.
- Fixed encounters where npc attacked players without delay(patrols,enclave,bos,etc).
- Signal flare now working always 8 minutes.
- Signal flare can't be used after encounter will be closed(15 minutes).
- When someone stealing in Ncr, message *thief* will appear over head and he will be unprotected for 1 minute.
- Fixed caravan box dropping by CTRL+D.
- Fixed TC towns Npc attack.
- Fixed scrolling members in faction member list.
- Fixed drop for nodrop items by crippling arm.
- Sierra robots now has ability to open doors.
- Sierra robots now will respawn in their original positions.
- NCR faction room has unlocked lockers now.
- Sierra forcefields fixed.
- Glow 5 level doors fixed.
- CloseCombat speed bonus fixed.
- Some optimisations.
- Removed ability to use colors in chat to prevent all kind of trolling.
- Fixed yk pulse pistol sound.
- Fixes for BoS and Enclave quest lines, all should work properly now.
- Glow holodisk quest related dialog fixed.
- Traps triggers attack from npc which was affected by explosion.
- Fixed kill count statistic, random npc's won't be counted as man anymore.
- Fixed Pete supertool issue.
- Close combat speed calculation fix.
- Fixed leather jacket disassembling.
- Only caravan member can talk with Chuck Lee.
- Fog of war now working with drugs properly.
- Den Metzger Guards aggro problem fixed.
- Disassembling NCR Armor mk1 and mk2.
- "Cave unlimited turns" turn-based exploit fixed.
- Fix for showing hidden nick by preview.
- Fix for heave ho, now only calculated kills by throwing weapons(all weapons).
- Fixed registration letters/numbers calculation.
- Fixed calculation of kills to get pyromaniac acheivement.
- Electronic lockpick mk1 gives +25 to skill calculation.
- In some cases player won't be able to gain heave ho.
- Box lifting quest fix.
- Guards no longer loot doors.
- Player no longer get experience for killing town npc's.
- Fixed xp for mobs in tanker dungeon.
- Fixed rejoining in BoS.
- Lowered chance to find top tier items with bonuses.
- Removed lockpicking xp.
- Fixed encounter parking when tree blocking car.
- Fixed adding craftable lockers to new bases.
- Fixed item movement between containers by ctrl click.
- Removed karma penalty when killing player in pvp event arena.
- Fixed resetting fast travel mode.
- Fixed hiding/showing nicks.
- Added park lots to hub carstore.
- Some minor map fixes to Necropolis and Warehouse (ladder deck).
- Map fixes to outside of Sierra.
- Map fixes to level2 of Sierra.
- Fixed sound/flashing when found special encounter.
- Fixed mouseover showing names/factions for players wearing robes.
- Fov is now refreshing properly when closing, opening door.
- Fixed bozar clip size.
- Critical fails fix.
- Equiping NCR Guards in chosen weaponry fix.
- Fix for NCR base accesability for Ncr factions.
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